| Reign of Winter GM |
Growler grabs onto a limb, but has difficulty biting down before slipping and falling back to the ground.
Growler moved to the nearest sprite at D12, and the bite connected, but the DR preventing any damage.
Map has been udpated. Aishe, Yagello, Caelia, Igmar, Sarya and Zev can now take their round 3 action, and Caelia can take one extra (round 2) action if desired.
| Aishe Grynne |
Aishe will move back down the trail a little, trying to get an angle from which she can see the fey which Growler is trying to bite. If the creature shows itself, she'll try to feed it a faceful of acid.
Move action - 15' to J15
Standard action - cast Acid splash at the fey in D13
Acid splash, ranged touch attack: 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0
Acid splash, damage: 1d3 + 1 ⇒ (2) + 1 = 3
| Reign of Winter GM |
Map has been updated. Caelia, Igmar, Sarya and Zev can still take their round 3 action, and Caelia can take one extra (round 2) action if desired.
| Igmar Cratebearer |
Attack with cold iron arrow: 1d20 - 4 + 1 ⇒ (14) - 4 + 1 = 11
Continuing to sing, Igmar looses another arrow, but it sails off the mark once more. Cursing, he trudges forward in the snow.
Standard Action: Attack sprite in R17.
Move Action: Move to L12.
Free Action: Continue Inspire Courage.
| Reign of Winter GM |
Taking over for Sarya, Zev and Caelia in their absence.
Zev runs around the tree, scrambling up the bark again.
Zev Climb: 1d20 + 1 ⇒ (4) + 1 = 5
The wolf continues barking from below, keeping the fey in sight at all times.
Zev moves to N1, and uses a move action to attempt to climb the tree.
Seeing Zev going one way around the tree, Sarya trudges through the snow to get a better angle to let another stone fly at the creature.
Sarya moves to N8, and takes another try with her sling.
Sarya Attack: 1d20 + 2 + 1 - 4 ⇒ (7) + 2 + 1 - 4 = 6
Damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
The stone hits the tree instead, bouncing off to one side.
Caelia, with no major healing, holds her ground, trying to stay in the middle of the group and be ready for healing any wounds.
Caelia moves to J10 to stay within easy reach of Yagello and Aishe.
| Arkady Szriakou |
You didn't say you were ready for Round 4 actions, but it seems like that's where we are. If I'm jumping the gun, just let me know.
"Damnation, these things are hard to land a blow on, eh?"
Arkady tries to line up a shot on the fairie by Growler. "Desna, fortune has not been with us so far ... please guide my hand."
Standard action fire, move action reload
[dice=Attack on fairie "Y", -4 for shooting into melee, not sure if the tree provides cover]1d20+1-4[/dice]
Damage if successful (gravity bow): 2d6 ⇒ (2, 3) = 5
Oh, this is just unbelievable.
As he reloads, the Varisian shakes his head. "What sort of enchantment do these things have to cause our shots to go so far wide?"
| Reign of Winter GM |
[occ]Arkady, no worries, I got caught up and didn't have a chance to post for the sprites.[/ooc]
The sprite Yagello is closing on laughs in a high voice, taunting in common as it flies above Growler and Yagellos. "Silly, oafish people! Come and get me - if you can!" It mumbles something foreign-sounding, and another image appears next to it.
Sprite at D13 moves to a branch at B11, still about 10 feet off the ground. Another image appears next to it, but it is clear which is the real one - for now.
Sarya's target is a bit more quiet, and attempts to hide behind another tree.
Sprite at O1 moves to P5.
Aishe loses sight of her target behind a large trunk, as it is obviously hiding.
Stealth check to move while unobserved: 1d20 + 20 ⇒ (14) + 20 = 34
Sprite at R17 uses stealth to move while hidden. Even rolling 20 will not be a high enough perception to match this stealth check, so no one need bother rolling. I will continue to make stealth checks as the Sprite keeps moving about. Remember that wovles with scent can use a move action to detect the direction of a scent.
Map has been updated. Growler can take her round 3 action, and everyone except Arkady can take their round 4 actions. I will post again for Caelia, Zev and Sarya after a period of time.
| Yagello |
Closing on the fey, Yagello calls out to Arkady, "I'm on my way!"
These opponents are hard to hit, but who needs the help of some unknown deity? Cold hard steel is the only protection in life, and I'm going to prove it to my comrades...
Move Action to C-11
Standard Action to attack the fey at B-11
Attack (Cold Iron Longsword): 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23; If successful, Damage: 1d8 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Critical Hit Confirmation: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6; If successful, Damage: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5
| Reign of Winter GM |
Yagello's blade feels the satisfying crunch of connecting with flesh and bone, as the cold iron sword cuts deep into the sprite. The sprite cries out "Vosi!" as the full weight of the blade drags the sprite downwards.
As Yagello completes his downward swing, the sprite slides off the blade, limply falling into the snow on the ground. Above, the copy image still floating in the air winks out.
The sprite at B11 is unconscious and dying. Everyone except Yagello and Arkady can still take their turn.
| Growler - Aishe's Companion |
Being a wolf, Growler probably will leap on the tiny corpse as it slides of Yagello's blade, tearing the remains apart and making sure that her tormentor is dead.
Coup de grace action, making sure that the sprite isn't ever getting up again; Growler is a wild animal after all.
| Aishe Grynne |
Seeing that sprite Growler was chasing has fallen to the ranger's blade, Aishe steps to the other side of the trail, searching for the other fey. Realizing that it must be hiding, or possibly using it's illusions to hide, she concentrates and uses detect magic to scan the area near where she thinks it may be hiding.
Move action - walk to L15
Standard action - cast detect magic and search the branches on that side of the trail for the missing sprite
Perception, using detect magic: 1d20 + 3 ⇒ (1) + 3 = 4
<Sigh>... apparently she's gone snowblind again... :p
| Reign of Winter GM |
Playing for Caelia, Zev and Sarya.
Zev continues to follow the remaining sprite, jumping up once again to try and get into the branches.
Zev Climb: 1d20 + 1 ⇒ (16) + 1 = 17
The wolf manages to scramble up the bark, and bares his teeth at the sprite.
Zev moves to P4, and uses a move action to climb the tree to be next to the fey.
Sarya moves deeper off the path, and takes another shot at the Fey, using Zev at a guide on where to look.
Sarya moves to 08, and takes another try with her sling.
Sarya Attack: 1d20 + 2 + 1 - 4 ⇒ (6) + 2 + 1 - 4 = 5
Damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Sarya curses as her shot goes wide. She continues to head towards the sprite.
Caelia decides to follow the action in case she is needed, and moves off the path as well.
Caelia moves to M10.
Igmar can still take his round 4 action. If I don't hear anything soon, I'll count that as delaying, and I'll take the sprite's turn.
| Reign of Winter GM |
The sprite is surprised at the sudden appearance of the wolf. He takes a quick look around to look for any allies, before deciding to attack Zev. "Come here little puppy!" he shouts in Common, before storing his bow and pulling out a small blade, as he jumps towards the wolf.
Sprite at P5 uses a move action to sheathe his bow, which provokes an attack of opportunity from Zev. He then moves into P4 as a (flying) 5 foot step, since he has a reach of 0 ft, and then uses a move action to draw his blade.
Zev's attack of opportunity: 1d20 + 2 ⇒ (6) + 2 = 8
Map has been updated. Growler can now take her round 4 action, and Igmar can still take his held round 4 action. Arkday, Yagello, Aishe, Zev, Caelia, Sarya and Igmar can also take their round 5 actions.
| Yagello |
Yagello peers through the falling snow as best he can trying to reacquire the fey Aishe was fighting earlier. He sighs in frustration at these poor conditions for tracking. Regardless of success or failure, he worries about Aishe being left alone on an island and begins moving in her direction. As he exits the area, he gives the creature Growler is attacking one final pitiful glance.
Perception: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13
Double Move to D-15
| Arkady Szriakou |
Seeing that Zev still has one visible, Arkady moves to try to get a clear shot.
Move action to I10; Standard to fire at "S". It looks like I have partial cover from the tree, you'll have to adjudicate how much AC bonus the bug gets.
Attack with crossbow: 1d20 + 1 ⇒ (9) + 1 = 10
Damage if successful (gravity bow): 2d6 ⇒ (4, 4) = 8
I am seriously hating the random number generator on this forum...
Arkady mutters a stream of invective that mixes Varisian, Skald, and Hallit, and might even have a word or two from the Giant tongue as he calls down quiet curses on whatever is protecting the fairies.
| Growler - Aishe's Companion |
Satisfied that the annoying little blue creature is dead, Growler drops it's remains in the snow and dashes back towards Aishe, ready to defend the sorceress against any more attacks.
Double move action to run back and be by Aishe's side in case of further attacks from the sprites - probably to M16.
| Aishe Grynne |
Knowing that there are other sprites still creeping around the lower branches of the trees, but unable to spot any of them from where she is, Aishe keeps a careful watch in the area around her as she reloads her crossbow.
Reload her light crossbow and be prepared to fire at any sprites which show themselves - not much else that I can think of to do...
| Igmar Cratebearer |
As Igmar continues trudging forward, stops singing, though his booming voice can still be heard echoing around the battlefield. He moves around the trees, looking for the hiding sprite.
Inspire courage lasts for rounds 4 and 5.
Double move to O15
Perception: 1d20 - 4 + 5 ⇒ (14) - 4 + 5 = 15
If he can see the sprite, he'll move and attempt to attack with his pick. If not, then he'll take a single move action to P17 and look from there. If he then sees the sprite and can attack, he will.
Attack with cold iron pick: 1d20 + 2 ⇒ (3) + 2 = 5
Damage if successful: 1d6 + 4 ⇒ (4) + 4 = 8
| Reign of Winter GM |
Despite the party spreading out, the third fey appears to have vanished.
Uncomfortably standing on a thick branch, Zev lunges out to try and bite the sprite.
Zev attack: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14
Zev damage: 1d6 + 2 ⇒ (3) + 2 = 5
Zev's discomfort from being up so high leads him to snap short, as the sprite easily jumps out of Zev's reach.
Sarya moves in a bit closer, takes another stone and flings it towards the Fey. She aims a little wide to avoid hitting Zev accidentally, squinting through the snow.
Sarya moves to Q7. She suffers an additional -4 penalty for firing into melee.
Sarya Attack: 1d20 + 2 + 1 - 4 - 4 ⇒ (5) + 2 + 1 - 4 - 4 = 0
Damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Sarya's stone goes far wider than she intended, it's eventual landing muffled by the snow.
Caelia takes a look around her, and noticing Yagello and Igmar remain quite a distance away, stands her ground.
The sprite in the branches takes a swing at Zev, whirling the tiny icy blade in a large arc, laughing manically.
The sprite is fighting defensively.
Sprite attack: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17
Sprite damage: 1d2 - 2 ⇒ (2) - 2 = 0
Zev's fort save: 1d20 + 5 ⇒ (12) + 5 = 17
The blade leaves a superficial wound, and a lingering spot of frost on Zev's fur.
An icicle shoots out from somewhere above, heading towards Caelia.
Sprite attack: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
Sprite damage: 1d2 - 2 ⇒ (2) - 2 = 0
Caelia's fort save: 1d20 + 4 ⇒ (17) + 4 = 21
Caelia takes a quick look as she feels a small sting on her arm. The arrow left a glancing blow, nothing serious.
Caelia and Zev each take one point of non-lethal damage.
Caelia Perception: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
Arkday Perception: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
Aishe Perception: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4
Sarya Perception: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7
Igmar Perception: 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7
Yagello Perception: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
Growler Perception: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
Zev Perception: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9
Arkday and Aishe do not see anything, but most of the group notice movement in the trees near Caelia.
The sprite has been spotted at R11, again about 10 feet off the ground. Map has been updated. Aishe unfortunately loses her held action, since she didn't notice the sprite. Igmar still has his round 5 standard action, and Caelia has delayed, so she still has her round 5 action. Growler can now take his round 5 action, and Caelia, Arkdady, Aishe, Sarya, Igmar, Yagello and Zev can also take their round 6 actions.
| Igmar Cratebearer |
Frustrated by the difficulty moving, Igmar swears in Dwarven. He moves out from behind the tree and looks around, spotting the shifty sprite. He wades through the snow toward it and swings his pick.
Round 5 action: Double move to R14.
Round 6 actions: Move action to R12.
Standard action to attack with cold iron pick.
Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Igmar swings wildly, missing well underneath the sprite, his pick slamming into the tree trunk.
| Arkady Szriakou |
Arkady scans the area while reloading his crossbow. He watches as Igmar swings and hits the tree.
Move action to reload. I'm not sure if Igmar's swing allows Arkady to see the sprite or not. If not, he readies his standard to fire when he does see. Whenever he can take the shot:
Attack (+1 for inspire courage): 1d20 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Damage if successful: 2d6 ⇒ (4, 5) = 9
*#&$!!!
| Growler - Aishe's Companion |
Glancing around to assure herself that Aishe is relatively safe, Growler turns and dashes towards Igmar and the other sprite, launching herself in a flying leap in an effort to snap the detestable blue fey out of the branches.
Move action - charge and leap at the fey in R11
Acrobatics, jumping up to bite the fey: 1d20 + 10 ⇒ (5) + 10 = 15
Standard action - attack the fey in R11
Bite attack, to hit: 1d20 + 2 ⇒ (3) + 2 = 5
Bite attack, damage: 1d6 + 1 ⇒ (6) + 1 = 7
To quote Arkady: "*#&$!!!". This dice roller really hates us.
| Aishe Grynne |
Despite the danger of hitting Igmar and Growler, Aishe mutters a cantrip under her breath, and gestures with her free hand (the other is still holding the now loaded crossbow). A small orb of acid goes flying into the branches towards the fey.
Move action - move to N13
Standard action - cast acid splash at the fey in R11
Ranged touch attack, acid splash: 1d20 + 2 + 1 - 4 ⇒ (15) + 2 + 1 - 4 = 14
Damage, acid splash: 1d3 + 1 ⇒ (3) + 1 = 4
Only reason that I cast acid splash rather than use the crossbow was to be able to attack the sprite's touch AC, rather than full AC, as better chance to hit with the -4 penalty for firing into melee. Even then I'll bet a to hit of 14 hasn't hit the damned thing.
| Reign of Winter GM |
Zev makes another lunge at the sprite, as Sarya hurls another stone towards the pale blue light.
Zev attacks. Sarya moves to Q5 and attacks. Effects of inspirte courage have ended.
Zev attack: 1d20 + 2 ⇒ (7) + 2 = 9
Zev damage: 1d6 + 2 ⇒ (5) + 2 = 7
Sarya Attack: 1d20 + 2 - 4 - 4 ⇒ (11) + 2 - 4 - 4 = 5
Sarya Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Well, I can't say that was unexpected...
The sprite dances in the branches, avoiding the assault. Caelia, seeing the action move off the trail, moves in a bit closer, her blade still drawn should an opportunity to use it arise.
Caelia moves to O10, and readies a melee attack in case anything comes in range.
The sprite that had done most of the talking so far takes another stab at Zev. Meanwhile, the other sprite is starting to notice the tall creatures converging on him, and steps back to draw his blade as well.
Sarya's target attacks Zev, fighting defensively. Aishe's target takes a (flying) 5 foot step to S10, uses a move action to sheathe his bow, and another move action to draw his sword.
The sprite is fighting defensively.
Sprite attack: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
Sprite damage: 1d2 - 2 ⇒ (2) - 2 = 0
Zev's fort save: 1d20 + 5 ⇒ (14) + 5 = 19
The blade lands another glancing blow, with a trail of frost. Although not very painful, Zev is annoyed by the occasional stings.
Zev takes another point of non-lethal damage, for 3 total (so far).
The map has been updated. Growler can now take his round 6 action, and Caelia, Arkdady, Aishe, Sarya, Igmar, Yagello and Zev can also take their round 7 actions.
| Yagello |
Relieved everyone still appears uninjured, Yagello continues his trek to close to melee distance. Seeing an opening on the right, he calls out to Igmar, "Igmar, form a perimeter there to your right! Let's not let them escape! I'm closing from the other side!"
Double Move to L-14
| Arkady Szriakou |
Hearing Yagello call for surrounding them, Arkady moves down the trail as fast as he can.
Double move north. I can't remember if the trail counts as difficult terrain or not. If it is difficult, end at J4. If it is not, end at K1.
| Reign of Winter GM |
The trail still counts as difficult terrain, something like this might give you a reference point (although there are no trees in that shot).
Map has been updated. Growler can now take his round 6 action, and Caelia, Aishe, Sarya, Igmar and Zev can also take their round 7 actions.
| Igmar Cratebearer |
Attempting to move around the sprite, Igmar shuffles left, swinging his pick down mightily.
Move Action: Move to T11
Standard Action: Attack sprite.
Attack with cold iron heavy pick: 1d20 + 2 ⇒ (19) + 2 = 21
Damage (if successful): 1d6 + 2 ⇒ (2) + 2 = 4
| Growler - Aishe's Companion |
Being the uncomplicated soul that she is, Growler keeps trying to leap high enough to snap at the sprite, running out and back from the tree in order to build up enough speed for the jump if necessary.
Move action - move to S11 then try to jump high enough to bite at fey in the lower branches of S10
Acrobatics, jump: 1d20 + 10 ⇒ (15) + 10 = 25
Standard action - attack the fey in S10
Bite attack: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12
Bite damage: 1d6 + 1 ⇒ (2) + 1 = 3
| Reign of Winter GM |
While Growler leaps high enough, she just misses the sprite at the apex of her jump. Igmar's pick hits the sprite, though, and while he is not able to pull the full weight down onto the sprite, they fey cries out in obvious pain.
Caelia circles around behind the tree, trying to remain close at hand.
Move action to Q9. Readies a move action to go towards any ally that is hurt.
Zev and Sarya each take another try and their target. Now within range, Sarya drops her sling and draws her scimitar instead.
Zev attack: 1d20 + 2 ⇒ (13) + 2 = 15
Zev damage: 1d6 + 2 ⇒ (1) + 2 = 3
Sarya Attack: 1d20 + 1 ⇒ (14) + 1 = 15
Sarya Damage: 1d6 + 1 ⇒ (5) + 1 = 6
The Fey is able to easily dodge the assault, as Sarya's relative inexperience with martial combat shows.
Aishe can still take her round 7 action.
| Reign of Winter GM |
The sprite engaged with Igmar and Growler says something before attacking the wolf. Meanwhile, the other sprite continues to try and hurt Zev. Both appear to be moving cautiously to avoid getting hurt.
Sprite at S10 takes a (flying) 5 foot step to be at S11 to avoid an attack of opportuntiy, attacking Growler defensively. Sprite at P4 attacks Zev defensively.
Sprite attack on Growler: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
Damage: 1d2 - 2 ⇒ (1) - 2 = -1
Growler's fort save: 1d20 + 5 ⇒ (18) + 5 = 23
Sprite attack on Zev: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
Damage: 1d2 - 2 ⇒ (2) - 2 = 0
Zev's fort save: 1d20 + 5 ⇒ (20) + 5 = 25
The sprites flail widely about, neither really getting close to the wolves.
Sarya, knowing a bit of Sylvan, shouts out a warning to the group. "Watch out!" she says, "They're planning some sort of trick!"
Map has been updated. Growler and Aishe can take their round 7 actions, and Caelia, Aishe, Sarya, Igmar and Zev can also take their round 8 actions.
| Yagello |
I'm assuming I can take my round 8 actions as well.... ;)
Hearing Sarya's warning, Yagello continues his deliberate approach to the scene of the battle. As he passes Aishe, he gives her a tight smile and squeezes her gently on the right shoulder.
Double Move to P-13
| Arkady Szriakou |
"A trick, eh? Let's see if we can't catch them at it ..."
Arkady loads his crossbow, then holds it in one hand while forming a ring with the thumb and forefinger of the other. Peering through it, he speaks a few words of archaic Varisian and watches intently.
Move action: Load crossbow. Free action: Shift crossbow to one hand. Standard action: Cast Detect magic, looking directly down row 4 so that both sprites are within the cone. If he sees anything, he will attempt to identify and warn the party.
Knowledge (arcana) if/when needed: 1d20 + 7 ⇒ (12) + 7 = 19
Spellcraft if/when needed: 1d20 + 7 ⇒ (15) + 7 = 22
| Aishe Grynne |
Aishes struggles through the snow to stay next to Yagello, and once she has the sprite in sight, she raises her crossbow and looses a cold-iron tipped bolt at the creature.
Move action - move to P14
Standard action - ranged attack with light crossbow at the sprite in S10
Ranged attack, light crossbow: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15
Damage, light crossbow bolt, cold iron: 1d8 ⇒ 4
I'm not sure there are still any bonuses to her attack rolls; is bardic performance or any other enhancement spell in effect? I've lost track.
| Growler - Aishe's Companion |
Growler keeps trying to leap up and snap at the sprite with her jaws.
Move action - jump up to attack sprite
Acrobatics, jumping: 1d20 + 10 ⇒ (1) + 10 = 11
Standard action - attack sprite in S10
Bite attack: 1d20 + 2 ⇒ (2) + 2 = 4
Bite damage: 1d6 + 1 ⇒ (4) + 1 = 5
| Reign of Winter GM |
Yes, Igmar's lingering performance has worn off for everyone now.
As one sprite is being surrounded by Igmar, Growler and Caelia, he shouts out something in Sylvan to his companion dealing with Aishe and Zev. The two sprites continue to take quick stabs at the wolves, flying about to avoid getting hit.
Sprite at S11 attacks Growler defensively. Sprite at P4 attacks Zev defensively.
Sprite attack on Growler: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4
Damage: 1d2 - 2 ⇒ (2) - 2 = 0
Growler's fort save: 1d20 + 5 ⇒ (4) + 5 = 9
Sprite attack on Zev: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5
Damage: 1d2 - 2 ⇒ (2) - 2 = 0
Zev's fort save: 1d20 + 5 ⇒ (16) + 5 = 21
Map has been updated. Sarya, Zev, Caelia, Growler and Aishe can take their round 8 actions, and Yagello, Arkady, Caelia, Aishe, Sarya, Igmar and Zev can also take their round 9 actions.
| Reign of Winter GM |
Posting for Sarya and Zev, rounds 8 and 9.
Now within melee, Sarya and Zev each take turns trying to hit the pale blue orb of light.
Round 8
Zev attack: 1d20 + 2 ⇒ (13) + 2 = 15
Zev damage: 1d6 + 2 ⇒ (4) + 2 = 6
Sarya Attack: 1d20 + 1 ⇒ (2) + 1 = 3
Sarya Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Round 9
Zev attack: 1d20 + 2 ⇒ (19) + 2 = 21
Zev damage: 1d6 + 2 ⇒ (4) + 2 = 6
Sarya Attack: 1d20 + 1 ⇒ (7) + 1 = 8
Sarya Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Zev trip attempt: 1d20 + 2 ⇒ (6) + 2 = 8
While Sarya is not able to connect, Zev manages to get a bite in, and while he manages to throw the sprite down, the orb is able to quickly recover. However, the movement pattern seems a bit off, as if perhaps the sprite is beginning to feel the effects of battle.
Flying creatures cannot be tripped. Had to look it up!
Caelia, Growler and Aishe can take their round 8 actions, and Yagello, Arkady, Caelia, Aishe and Igmar can also take their round 9 actions.
| Igmar Cratebearer |
I'm pretty sure that I have both round 8 and 9 actions, but I'll use them both to attack.
Igmar, exhausted from the fighting and ready to end the combat, swings twice fiercely at the sprite.
Attack with cold iron pick: 1d20 + 2 ⇒ (16) + 2 = 18
Damage if successful: 1d6 + 2 ⇒ (4) + 2 = 6
Attack with cold iron pick: 1d20 + 2 ⇒ (14) + 2 = 16
Damage if successful: 1d6 + 2 ⇒ (4) + 2 = 6
| Aishe Grynne |
I had said previously Aishe would move to P14. She should have been able to move the 15' there despite the snow. She is now in M13 for some reason, when she started the last round in N13. What's going on with that?
Standard action - cast Acid splash at sprite A
Ranged touch attack, acid splash, into melee: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3
Damage, acid splash, plus focus: 1d3 + 1 ⇒ (2) + 1 = 3
Move action - reload light crossbow with standard crossbow bolt
| Growler - Aishe's Companion |
Move action - leaping up to get at the sprite (may provoke AoO)
Acrobatics, jumping: 1d20 + 10 ⇒ (11) + 10 = 21
Standard action - attack sprite A
Bite attack: 1d20 + 2 ⇒ (17) + 2 = 19
Bite damage: 1d6 + 1 ⇒ (6) + 1 = 7
| Reign of Winter GM |
Igmar: Yes, that is my mistake. Aishe: My apologies, that was my mistake as well.
Igmar takes a pair of swings at the sprite, but with it moving about so much, he finds it difficult to pin the fey down, finding only empty air. Aishe's acid splash also goes wide, hitting a branch above instead.
Growler, though, is able to whirl around and catch the sprite briefly in her jaws, clamping down on the creature hard. The creature shouts out as it quickly wriggles free, clearly distressed.
Map has now been (hopefully) updated. Caelia can still take her round 8 action, and Yagello, Arkady, Caelia and Aishe can also take their round 9 actions.
| Arkady Szriakou |
Since Arkady doesn't speak Sylvan, I have not been reading the spoilers. If there is something there you intended me to be aware of, let me know. :)
As the sprites have not apparently done anything magical, Arkady raises his crossbow and makes one more attempt at a shot.
Standard action: Fire at "S". Move action: Reload
Crossbow, into melee: 1d20 + 1 - 4 ⇒ (5) + 1 - 4 = 2
damage, if successful: 2d6 ⇒ (3, 4) = 7
I just give up. *sigh*/
| Yagello |
Yagello's eyes narrow to thin slits as his quarry is finally in range. He kicks some snow out of his way and swings his sword in a wide arc.
I'm assuming the sprite is in square R-11. Hopefully, I'm right, otherwise it'll be another round before I can attack!
Move action to R-12
Attack (Cold Iron Longsword): 1d20 + 3 ⇒ (19) + 3 = 22; If successful, Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Critical Hit Confirmation: 1d20 + 3 ⇒ (1) + 3 = 4; If successful, Damage: 1d8 + 3 ⇒ (5) + 3 = 8
| Aishe Grynne |
It's combats like this one where I wish that I had chosen magic missile as one of my starting spells, despite it's limitations later on.
Snarling now with frustration at her inability to hit the tiny, blue-skinned sprites flitting about the lower branches of the trees, Aishe abandons her attempts to hit it with spells. Seeing that Growler, Igmar and Yagello are now clustered around the tree trying to kill the thing, Aishe instead wades through the snow closer to Caelia, and looses her crossbow at the other sprite which Zev and Sarya are attempt to hit.
Move action - Move to Q11
Standard action - Ranged attack, light crossbow, at sprite fighting with Zev (I can't tell which square it's in; the icon is sitting on the intersection of the gridlines)
Ranged attack, light crossbow, into melee: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7
Damage, light crossbow bolt: 1d8 ⇒ 6