Rohkar Cindren

Taliesin Flamel's page

599 posts. Alias of Algar Lysandris.


Classes/Levels

Hp 33/33 AC 18 / 14 / 14 (+5 Perc; +5 Init; Fort +6, Ref +4, Will +5)

About Taliesin Flamel

Back of Taliesin

Spoiler:

Taliesin had begun his time as the apprentice to Heldren's apothecary. He was taller than must half elves due to his northern ancestry from his father's side (of which he never knew. His mother refusing constantly to speak of him, but the only time she told him about their meeting, he could tell that they both loved each other.)

He always tough that alchemy was going to be the way of the future. That for those who were deprived of magical talents or a spiritual connection to the divine, it was the mean for pure advancement. And the possibilities was limitless. He had focus his own inclination on the study of the body. On the biology and the keys that would, one day he hoped, to enhance it in order to be able to create specific body enhancement.

Overall his life was good. He is part of a small community helping his former master as now a full fledged journeyman apothecary, providing a valuable service to Heldren. And all tough he has few friends as he spends most of his time working or researching, he does have some (aka any other party member from Heldren) He does socialize and party from time, to time and he is currently "dating" someone.
His current goal is to save enough money to be able to either buy the laboratory when his master retires, or move to a bigger city in order to access better "knowledge" facilities.

Taliesin has a soft spot for children and for those striving to make the best of situations beyond their control. Despite her otherwise serious demeanor Nives loves being dramatic. Se also recognize that some people must get the job done. And if it comes to getting it done by any means necessary and there are no other options then so be it.

Ten Minute Background

Part I - Core Concepts

1) taliesin is someone striving to balance a burning desire to become someone that matters, something more out of life and the desire for a peaceful and happy life

4) taliesin is a polyvalent individual, relying mostly on his impressive physical abilities and his alchemical skills and formulas.

Part II - Goals

1) Taliesin long term goal is to obtain a position of power and wealth. Her secret goal is to be truly admired and accepted

2) Short term are making money to ensure the propers needs of his parents

Part III - Secrets

1) (Aware) his parents are hiding something from him (Northern ancestry campaign trait)

2) (Unaware) he had a twin brother that disappeared when they were babies

Part IV - People

1) his parents and a younger sister.

2) Vincent a childhood friend you left a few years to ago to try and become a paladin

3) Sara, current sweetheart

Part V - Memories and Mannerisms

1) Taliesin had once a run in in to a big fight. He was delivering a precious medicine in the grand city a week away from town. He lost the fight to a nasty men fighting with en Elven curve blade, called Jade the Necromancer. A human barbarian Alchemist type who was a lot better at swordplay then Taliesin. Jade had rigged a bombe type device to release some poison in a orphanage. Jade wanted to study the interaction of this poison of his and the creation of Alchemical undead (not tied to magic and Negative energy)

3) Taliesin meet Clarissa during that night as she is a sponsor of that orphanage.

4) Hurting Children is the one thing completely unforgivable to Taliesin. Adults have the tools (moral values, intelligence, education, cultures etc...) to understand that they are responsible for their actions, children aren't usually.

Part VI Fears

1) fear of snakes, for some unknown reason since he was a baby he was always fearful of them

2) Fear of not choosing a life where he will be happy

TALIESIN FLAMEL

Male Human Magus 4/ Warrior
Init +5; Senses Perception +6

==DEFENSE==
AC 18, touch 14, flat-footed 14 (+4 armor, +3 dex)
hp 33 (4d8+8)
Fort +6, Ref +4, Will +5
Armor Chain Shirt, Light

==OFFENSE==
Spd 30 ft/x4
Melee Longspear +8 (1d8+6) 20/x3 reach
Melee Longsword +8 (1d8+4) 20/x2

==STATISTICS==
Str 18, Dex 16, Con 15, Int 20, Wis 12, Cha 11

BAB +3, CMB +7, CMD +21

Concentration +11

Feats Dodge (PFCR 122), Enforcer (PFAPG 159), Rim Spell Metamagic (PFUM 155)

Skills Acrobatics +4, Bluff +4, Diplomacy +4, Handle Animal +1, Intimidate +7, Knowledge (arcana) +11, Perception +5, Profession (stable master) +5, Ride +5, Spellcraft +10, Survival +4

Racial Dual Talent

Traits (DM Bonus) Focused Mind (Magic) (PFAPG 329), Reactionary (Combat) (PFAPG 328), Metamagic Master (Frostbite) (PFCo: DEP 14)

SU Arcane Pool [8] (PFUM 9), Spell Recall (PFUM 12), Spellstrike (PFUM 10)

MC Magus Arcana (Arcane Accuracy), Magus Spells (PFUM 9)

Languages Common, Draconic, Dwarven, Elven, Goblin

Gear Potion of Shield X2, Potion of CLW, Potion of Mage Armor, Wand of Magic Missile CL:1 (50), a flask of Universal Solvent, A flask of Acid

Cash 3 gp 6 sp

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Ex Spell Combat, Spell Strike
Su 8/Day Arcane Pool
Spells (CL 4)
L0: 4/day
L1: 4/day
L2: 2/day

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Daily Resources left:

Su 6/8 Arcane Pool

Spells
L0: Arcane Mark, Prestidigitation, Daze, Light
L1: Shield (X2), Rim Fostbite , Shocking Grasp
L2: Mirror Image, Invisibility (used)

Current Effect Arcane Pool (0/10),

Arvinth Spellbook with permanent mending
L0: All
L1: Shield, Grease, True Strike, Magic Missile, Feather fall, Magic Weapon, Shocking Grasp, Frosbite
L2: Mirror Image, Invisibility

Damaged target is: Fatigued (takes a –2 penalty to Strength and Dexterity until healed), Entangled (1rd) (takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity) and possibly shaken (–2 penalty on attack rolls, saving throws, skill checks, and ability checks)