Xzaral |
Nathalia Greenmeadow |
pH unbalanced |
Dotting for interest
So many ideas for this one, but I have a feeling I'll either end up with a Witchguard Ranger or a Dwarven Viking Fighter.
Unless its a Cavalier. Or a Cleric. Or...you see the problem.
Reign of Winter GM |
Dakcenturi - Aasimar are not allowed for this game. Sorry!
Here's the updated list of characters so far:
- Calinthas Aldimay - Caelia Taviskin - Female Human (Taldan) Cleric of Sarenrae (Merciful Healer)
- The Great Rinaldo! - Arkady Szriakou - Male Human (Varisian) Wizard (Divination Focus)
- JASON RODARTE - Nathalia Greenmeadow - Female Human (Jadwiga) Witch (Hedge Witch)
- Camris - Thorfinn Aeldson - Male Human (Ulfen) Barbarian (Titan Mauler)
- Sersi - Olwyn - Female Human (Varisian) Witch
- Kor - Orc Scrollkeeper - Verak Grimwolf - Male Human (Ulfen) Ranger (Guide, Skirmisher)
- Aziza Plumbockett - Aishe Grynne - Female Half-Elf Sorceror (Wildblooded - Sylvan)
- CrazyYodler - Tyro Dardir - Male Human (Ulfen) Fighter
- Ptolmaeus Arvenus - TBD - Summoner (Synthesist) or Alchemist (Vivisectionist)
- The Wise Fox - Tribble Padfoot - Male Halfling Oracle of Winter (Seeker)
- EndofDivine - Sarya Melisandra - Female Human (Taldan?) Druid
- Algar Lysandris - Taliesin Flamel - Male Half-Elf Alchemist
- Cuàn - Maleiu Selana - Female Human Oracle/Barbarian (Rage Prophet)
- Vanulf Wulfson - Magnus Olafson - Human (Ulfen) Magus (Hexcrafter)
- Daynen - Gellwyn Finnisdottr - Female TBD Witch
- Arknight - TBD - Half-elf Rogue
- Seamus Greenbottle - Igmar Cratebearer - Male Dwarf Bard (Thundercaller)
- ShadowyFox - TBD - TBD
- Dakcenturi - Antwar Bahtwani - TBD Monk
- bigrin42 - Firebeard - Male Dwarven Monk
- Xzaral - Hyporia Stardust - Female Human Flame Oracle
- The Crusader - TBD - TBD
- pH unbalanced - TBD - TBD
If I've missed your submission, or made any mistakes, please let me know!
Since we've got more than enough characters now, I'm going to get ready to close submissions. Just in case anyone still is working on something, I'm going to give until Saturday, May 25 at 9 pm Eastern Daylight Time (UTC -4) to enter your character. After this, I will give everyone 24 hours, until 9pm EDT on Sunday, May 26 to make any refinements or additions before I look closely at the submissions and make my selections.
Based on the number of submissions, I am probably going to increase the party size to six.
pH unbalanced |
Well, I ended up far from what I originally intended.
I will be submitting a Halfling Inquisitor of Ng, with the Witch-Hunter archetype, and the Travel Domain. She will also very likely make a detour into Halfling Opportunist.
Now I just have to put her together...
Yagello |
Really excited about this adventure path, especially since it's unseasonably cold in Pennsylvania right now!
Here I submit Yagello, a human skirmisher ranger and native of Taldor. None of the player's guide traits really spoke to me when creating this character, so I chose Law Enforcer and Heirloom Weapon instead, per GM approval of course. :)
I'm not playing in any other PBP campaigns at the moment, though I played in a Jade Regent PBP on these boards last year. That campaign was a blast though it prematurely ended halfway though the first book when the GM disappeared. :(
pH unbalanced |
So here is Renna, my female Halfling Inquisitor (Witch-Hunter) of Ng. I hope you like her -- let me know if you have any questions.
Female Halfling Inquisitor (Witch-Hunter) of Ng
Domain: Travel
Feat: Weapon Finesse
Traits: Warded against Witchery, Well-Informed
Spells Known:
Level 0: Brand, Detect Magic, Read Magic, Sift
Level 1: Bane, Expeditious Retreat
Renna knew all about secrets. They were the armor that had warded her village from Chelaxian slavers, until the day someone else's secret sold them out. Renna escaped through chance alone -- she was picking the most delicious berries, and had followed the trail of bushes until she was far outside the village. She returned from her feast to see everyone she knew led off in chains. It was only later that she realized the season was much too early for those berries to grow.
Renna burned with anger, but she never gave into loneliness or despair. For one thing, she was not alone. There were sprites in the woods, and pixies, and they befriended her in their way, with inappropriate pranks and unlooked for aid. And the woods themselves spoke to her, in the patterns of vines and cobwebs, of riverrocks and falling leaves.
It was in the sprouting of tulip blooms where Renna first saw the name 'Ng' spelled out. "He is the Master of Seasons, and of Secrets," a sprite told her. "Powerful and dangerous -- one of the Eldest. It is best not to talk of him." The pixies would not say even that much. Renna pledged her loyalty to him that day, even as she knew they were already bound.
From then on, Renna took her orders from the wind and the twinkling stars. At spring's first bloom, a flurry of autumn leaves spelled out 'Heldren' and 'Taldor' before being scattered by the breeze, and so she made haste there, for what purpose she does not know.
Also, would you be willing to allow the Polyglot alternate Racial Ability for Halflings from the ARG? I can certainly make her work without it, but it seemed to be a good fit. Here are the details.
Oh, and I'm currently in 4 PbPs, although only one has had any activity in the last week or so.
Khelreddin |
Here is Kalt Ísson, an Ulfen ranger (guide), born to the frozen wilds of Icemark, and half-ice himself. It's a bit more text than you asked for - I started writing it a while ago for a different recruitment, and got a bit carried away when I picked it up again.
I am currently in 9 other PbPs, and am a very regular poster.
On an unrelated note: pH Unbalanced - from two posts above this one - is a very creative, inventive PbP'er whose characters have a lot of fun flavor - so give her a close look!
Kalt Ísson - “Ice-son“ in his native Ulfen – is, in several senses, a creature of the frozen wilds. Found on the ice by his mother, somehow still alive after spending a night out in biting cold, his appearance marked him out as different, even when he tried to fit in. Now a grown man, he is tall like most of his Ulfen brethren, though where they tend to be broad and bulky, Kalt is lean and sinewy. He has extremely pale skin, hair so blond it is almost white, and eyes of a crystalline ice blue, all of which combine to make him seem a walking vision of winter’s chill. This effect is enhanced by his attire – a shirt of chain links, the steel of which is a silver color so light it looks more like shade-dappled snow than metal, and surcoat, leggings, and boots of ivory-white leather. Over this he wears a long cloak, pale white on one side and darkest black on the other. The hilt of a long blade protrudes over his left shoulder, and a pale ash bow can be seen over his right.
Kalt has never connected easily with his fellow man. He is kind enough, and interested in the people around him, but he is a poor communicator of this interest, often seeming cold and distant by virtue of his appearance and awkwardness. At times, this bothers him, and he struggles against it to make friends. At other times, when he seeks the solace of wild places, or the solitude of a frosty winter night, he feels that he needs no one else. He is generally able to maintain his good cheer well enough by keeping a balance between these two moods, though it is a lonely life. His solo travels have put him in many hard situations where he has had only himself to rely on, and he has come to be a swift decision-maker, and a daring one. He doesn‘t hesitate in the face of danger. In fact, he has been known to take the riskier route, just for the adventure in it.
“You ask how I came to be here, a son of the Icemark, here in the soft lands of the southern Linnorm Kings? Well, I’m not much of a tale-spinner, but I’ve enjoyed talking with you so far, and the blizzard outside makes it damn unlikely I’ll have a paying customer looking to travel tonight, so you’re in luck.”
“As you’ll have guessed from looking at me, there are some who say I’m touched by the fey – though I don’t believe it. Fey folk have magic, and fear the touch of iron, and neither is true of me, and I can grow a beard when I choose. Though I can’t claim to not be a bit different from most folk. Cold doesn’t touch me, never has – and that’s how I came to leave the cold lands of the north.”
“My mother – Gunhild was her name - was older, past the age where she could expect to have a child, and full of sadness for the lack of a little one to love, but she was a beauty for the skalds to sing of. My father was younger by some years, mad with love for her and filled with rage – I think he wanted only to make her happy, and he blamed their childlessness on himself. That is what I was told, at any rate, by my uncle Kjartan, my sister’s elder brother, for that was all before I was born. And about that, I know nothing, for I am a foundling.”
“My mother used to tell me the story of how she found me. How she was out walking one day, having told my father she was going to look for spring herbs, though winter had not yet begun to relinquish its grip and no herbs were to be found on the snow on that bitter, icy day. I think she just wanted to be alone with her sadness, though she never as much to me. In any case, she discovered my tiny body, even paler than you see me now, on a patch of ice in the shade of a great soldier pine. A woman who wanted nothing in the world more than her own child, she could not fathom how anyone could leave a babe out to die on the ice. She picked me up and to her amazement, pale and cold as I was, I cried out. And so did she, in joy and amazement, that she held a child, and at the thought that the child could be her own.”
“She wrapped me in her shawl and carried me quickly home, and her joy must have filled my father’s heart with gladness, to see her smile and laugh so at the change in her fortune. I guess they were happy for some years, though my mother much more so than my father. He had wanted a son of his own line, and one not so scrawny and…well, fey. Children left by the fey folk are not uncommon near Elfmeet, in the west of Icemark, not so very far from my home, and he came to believe more and more strongly that I was one of them. Though I’ll say again, I may look it, but I don’t believe I’ve got a drop of fey blood in me. But that’s not the tale we’re telling here, is it? My mother was happy, and loved me dearly. My father took good enough care of me when I was just a boy, though there was little love between us. As I grew, that little love became less. He felt I had taken his place in my mother’s affections, and resented me, and as I grew older, we fought. With words, I should say, at least at first. We would argue and shout and he would threaten, but before he could lay a hand on me, I would vanish into the wild, into the cold.”
“As I said, the cold doesn’t really touch me, and I took to disappearing into the woods and mountains – just for a few hours at first when I was very young, even walking out the door barefoot, in need of the peace and well-being I could find in the cold woods, where few others ventured and I could be alone. I hunted as a boy with my uncle, and he had seen I had some gifts in that regard, and that I would stick to a task until I saw it through, and he came to regard me kindly, perhaps even love me. He taught me what he knew of woodcraft and survival, and I built upon that.”
As I grew, I travelled further and longer, and came to see I was not alone in the cold. The beasts of the frozen plains and the Iceworm Hills came to be my companions and my fascination. I would track and study them, moving through the hills without a sound, learning their ways and weaknesses, their secrets and strengths. Some I learned to avoid, some I failed to avoid and had no choice but to fight them to survive – though my study of them helped me in those fights, no doubt. Other creatures I was able to come to an understanding with, more so than with many people, and the cold wilds truly became my home.”
“My mother ever worried about my rangings, and her concern, and my lack of it, were the death of her. In my 15th winter, after a bitter argument with my father, I snatched up my pack and my weapons and set out on a long trek. I was gone for nearly two weeks, longer than ever before, when my mother took it upon herself to look for me. She was ill-prepared for such an outing, and told no one, leaving the house crazed with worry about me. She got lost, or gave up, or something, and was gone overnight, and found by my father after some days, frozen to death – and of all this I knew nothing. When I returned home, my father attacked me – and this time not with words. He said I was no son of his, and called me a son of the ice, for I had been born to the ice, and now had made my mother ice as well. Forgive me, I need a moment. I have never told this entire tale to anyone, and it was not so very long ago.”
“Where was I? Ah yes, a son of the ice. That is now my name, Ísson, as I‘ve no wish to carry my father‘s name, and it reminds me of what my carelessness and selfishness did to my mother.“
“So, my father and I fought, both fueled by sorrow and rage, and to my surprise, I bested him. I had been hardened by my ranging and my instinct for studying my prey had taught me much about my father, though I never thought to use it. As I say, I bested him, and would have killed him had not my uncle Kjartan come running into the house and stayed my hand. He told me that my mother had loved us both, son and father, and would not wish us to harm each other. I saw he was right and, for my mother‘s sake, I stepped away from my father, who promptly snatched up a wood-axe and tried to kill me. My uncle held him off while I made my escape, for I knew my father would fight me to the end, and there is only one way for a fight to end when one man is unwilling to kill the other.“
“I left my home that day, some four winters ago, to place as much distance as I could between myself and my father, who I fear still seeks some strange vengeance on me. I made my way south and east, learning the ways and dangers of new lands and beasts, and eventually came to Heldren. I now use what I‘ve learned of the cold wilds to guide those who must travel them, or wish to hunt them, or otherwise need to survive in them. And I now study my fellow man as I once only studied the creatures of the wild, noting their strengths and weaknesses, the good and ill of their ways, and it is a fascinating study. And when that study turns my mood too dark, I continue my own private explorations of these cold lands, to learn more, and seek quiet and peace.“
Male Human Ranger (Guide) 1
CG medium humanoid (6’, 4”', 200 lbs)
Init +2; Senses Perception +6
DEFENSE
AC 16, touch 12, flat-footed 14 (+4 armor +2 Dex)
HP 11 (1d10 +1 Con)
Saving Throws
Fortitude: +4 (+2 level, +2 Con)
Reflex: +4 (+2 level, +2 Dex)
Will: +2 (+0 level, +2 Wis)
OFFENSE
Speed 30 ft.
Melee Greatsword: +4 (2d6+6/19-20/x2)
Melee Greatsword with Power Attack +3 (2d6+9/19-20/x2)
Melee Light Mace: +4 (1d6+4/20/x2)
Melee Dagger: +4 (1d4+4/19-20/x2)
Ranged Dagger, Thrown: +2 (1d4+4/19-20/x2/10' increment)
Ranged Longbow: +2 (1d8/x3/100' increment)
Ranged Sling: +2 (1d4+4/x2/50' increment)
STATISTICS
Str 17, Dex 14, Con 14, Int 10, Wis 14, Cha 8
Base Atk +1, ; CMB +4; CMD 16
Feats Power Attack, Cleave
Traits Frostborn, Northern Ancestry
Trained Skills (Ranks per level = 6)
Handle Animal: +4 (1 rank, +3 class)
Intimidate: +4 (1 rank, +3 class)
Knowledge (Geography): +4 (1 rank, +3 class)
Perception: +6 (1 rank, +3 class, +2 Wis)
Stealth: +6 (1 rank, +3 class, +2 Dex)
Survival: +6 (+7 to track) (1 rank, +3 class, +2 Wis)
Untrained Skills
Acrobatics: +2 (+2 Dex)
Climb: +4 (+3 Str)
Diplomacy: +0
Heal: +2 (+2 Wis)
Sense Motive: +2 (+2 Wis)
Swim: +4 (+3 Str)
Languages Common, Ulfen
Other Gear 10 GP | Greatsword, 2 Daggers, Light mace, Longbow (40 arrows, 20 blunt arrows), Sling (20 bullets), Chain shirt, Pathfinder's Kit (backpack, bedroll, belt pouch, mug, 2 fishhooks, flint & steel, sewing needle, signal whistle, 50’ string, 50’ thread, 2 water skins, whetstone), Rope, 50', 5 candles, 3 sunrods, flint&steel, 10 days rations, 5 pieces chalk
SPECIAL ABILITIES
Ranger’s Focus: 1/day, select 1 enemy as swift action, gain +2 attack and damage
Track: add ½ level to Survival roll to track (+1)
Wild Empathy: improve initial attitude of an animal, works like Diplomacy skill, add ½ level to roll (+1)
RACIAL TRAITS
Heart of the Snows: treat cold climates as one category less severe; +2 on Fortitude saves vs effects of cold climates, on any check or saving throw to avoid slipping and falling, and to CMD against trip combat maneuvers. This bonus applies on Acrobatics and Climb checks made in slippery conditions.
Karsh'e |
Looks like I'm slipping in just under the wire. Still have some stuff to fix up and correct. Got to pick traits and go over equipment for sure.
Wondering how you feel about two weapon fighting with a spear. I'd be amenable to dropping the damage to 1d6/1d6 P/B.
Currently running 2 PbPs. (Just finished a third) Playing in 4 or 5 more, but 2 of those are a bit anemic.
Aurachas |
Submitting a very unconventional Magus for consideration. This son of a witch is a very late bloomer for very grim reasons, and prefers to wield a scythe instead of a sword. Maybe because it makes more sense to him than the dangerous things he has learned...
This would be my 4th and final PbP. Could manage more, but that ensures all are managed well.
Tasha Satine |
Cuàn here
I swapped the first and last name since I think the name actually feels more natural this way. I also decided to start as Barbarian and pick up Oracle later as to me explaining why someone becomes an oracle when she was a barbarian is easier than the other way around.
Selana almost always wears her studded leather armor, even around her parents' house. When asked she says it is to be used to the weight so she can bear it when it's needed, but actually it's a more sentimental reason as the armor used to belong to her older brother, who died as a result of a bear attack out in the woods. She also carries her brother's fauchard, a weapon she learned to wield specifically to honor him.
Selana likes to boast about her skills with her weapon of choice and thoroughly enjoys humiliating those who claim they can beat her. Humor is something Selana uses to cope with misfortune and loss, sometimes turning to black humor when times get dire, like after her brother's death.
It went on like this for many years until she was thirteen years old. At that moment her eldest brother joined the town guard, just like their father. Seeing how happy her parents were with this she decided she'd become a guard as well when she grew up and as a result got far more serious than she had been before. All this changed once more a year later when the same brother died on a hunting trip with his friends, mauled by a bear. Seeing how much this all pained both her family and her brother's young bride she changed her plan. Thinking about how much of one's time was consumed by the work for the guard she decided it wasn't for her after all. She did not want to feel like she missed the people around her or to later have regrets about not spending time with her loved ones, like her father had after her brother died.
Since then she picked up her brother's armor and weapon, training to protect the town from threats while still doing what she wants to do. Better work a few days on a farmer's field and then go back home tired than be gone every day for almost the entire day. This was something she intended to do for the rest of her life, even if she managed to find a husband worthy of her and had children of her own.
Recently however strange dreams have been haunting her. Visions of herself as a giantess in the far north of the world. Many people had said that her family on mother's side must have giant's blood flowing through their veins as not only was her mother a tall, bulky woman her uncles were also among the tallest man in town. Supposedly her family from before that were in a similar situation being the tallest people in town. The dreams however were a new thing and her mother was surprised when she told her as this was the first time they occurred, or at least that was registered.
Still working on the sheet, but it's getting late. I hope this is enough to keep me up for consideration as I'll finish it when I get up in the morning.
Nialdros Grieh |
Updated with Human race.
Antwar Bahtwani
Human Monk (Zen Archer) 1
LN Medium Humanoid (human)
Init +8; Senses Perception +8
--------------------
Defense
--------------------
AC 16, touch 16, flat-footed 14 (+2 Dex)
hp 9 (1d8+1)
Fort +3, Ref +4, Will +6
--------------------
Offense
--------------------
Speed 30 ft.
Melee Unarmed strike +2 (1d6+2/x2)
Ranged Shortbow +2 (1d6/x3)
Special Attacks flurry of blows -1/-1
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 12, Int 10, Wis 18, Cha 8
Base Atk +0; CMB +2; CMD 18
Feats Improved Initiative, Improved Unarmed Strike, Perfect Strike (2d20) (1/day), Point Blank Shot, Precise Shot
Traits Reactionary, Restless Wayfarer (Knowledge [local])
Skills Acrobatics +6, Climb +6, Escape Artist +6, Perception +8, Sense Motive +8, Stealth +6
Languages Common, Osiriani
SQ ac bonus +4, unarmed strike (1d6)
Other Gear Arrows (40), Shortbow, Rope, Trail rations (2), Waterskin, You have no money!
--------------------
Special Abilities
--------------------
AC Bonus +4 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Perfect Strike (2d20) (1/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Reign of Winter GM |
New entries are now closed. Anyone in the list below still has until Sunday, May 26 at 9 pm Eastern Daylight Time (UTC -4) to make any adjustments before I pick the players. I plan on making my decision by around Wednesday.
Here's the final list of entries:
- Calinthas Aldimay - Caelia Taviskin - Female Human (Taldan) Cleric of Sarenrae (Merciful Healer)
- The Great Rinaldo! - Arkady Szriakou - Male Human (Varisian) Wizard (Divination Focus)
- JASON RODARTE - Nathalia Greenmeadow - Female Human (Jadwiga) Witch (Hedge Witch)
- Camris - Thorfinn Aeldson - Male Human (Ulfen) Barbarian (Titan Mauler)
- Sersi - Olwyn - Female Human (Varisian) Witch
- Kor - Orc Scrollkeeper - Verak Grimwolf - Male Human (Ulfen) Ranger (Guide, Skirmisher)
- Aziza Plumbockett - Aishe Grynne - Female Half-Elf Sorceror (Wildblooded - Sylvan)
- CrazyYodler - Tyro Dardir - Male Human (Ulfen) Fighter
- Ptolmaeus Arvenus - TBD - Summoner (Synthesist) or Alchemist (Vivisectionist)
- The Wise Fox - Tribble Padfoot - Male Halfling Oracle of Winter (Seeker)
- EndofDivine - Sarya Melisandra - Female Human (Taldan) Druid
- Algar Lysandris - Taliesin Flamel - Male Half-Elf Alchemist
- Cuàn - Selana Malieu - Female Human Oracle/Barbarian (Rage Prophet)
- Vanulf Wulfson - Magnus Olafson - Human (Ulfen) Magus (Hexcrafter)
- Daynen - Gellwyn Finnisdottr - Female TBD Witch
- Arknight - TBD - Half-elf Rogue
- Seamus Greenbottle - Igmar Cratebearer - Male Dwarf Bard (Thundercaller)
- ShadowyFox - TBD - TBD
- Dakcenturi - Antwar Bahtwani - Male Human (?) Monk
- bigrin42 - Firebeard - Male Dwarven Monk
- Xzaral - Hyporia Stardust - Female Human Flame Oracle
- The Crusader - TBD - TBD
- pH unbalanced - Renna - Female Halfling Inquisitor(Witch-hunter) of Ng
- Modulok - Yagello - Male Human Ranger (Skirmisher)
- Khelreddin - Kalt Ísson - Male Human (Ulfen) Ranger (guide)
- threalthom - Gwen Portrow - Female Human (?) Fighter
- Yossarin - Aurachas - Male Human (Taldan?) Magus
- Proioxis - Marcus Valere - Male Human (Chelaxian) Magus (Staff)
I will do my best to answer any remaining questions up until the adjustment deadline tomorrow.
Reign of Winter GM |
Yagello - I would prefer if you can pick one trait from the RoW Player's Guide. If you feel you really need the two traits you have selected, though, and they are well connected to your back-story and/or other elements of your character, then I won't automatically disqualify you for not picking one.
pH unbalanced - I will allow the Polygot alternate racial ability.
Firebeard - It looks like your traits are from the wrong campaign (from the looks of it, Jade Regent).
Gwen Portrow - A spear is a two-handed weapon, so you cannot use it with two-weapon fighting (TWF). If you wanted a spear for flavor, but wield two weapons, the shortspear is one-handed and appears to be what you'd be looking for. Although I'm not 100% sure what you were asking, so let me know if I misunderstood.
Gina Bateman |
I've updated my submission, cleaning out some minor errors, and changed his background a little bit. His role hasn't changed from magical support, diplomatic face, and trapfinding. His main weaknesses is little direct combat ability, no knowledge skills, and no wilderness abilities.
I forgot to ask if the halfling trait "Fleet of Foot" is legal, since that trait is what makes this build work. Otherwise, my movement speed is 3 squares, which will make positioning with him very difficult as I will not have a combat mount.
Also, Tribble is a middle aged halfling. Should I take my stats and apply aging effects to my stat block?
Tribble Padfoot
Tribble Padfoot has always been an adventurous halfling. A native of Heldren, he had the complete package: good looks, smart, agile, and strong (for a halfling). He was once a little known but underestimated thief of some skill, and often used his charm and skills for the local thieves guild.
However, when he was 39 years old, he and a few of his buddies were hired by a witch to steal some jewelry in a from a rival witch Irisen. It was supposed to be their biggest heist to date, and was supposed to set him up for life. Unfortunately, his team was unfortunately caught red handed by the owner in the middle of the heist. It ended very badly for his team, as they were all killed by the witch. Tribble managed to escape with the jewelry, and completed his side of the contract. However, because his group was discovered and tied to his employer, his employer tried to kill him. Tribble managed to once again escape, but did not escape unscratched. His employer placed a powerful icy curse on him, turning his pinkish skin white, stealing his strength away, and permanently withering his legs from bitter cold. This ended his thievery career prematurely.
Seeking to cure his legs and his curse, he sought help from the local priest of Erastil. The cleric agreed to help him, but as penance he had to learn the healing arts and serve the community. He eventually came to enjoy his work as a healer. Over the next 8 years, Tribble eventually regained much of his former mobility despite the condition of his legs through personal training and hard work. More importantly, he eventually discovered that he himself had magical talent, particularly over cold.
Despite feeling satisfied with his life, he retains some hatred and fear for the Jadwiga witches of the north, and still holds strong prejudices against witches in general. If the opportunity arose, Tribble wouldn’t mind getting some revenge.
“Those witches, you can’t trust a word they say. They all want one thing: power, and wouldn’t mind sacrificing their allies to get it. If they offer a deal, you are better off either walking away, or jabbing the point of your dagger through their heart.”
Though Tribble Padfoot is no longer the young, vibrant halfling of his rougish days, he still maintains a handsome face. He is still quite tall for a halfling at 3' 2", but most of his muscles has atrophied under the curse placed on him long ago. Still, he has stayed relatively healthy all things considered. He exercises often, and uses makeup to hide his otherwise beached skin tone. He tends to wear baggy clothes that blend into the background, which hides his weak body and lets him sneak up on his friends when he feels like trolling them. Though he uses a reinforced cane to help him move around, he can hobble around without it. Interestingly, though Tribble has human friends that are sorcerers and wizards, he doesn't trust witches at all, and is quite discriminatory towards them.
Male Halfling Oracle of Winter (Seeker)
NG Medium Humanoid (Halfling)
Defense
AC 18, touch 14, flat-footed 15 (Armor +3, Shield +1, Dex +3, Size +1)
HP 10 (1d8+2)
Fort +3, Ref +4, Will +4
Special Defenses: +1 to Fort, Ref, and Will vs. Evil Arcane spellcasters; +2 bonus against fear
Offense
Speed 20ft. (Fleet of Foot, Lame)
Melee: Cane (Club) -1 (1d6-2, x2)
Ranged: Crossbow +4 (1d6, 19-20 / x2)
Oracle (Winter) Spells Prepared (CL 1):
1 (4x/day) Cure Light Wounds, Bless, Shield of Faith
0 (at will) Detect Magic, Light, Read Magic, Stabilize
Statistics
Str 6, Dex 16, Con 14, Int 14, Wis 12, Cha 16
Base Atk +0, CMB -3, CMD 10
Feat: Additional Traits
Traits
Eyes and Ears of the City - +1 Perception, and Perception is always a class skill for you
Silent Hunter - +1 Stealth, and Stealth is always a class skill for you
Warded against Witchery - +1 trait bonus on saving throws against the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters, +2 trait bonus on spellcraft checks to identify spells cast by evil arcane spellcasters
Focused Mind - +2 trait bonus to concentration checks
Skills: Diplomacy +7, Disable Device +8, Heal +5, Perception +8 (+9 vs. traps), Sense Motive +7, Spellcraft +6, Stealth +12
Languages Common, Halfling, Goblin, Skald
SQ: Oracle Curse (Lame), Oracle Revelations, Tinkering, Halfling Luck, Fearless
Fearless: +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by Halfling luck.
Oracle Curse (Lame): One of your legs is permanently wounded, reducing your base land speed by 10 feet. Your speed is never reduced due to encumbrance.
Oracle Revelations:
Child of Winter (Ex): You gain the benefit of endure elements, but only against cold temperatures. You can move across regular snow without penalty, and heavy snow costs you only 2 squares of movement instead of 4. You can move across icy surfaces without penalty, and never need to make Acrobatics checks to run or charge on ice. You leave no trail in ice or snow, and cannot be tracked. During winter months, you gain a +2 insight bonus on initiative checks and reflex saving throws.
Other Gear: Studded Leather Armor, Thieves Tools (common), Oracle’s Kit, Cold-weather outfit, 6gp
Cuàn |
Sheet for Selana is done.
Selana is an Urban Barbarian/Invulnerable Rager. Later when she picks up Oracle she won't pick any archetypes. As for mysteries, I have reduced her list of options to Dark Tapestry, Life, Metal, Stone, Time or Winter, will decide when it comes up (at about 3rd to 4th level)
And good luck everyone.
Modulok |
GM,
I've updated Yagello's character sheet and switched out the law enforcer trait for the campaign specific trait, vigilante witch hunter. I've also made a minor addition to his background to explain the mechanical changes. I'm posting the change below to save you the trouble of having to reread his entire bio!
Reign of Winter GM |
I forgot to ask if the halfling trait "Fleet of Foot" is legal, since that trait is what makes this build work. Otherwise, my movement speed is 3 squares, which will make positioning with him very difficult as I will not have a combat mount.
Fleet of Fooot looks fine. I'll allow that.
Also, Tribble is a middle aged halfling. Should I take my stats and apply aging effects to my stat block?
I haven't worked a lot with aging, but yes, I think it works best if you apply the aging effects to your stat block.
Nialdros Grieh |
Updated background a bit.
Antwar is 5'11", his eyes are an amber color. He keeps his head and face cleanly shaven. He wears simple monks garbs and carries little past his bow and gear to survive.
Antwar is generally quite and keeps to himself. Having grown up on the streets and then being trained by monks he learned to be very self-reliant and independent. He has a generally friendly demeanor if engaged but is not a great conversationalist by any means.
The Wise Fox |
Updated with new stat block. Moved a single point from Con to Dex to keep his stealth, disarming, and ranged touch attacks decent.
Tribble Padfoot
Tribble Padfoot has always been an adventurous halfling. A native of Heldren, he had the complete package: good looks, smart, agile, and strong (for a halfling). He was once a little known but underestimated thief of some skill, and often used his charm and skills for the local thieves guild.
However, when he was 39 years old, he and a few of his buddies were hired by a witch to steal some jewelry in a from a rival witch Irisen. It was supposed to be their biggest heist to date, and was supposed to set him up for life. Unfortunately, his team was unfortunately caught red handed by the owner in the middle of the heist. It ended very badly for his team, as they were all killed by the witch. Tribble managed to escape with the jewelry, and completed his side of the contract. However, because his group was discovered and tied to his employer, his employer tried to kill him. Tribble managed to once again escape, but did not escape unscratched. His employer placed a powerful curse on him, stealing his strength away; his legs became withered and maimed. This ended his thievery career prematurely.
Seeking to cure his legs and his curse, he sought help from the local priest of Erastil. The cleric agreed to help him, but as penance he had to learn the healing arts and serve the community. He eventually came to enjoy his work as a healer. Over the next 8 years, Tribble eventually regained much of his former mobility despite the condition of his legs through personal training and hard work. More importantly, he eventually discovered that he himself had magical talent, particularly over cold.
Despite feeling satisfied with his life, he retains some hatred and fear for the Jadwiga witches of the north, and still holds strong prejudices against witches in general. If the opportunity arose, Tribble wouldn’t mind getting some revenge.
“Those witches, you can’t trust a word they say. They all want one thing: power, and wouldn’t mind sacrificing their allies to get it. If they offer a deal, you are better off either walking away, or jabbing the point of your dagger through their heart.”
Though Tribble Padfoot is no longer the young, vibrant halfling of his rougish days, he still maintains a handsome face. He is still quite tall for a halfling at 3' 2", but most of his muscles has atrophied under the curse placed on him long ago. Still, he has stayed relatively healthy all things considered. He exercises often, and uses makeup to hide his otherwise beached skin tone. He tends to wear baggy clothes that blend into the background, which hides his weak body and lets him sneak up on his friends when he feels like trolling them. Though he uses a reinforced cane to help him move around, he can hobble around without it. Interestingly, though Tribble has human friends that are sorcerers and wizards, he doesn't trust witches at all, and is quite discriminatory towards them.
Male Halfling Oracle of Winter (Seeker)
NG Medium Humanoid (Halfling)
Defense
AC 18, touch 14, flat-footed 15 (Armor +3, Shield +1, Dex +3, Size +1)
HP 9 (1d8+1)
Fort +2, Ref +4, Will +4
Special Defenses: Warded Against Witchery, Fearless
Offense
Speed 20ft. (Fleet of Foot, Lame)
Melee: Cane (Club) -1 (1d6-2, x2)
Ranged: Crossbow +4 (1d6, 19-20 / x2)
Oracle (Winter) Spells Prepared (CL 1):
1 (4x/day) Cure Light Wounds, Bless, Shield of Faith
0 (at will) Detect Magic, Light, Read Magic, Stabilize
Statistics
Str 5, Dex 16, Con 12, Int 15, Wis 13, Cha 17
Base Atk +0, CMB -3, CMD 10
Feat: Additional Traits
Traits
Eyes and Ears of the City - +1 Perception, and Perception is always a class skill for you)
Silent Hunter - +1 Stealth, and Stealth is always a class skill for you
Warded against Witchery - +1 trait bonus on saving throws against the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters, +2 trait bonus on spellcraft checks to identify spells cast by evil arcane spellcasters
Focused Mind - +2 trait bonus to concentration checks
Skills: Diplomacy +7, Disable Device +8, Heal +5, Perception +8 (+9 vs. traps), Sense Motive +7, Spellcraft +6, Stealth +12
Languages Common, Halfling, Goblin, Skald
SQ: Oracle Curse (Lame), Oracle Revelations, Tinkering, Halfling Luck, Fearless
Fearless: +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by Halfling luck.
Oracle Curse (Lame): One of your legs is permanently wounded, reducing your base land speed by 10 feet. Your speed is never reduced due to encumbrance.
Oracle Revelations:
Child of Winter (Ex): You gain the benefit of endure elements, but only against cold temperatures. You can move across regular snow without penalty, and heavy snow costs you only 2 squares of movement instead of 4. You can move across icy surfaces without penalty, and never need to make Acrobatics checks to run or charge on ice. You leave no trail in ice or snow, and cannot be tracked. During winter months, you gain a +2 insight bonus on initiative checks and reflex saving throws.
Other Gear: Studded Leather Armor, Thieves Tools (common), Oracle’s Kit, Cold-weather outfit, 6gp
Reign of Winter GM |
One question though, how strict are you going to be in regards to encumbrance?
I'm not sure what your exact question is, but given this AP involves some travel at points, I will be trying to fairly closely follow the rules for encumbrance. Later on as things progress, and the party has developed magical solutions for most encumbrance problems, I'll likely ease up and only track "major" things.
Let me know if you need more details, or have any further questions.
Reign of Winter GM |
Just a reminder, New entries are now closed. Anyone in the list below still has until Sunday, May 26 at 9 pm Eastern Daylight Time (UTC -4) to make any adjustments (or in a few cases, submit their character) before I pick the players (just over four hours as I write this). I plan on making my decision by around Wednesday.
Here's an updated list of entries:
- Calinthas Aldimay - Caelia Taviskin - Female Human (Taldan) Cleric of Sarenrae (Merciful Healer)
- The Great Rinaldo! - Arkady Szriakou - Male Human (Varisian) Wizard (Divination Focus)
- JASON RODARTE - Nathalia Greenmeadow - Female Human (Jadwiga) Witch (Hedge Witch)
- Camris - Thorfinn Aeldson - Male Human (Ulfen) Barbarian (Titan Mauler)
- Sersi - Olwyn - Female Human (Varisian) Witch
- Kor - Orc Scrollkeeper - Verak Grimwolf - Male Human (Ulfen) Ranger (Guide, Skirmisher)
- Aziza Plumbockett - Aishe Grynne - Female Half-Elf Sorceror (Wildblooded - Sylvan)
- CrazyYodler - Tyro Dardir - Male Human (Ulfen) Fighter
- Ptolmaeus Arvenus - TBD - Summoner (Synthesist) or Alchemist (Vivisectionist)
- The Wise Fox - Tribble Padfoot - Male Halfling Oracle of Winter (Seeker)
- EndofDivine - Sarya Melisandra - Female Human (Taldan) Druid
- Algar Lysandris - Taliesin Flamel - Male Half-Elf Alchemist
- Cuàn - Selana Malieu - Female Human (Taldane) Oracle/Barbarian (Urban Barbarian/Invulnerable Rager - Eventually Rage Prophet)
- Vanulf Wulfson - Magnus Olafson - Human (Ulfen) Magus (Hexcrafter)
- Daynen - Gellwyn Finnisdottr - Female TBD Witch
- Arknight - TBD - Half-elf Rogue
- Seamus Greenbottle - Igmar Cratebearer - Male Dwarf Bard (Thundercaller)
- ShadowyFox - TBD - TBD
- Dakcenturi - Antwar Bahtwani - Male Human (?) Monk
- bigrin42 - Firebeard - Male Dwarven Monk
- Xzaral - Hyporia Stardust - Female Human Flame Oracle
- The Crusader - TBD - TBD
- pH unbalanced - Renna - Female Halfling Inquisitor(Witch-hunter) of Ng
- Modulok - Yagello - Male Human Ranger (Skirmisher)
- Khelreddin - Kalt Ísson - Male Human (Ulfen) Ranger (guide)
- threalthom - Gwen Portrow - Female Human (?) Fighter
- Yossarin - Aurachas - Male Human (Taldan?) Magus
- Proioxis - Marcus Valere - Male Human (Chelaxian) Magus (Staff)
Aurachas |
Since I noticed there's a question mark there, Aurachas is most likely Kellish by blood, though not so much by culture...save for the fact that the first formative years of his life were spent alone in the woods with a witch, and by the time he reached civilization he had stunted development. Natural intelligence, just only marginally learnéd. He wandered quite a ways to the south after retreating from his mother's icy clutches.
Marik Whiterose |
Magnus Olafson
Male Human (Ulfen) Magus (Hexcrafter) 1
CG Medium Humanoid (human)
Init +1; Senses Perception +1
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +1 Dex, +1 dodge)
hp 14 (1d8+6)
Fort +5, Ref +1, Will +2
Resist cold 2
--------------------
Offense
--------------------
Speed 30 ft.
Melee Longsword +2 (1d8+2/19-20/x2) and
. . Spear +2 (1d8+3/x3) and
. . Warhammer +2 (1d8+2/x3)
Ranged Light crossbow +1 (1d8/19-20/x2)
Magus (Hexcrafter) Spells Prepared (CL 1):
1 (2/day) True Strike, Frostbite
0 (at will) Read Magic, Detect Magic, Brand (DC 13)
--------------------
Statistics
--------------------
Str 15, Dex 13, Con 14, Int 17, Wis 10, Cha 8
Base Atk +0; CMB +2; CMD 14
Feats Dodge, Toughness +3
Traits Magical Lineage (Frostbite), Northern Ancestry
Skills Acrobatics -1, Climb +4, Escape Artist -1, Fly -1, Intimidate +3, Knowledge (arcana) +7, Perception +1, Ride -1, Spellcraft +7, Stealth -1, Swim +4
Languages Common, Draconic, Giant, Hallit, Skald
SQ arcane pool (+1) (4/day), hex arcana, spell combat
Other Gear Lamellar (leather) armor, Light crossbow, Longsword, Spear, Warhammer, Backpack (empty), Bedroll, Flint and steel, Ink, black, Inkpen, Trail rations (4), Waterskin, 1 GP, 8 SP
--------------------
Special Abilities
--------------------
Arcane Pool (+1) (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Damage Resistance, Cold (2) You have the specified Damage Resistance against Cold attacks.
Hex Arcana You can substitute Hexes for Magus Arcana.
Magical Lineage (Frostbite) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
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Born in the sleepy little village of Heldren, Magnus' father was a retired member of the Ulfen Guard, an elite unit tasked with the protecting the Grand Prince and his mother was a Hedge Witch who worked in the palace. When his father tour of duty was over the pair returned to his mother's home village.
During his youth Magnus was trained by his father in the art of swordplay and by his mother in the arcane arts. Magnus took to his studies and was soon combining both into one fluid fighting style. While his days were filled with his studies his nights were filled with his grandmother's, the village's wise woman, tales of her homeland of Irresen, far away and how she fell afoul of that kingdom's leaders and was forced to flee, never to return.
Upon his grandmother's passing his mother took over her duties as wise woman while his father took over the village's armory. As time passed Magnus began riding with local patrols and keeping watch with the local militia and dreamed of joining the Guard like his father before him. But fate has other plans....
If selected I will make a proper profile, Thank you for your consideration.
Reign of Winter GM |
Just to be clear, I'm not considering the following players due to an unfinished submission:
- Ptolmaeus Arvenus
- Arknight
- ShadowyFox
- The Crusader
Here's the final list of entries I'll be looking at:
- Calinthas Aldimay - Caelia Taviskin - Female Human (Taldan) Cleric of Sarenrae (Merciful Healer)
- The Great Rinaldo! - Arkady Szriakou - Male Human (Varisian) Wizard (Divination Focus)
- JASON RODARTE - Nathalia Greenmeadow - Female Human (Jadwiga) Witch (Hedge Witch)
- Camris - Thorfinn Aeldson - Male Human (Ulfen) Barbarian (Titan Mauler)
- Sersi - Olwyn - Female Human (Varisian) Witch
- Kor - Orc Scrollkeeper - Verak Grimwolf - Male Human (Ulfen) Ranger (Guide, Skirmisher)
- Aziza Plumbockett - Aishe Grynne - Female Half-Elf Sorceror (Wildblooded - Sylvan)
- CrazyYodler - Tyro Dardir - Male Human (Ulfen) Fighter
- The Wise Fox - Tribble Padfoot - Male Halfling Oracle of Winter (Seeker)
- EndofDivine - Sarya Melisandra - Female Human (Taldan) Druid
- Algar Lysandris - Taliesin Flamel - Male Half-Elf Alchemist
- Cuàn - Selana Malieu - Female Human (Taldane) Oracle/Barbarian (Urban Barbarian/Invulnerable Rager - Eventually Rage Prophet)
- Vanulf Wulfson - Magnus Olafson - Human (Ulfen) Magus (Hexcrafter)
- Daynen - Gellwyn Finnisdottr - Female TBD Witch
- Seamus Greenbottle - Igmar Cratebearer - Male Dwarf Bard (Thundercaller)
- Dakcenturi - Antwar Bahtwani - Male Human (Garundi) Monk (Zen Archer)
- bigrin42 - Firebeard - Male Dwarven Monk
- Xzaral - Hyporia Stardust - Female Human Flame Oracle
- pH unbalanced - Renna - Female Halfling Inquisitor (Witch-hunter) of Ng
- Modulok - Yagello - Male Human Ranger (Skirmisher)
- Khelreddin - Kalt Ísson - Male Human (Ulfen) Ranger (guide)
- threalthom - Gwen Portrow - Female Human (Taldane?) Fighter
- Yossarin - Aurachas - Male Human (Kellish) Magus
- Proioxis - Marcus Valere - Male Human (Chelaxian) Magus (Staff)
Thank you so much for your excellent submissions! I'll be reading them all now, and I'm disappointed that I can only pick six from these great entries!
I will post my selections for the party here before Wednesday, May 29 at 11 pm Eastern Daylight Time (UTC -4), possibly earlier if I have my final selections.
Reign of Winter GM |
As I mentioned earlier, there were many great submissions here. I decided to go with six characters to include more of these interesting characters. While it was not an easy set of choices to make, I have decided to go with (in order of first posting to this thread):
- Calinthas Aldimay - Caelia Taviskin - Female Human (Taldan) Cleric of Sarenrae (Merciful Healer)
- The Great Rinaldo! - Arkady Szriakou - Male Human (Varisian) Wizard (Divination Focus)
- Aziza Plumbockett - Aishe Grynne - Female Half-Elf Sorceror (Wildblooded - Sylvan)
- EndofDivine - Sarya Melisandra - Female Human (Taldan) Druid
- Seamus Greenbottle - Igmar Cratebearer - Male Dwarf Bard (Thundercaller)
- Modulok - Yagello - Male Human Ranger (Skirmisher)
For those of you selected above, I will be starting the discussion thread for the game to introduce yourselves and your characters. I am already starting on the prologue and will kick off the game-play thread when I am ready (probably tomorrow).
Thanks to all of you for your submissions, I really enjoyed reading each and every one!
Aishe Grynne |
While it was not an easy set of choices to make, I have decided to go with (in order of first posting to this thread):
- Calinthas Aldimay - Caelia Taviskin - Female Human (Taldan) Cleric of Sarenrae (Merciful Healer)
- The Great Rinaldo! - Arkady Szriakou - Male Human (Varisian) Wizard (Divination Focus)
- Aziza Plumbockett - Aishe Grynne - Female Half-Elf Sorceror (Wildblooded - Sylvan)
- EndofDivine - Sarya Melisandra - Female Human (Taldan) Druid
- Seamus Greenbottle - Igmar Cratebearer - Male Dwarf Bard (Thundercaller)
- Modulok - Yagello - Male Human Ranger (Skirmisher)
Woohoo! Thanks for including me, GM. I'm looking forward to playing the Reign of Winter AP. :)