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Nathalia Greenmeadow's page

55 posts. Alias of JASON RODARTE.


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Will any if these become factions in PFS?


Planescape was a pretty neat setting. I liked the factions and the art.


I too would like to know if there are other games taht are opening up for low level, both CLassic and Core.


Also pathfinder has the equivelent of the lycanthropes races (shifters?) would it be okay to use those races?


Would it be psionic or psychic magic?


Jayder22 wrote:

I would suggest the Mammoth Rider prestige class. If he takes boon companion, and than Mammoth rider at level 10 (or level 11) he will keep full BAB, have a higher HD, and his pet will start scaling more powerfully into later levels. He will lose out on spellcasting and instant enemy, but if he switches after level 10, he will already have gotten a third favored enemy, access to 3rd level spells, and his level 10 ranger bonus feat.

Also by switching to Mammoth Rider, his cat will instantly upgrade to big cat than huge cat. It will have pounce, massive attacks, reach etc. Have it take the bodyguard archetype and it will never go down (until it dies).

That is really a lovely PRC.


Wei Ji the Learner wrote:


A draconic shaman (not to be confused with other failures to implement) with a pseudo-dragon or faerie dragon or the like as the 'spirit animal' would be awesome.

Or even 'deferred spirit animal' where the character gets some other class feature and then gets the spirit animal later so it fits the mold of cavalier, druid, paladin, etc.

I agree.


I can hardly wait to get my copy of this!


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Why not a red cap since he is the only one with a red cap there! :)

I would love to see a purple smurf!


Any ideas?


That little Dani should be taught not to call people ugly


What level do you think that they would be?


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With All Hallow's Even quickly approaching, I was wondering if anyone has converted the Sanderson Sister's from Hocus Pocus to Pathfinder?


Do we know which of the iconics are going to be in this set? Which ever ones they choose I hope that the paint job is better than the witch's.


Gratz to everyone. Please do NOT contact me if you need any other players. I am no longer interested in your game.


When will the players be announced?


Human and Witch. I have her information at home on Herolab


armlessbaby wrote:
Nathalia Greenmeadow wrote:
I got left out again.
You have nothing in your profile nor any stat block that has been posted to tell of the class you were making, so I wasn't certain what it was you were aiming for..

I posted her background and I have her stats. I am not going to go through the process of adding everything if I am not chosen. That is alot of work for nothing.


I got left out again.


Was Nathalia included in the audition?


Nathalia Greenmeadow was raised in Irrisen. Due to her talent for magic she was raised among the White Witches. However, her personality was one that was not one that embraced the cruelty that the daughters and kin of Baba Yaga demonstrated. As a result, she was cast out from the society. She found herself in Heldren where she began using her talents to make healing and love potions for villagers. A loner, she often is able to get her way with people with the blink of an eye (charm hex) or if they earn her ire they go away feeling ill (evil eye).

She stands about 5'5, and weighs a 120 lbs. Her hair is white and she is a quiet individual at first. She does love being around people though but due to her treatment in Irrisen can often be intimidated by strong personalities.

Her best friend is her grey lop eared rabbit named Chinchi. Chinchi has been her constant companion from her days in Irrisen. They talk and play with each other even with no one else around.


Does this character work?


Do when know more or less by when a decision will be made?


I can do more than one.


Sounds good!


This is a character that I posted in Reign of Winter campaign. She didn't get chosen and if I need to I can change the fluff.

Nathalia Greenmeadow was raised in Irrisen. Due to her talent for magic she was raised among the White Witches. However, her personality was one that was not one that embraced the cruelty that the daughters and kin of Baba Yaga demonstrated. As a result, she was cast out from the society. She found herself in Heldren where she began using her talents to make healing and love potions for villagers. A loner, she often is able to get her way with people with the blink of an eye (charm hex) or if they earn her ire they go away feeling ill (evil eye).

She stands about 5'5, and weighs a 120 lbs. Her hair is white and she is a quiet individual at first. She does love being around people though but due to her treatment in Irrisen can often be intimidated by strong personalities.

Her best friend is her grey lop eared rabbit named Chinchi. Chinchi has been her constant companion from her days in Irrisen. They talk and play with each other even with no one else around.


Should I level her up to 4th level so that you know what she can do at that level?


This is a character that I posted in Reign of Winter campaign. She didn't get chosen and if I need to I can change the fluff.

Nathalia Greenmeadow was raised in Irrisen. Due to her talent for magic she was raised among the White Witches. However, her personality was one that was not one that embraced the cruelty that the daughters and kin of Baba Yaga demonstrated. As a result, she was cast out from the society. She found herself in Heldren where she began using her talents to make healing and love potions for villagers. A loner, she often is able to get her way with people with the blink of an eye (charm hex) or if they earn her ire they go away feeling ill (evil eye).

She stands about 5'5, and weighs a 120 lbs. Her hair is white and she is a quiet individual at first. She does love being around people though but due to her treatment in Irrisen can often be intimidated by strong personalities.

Her best friend is her grey lop eared rabbit named Chinchi. Chinchi has been her constant companion from her days in Irrisen. They talk and play with each other even with no one else around.


I got mine today! Love em! Will we be seeing any more of these? Maybe a blue or green or even a metallic?


Hooray for the witch and her fox!


I wonder if that is the monk's sister?


I would take the trait that would make me friends with the cleric of Desna.


http://www.youtube.com/watch?v=ZnHmskwqCCQ


Pacchu wrote:
Nathalia Greenmeadow wrote:
Hey Pacchu, did you not read my last post. I would also appreciate, even if you did, to mind your own business. If the DM wants something I am happy to oblige.

Jeez. Sorry for trying to be helpful and letting you know of the error while you could still edit the post.

For the record, I had read your post, and "I can change a trait" is a far shot from "I know I'm missing a campaign trait."

I have found that the difference between being helpful and having another GM is very slim.


Hey Pacchu, did you not read my last post. I would also appreciate, even if you did, to mind your own business. If the DM wants something I am happy to oblige.


Nathalia Greenmeadow
Female Human (Jadwiga) Witch (Hedge Witch) 1
CN Medium Humanoid (human)
Init +1; Senses Perception +1
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 8 (1d6+2)
Fort +2, Ref +1, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee Heavy mace +0 (1d8/x2) and
Longspear +0 (1d8/x3)
Witch (Hedge Witch) Spells Prepared (CL 1):
1 (2/day) Burning Hands (DC 14), Cure Light Wounds
0 (at will) Stabilize, Dancing Lights, Guidance
--------------------
Statistics
--------------------
Str 10, Dex 13, Con 15, Int 16, Wis 12, Cha 13
Base Atk +0; CMB +0; CMD 11
Feats Brew Potion, Extra Hex, Extra Hex
Traits Charming, Failed Winter Witch Apprentice (Spellcraft)
Skills Bluff +1 (+2 vs. characters who could be attracted to you), Craft (alchemy) +11, Diplomacy +2 (+3
vs. characters who could be attracted to you), Heal +5, Intimidate +5, Spellcraft +7 (+8 to identify spells
or magical effects with the cold descriptor.), Survival +2, Use Magic Device +5
Languages Common, Elven, Hallit, Orc, Sylvan
SQ +4 to initiative checks, empathic link with familiar, hexes (cauldron, charm [dc 13], evil eye [dc 13]),
patron spells (healing), share spells with familiar
Other Gear Heavy mace, Longspear, 133 GP
--------------------
Special Abilities
--------------------
+4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Charm +1 (3 round(s)) (DC 13) (Su) Improve attitude of humanoid or animal in 30 ft by 1 step(s).
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually
attracted to you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (6 round(s)) (DC 13) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves,
ability or skill checks (Will part).
Failed Winter Witch Apprentice (Spellcraft) +1 to Spellcraft when identify spells or magical effects with
the cold descriptor.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

I can change out a hex and change her traits.


She is a hedge witch.


Here is a healer type if we need one.


I agree, Brianna. I missed her in the Mythic book!


Thank you for the consideration but in the future if people do drop out of your game, please do not contact me to resubmit for a 3rd time. I am no longer interested in your games. Thanks.


Will there be a notification today?


Since the invitation to reapply came via a PM, I think it might be appropriate to be notified that way, either way.


If we are chosen how will we be notifed?


I post multiple times per day.

By when are we going to find out if we are a go?


Nathalia was also one of the people in the original recruitment.


Do you need some witchy love?


Don't oracles kinda of fit the role of clerics of philosophies?


Gratz.


Good luck!


I am looking forward to this AP if chosen.

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