Race |
Male Human (Varisian) Rogue 1/Wizard 1 |
Classes/Levels |
Status: AC 11, 7/13 hit points |
About Arkady Szriakou
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NG Medium humanoid (human)
Init +7; Senses Perception +8
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Defense
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AC 11 (15 with Mage Armor), touch 11, flat-footed 10 (14)
hp 13 (1d8+1d6+2)
Fort +2, Ref +5, Will +3
Resist cold 2
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Offense
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Speed 30 ft.
Melee quarterstaff +0 (1d6/×2)
Ranged light crossbow +1 (1d8/19-20/×2)
Special Attacks sneak attack +1d6
Wizard Spells Prepared (CL 1st; concentration +4):
1st (2/day)—mage armor , endure elements used, identify used
0 (at will)—acid splash, detect magic, light
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Statistics
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Str 11, Dex 12, Con 13, Int 19, Wis 12, Cha 14
Base Atk +0; CMB -3; CMD 9
Feats Fortune Teller, Improved Initiative, Scribe Scroll
Traits harrow born (varisian), northern ancestry
Skills Acrobatics +6, Appraise +8, Bluff +7, Disable Device +7, Escape Artist +6, Knowledge (arcana) +8, Knowledge (geography) +8, Knowledge (local) +8, Knowledge (nobility) +8, Knowledge (religion) +8, Linguistics +8, Perception +8 (+9 to locate traps), Profession (fortune-teller) +5, Sense Motive +3, Spellcraft +8, Stealth +6
Languages Common, Dwarven, Giant, Hallit, Skald, Varisian
SQ arcane bonds (tsuritsa, ermine [pilferer]), diviner's fortune, forewarned, opposition schools (enchantment, necromancy), specialized schools (divination), trapfinding +1
Combat Gear
Other Gear Crossbow bolts (20), Light crossbow, Quarterstaff, Backpack (empty), Cold weather outfit, Harrow deck, Pocketed scarf, Spell component pouch, Thieves' tools, Trail rations (9), Travelling spellbook, Waterskin, 21 GP, 1 SP, 1 CP
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TRACKED RESOURCES
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Crossbow bolts - 17
Diviner's Fortune +1 (7/day) (Sp) 3 used
Trail rations - 9 days
Scroll of Mage Armor
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Special Abilities
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Diviner's Fortune +1 (7/day) (Sp) Creature touched gains +1 to attack rolls, skill checks, ability checks, and saving throws for 1r.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Forewarned +1 (Su) Always act in surprise round. Initiative bonus. Init = 20 at level 20.
Fortune Teller Cast some divination spells at +1 caster level
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Tsuritsa
Ermine (Pilferer)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 16, touch 14, flat-footed 14 (+2 Dex, +2 size, +2 natural)
hp 6 (1d8)
Fort +2, Ref +4, Will +3
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Offense
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Speed 20 ft., climb 20 ft.
Melee bite +4 (1d3-4/×2)
Space 2 ft.; Reach 0 ft.
Special Attacks attach
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Statistics
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Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
Base Atk +0; CMB +0 (+2 steal); CMD 6 (8 vs. steal, 10 vs. trip)
Feats Improved Steal, Weapon Finesse
Skills Acrobatics +15 (+11 jump), Appraise -1, Bluff -1, Climb +10, Disable Device +5, Escape Artist +7, Knowledge (arcana) -1, Knowledge (geography) -1, Knowledge (local) -1, Linguistics -1, Perception +6, Profession (fortune-teller) +2, Spellcraft -1, Stealth +19 (+23 in snow); Racial Modifiers +8 Acrobatics, +4 Stealth, +4 Stealth in snow
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Special Abilities
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Attach (Ex) If you hit with the listed attack, you can latch on to your opponent.
Improved Steal You don't provoke attacks of opportunity when stealing.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.