Vimanda

The Wise Fox's page

Pathfinder PF Special Edition Subscriber. ** Pathfinder Society GM. 1,629 posts (2,723 including aliases). No reviews. No lists. No wishlists. 12 Organized Play characters. 6 aliases.


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Marisa, not really caring much about his companions investigation, cheerfully goes around the bar trying to make some new friends.


Doing some soul searching. I'll post back on this topic Sunday night.


The gargoyle, after getting raked in the eyes, shreaks in pain. It furiously wipes its eyes, and tries to get away. Before it can do so, however, Aenthurien's arrow slays it. It tumbles from the sky and breaks apart on the floor.

Out of combat.

>_


Sorry guys. I'm really, really tired, and my life currently allows me to only post 1-2x / day now, as I don't get to sit in front of a computer much anymore during work. I'm out on the road alot meeting dentists or doing work for them, and I tend to work late.

So I'm curious. You guys want me to bow out so you guys can get a new GM?


Aenthurien wrote:

Aenthurien fires another arrow!

Aenthurien's arrow smashes into the Gargoyle! Bits of stone fly off of it as the arrow penetrates it. Nash then advances towards the Gargoyle, shoving his reach weapon at the living statue, catching it in its chest and knocking it back a little. Varda also walks forward, intending to hit it with her holy weapon, but misses.

The Gargoyle takes a 5' step closer to Nash and proceeds to attack him!

claw: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d6 + 4 ⇒ (2) + 4 = 6
confirm?: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d6 + 4 ⇒ (5) + 4 = 9
claw: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d6 + 4 ⇒ (6) + 4 = 10
bite: 1d20 + 9 ⇒ (16) + 9 = 25
damage: 1d4 + 4 ⇒ (4) + 4 = 8
gore: 1d20 + 9 ⇒ (8) + 9 = 17
damage: 1d4 + 4 ⇒ (4) + 4 = 8

Party Up!

>_


Frekhi wrote:

Frekhi moves to help the royalty.

Frekhi misses the now hovering gargoyle!

>_


Na'shok wrote:

Oh. Enjoy the rest.

Nash swipes at the gargoyle as he climbs to its feet.

[dice=AoO]1d20+7+4
[dice=Damage]2d4+12

Na'shok swings his polearm like a large baseball bat, and the gargoyle shatters into so many pieces.


The whip of Larissa grabs the gargoyle's leg and pulls it off of its feet. Na'shok makes a devastating followup attack.

Frekhi's claws finish off his prone opponent.

Aenthurien fires at the gargoyle Gorn is fighting, but fails to connect a shot.

Having no one to fight, the prone living gargoyle stands up, (and if alive after Na'shok's aoo, will make one attack on Nash. One hit will likely drop it.)

vs. Na'shok
claw: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d6 + 2 ⇒ (5) + 2 = 7

Gorn's opponent makes another rotation of attacks, managing to hit once!
The Hobgoblin prince drops to the ground unconscious! Unless you have some trick I'm not anticipating

claw: 1d20 + 9 ⇒ (6) + 9 = 15
damage: 1d6 + 4 ⇒ (3) + 4 = 7
claw: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d6 + 4 ⇒ (1) + 4 = 5
bite: 1d20 + 9 ⇒ (16) + 9 = 25 -- Hit
damage: 1d4 + 4 ⇒ (4) + 4 = 8
gore: 1d20 + 9 ⇒ (1) + 9 = 10
damage: 1d4 + 4 ⇒ (2) + 4 = 6

The gargoyle then flaps its stony wings, taking a 5' step into the air.

PARTY UP

>_


Gorn-Rel wrote:

Though bloodied, Gorn-Rel remains unbowed, unbent, and unbroken.

[dice=Power Fist]1d20+6
[dice=Damage]2d6+10

[dice=Power Fist]1d20+6
[dice=Damage]2d6+10

[dice=Power Fist]1d20+1
[dice=Damage]2d6+10

If the 17 hits, Gorn-Rel's fists count as magic because of his amulet.

Drawing on his spiritual energy, Gorn-Rel's movements become more fluid, his blocks more precise.

1 Ki: +4 to AC until his next Turn.

Fighting the more powerful gargoyle on his own, Gorn unleashes another flurry, but the Gargoyle merely laughs at Gorn's attempt as it blocks them with its stony forearms!


The gargoyles retaliate! The prone gargoyle draws blood from a lucky bite on Frekhi's leg. Nash recieves a glancing blow to his head from a horn intended for his eye. Gorn takes significant blows from two claws and a gore from his opponent!

VS FREKHI
claw: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
damage: 1d6 + 2 ⇒ (6) + 2 = 8

claw: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10
damage: 1d6 + 2 ⇒ (5) + 2 = 7

bite: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
damage: 1d4 + 2 ⇒ (3) + 2 = 5
CONFIRM?: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19
damage: 1d4 + 2 ⇒ (1) + 2 = 3

gore: 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12
damage: 1d4 + 2 ⇒ (1) + 2 = 3

VS Na'Shok
claw: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d6 + 2 ⇒ (5) + 2 = 7

claw: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d6 + 2 ⇒ (3) + 2 = 5

bite: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d4 + 2 ⇒ (1) + 2 = 3

gore: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d4 + 2 ⇒ (2) + 2 = 4

VS Gorn
claw: 1d20 + 9 ⇒ (14) + 9 = 23
damage: 1d6 + 4 ⇒ (5) + 4 = 9

claw: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 1d6 + 4 ⇒ (3) + 4 = 7

bite: 1d20 + 9 ⇒ (1) + 9 = 10
damage: 1d4 + 4 ⇒ (4) + 4 = 8

gore: 1d20 + 9 ⇒ (11) + 9 = 20
damage: 1d4 + 4 ⇒ (1) + 4 = 5

--------------------------------

PARTY UP!

>_


Larissa. wrote:

Larissa comes to her master's aid and tries to pull the creature to the ground with her whip.

Na'shok wrote:

Nash grunts in surprise as he's raked with a claw. He retreats a step and hacks at the creature with his polearm.

Larissa is unable to trip the gargoyle. Na'shok however doesn't care if his opponent is tripped, and uses his polearm to spear plenty of damage in.

-----------------

Aenthurien launches an arrow, but fails to connect.

-----------------


The Wise Fox wrote:
Frekhi wrote:

Frekhi will retaliate by trying to tackle his assailant and clawing it.

[dice=Trip, PA]1d20 + 9 - 2

[dice=Claw, PA]1d20 + 8 - 1

1d4 + 7

[dice=Claw, PA]1d20 + 8 - 1

1d4 + 7
Add 4 to my claw attack rolls if the trip hit.

Frekhi trips the foolish gargoyle who landed next to him, and tries to dig his claws into the downed opponent. The blows landed where they should. However, his claws are not magic enough to leave serious enough wounds through their enhanced stone hide!
Frekhi wrote:
My math includes Greater Magic Fang which lasts hours.
Varda Beardedheart wrote:
Varda moves up next to Frekhi and tries to smack the gargoyle across its head with her heavy bow.

Nonpulsed, Frekhi claws it again. This time it bites deeply into the hardened skin. Varda then quickly moves and hits the prone gargoyle on its knoggin, breaking pieces of stone off it.


Frekhi wrote:

Frekhi will retaliate by trying to tackle his assailant and clawing it.

[dice=Trip, PA]1d20 + 9 - 2

[dice=Claw, PA]1d20 + 8 - 1

1d4 + 7

[dice=Claw, PA]1d20 + 8 - 1

1d4 + 7
Add 4 to my claw attack rolls if the trip hit.

Frekhi trips the foolish gargoyle who landed next to him, and tries to dig his claws into the downed opponent. The blows landed where they should. However, his claws are not magic enough to leave serious enough wounds through their enhanced stone hide!


As you approach, the building's statues suddenly animate. With a flap of their wings, they rush to attack! They have an effective stealth roll of 37.

Initiative:

Gorn-Rel: 1d20 + 5 ⇒ (17) + 5 = 22
Frekhi: 1d20 + 3 ⇒ (20) + 3 = 23
Aenthurien: 1d20 + 2 ⇒ (9) + 2 = 11
Na'shok: 1d20 + 0 ⇒ (7) + 0 = 7
Varda Beardedheart: 1d20 + 2 ⇒ (8) + 2 = 10
enemies: 1d20 + 6 ⇒ (17) + 6 = 23

The statue with a direct line of attack charge!

VS GORN

claw: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 261d6 + 4 ⇒ (4) + 4 = 8damage

Two more statues use their surprise round to get next to Frekhi and Nash, one each.

At their regular round, they all full attack.

VS. GORN

claw: 1d20 + 9 ⇒ (17) + 9 = 261d6 + 4 ⇒ (1) + 4 = 5 damage

claw: 1d20 + 9 ⇒ (10) + 9 = 191d6 + 4 ⇒ (6) + 4 = 10 damage

bite: 1d20 + 9 ⇒ (6) + 9 = 151d4 + 4 ⇒ (2) + 4 = 6 damage

gore: 1d20 + 9 ⇒ (20) + 9 = 291d4 + 4 ⇒ (1) + 4 = 5 damage
confirm?: 1d20 + 9 ⇒ (18) + 9 = 271d4 + 4 ⇒ (3) + 4 = 7 damage

VS. Na'shok

claw: 1d20 + 7 ⇒ (15) + 7 = 221d6 + 2 ⇒ (2) + 2 = 4 damage

claw: 1d20 + 7 ⇒ (8) + 7 = 151d6 + 2 ⇒ (2) + 2 = 4 damage

bite: 1d20 + 7 ⇒ (17) + 7 = 241d4 + 2 ⇒ (2) + 2 = 4 damage

gore: 1d20 + 7 ⇒ (2) + 7 = 91d4 + 2 ⇒ (4) + 2 = 6 damage

VS. Frekhi

claw: 1d20 + 7 ⇒ (19) + 7 = 261d6 + 2 ⇒ (6) + 2 = 8 damage

claw: 1d20 + 7 ⇒ (9) + 7 = 161d6 + 2 ⇒ (1) + 2 = 3 damage

bite: 1d20 + 7 ⇒ (17) + 7 = 241d4 + 2 ⇒ (2) + 2 = 4 damage

gore: 1d20 + 7 ⇒ (4) + 7 = 111d4 + 2 ⇒ (3) + 2 = 5 damage

----------------------

knowledge nature DC 14:

They are gargoyles. The one fighting Gorn is an advanced type.
You can ask questions based on your roll.

---------------------

PARTY IS UP!

MAP IS ON roll20.net.

>_


Aenthurien's natural climbing skill allows the party, in time, to ascend the stairs safely. Once up top the stairs, the gates of the small courtyard stand before you.

The gates are smashed and broken. The grounds are littered with dibris. Two main buildings stand side by side to the east, separated by a single alleyway. The smaller structure appears to be stable, while the other is much larger with several doors and stained glass windowes, apparently a chapel judging by the piious statues along its rooftop.

1d20 + 11 ⇒ (10) + 11 = 21

Aenthurien notices a collection of well-gnawed human bones among the debris.


The DC in the narrow areas is 15, so no taking 10 for you nash.


Varda Beardedheart wrote:

Did our numerous investigations into the origin of the drug yield anything?

"Let's go have a look up there. There may be some lingering magic that can aid our cause," suggests Varda, looking around at the others for their thoughts on the matter.

I don't think your investigations yielded anything useful yet, but you haven't talked to Aron yet.

The chapel sits atop the cliff, 90 ft above the gorge below. A flight of stairs winds up the cliff face to the chapel. However, some parts of the stairs have decayed to the point where it becomes treacherously narrow.

If there are any precautions you want to take, before navigating this terrain, let me know. Else each character going on this trip rolls me 2x climb checks.

>_


The armies extracts what supplies they can from the enemy camps as they can, and move on.

After another day of travel, your army camps at the base of a cliff. The landscape you traveled through became more and more alien the further into the wastelands you went. Though the soil still looks fertile, strange orange alien plants grow from it, and the stars above you don't seem to match the sky you know.

Aron has recovered from his ordeal by then, and is lucid. Also, atop the clilf, there is an abandoned church that, during a previous war, could have been a field hospital.

>_


The party breaks from the tent amongst the chaos, with Aenthurien using the scroll of flare to alert the army. You are immediately noticed by the approaching tieflings, but they prove to be no match for you in combat; You make quick work of them, then move to escape.

They chase after you, but you manage to make it to your mounts and take off, with about 30 of the tieflings in hot pursuit of you. Unfortunately for them, your army makes good time marching towards your position. They quickly scatter the tieflings chasing you.

With their commander killed, it becomes chaos amongst the two demonic armies, and your army quickly routs them.

--------------

Your armies are victorious. Are you looting from the fallen armies or continuing the march without scavenging?


I had this impression in my head that you guys were doing this during the day, since the tieflings and demons have an advantage over the paladin army at night with their darkvision. If this isn't the case, then sure... this will work.


Gorn-Rel wrote:

If this is the leader, then we should grab any battle plans that are lying about.

What's in this tent?

Varda Beardedheart wrote:
Agreed. Grab 'em!

A very, very quick search of the desk reveals numerous papers and such with orders from a Staunton Vhane to hold this area from incursion from the crusaders. You don't really have much time to look through them, so you just quickly grab the papers and stuff them in a bag before you attempt your escape.

---------

Na'shok wrote:
Without a second thought, Nash hacks off the demon's head.

Off with his head!

---------

Aenthurien wrote:
Aenthurien peers out of the tent, looking for an opening to make an escape.

Aenthurien makes a quick peak outside the tent. While most of the tieflings appear to be in the southern part of the camp, about 6 of the tieflings are approaching your location, having heard the commotion. They have their weapons drawn. Fight, run, or sneak? Or you can try talking to them... *o*

---------

Still don't know what you are using as a signal for your army. Dancing lights isn't exactly suitable; It only gives light equivalent to a torch. You'd need something like whispering wind, snapdragon fireworks, message, etc.

>_


Gorn-Rel's attacks bring the demon to his knees. He coughs up some blood, then tells you.

Don't... don't think you've won fools. Vane... will crush you.

He then collapses face first in the dirt.

Now what? Escape plan?

>_


Varda's arrow strikes the demon, but fails to do any damage.

aenthurien' arrow however, pierces the demon and he cries out in pain.

Gorn-Rel's fists lash out twice, striking the demon for some damage.

Na'shok's battlecry startles the horned demon enough that he strikes a much more significant blow! He looks at your party, realizing you are a significant threat. He continues to slice at Gorn

1d20 + 14 ⇒ (5) + 14 = 191d6 + 5 ⇒ (3) + 5 = 8 damage

1d20 + 9 ⇒ (7) + 9 = 161d6 + 5 ⇒ (5) + 5 = 10 damage

Mortal insects! I will have your skin flayed from your bones! GUARDS! GET IN HERE! GUARDS!

Party up!

>_


Anyone in contact with Gorn?


Varda Beardedheart wrote:

I moved Gorn up 5' so that Aenthurien and I have clear shots.

Gorn moved 5' then Gives the demon a flurry of fists!

powerfist: 1d20 + 6 ⇒ (4) + 6 = 102d6 + 10 ⇒ (5, 3) + 10 = 18

powerfist: 1d20 + 6 ⇒ (10) + 6 = 162d6 + 10 ⇒ (3, 5) + 10 = 18 - HIT!

powerfist: 1d20 + 1 ⇒ (6) + 1 = 72d6 + 10 ⇒ (5, 2) + 10 = 17

Gorn makes a series of attacks, managing to plant a fist on the demon's face!

Varda's arrows sink into flesh, but the demon gets his berrings, simply pulling them out of his skin, and grins evily.

"Oh. Assassins. How droll." he says while drawing his scimitar. "I suppose the ruccus outside is your doing."

scimitar: 1d20 + 14 ⇒ (8) + 14 = 221d6 + 5 ⇒ (3) + 5 = 8 damage

He cuts into Gorn with his blade!

PARTY UP!

>_


MAP -- Also: Changed settings so anyone can edit; Added Larisa.


Aenthurien wrote:

Aenthurien steps into the tent, northeast of Nash, and fires an arrow at the incubbus.

Much like varda's arrow, it appears that while the arrow seems to strike the demon's chest, it fails to bleed much. Na'shok casts a defensive spell.

Gorn charges up to smash the demon's face in!
1d20 + 8 - 2 + 2 + 1 ⇒ (18) + 8 - 2 + 2 + 1 = 272d6 + 6 + 4 + 1 ⇒ (3, 3) + 6 + 4 + 1 = 17

"Na'shok wrote:
With deadly purpose, Nash'ok closes on the demonic leader and brings his polearm to bear. After the attack, he runs his hand down its haft to trigger the weapon's enchantment.

After casting his defensive spell, Na'shok walks up to pierce is opponent with his polearm, but it glances off his tough hide.

Aenthurien, Varda, Gorn, take your Round 1 actions.


Varda's attack is sudden, her command to kill heard, her arrow strikes true. The arrow connects, piercing demonic flesh. However, is doesn't bleed as much as it should be!

Correct me if I'm wrong, but Weal's champion doesn't allow holy tacticians to penetrate DR/good.

Aenthurien, Gorn are up.


Not using roll 20 for this map.

GOOGLE MAP LINK


One sec. Tekate sent me a better map...


Frekhi's distraction works fairly well. The camp is in an uproar, trying to chase him down. The incubus steps out of the tent, looking in frustration at his entire army having difficulty taking down a lone wolf. With a yell in abyssal, he shouts orders for the tieflings to deal with the wolf, then goes back inside his tent.

The tieflings on the map seem preoccupied.

Initiative:
Na'shok
Aenthurien
Gorn-Rel
Varda
Tieflings & Incubus

Party has a surprise round. Have at it

>_


Guess we'll waive his chase scene then to keep things moving then. I'll start up the combat tomorrow evening.


Frekhi shoves the food crates out of the way with his body, then makes a mad dash through the camp. The Tieflings cry out and attempt to follow.

1d20 + 6 ⇒ (4) + 6 = 10

1d20 + 6 ⇒ (16) + 6 = 22

One of them trips and falls amongst the fruit, while the other jumps and nimbally navigates through the scattered foodstuff. Numerous tieflings begin to converge on you.

ROUND 2:

Looking for a clean way out of the camp, you see an opportunity: Several crates were stacked on top of each other, but look fairly unstable. You could probably colappse it to make a bigger mess of the camp. Str check, followed by acrobatics to avoid the crates

On the other hand, there is a few horses around that are tied to what look like loose posts. Unfortunately, there are some tieflings coming in from that direction. You'll have to try to get past them somehow if you want to want attempt to panic their horses. Bluff or accrobatics to bypass the tieflings, and then wild empathy or intimidate to scare the horses.

>_


Frekhi breaks his invisibility and starts munching on various meats and fruits, then begins making a big mess out of their foodstuffs. A pair of tieflings investigate, and immediately spot Frekhi. They yell out an alarm, reach for their swords, and advance towards the wolf.

Initiative:

Gorn-Rel: 1d20 + 5 ⇒ (4) + 5 = 9
Frekhi: 1d20 + 3 ⇒ (17) + 3 = 20
Aenthurien: 1d20 + 2 ⇒ (8) + 2 = 10
Na'shok: 1d20 + 0 ⇒ (20) + 0 = 20
Varda Beardedheart: 1d20 + 2 ⇒ (5) + 2 = 7
tieflings: 1d20 + 2 ⇒ (6) + 2 = 8

Frekhi, this is a chase scene for you, where you get to attempt to outrun a mob of tieflings through their camp. The rest of the party can try to engage the incumbus when you want to, though the more time Frekhi has, the more involved the tieflings will be with him and the less likely the party will be noticed...

ROUND 1: Frekhi, you have a choice of obsticles: run away from the tieflings or dash past them, letting the two of them get an aoo on you. If you choose to run away from them, your first obstacle is a lot of crates and fruit that you spilled making a ruckus in front of you. Accrobatics roll or Str check

>_


Frekhi (who I assume is under the effects of an invisibility postion) moves stealthily to the tiefling's food supplies, which are loaded mostly in carts. What are you doing to the food?


So what type of distraction are you planning to pull off, and how will you sneak away after you caused it?


I hand-drew and updated the map on Roll20. The large tent in the map is where you think the incumbus is. Now what? Drinking invisibility potions and walking in?


Will update tonight around 6 PM PST. Have to find a suitable map...


lol


Splitting the party. Cool. Who is in this strike force besides the named PCs? Your army consists of paladins, who tend to clank around in their armor. You going to lead some of the monks instead? Or just make the PCs the strike force and have the army led by Sosiel instead?

Aenthruien and Frekhi (and company) manage to sneak up to within viewing distance of the enemy camp close to sunset. Using some brush and tumbleweeds as cover, you can see the tiefling patrols. The patrols don't look too attentive, so it is possible to sneak past the outer patrol. You figure out that the incumbus's tent is the large one just off the center of their camp.

Also:

kn planes dc 10:
Demons don't sleep.


So... What is the plan?


Varda Beardedheart wrote:

I see what you did there.

DM, would it be possible to sneak up on top of the cliffs without engaging the bulk of the enemy forces?

As in send in a strike force into the enemy camp to assassinate their leader? We can roleplay that.


Aenthurien wrote:

You got it boss!

Aenthurien nods to Commander Beardedheart and heads out for a scout.

[dice=Survival]1d20+5
[dice=Perception]1d20+11
[dice=Stealth?]1d20+10

Ha! Now I get double 20's

Aenthurien scouts ahead of the army. Just like Aron said, there is two large armies ahead waiting in ambush. The ground army is composed of dretches, while the army atop the cliffs are composed mostly of tieflings.

They seem to be led by a darkly handsome humanoid with batlike wings, curving horns, and bestial legs.

DC 16 KN Planes:

The leader is an Incumbus.


Varda Beardedheart wrote:

"Perhaps," remarks Varda, "but he may also feel afraid or protective toward the person responsible. We'll see."

The diminutive woman turns to face Sosiel, searching the cleric's face as she speaks. "Sosiel, how certain are you that you can keep this from happening again? I cannot have a second in command who is unreliable, no matter how much I want to believe your words on his behalf."

"Until now, Aron has been sober for the past 5 years. I'm certain that I can keep it from happening again, as long as we can find the source of the shadowblood.


"We should talk to Aron after he wakes up. He can probably let us know how he got the drugs."


After you arrive at your tent, Sosiel begins speaking.

"Commander, I went ahead and detoxified Aron I have him sleeping in the medical tent under guard, but my main reason for this visit is that I'd like to speak on his behalf. I don't know how much of his and my past you know, so I guess I'll start when we met.

When my brother went missing in the field of battle in the northeastern Worldwound, I knew in my heart that I'd never be able to leave Mendev before the demons were defeated. I moved to Kenabres and joined the church of Shelyn there, and threw myself into the task of healing and comforting those whose bodies and minds were fractured and damaged by the war.

Aron Kir was one of those souls, and I helped him recover from his addiction to shadowblood. He was a kind soul and loyal once he recovered, and he's saved my life fighting a demon when I was treating someone when we were attacked at a field hospital... He kept me fairly happy with flowers and unique trinkets he would sometimes build for me.

She gives a wistful smile. I still have the first thing he made for me, a clockwork doll among my belongings.

Until that point, my life was without focus. I wanted to see the crusades end, but I knew I could not bring that end about. With Aron... well, I at least feel that even if I don't live to see the end of the war, my life wouldn't have been for nothing.

I've sen Aron relapse twice into addiction, and both times I've helped him recover from it quietly. I've hidden the true nature of his vice from the crusade, since I knew he would be immediately exiled or worse, imprisoned if it was known he was under its influence.

Still, its been over five years since he has last taken the drug, and I can say for sure that he didn't have it when we set out. I find it extremely strange that he would be able to obtain it here in the middle of our army.

She shakes her head. "Commander, I'd like if you can keep this quiet from the men, and the reasoning behind his problems off books. Putting this on his record will destroy him, and I fear that doing so would also lower morale of the Army.


Frekhi did not find anything at the halfling's tent. The F Halfling bard's name is Nurah Dendiwhar. Sosiel is a F Human Cleric of Shelyn. Also, I'd like to point out that the army has moved for an entire day when Frekhi saw Nurah do her sneaking around.


Anthurien and Frekhi take a look around trying to sniff and find clues, while Larissa probes the soldiers about the drug and rumors. No one is able to discover much, and the rumor mill around the camp is surprised about how Aron was dragged away and confined as if he was crazy.

After a little bit of time, Sosiel (the cleric of Shelyn) approaches Varda. "Commander, may I have a word with you in private? It is about Aron."


Stupid RSS didn't update...
Updating in an hour.


Yeah. I thought you guys were discussing what to do.

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