Race |
| HP 109/130 | AC 35(20T,31F) (30 Inc Touch) | CMB +16, CMD 35 | F+13 R+16 W+11(+2 vs Fear) (Heroism: +2) | Init: +9 | Perc: +12, SM: +3 (Heroism: +2) |
Classes/Levels |
| Speed 20ft | Bardic performance used: 5/33 |Spells/Abilities tracker | Active conditions: Heroism, See Invis, Frdm of Mvmt, Fthr Step, Fly, Life Bubble |
Gender |
Male CG Halfling Level 17 Cavaler (4)/Bard (13) Colwyn, Rinaldo's Mount |
About The Great Rinaldo
Rinaldo Flutterfoot
Male halfling bard (arcane duelist) 13/cavalier 4 (Pathfinder RPG Advanced Player's Guide 32, 80, Ultimate Wilderness 188)
CG Small humanoid (halfling)
Init +9; Senses Perception +14
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Defense
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AC 35, touch 20, flat-footed 31 (+10 armor, +3 deflection, +4 Dex, +1 insight, +5 shield, +1 size, +1 untyped bonus)
hp 130 (17 HD; 13d8+4d10+37)
Fort +15, Ref +18 (+1 bonus vs. trample attacks), Will +13; +2 vs. fear
Defensive Abilities underfoot[APG]; Resist underfoot[APG]
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Offense
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Speed 20 ft.
Melee +1 benevolent called consecrated lance +21/+16/+11 (1d6+5/×3) or
. . +2 holy cold iron longsword +22/+17/+12 (1d6+6/19-20) or
. . +1 consecrated longsword +21/+16/+11 (1d6+5/19-20) or
. . +1 glamered cestus +21/+16/+11 (1d3+5/19-20) or
. . mwk light flail +21/+16/+11 (1d6+4) or
. . starknife +20/+15/+10 (1d3+4/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 benevolent called consecrated lance)
Special Attacks bardic performance 33 rounds/day (swift action; bladethirst, dirge of doom, distraction, fascinate [DC 21], inspire competence +4, inspire courage +3, inspire greatness, rallying cry, soothing performance), cavalier's charge, challenge 2/day (+4 damage, allies gain +2 to hit), low blow[APG], tactician 3/day (Escape Route, 5 rds)
Bard (Arcane Duelist) Spells Known (CL 13th; concentration +18)
. . 5th (2/day)—joyful rapture[UM], shadowbard[UM]
. . 4th (4/day)—dimension door, freedom of movement, heroic finale[APG] (DC 19), virtuoso performance[UM]
. . 3rd (5/day)—exquisite accompaniment[UM], mass feather step[APG], good hope, purging finale[APG] (DC 18), see invisibility, speak with animals
. . 2nd (6/day)—acute senses[UM] (DC 17), gallant inspiration[APG] (DC 17), heroism, suppress charms and compulsions, versatile weapon[APG] (DC 17)
. . 1st (7/day)—comprehend languages, feather fall, heightened awareness[ACG], liberating command[UC], saving finale[APG] (DC 16), timely inspiration[APG] (DC 16)
. . 0 (at will)—flare (DC 15), light, lullaby (DC 15), resistance, spark[APG] (DC 15), unwitting ally[APG] (DC 15)
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Statistics
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Str 18, Dex 18, Con 14, Int 16, Wis 8, Cha 20
Base Atk +13; CMB +18; CMD 35
Feats Antagonize[UM], Arcane Strike, Combat Casting, Discordant Voice[UC], Disruptive, Escape Route[UC], Horse Master[UC], Improved Initiative, Indomitable Mount, Mounted Combat, Practiced Tactician[APG], Ride-by Attack, Skill Focus (Handle Animal), Spellbreaker, Wheeling Charge
Traits armor expert, equality for all (andoran)
Skills Acrobatics +9 (+5 to jump), Appraise +9, Bluff +14, Climb +9, Concentration: Bard +20 (+24 when casting defensivley or grappled.), Diplomacy +24, Disable Device +8, Disguise +14, Escape Artist +12 (+15 to free slaves from bondage), Fly +7, Handle Animal +32, Heal +1, Intimidate +30, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +13, Perception +14, Perform (oratory) +27, Perform (percussion instruments) +10, Perform (Trick Riding) +17, Perform (wind instruments) +17, Ride +22 (+24 to stay in the saddle), Sense Motive +5, Sleight of Hand +9, Spellcraft +25, Stealth +13, Survival +5 (+7 to provide food and water for allies or to protect allies from harsh weather, +7 to avoid becoming lost), Swim +9, Use Magic Device +30
Languages Celestial, Common, Dwarven, Elven, Gnome, Halfling, Infernal, Polyglot, Skald, Varisian
SQ aid allies, arcane armor - medium, arcane bond - weapon, masterpieces (triple time[UM]), mount (dog (racer) named Colwyn), order of the dragon
Combat Gear extend metamagic rod, lesser extend metamagic rod, lesser extend metamagic rod, lesser extend metamagic rod, oil of daylight, potion of bear's endurance, potion of cure serious wounds (2), potion of fly, potion of lesser restoration (2), potion of reduce animal, potion of spider climb, resplendent uniform coat[UE], runestone of power (1st)[ACG], runestone of power (1st)[ACG], runestone of power (2nd)[ACG], runestone of power (2nd)[ACG], runestone of power (3rd level), runestone of power (3rd)[ACG], runestone of power (4th)[ACG], scroll of air walk (x2), scroll of animal growth (x2), scroll of bless weapon (x4), scroll of breath of life, scroll of carry companion (x4), scroll of channel the gift (x2), scroll of dimension door, scroll of fly, scroll of glitterdust (x2), scroll of haste, scroll of heart of the metal (x2), scroll of slow, scroll of strong jaw (x2), wand of charm animal (50 charges), wand of cure light wounds, wand of cure light wounds, wand of detect magic, wand of endure elements (50 charges), wand of faerie fire (50 charges), alchemist's fire (2), antiplague[APG], holy water (6); Other Gear +4 benevolent ghost touch mithral chainmail, +4 guarding buckler, +1 benevolent called consecrated lance, +1 consecrated longsword, +1 glamered cestus[APG], mwk light flail, starknife (3), aegis of recovery[UE], belt of physical perfection +2, circlet of persuasion, clear spindle ioun stone, cloak of resistance +3, cracked dusty rose prism ioun stone, dusty rose prism ioun stone, gloves of arcane striking[UE], golembane scarab, handy haversack, headband of mental prowess +4 (Int, Cha), lantern of auras[ACG], page of spell knowledge (heightened awareness)[UE], page of spell knowledge (speak with animals)[UE], ring of protection +3, wayfinder[ISWG], wayfinder[ISWG], bedroll, belt pouch, cart, cold weather outfit, heavy wagon[UC], hot weather outfit[APG], masterwork thieves' tools, noble's outfit, Pan Pipes, small tent, spider's silk rope (50 ft.)[APG], sunrod (9), traveler's outfit, wrist sheath, spring loaded, wrist sheath, spring loaded, 100gp worth of adamantine (heart of the metal) (x2) (worth 200 gp), 500gp worth of onyx (symbol of healing) (x3) (worth 1,500 gp), 211 gp, 6 sp
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Special Abilities
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Aid Allies +3 (Ex) Aid Another grants +3 bonus.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Antagonize Use Diplomacy or Intimidate to goad creatures
Arcane Armor - Medium At 10th level, an arcane duelist gains Medium Armor Proficiency and can cast bard spells in medium armor with no chance of arcane spell failure. At 16th level, he gains Heavy Armor Proficiency and can cast bard spells in heavy armor with no arcane sp
Arcane Bond - Weapon (1/day) At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item, allowing him to cast any one additional spell that he knows once per day. He may not choose a familiar or other type of bonded item. He may
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (swift action, 33 rounds/day) Your performances can create magical effects.
Cavalier's Charge (Ex) Mounted charge grants +2 to hit and -0 AC rather than +2/-2.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Discordant Voice When using bardic performance, allies deal 1d6 extra sonic damage
Disruptive +4 DC to cast defensively for those you threaten.
Dragon's Challenge +4 (2/day) (Ex) +4 to damage target, -2 AC vs. others when used, allies gain +2 to hit the target of your challenge.
Escape Route You do not provoke attacks of opportunity when moving through spaces adjacent to allies
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Horse Master (Colwyn) Use your character level to determine powers and abilities for your mount
Indomitable Mount Once per round when your mount must make a saving throw, you can make a Ride check as an immediate action. Your mount makes its save if your Ride check result is greater than the DC of the opponent’s attack.
Low Blow +1 to critical confirmation rolls against larger creatures.
Mount (Ex) Gain the services of a special animal companion.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Ride-By Attack You can move - attack - move when charging mounted.
Spellbreaker If an enemy you threaten fails to cast defensively, they provoke an AoO from you.
Tactician (Escape Route, 5 rds, 3/day) (Ex) Grant the use of one of your teamwork bonus feats to all allies within 30 ft.
Triple Time Grant +10' enhancement to speed for 1 hourUnderfoot +1 AC vs. larger opponents and +1 save vs. trample
Underfoot +1 AC vs. larger opponents and +1 save vs. trample
Wheeling Charge When you are mounted and use the charge action, your mount can make one turn of up to 90 degrees as part of the move, as long as each part of the move is at least 10 feet.
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