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Marcus Valere's page

1 post. Alias of Proioxis.


Full Name

Marcus Valere

Race

Tiefling

Classes/Levels

Staff Magus 1

Gender

Male

Size

Medium

Age

68

Alignment

Neutral

Languages

Common, Abyssal, Chelish, Skald

Strength 17
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 10
Charisma 8

About Marcus Valere

Marcus Valere
Male Tiefling (Chelaxian) Magus (Staff) 1
N Medium Native Outsider (Tiefling)
Init: +1 Senses: Darkvision 60ft., Perception +0
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Defense
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AC: 14, Touch 11, Flat-footed 13 (+3 Armor, +1 Dex)
HP: 11 (1d8 +3)
Fort: +2 Ref: +1 Will: +2
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Offense
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Speed: 30ft.
Melee: Quarterstaff (1d6/1d6+4/x2)
Ranged: Sling (1d4+1/x2/50ft.)
Magus Spells Prepared:
1 (4/day) True Strike, Shield, Color Spray, Enlarge Person
0 (3/day) Detect Magic, Read Magic, Daze
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Statistics
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Str: 17 Dex: 12 Con: 14 Int: 14 Wis: 10 Cha: 8
Base Atk: +0 CMB: +4 CMD: 15
Feats: Quarterstaff Master, Blind-Fight
Traits: Bitter Nobleman, Magical Lineage (Frostbite)
Skills: Bluff 1+2, Spellcraft 1+5, Knowledge (arcana) 1+5, Use Magic Device 1+1, Craft (woodcarving) 1+5.

Climb +7, Fly +4, Intimidate +1, Knowledge (dungeoneering) +5, Knowledge (planes) +5, Profession +3, Ride +4, Swim +7.
Languages: Common, Abyssal, Chelish, Skald
SQ: Arcane Pool
Combat Gear: Quarterstaff, Sling, Bullets (10) x2, Studded Leather armor, Backpack, Bedroll, Winter Blanket, Flint and Steel, Belt Pouch, Bullseye Lantern, Oil (1 pint) x2, Trail Rations x4, Waterskin x2, Spellbook, Spell Component Pouch x2 69GP 0SP
Total Weight: 68 & 1/2 lbs.
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Special Abilities
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Arcane Pool (Su): At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells.

At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute.

Spell Combat (Ex): At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.

Quarterstaff Master (Ex): At 1st level, the staff magus gains the Quarterstaff Master feat as a bonus feat, even if he does not meet the normal prerequisites. He only gains the benefit of this feat when wearing no armor or light armor.

Spells Known:
0: All 0-level Magus spells.
1: True Strike, Obscuring Mist, Color Spray, Shield, Enlarge Person

Background
Marcus Valere is a native of Cheliax, but raised in Absalom. His parents were notoriously non-patriotic minor nobles in the former capital of Westcrown, and in his youth they had to flee from Cheliax. They hoped to prosper in the flourishing city of Absalom, and flourish they did. His mother worked as purveyors of authentic Chelaxian cuisine, and his father as a formidable wizard. They did good business and were well thought of, despite some misgivings about their origin and heritage.

They made plenty of money, enough to enroll Marcus in both a prestigious school of arcane magic and the local noble boys' school for martial training. He excelled in his studies at both locales, and was a figure of both envy and intimidation. Marcus was unaware of any of this, focused only nominally on his training and school work.

Marcus was primarily a daydreamer. What he dreamed about, however, was something unbeknownst to anyone but him. While this piqued many interests in what might be going on behind his glower, he was unforthcoming with the information. In truth, he simply lacked the concentration or interest necessary to continue a conversation or partake in other activities. He didn't contemplate, he didn't dream, he didn't philosophize.

One day, while stuck in one of his lapses, he was discovered by a Vudrani man, new to Absalom. This man felt a kindred spirit in Marcus, though he was mistaken. The inner calm he felt emanating from the boy was not, as he thought, an early indicator of sagely potential. Despite this, Marcus accepted his invitation of training in the ways of meditation and the staff. While Marcus did not fully understand the monk's teachings in patience and the virtues of asceticism, he did appreciate the unexpected martial potential of the quarterstaff. He devoted many an hour to the weapon. The monk was surprised by this development, viewing the staff as a tool to unite ones mind and body.

Eventually Marcus began to pay more attention to the monk's teachings on things other than the quarterstaff. Previously the quiet nature of his teacher suited him well, as he was not one to speak without cause. But as his questions grew about these lessons, he desired answers. His teacher wasn't forthcoming with the information. Marcus grew impatient. He began to talk more, to ask questions and to try and goad the monk into talking.

The monk began to respond. He had realized his mistake when he met Marcus, but was almost appreciative of this when he realized he had brought Marcus to talking. They had long conversations, and Marcus began to open up. He was still taciturn, and his personality turned out to be grumpy, as if irritated at having been brought out in a fashion as undignified as curiosity.

The second summer after their meeting, Marcus entered the monk's home only to find it empty. It had been sparse before, but there was no longer anything there except for a note tacked to the opposite wall. It said only that the monk had returned to Vudra. Marcus was... disappointed by this turn of events. The following month, he packed his belongings and left Absalom, seeking work as a bounty hunter and enforcer.

His various mercenary jobs have included working as a hunter of unruly Fey for the Lumber Consortium of Andoren, fighting the goblins of the Brinestump marsh, and yeti-hunting in the Kodar Mountains.

Appearance
Marcus is a tall man, standing at an impressive 6'6. He weighs 170 lbs and would look muscled if he wasn't so awkwardly gangly. He's exceptionally pale and has somewhat long blue-black hair, pushed back from his head with only a few stray hairs falling onto his forehead. He wears studded leather armor. A pack is hung over his shoulders and rests on his back. A blanket and bedroll are tied atop the pack. At his belt there are two pouches of bullets, a sling, and a belt pouch. In his hand he carries a quarterstaff, about half a foot longer than most other staves.