Igmar Cratebearer
Male dwarf bard (thundercaller) 2
NG medium humanoid (dwarf)
Init. +0; Senses: darkvision 60 ft.; Perception +5
Defense
AC 14, touch 10, flat-footed 14 (+3 armor, +1 shield)
HP 21 (2d8+6 Con+2 Fav. Class)
Fort +3, Ref +3, Will +4
Defensive Abilities: +4 dodge bonus to AC against the giant subtype; +2 on saves against poisons, spells, and spell-like abilities; +4 against bardic performance, sonic, and language-dependent effects
Offense
Speed 20 ft.
Melee heavy pick +3 (1d6+2/x4)
Ranged shortbow +1 (1d6/x3)
Special Abilities: bardic performance [8/day] (Countersong, Distraction, Fascinate (Will 13), Inspire Courage +1); +1 on attack rolls against orcs and goblins
Spells (CL 2nd; Concentration +4)
0th (at will) – Daze (Will 12), Detect Magic, Message, Resistance, Unwitting Ally (Will 12)
1st (3/day) – Cure Light Wounds, Lock Gaze (Will 13), Sleep (Will 13)
Statistics
Str 14, Dex 10, Con 16, Int 10, Wis 12, Cha 14
Base Atk. +1; CMB +3, CMD 13 (17 v. bull rush and trip)
Feats: Lingering Performance
Skills: Bluff (uses Perform [sing]), Diplomacy +6 (+2 when dealing with people from high society), Intimidate +6, Knowledge (arcana) +4, Knowledge (geography) +5, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +5, Perform (sing) +7 (+9 when dealing with people from high society), Sense Motive (uses Perform [sing]), Survival +2
Traits: Noble Savage, Restless Wayfarer
SQ: Bound to the Land (+1/2 level on Handle Animal, Knowledge (nature), and Survival)
Gear: Studded Leather Armor, Light Steel Shield, Heavy Pick, Shortsword, Shortbow, Bard's Kit, Cold Weather Outfit, Cold Iron Heavy Pick, Cold Iron Arrows (x17), Arrows (x20), Alchemist's Fire (x10), Acid Flask (x5), Tanglefoot bag, 1 gp, 1 sp, 1 bp.
Languages: Common, Dwarven