[PFS/DMK/EMS] The Emerald Spire Superdungeon

Game Master Kludde

Maps and Handouts


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The secret door to the north leads to an empty hallway, filled with cobwebs eerily illuminated by glowing moss. The other end of the hallway leads back to the room with the trapped cupboard.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

"Let's try the south, then," Caranthir suggests.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce will pocket the skull as a memento before checking the southern door.

perception: 1d20 + 7 ⇒ (5) + 7 = 12

If it looks clear he will open and check inside.

perception: 1d20 + 7 ⇒ (3) + 7 = 10

-Posted with Wayfinder

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle follows Bruce diligently, ever patient as he goes through his checks and searches. Considering the traps they have avoided so far, one can certainly never be too careful.

Is it possible to aid another in perception checks? If so, perhaps I can start being more useful... I would at least be able to give you a +2 about 80% of the time to all your searches...


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I think you can aid perception for searching.

The southern door, clear of traps, opens to the side of a large hall.

Shabby, mold-covered tapestries hang from ceiling hooks, cloaking one wall of this chamber in faded forest hunting scenes. While probably of decent quality when new, they look sad now.

A plain wooden chair of massive construction stands centered before the tapestries, facing into the room. A large stone table stands against the eastern wall. Weapons and other items are neatly laid out on the table, as if displayed for sale in a shop.

On the chair, sitting, is a skeletal figure, flanked by two more skeletons standing. As the adventurers end, it scream with a loud voice Instruders! What are you doing in my sanctum! State the nature of your presence!

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

"Grulk sent us to you Klarkosh. The goblins got a little freaked out with all the zombies and left the place. So he hired us to do his dirty work." Asuna says with confidence.
bluff: 1d20 + 19 ⇒ (8) + 19 = 27

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Caranthir looks askance at Asuna. He clearly doesn't know what is going on, but keeps his mouth shut. Asuna sounded very convincing.

ARE we sent here by Grulk? Who is Grulk?


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What message does Grulk send? Does he need more manpower to guard the tower?

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

"Until he can gather more goblins that don't wet their pants at the first sight of undead minions, yeah. How many do you have left down here anyway?"

While her bluff seems to be working, Asuna takes a closer look at the one who is probably Klarkosh and how he's armed.

EDIT: sense motive: 1d20 - 1 ⇒ (12) - 1 = 11
I could but not very good at it apparently ;). Was wondering if Asuna could see if he is human or undead.


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Can you roll a sense motive check?

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Not sure if the DM saw she rolled a check in an EDIT above his last post. I'll try one, too.

sense motive: 1d20 + 0 ⇒ (20) + 0 = 20

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce will move into the room causally and inspect the weapons on the table. He will also try and identify what they might be facing.

Knowledge: 1d20 + 7 + 1d6 ⇒ (10) + 7 + (5) = 22

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Fellgrim will follow Bruce ... somewhat nervously.


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Caranthirs and Asuna pay close attention to the body llanguage of the skeleton. While Asuna finds nothing out of the ordinary, Caranthir soon notices that both body and language are missing. The skeleton's jaw doesn't move as he speaks.

Bruce identifies the skeletons as being just mundane human skeletons. Even the specimen on the throne is nothing special.

Somehow I don't believe Grulk hired you. He might have let you passed, to save his cowardly hide, that is possible. What are you seeking down here?

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Can Bruce see what weapons are on the table? If so can I get a list?

-Posted with Wayfinder

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

"I think someone else is speaking for the skeletons," Caranthir whispers under his breath.

Though something seems odd here, he waits for Asuna's bluff to play out.

perception: 1d20 + 4 ⇒ (3) + 4 = 7


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On the table lie four longswords, a masterwork dagger, a buckler, a belt, a potion, a flask of acid, and four small leather belt pouches.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle watches as Asuna converses with the skeletons. His guard is high though, ready to channel the energy of the gods to destroy the abominations as soon as the threat materializes.

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

"I guess nothing gets past someone with proper intelligence. Grulk didn't pose much of a challenge. Why he even tried to bargain with us to get rid of you, hehe."

do we actually have a mission?

-Posted with Wayfinder

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce will pick up the dagger and put it in his belt and if there is time he will pick up the acid and hand it to Fellgrim.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Fellgrim will pick up the potion and accept the acid flask from Bruce.


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Well, isn't that interesting. I know enough. Minions, get them!

A bony figure, clad in a tattered, once intricate robe, can be glimpsed from behind the curtains.

GM rolls:

Init, Thistle : 1d20 + 0 ⇒ (12) + 0 = 12
Init, Bruce W: 1d20 + 2 ⇒ (19) + 2 = 21
Init, Asuna: 1d20 + 2 ⇒ (5) + 2 = 7
Init, Skaar: 1d20 + 3 ⇒ (9) + 3 = 12
Init, Carathir: 1d20 + 11 ⇒ (12) + 11 = 23
Init, Fellgrim: 1d20 + 3 ⇒ (18) + 3 = 21

Init, Skeletons: 1d20 + 6 ⇒ (9) + 6 = 15
Init, Golroth: 1d20 + 6 ⇒ (3) + 6 = 9

--
Caranthir
Fellgrim
Bruce W

---
Skeleton
Skeleton
Skeleton
---
Thistle
Skaarr
---
Golroth
---
Asuna

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce moves to get a clear shot, pulling a holy water from his bandolier. He trows the bottle at the skeleton on the throne.

Ranged touch: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 2d4 ⇒ (1, 2) = 3 1 splash damage to the other two.


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Bruce's vial strike true, and the bones of the skeletons turn black under the sanctified water.

--
Caranthir
Fellgrim

Bruce W
---
Skeleton (1)
Skeleton (3)
Skeleton (1)
---
Thistle
Skaarr
---
Golroth
---
Asuna

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Caranthir springs lightly into the room and lines up a single shot with a blunt-tipped arrow.

"The conversation with the dead was beginning to bore me, anyway." he states flatly.

Attack: 1d20 + 7 ⇒ (5) + 7 = 12 for damage: 1d8 + 1 ⇒ (8) + 1 = 9 vs. flat-footed, aiming at one not in melee.


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Caranthir hastily fires his bow, and the arrow flies close to one of the skeletons, but fails to hit it.

---
Caranthir
Fellgrim
Bruce W
---
Skeleton (1)
Skeleton (3)
Skeleton (1)
---
Thistle
Skaarr
---
Golroth
---
Asuna

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 1

Move 15 and draw hammer ...


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The skeleton swarm up to Bruce en Fellgrim. The nimble team manages to dodge most of the bony claws, though Bruce didn't reckon with the speed at which the rightmost skeleton would move, and the second strike of the skeleton hits him in the arm, opening a big gash.

Attack, Bruce: 1d20 + 2 ⇒ (2) + 2 = 4
Attack, Bruce: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (2) + 2 = 4

Attack, Fellgrim: 1d20 + 2 ⇒ (15) + 2 = 17
Attack, Bruce: 1d20 + 2 ⇒ (11) + 2 = 13

---
Thistle
Skaarr

---
Golroth
---
Asuna
Caranthir
Fellgrim
Bruce W
---
Skeleton (1)
Skeleton (3)
Skeleton (1)
---

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Skaarr moves up to the skeletons and swings his axe at one with a grunt. It dodges his swing. Undead. Why does it always have to be undead?

Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d12 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Sorry I am not near my computer. Could someone move me next to skaarr so I am in flank with Bruce?

Thistle, seeing the threat materialize as he expected, rushes forward to lend his aid.

Finally! More undead instead of those creepy spiders.

Thistle again calls upon the divine energy of the gods to bring light and life to the darkness.

channel positive energy to harm undead: 1d6 ⇒ 1

-Posted with Wayfinder


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Skaarr swings his axe at the undead, and as the beard of the axe goes wide, he sees the skeleton behind it crumble to dust from a wave of positive energy called forth by Thistle.

From behind the curtain, a skeletal figure dressed in tattered cleric's robes steps into full view and speaks Fools! To think you can stand up against me! You will soon learn to regret your intrusion!

he fixes his stare upon the adventurers in the room, spreading a wave of fear.

All except Asuna and Kirito must make a DC 15 Will save or be shaken for 1d4 rounds

---
Asuna
Caranthir
Fellgrim
Bruce W

---
Skeleton (1)
Skeleton - Dead
Skeleton (1)
---
Thistle
Skaarr
---
Golroth (1)
---

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Will save: 1d20 + 3 ⇒ (4) + 3 = 7 +2 vs mind affecting effects

Thistle sees the evil cleric step out and his heart stops for a moment.

gods give me strength, I am weak...

-Posted with Wayfinder

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

If Will <15: 1d20 + 1 ⇒ (17) + 1 = 18 then Shaken: 1d4 ⇒ 4 rounds

Then attack skeleton with Hammer: 1d20 ⇒ 19 for Bludgeoning Damage: 1d6 - 1 ⇒ (5) - 1 = 4
Confirm: 1d20 ⇒ 8 for Critical Damage: 2d6 - 2 ⇒ (6, 2) - 2 = 6

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Caranthir laughs at the necromancer. "We have a few tricks left, ourselves," he responds.

will save: 1d20 + 2 ⇒ (20) + 2 = 22

The elf pulls back an arrow and holds it, aiming at the necromancer. ready this attack in case he casts a spell, I'll attempt to interrupt.

Attack: 1d20 + 7 ⇒ (11) + 7 = 18 for damage: 1d8 + 1 ⇒ (7) + 1 = 8


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Shaken:

A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked

Thistle, rounds: 1d4 ⇒ 2

Fellgrim's hammer crashes into the skeleton, and reduces it to a pile of bone splinter and cracker knuckles. Caranthir keeps a steady shot and covers the bone priest.

---
Asuna
Caranthir
Fellgrim
Bruce W
---
Skeleton - Dead
Skeleton - Dead
Skeleton (1)
---
Thistle
Skaarr
---
Golroth (1)
---

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Can the dead skeletons be taken off the map so I know which ones are still active and need to be moved away from please.

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

Asuna moves into the room and throws a nifty snowball at the cleric and orders Kirito to attack the cleric.
handle animal: 1d20 + 10 ⇒ (3) + 10 = 13

ranged touch dc 16 or stagger: 1d20 + 3 ⇒ (10) + 3 = 13
dmg: 2d6 ⇒ (1, 5) = 6

bite: 1d20 + 5 ⇒ (9) + 5 = 14
dmg: 1d6 + 4 ⇒ (4) + 4 = 8
charge if poss +2 to attack then

-Posted with Wayfinder

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Will save: 1d20 + 2 ⇒ (15) + 2 = 17


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Fort: 1d20 + 4 ⇒ (5) + 4 = 9

The snowball hits the evil priest and bursts into a powdery shards of ice.

Kirito moves up to the priest, and snap at it, but only manages to catch some robe tatters between its teeth

---
Asuna
Caranthir
Fellgrim
Bruce W
---
Skeleton - Dead
Skeleton - Dead
Skeleton (1)
---
Thistle
Skaarr
---
Golroth (6)
---

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

will: 1d20 + 3 ⇒ (5) + 3 = 8

Bruce will step back and throw another holy water at the remaining skeleton.

ranged touch: 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 7
damage: 2d4 ⇒ (1, 2) = 3

random miss location: 1d8 ⇒ 1


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Bruce's vials of holy water falls short of the target, still splashing some of the sanctified liquid onto the undead.

The skeleton immediately closes the gap, and starts clawing at the vigilante, a single claw causing a deep, painful wound.

Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Attack: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (3) + 2 = 5

---
Thistle
Skaarr

---
Golroth (6)
---
Asuna
Caranthir
Fellgrim
Bruce W
---
Skeleton - Dead
Skeleton - Dead
Skeleton (2)
---

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle, shaken and unsure, sees his companion take another brutal hit from the skeleton, and his frustration mounts. He brazenly makes his way over to Bruce, ignoring the threat for the time being.

I must rely on my friends to eliminate this threat, at least for now. Life will not give way to death. Not yet...

Cure light wounds on Bruce: 1d8 + 2 ⇒ (6) + 2 = 8

Edit: I will purposely provoke an AoO walking to position myself in between the skeleton and Bruce, then cast the spell.


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The Nagaji draws a punch from the skeleton as he positions himself between the undead and Bruce

Attack: 1d20 + 2 ⇒ (11) + 2 = 131d4 + 2 ⇒ (3) + 2 = 5

---
Thistle
Skaarr
---
Golroth (6)
---
Asuna
Caranthir
Fellgrim
Bruce W
---
Skeleton - Dead
Skeleton - Dead
Skeleton (2)
---

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Skaarr steps forward, and swings his greataxe at the remaining skeleton. "Rargh!" he roars, frustrated that he hasn't done anything except fall into a pit this excursion. Just hold still for one bloody second. F+%!ing hate undead...

Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d12 + 3 ⇒ (8) + 3 = 11
I believe that kills it.

As his axe severs the skeleton's spine, sending it crashing to the floor in pieces, Skaarr raises his axe above his head and says, "Yaha!" Pumping it a couple of times.


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Skaarr kills of the remaining skeleton, leaving only the bone priest as adversary in the room. The bone priest, who promptly casts a spell at Skaarr

DC 15 Will save, or be held

---
Asuna
Caranthir
Fellgrim
Bruce W
Thistle
Skaarr

---
Golroth (6)
---

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

triggered my held attack, no?

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Will save: 1d20 + 2 ⇒ (12) + 2 = 14 Fail

Skaarr stiffens as the priest's spell takes ahold of him.

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

I would guess he had to step back 5 ft since Kirito was on him?

Asuna tosses another snowball.
snowball: 1d20 + 3 ⇒ (9) + 3 = 12
dmg: 2d6 ⇒ (3, 3) = 6

Kirito steps up and tries to get some bones to chew on.
bite: 1d20 + 5 ⇒ (12) + 5 = 17
dmg: 1d6 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 5 ⇒ (15) + 5 = 20
dmg: 1d4 + 4 ⇒ (4) + 4 = 8
claw: 1d20 + 5 ⇒ (8) + 5 = 13
dmg: 1d4 + 4 ⇒ (2) + 4 = 6

-Posted with Wayfinder

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Fellgrim looks for an opening when Kirito is safe from splash damage and tosses a bomb at the bone priest ...

Ready Action:
Bomb: 1d20 + 6 ⇒ (13) + 6 = 19 for Fire: 1d6 + 2 ⇒ (2) + 2 = 4


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Concentration: 1d20 + 6 ⇒ (5) + 6 = 11

Caranthir quickly shoots an arrow in the bone priest's chest, disrupting the spell the undead was weaving. Skaarr briefly feel an arcana hold, but as the arrow strikes it quickly fades a away again.

A ball of ice lands in the horror's face and brings him far enough off-guard for Kirito to rip into the tattered robes and ancient bones. Surprisingly, the bone priest is still standing.

Fellgrim waits for an opening to throw his bomb, but Kirito is in the way.

---
Asuna
Caranthir
Fellgrim
Bruce W
Thistle
Skaarr

---
Golroth (34)
---

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Brian Minhinnick


Dog
DM Jelani

(14,898 posts)
Lokansir
Liberty's Edge Jelani

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:
(1,482 posts)
Ghoul
Jelani's Gladiators

(41 posts)

Jelani's Pregens

HP: 40/40; Rage 11/12
Stats:
AC 18, T 12, FF 17 // Fort +7, Ref +3, Will +2 // CMD 18

(68 posts)
Tsadok Goldtooth
Sczarni Skaarr

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

(230 posts)

Jolly Roger


Ameiko
Dark Archive Asuna Kaneda

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

(300 posts)
Clanartus Viliras
The Exchange Garox Fang

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

(257 posts)
Pirate Queen
Jolly Roger's Alias

Arcanist 4 | AC 17 (T 13, FF 15). HP 27, Fort +4, Ref +5, Will +5. Init +2, CMB 0 CMD 12, Speed 30ft
attacks:
Create Pit (dc16 or 2d6 dmg), Burning hands, Ear-piercing scream, Color Spray (dc15), Staff of Minor Arcana (10 charges) 4 magic missles 2 crg/8 min shield 1 crg, Prescience 6, Arcane Reservoir 5
Skills:
Appraise +8, Knowledge (arcana) +11, Knowledge (all others) +8, Linguistics +9, Perception +1, Spellcraft +11, Use Magic Device +10

(73 posts)

Kludde


Demogorgon
Dataphiles Kludde

Venture Agent - Play By Post - Castamir Station
(432 posts)
Demogorgon
DM Kludde

| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected
(17,550 posts)

Kyshkumen


Xvart
Sczarni Kyshkumen

(359 posts)
Armistril
Grand Lodge Batty

Male Half Elf
Stats:
Cleric 8/Fighter 1| HP 67/67 | AC: 21+2 / T: 13 / FF: 19+2 | F: 11/ R :6 / W: 11 | CMB: +11 / CMD: +24 | Speed: 30 | Init: +4 | Perc: +5 | SM: +9

(178 posts)
Reiko
Grand Lodge Bruce W.

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

(718 posts)
Mads Overton

Papasteve08


Silver Dragon
Papasteve08

Male Human Engineer/4 (ding!)
(592 posts)
Tho Rimplethember
Grand Lodge Papasteve's PFS Pregen

Yoon, Female CG Human Pyrokineticist 7 | HP: 81/87 Burn/NL: 4/28 | AC: 21 (16 Tch, 17 Fl) | CMB: 3, CMD: 17 | F: +11, R: +10, W: +5 | Init: +4 | Perc: +11, SM: +1 | Speed 20ft | Active conditions: Elemental Overflow (4)
(141 posts)
Shardra
Shardra Stonespeaker

Female N Dwarven Shamen 7 | HP: 74/73 | AC: 20 (10 Tch, 20 Fl) | CMB: +3, CMD: 15 | F: +6, R: +3, W: +11 | Init: +1 | Perc: +12, SM: +5 | Speed 20ft | Monstrous Insight: 3/6 | Channel: 4/4 | Active conditions: None.
(45 posts)
Bat
Thistle BATaire

(2 posts)
Yarzoth
Grand Lodge Thistle Voltare

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil
(842 posts)

PatheticWretch


Eyeball
PatheticWretch

(333 posts)
Thorn's End Guard
Grand Lodge Caranthir Silverhand

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23
(1,035 posts)
Zadim
Iconic - PW

Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1
(47 posts)
Staunton Vhane
Pregen - PatheticWretch

Grimnir Hammerhand | Dwarf Paladin 8 | HP 84/84 | AC 25; Tch 12; FF 25 | F +10; R +4; W +8 | CMB+12; CMD 23 | Speed 20 ft | Init +1 | +1 Corrosive Dorn Dergar: +13 (1d10+6) | Perc +11
(419 posts)

The.Dragon.Reborn


Blacksmith
The Exchange Fellgrim Cogmaester

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet
(500 posts)
Half-Orc Warrior
Oloch of Gorum

Stats:
  • HP 13/13 | AC17 T11 FF16 | Init +3 Perc +3 CMB +4 CMD 15 | F+3 R+1 W+4 | CN Half-Orc | Warpriest 1 | Greatsword +5; 2d6+6 (19-20/x2)
  • HP 36/36 | AC21 T11 FF20 | Init +3 Perc +3 CMB +7 CMD 18 | F+6 R+2 W+6 | CN Half-Orc | Warpriest 4 | +1 Greatsword +9; 2d6+7 (19-20/x2)
  • HP 60/60 | AC21 T11 FF20 | Init +3 Perc +5 CMB +10 CMD 21 | F+8 R+4 W+9 | CN Half-Orc | Warpriest 7 | +2 Greatsword +13; 2d6+11 (19-20/x2)

(162 posts)

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