DM Kludde |
The secret door to the north leads to an empty hallway, filled with cobwebs eerily illuminated by glowing moss. The other end of the hallway leads back to the room with the trapped cupboard.
Bruce W. |
Bruce will pocket the skull as a memento before checking the southern door.
perception: 1d20 + 7 ⇒ (5) + 7 = 12
If it looks clear he will open and check inside.
perception: 1d20 + 7 ⇒ (3) + 7 = 10
-Posted with Wayfinder
Thistle Voltare |
Thistle follows Bruce diligently, ever patient as he goes through his checks and searches. Considering the traps they have avoided so far, one can certainly never be too careful.
Is it possible to aid another in perception checks? If so, perhaps I can start being more useful... I would at least be able to give you a +2 about 80% of the time to all your searches...
DM Kludde |
I think you can aid perception for searching.
The southern door, clear of traps, opens to the side of a large hall.
Shabby, mold-covered tapestries hang from ceiling hooks, cloaking one wall of this chamber in faded forest hunting scenes. While probably of decent quality when new, they look sad now.
A plain wooden chair of massive construction stands centered before the tapestries, facing into the room. A large stone table stands against the eastern wall. Weapons and other items are neatly laid out on the table, as if displayed for sale in a shop.
On the chair, sitting, is a skeletal figure, flanked by two more skeletons standing. As the adventurers end, it scream with a loud voice Instruders! What are you doing in my sanctum! State the nature of your presence!
Asuna Kaneda |
"Grulk sent us to you Klarkosh. The goblins got a little freaked out with all the zombies and left the place. So he hired us to do his dirty work." Asuna says with confidence.
bluff: 1d20 + 19 ⇒ (8) + 19 = 27
Caranthir Silverhand |
Caranthir looks askance at Asuna. He clearly doesn't know what is going on, but keeps his mouth shut. Asuna sounded very convincing.
ARE we sent here by Grulk? Who is Grulk?
DM Kludde |
What message does Grulk send? Does he need more manpower to guard the tower?
Asuna Kaneda |
"Until he can gather more goblins that don't wet their pants at the first sight of undead minions, yeah. How many do you have left down here anyway?"
While her bluff seems to be working, Asuna takes a closer look at the one who is probably Klarkosh and how he's armed.
EDIT: sense motive: 1d20 - 1 ⇒ (12) - 1 = 11
I could but not very good at it apparently ;). Was wondering if Asuna could see if he is human or undead.
DM Kludde |
Can you roll a sense motive check?
Caranthir Silverhand |
Not sure if the DM saw she rolled a check in an EDIT above his last post. I'll try one, too.
sense motive: 1d20 + 0 ⇒ (20) + 0 = 20
Bruce W. |
Bruce will move into the room causally and inspect the weapons on the table. He will also try and identify what they might be facing.
Knowledge: 1d20 + 7 + 1d6 ⇒ (10) + 7 + (5) = 22
Fellgrim Cogmaester |
Fellgrim will follow Bruce ... somewhat nervously.
DM Kludde |
Caranthirs and Asuna pay close attention to the body llanguage of the skeleton. While Asuna finds nothing out of the ordinary, Caranthir soon notices that both body and language are missing. The skeleton's jaw doesn't move as he speaks.
Bruce identifies the skeletons as being just mundane human skeletons. Even the specimen on the throne is nothing special.
Somehow I don't believe Grulk hired you. He might have let you passed, to save his cowardly hide, that is possible. What are you seeking down here?
Caranthir Silverhand |
"I think someone else is speaking for the skeletons," Caranthir whispers under his breath.
Though something seems odd here, he waits for Asuna's bluff to play out.
perception: 1d20 + 4 ⇒ (3) + 4 = 7
DM Kludde |
On the table lie four longswords, a masterwork dagger, a buckler, a belt, a potion, a flask of acid, and four small leather belt pouches.
Thistle Voltare |
Thistle watches as Asuna converses with the skeletons. His guard is high though, ready to channel the energy of the gods to destroy the abominations as soon as the threat materializes.
Asuna Kaneda |
"I guess nothing gets past someone with proper intelligence. Grulk didn't pose much of a challenge. Why he even tried to bargain with us to get rid of you, hehe."
do we actually have a mission?
-Posted with Wayfinder
Bruce W. |
Bruce will pick up the dagger and put it in his belt and if there is time he will pick up the acid and hand it to Fellgrim.
Fellgrim Cogmaester |
Fellgrim will pick up the potion and accept the acid flask from Bruce.
DM Kludde |
Well, isn't that interesting. I know enough. Minions, get them!
A bony figure, clad in a tattered, once intricate robe, can be glimpsed from behind the curtains.
Init, Thistle : 1d20 + 0 ⇒ (12) + 0 = 12
Init, Bruce W: 1d20 + 2 ⇒ (19) + 2 = 21
Init, Asuna: 1d20 + 2 ⇒ (5) + 2 = 7
Init, Skaar: 1d20 + 3 ⇒ (9) + 3 = 12
Init, Carathir: 1d20 + 11 ⇒ (12) + 11 = 23
Init, Fellgrim: 1d20 + 3 ⇒ (18) + 3 = 21
Init, Skeletons: 1d20 + 6 ⇒ (9) + 6 = 15
Init, Golroth: 1d20 + 6 ⇒ (3) + 6 = 9
--
Caranthir
Fellgrim
Bruce W
---
Skeleton
Skeleton
Skeleton
---
Thistle
Skaarr
---
Golroth
---
Asuna
Bruce W. |
Bruce moves to get a clear shot, pulling a holy water from his bandolier. He trows the bottle at the skeleton on the throne.
Ranged touch: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 2d4 ⇒ (1, 2) = 3 1 splash damage to the other two.
DM Kludde |
Bruce's vial strike true, and the bones of the skeletons turn black under the sanctified water.
--
Caranthir
Fellgrim
Bruce W
---
Skeleton (1)
Skeleton (3)
Skeleton (1)
---
Thistle
Skaarr
---
Golroth
---
Asuna
Caranthir Silverhand |
Caranthir springs lightly into the room and lines up a single shot with a blunt-tipped arrow.
"The conversation with the dead was beginning to bore me, anyway." he states flatly.
Attack: 1d20 + 7 ⇒ (5) + 7 = 12 for damage: 1d8 + 1 ⇒ (8) + 1 = 9 vs. flat-footed, aiming at one not in melee.
DM Kludde |
Caranthir hastily fires his bow, and the arrow flies close to one of the skeletons, but fails to hit it.
---
Caranthir
Fellgrim
Bruce W
---
Skeleton (1)
Skeleton (3)
Skeleton (1)
---
Thistle
Skaarr
---
Golroth
---
Asuna
Fellgrim Cogmaester |
Round 1
Move 15 and draw hammer ...
DM Kludde |
The skeleton swarm up to Bruce en Fellgrim. The nimble team manages to dodge most of the bony claws, though Bruce didn't reckon with the speed at which the rightmost skeleton would move, and the second strike of the skeleton hits him in the arm, opening a big gash.
Attack, Bruce: 1d20 + 2 ⇒ (2) + 2 = 4
Attack, Bruce: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (2) + 2 = 4
Attack, Fellgrim: 1d20 + 2 ⇒ (15) + 2 = 17
Attack, Bruce: 1d20 + 2 ⇒ (11) + 2 = 13
---
Thistle
Skaarr
---
Golroth
---
Asuna
Caranthir
Fellgrim
Bruce W
---
Skeleton (1)
Skeleton (3)
Skeleton (1)
---
Thistle Voltare |
Sorry I am not near my computer. Could someone move me next to skaarr so I am in flank with Bruce?
Thistle, seeing the threat materialize as he expected, rushes forward to lend his aid.
Finally! More undead instead of those creepy spiders.
Thistle again calls upon the divine energy of the gods to bring light and life to the darkness.
channel positive energy to harm undead: 1d6 ⇒ 1
-Posted with Wayfinder
DM Kludde |
Skaarr swings his axe at the undead, and as the beard of the axe goes wide, he sees the skeleton behind it crumble to dust from a wave of positive energy called forth by Thistle.
From behind the curtain, a skeletal figure dressed in tattered cleric's robes steps into full view and speaks Fools! To think you can stand up against me! You will soon learn to regret your intrusion!
he fixes his stare upon the adventurers in the room, spreading a wave of fear.
All except Asuna and Kirito must make a DC 15 Will save or be shaken for 1d4 rounds
---
Asuna
Caranthir
Fellgrim
Bruce W
---
Skeleton (1)
Skeleton - Dead
Skeleton (1)
---
Thistle
Skaarr
---
Golroth (1)
---
Thistle Voltare |
Will save: 1d20 + 3 ⇒ (4) + 3 = 7 +2 vs mind affecting effects
Thistle sees the evil cleric step out and his heart stops for a moment.
gods give me strength, I am weak...
-Posted with Wayfinder
Fellgrim Cogmaester |
If Will <15: 1d20 + 1 ⇒ (17) + 1 = 18 then Shaken: 1d4 ⇒ 4 rounds
Then attack skeleton with Hammer: 1d20 ⇒ 19 for Bludgeoning Damage: 1d6 - 1 ⇒ (5) - 1 = 4
Confirm: 1d20 ⇒ 8 for Critical Damage: 2d6 - 2 ⇒ (6, 2) - 2 = 6
Caranthir Silverhand |
Caranthir laughs at the necromancer. "We have a few tricks left, ourselves," he responds.
will save: 1d20 + 2 ⇒ (20) + 2 = 22
The elf pulls back an arrow and holds it, aiming at the necromancer. ready this attack in case he casts a spell, I'll attempt to interrupt.
Attack: 1d20 + 7 ⇒ (11) + 7 = 18 for damage: 1d8 + 1 ⇒ (7) + 1 = 8
DM Kludde |
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked
Thistle, rounds: 1d4 ⇒ 2
Fellgrim's hammer crashes into the skeleton, and reduces it to a pile of bone splinter and cracker knuckles. Caranthir keeps a steady shot and covers the bone priest.
---
Asuna
Caranthir
Fellgrim
Bruce W
---
Skeleton - Dead
Skeleton - Dead
Skeleton (1)
---
Thistle
Skaarr
---
Golroth (1)
---
Bruce W. |
Can the dead skeletons be taken off the map so I know which ones are still active and need to be moved away from please.
Asuna Kaneda |
Asuna moves into the room and throws a nifty snowball at the cleric and orders Kirito to attack the cleric.
handle animal: 1d20 + 10 ⇒ (3) + 10 = 13
ranged touch dc 16 or stagger: 1d20 + 3 ⇒ (10) + 3 = 13
dmg: 2d6 ⇒ (1, 5) = 6
bite: 1d20 + 5 ⇒ (9) + 5 = 14
dmg: 1d6 + 4 ⇒ (4) + 4 = 8
charge if poss +2 to attack then
-Posted with Wayfinder
DM Kludde |
Fort: 1d20 + 4 ⇒ (5) + 4 = 9
The snowball hits the evil priest and bursts into a powdery shards of ice.
Kirito moves up to the priest, and snap at it, but only manages to catch some robe tatters between its teeth
---
Asuna
Caranthir
Fellgrim
Bruce W
---
Skeleton - Dead
Skeleton - Dead
Skeleton (1)
---
Thistle
Skaarr
---
Golroth (6)
---
Bruce W. |
will: 1d20 + 3 ⇒ (5) + 3 = 8
Bruce will step back and throw another holy water at the remaining skeleton.
ranged touch: 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 7
damage: 2d4 ⇒ (1, 2) = 3
random miss location: 1d8 ⇒ 1
DM Kludde |
Bruce's vials of holy water falls short of the target, still splashing some of the sanctified liquid onto the undead.
The skeleton immediately closes the gap, and starts clawing at the vigilante, a single claw causing a deep, painful wound.
Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Attack: 1d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (3) + 2 = 5
---
Thistle
Skaarr
---
Golroth (6)
---
Asuna
Caranthir
Fellgrim
Bruce W
---
Skeleton - Dead
Skeleton - Dead
Skeleton (2)
---
Thistle Voltare |
Thistle, shaken and unsure, sees his companion take another brutal hit from the skeleton, and his frustration mounts. He brazenly makes his way over to Bruce, ignoring the threat for the time being.
I must rely on my friends to eliminate this threat, at least for now. Life will not give way to death. Not yet...
Cure light wounds on Bruce: 1d8 + 2 ⇒ (6) + 2 = 8
Edit: I will purposely provoke an AoO walking to position myself in between the skeleton and Bruce, then cast the spell.
DM Kludde |
The Nagaji draws a punch from the skeleton as he positions himself between the undead and Bruce
Attack: 1d20 + 2 ⇒ (11) + 2 = 131d4 + 2 ⇒ (3) + 2 = 5
---
Thistle
Skaarr
---
Golroth (6)
---
Asuna
Caranthir
Fellgrim
Bruce W
---
Skeleton - Dead
Skeleton - Dead
Skeleton (2)
---
Skaarr |
Skaarr steps forward, and swings his greataxe at the remaining skeleton. "Rargh!" he roars, frustrated that he hasn't done anything except fall into a pit this excursion. Just hold still for one bloody second. F+%!ing hate undead...
Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d12 + 3 ⇒ (8) + 3 = 11
I believe that kills it.
As his axe severs the skeleton's spine, sending it crashing to the floor in pieces, Skaarr raises his axe above his head and says, "Yaha!" Pumping it a couple of times.
DM Kludde |
Skaarr kills of the remaining skeleton, leaving only the bone priest as adversary in the room. The bone priest, who promptly casts a spell at Skaarr
DC 15 Will save, or be held
---
Asuna
Caranthir
Fellgrim
Bruce W
Thistle
Skaarr
---
Golroth (6)
---
Asuna Kaneda |
I would guess he had to step back 5 ft since Kirito was on him?
Asuna tosses another snowball.
snowball: 1d20 + 3 ⇒ (9) + 3 = 12
dmg: 2d6 ⇒ (3, 3) = 6
Kirito steps up and tries to get some bones to chew on.
bite: 1d20 + 5 ⇒ (12) + 5 = 17
dmg: 1d6 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 5 ⇒ (15) + 5 = 20
dmg: 1d4 + 4 ⇒ (4) + 4 = 8
claw: 1d20 + 5 ⇒ (8) + 5 = 13
dmg: 1d4 + 4 ⇒ (2) + 4 = 6
-Posted with Wayfinder
Fellgrim Cogmaester |
Fellgrim looks for an opening when Kirito is safe from splash damage and tosses a bomb at the bone priest ...
DM Kludde |
Concentration: 1d20 + 6 ⇒ (5) + 6 = 11
Caranthir quickly shoots an arrow in the bone priest's chest, disrupting the spell the undead was weaving. Skaarr briefly feel an arcana hold, but as the arrow strikes it quickly fades a away again.
A ball of ice lands in the horror's face and brings him far enough off-guard for Kirito to rip into the tattered robes and ancient bones. Surprisingly, the bone priest is still standing.
Fellgrim waits for an opening to throw his bomb, but Kirito is in the way.
---
Asuna
Caranthir
Fellgrim
Bruce W
Thistle
Skaarr
---
Golroth (34)
---