[PFS/DMK/EMS] The Emerald Spire Superdungeon

Game Master Kludde

Maps and Handouts


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Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Not sure about you, but it seems like between the journal and talking to this guy we have enough about who they are an what they are doing. Perhaps there is some sort of bounty on the bandits back in the strictly lawful town... Maybe ask him what the gas does? I assume this is why we are wearing the masks... Maybe it is some sort of buff gas...

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Caranthir moves to the cells they had passed and looks to see if he can find a key or other way to secure the cell doors.


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Actually, the bandit already said something about the gas: it's a synesthesia gas. You can ask him what it means...

Caranthir does find keys to the locks of the two cell doors. It would be a straightforward exercise to lock up the three scouts there.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

"Asuna, once you are finished gathering information from these fine young men, perhaps we should leave them in this waiting room while we finish exploring this level," he says while pointing to the cells.

"We can then escort them to the proper authorities when we are done here."

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

"Oh don't worry about us deary. We are just passing through, exploring the tower and such. So what is that synesthesia gas that is hanging around and you have these masks for?" Asuna continues asking
diplomacy: 1d20 + 11 ⇒ (17) + 11 = 28


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The gas confuses the senses. It makes you hear sights, feel sounds, smell touches. It is meant to repel intruders - anyone coming in is an easy target, driven mad slowly by the gas. Our masks protect us, as the nosepiece contains an antidote.

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

"Ow that is a very nice idea. So what can you tell us about Klarkosh? And for that matter, tell us about this level. We are just exploring and it would be an awful shame if we stepped in a trap or missed a secret section. Could you tell us what we can expect further down here my dear?" Asuna says, while trying to charm the poor prisoner with her looks as well as her spell.

Think I got all I wanted from this guy, unless he has some secrets lying around.


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There's another gas trap at the end of the hallway, but you should be fine if you wear the mask. Dar does all the dealings with Klarkosh, so I don't know what exactly the deal is.

Time to move on, this is all he knows. Where do you want to go?

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Caranthir gestures toward the cells.

"Why don't you have your new friends wait in here for us. We want to make sure they don't get lost anywhere," he says as he jangles the keys.

Let's hit this door to the west before we explore those northern and eastern doors...

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Assuming the group relays the information about the gas to the deaf one...

Thistle screws up his face in confusion at the revelation. He yanks the cloth off his face, which was obviously hindering the operation of the mask. He grimaces in frustration at the obvious gaffe, hoping he had now fixed the problem. Nodding to his companions, he is ready to move on.

-Posted with Wayfinder

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce comes back and compares notes with what Asuna learned from one of the prisoners. "Given that this appears to be a bandit lair I would like to capture as many of them alive as possible to turn over to the Hell Knights." Bruce puts his short sword away and draws his sap. He will then move on to the next door inspecting for traps before opening.

Perception: 1d20 + 10 + 1d6 ⇒ (8) + 10 + (2) = 20

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

"I'll try not to kill any more, unless they make me angry," Jelani says.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Caranthir follows along, eager to continue the exploration after the delay.

"Three prisoners so far..."


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The door is unlocked, and opens to what appears to a large room with many beds. The double bunks and footlockers in the alcoves of this large room suggest it serves as a barracks. The walls are decorated with simple paintings and murals, which include sketches of building, temple, and ruin layouts with notations suggesting how to get past obstacles and traps. Two small privy chambers stand against the southern wall, and doors exit to the southeast and the northwest.

The room is empty. The footlockers contain only spare clothes, bedding, and a few small keepsakes of no real value.

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

"Well I can cast that sleep spell 3 more times today. Let's see if we can use it to good effect, shall we?"


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There's an exit on the north side of the barracks, and the the main corridor still has unexplored exits on the northeast: two single doors and a double door.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"I'd feel more comfortable clearing this hallway." Bruce goes back and checks the next door.

perception: 1d20 + 10 + 1d6 ⇒ (9) + 10 + (6) = 25

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Fellgrim will move up with Bruce.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

"Agreed, Bruce. Let us check all of these doorways before proceeding through the barracks," Caranthir says.

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

Jelani nods and follows along with the others, keeping his eyes peeled for danger.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

After helping to lock the prisoners into the cells, reaffirming the wisdom of the plan to turn them in to the hell knights, Thistle takes his customary place near Bruce as they search and open the next door.

Quick check on everyone's HP, please let me know if you are less than ideal... thats my job here :)


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The next door in the hallway open to a kind of laboratory. The room is choked with tables stacked with stills and alembics, flasks, bubbling vats, and crockery. The eastern wall is fitted with stout wine racks filled with bottles of various sizes and shapes.

The contents of the rack are all labeled: they include 11 bottles of wine, five bottles of brandy, eight bottles of vinegar, 14 vials of synesthetic agent; eight vials of antidote for synesthetic agent, three vials of acid, four vials of Small centipede venom, three potions of cure light wounds, and two potions of bull's strength.

DC 20 Perception:

The ones labeled 'bull strength's' have their labels underlined.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

"These potions should prove very useful," Caranthir says. "Anyone care for any in particular?"

perception: 1d20 + 5 ⇒ (10) + 5 = 15

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"I wouldn't mind taking a vial of acid and a potion of bull's strength, maybe even a cure. We should probably take at least 1 synesthetic agent and 1 antidote for study as well. Of course ... we can't leave the brandy either :-)"

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Looking through the find, Thistle holds one of the potions of bull's strength up in the air to indicate he would like to take one. He hands one to Jelani as well, leaving the last one up for grabs.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Underlined? Thats odd...

Thistle casts detect magic on the find, just to be sure, then shows the bottles to Asuna for a second opinion, noting the underlined title.

Spellcraft: 1d20 + 3 ⇒ (17) + 3 = 20

Guessing these might be "special" versions somehow, so trying to be cautious here.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

perception: 1d20 + 10 + 1d6 ⇒ (16) + 10 + (1) = 27 "Hmmm it is odd that these are underlined." Bruce takes the remaining potions and holds it up to the light. Alchemy: 1d20 + 9 ⇒ (3) + 9 = 12

"Looks normal. Maybe it has a different magical aura." He casts detect magic from his wayfinder. Spellcraft: 1d20 + 9 + 1d6 ⇒ (1) + 9 + (1) = 11

"I am stumped."

-Posted with Wayfinder

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Caranthir looks at the potion, as well, but can't differentiate it from any other of its kind.

spellcraft: 1d20 + 9 ⇒ (5) + 9 = 14
perception: 1d20 + 5 ⇒ (3) + 5 = 8

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

"Thistle and Felgrim can have the strength potions. I'm strong enough already," Jelani says. "I've got a healing wand in my belt by the way if I ever go down, or we're desperate, I can share. In the meantime..." he continues snatching one of the bottles of wine. He pulls the cork from the bottle with his teeth, and gives it an appraising sniff. If it smells sufficiently better than vinegar, he'll take a couple long drags before waving it about. "Anyone want some?"


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Bruce inspects the underlined potions. It doesn't quite look like bull's strength to him, perhaps the potions were mislabeled?

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"Is something wrong with the potions Bruce?"
Fellgrim will also examine the strength potion to see if he can detect anything amiss.
Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Spellcraft: 1d20 + 6 ⇒ (2) + 6 = 8
Craft (Alchemy): 1d20 + 6 ⇒ (17) + 6 = 23

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

spellcraft: 1d20 + 7 ⇒ (13) + 7 = 20
"Well it isn't bull strength... maybe they mislabeled it on purpose as a trap?" Asuna suggests.

-Posted with Wayfinder

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Caranthir looks at the potions with a critical eye.

"Mislabeling the potions seems much more likely to result in friendly fire than to lure Pathfinders who, in an unlikely event, happen to invade their lair and drink the potions. Regardless, perhaps we should simply not utilize them until we know for sure what they do. For now, let's continue forward and try the next set of double doors."


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Fellgrim inspects the 'mislabeled' potions, and finds out they are, in fact, strong poisons rather than beneficial concoctions.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

"It is good we did not imbibe of these poisons," Caranthir says in response to Fellgrim. "Good catch. Still, let us proceed to the next room," he says as he points toward the double doors.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"Good eye Fellgrim." Bruce says before moving on to the next door.

Perception: 1d20 + 10 + 1d6 ⇒ (5) + 10 + (1) = 16

-Posted with Wayfinder


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This room is full of small cages containing rabbits, mice, rats, cats, and dogs. The din is deafening, and the room smells strongly of animal waste.

There's a man here, tending to a kind of metallic snake. As the adventurers open the door he jumps up to defend himself.

GM rolls:

Init, Thistle : 1d20 + 0 ⇒ (16) + 0 = 16
Init, Bruce W: 1d20 + 2 ⇒ (14) + 2 = 16
Init, Asuna: 1d20 + 2 ⇒ (14) + 2 = 16
Init, Jelani: 1d20 + 5 ⇒ (9) + 5 = 14
Init, Carathir: 1d20 + 7 ⇒ (17) + 7 = 24
Init, Fellgrim: 1d20 + 3 ⇒ (19) + 3 = 22

Init, Jaris: 1d20 + 6 ⇒ (16) + 6 = 22
Init, Snake: 1d20 + 2 ⇒ (17) + 2 = 19

---
Caranthir
Fellgrim

---
Jaris
Snake
---
Thistle
Bruce
Asuna
Jelani
---

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Caranthir steps into the doorway and launches a pair of arrows at the man, hoping to take him out before he can react.

both of these shots vs. flat-footed AC...

Attack rapid fire: 1d20 + 7 ⇒ (7) + 7 = 14 for damage: 1d8 + 2 ⇒ (3) + 2 = 5
Attack rapid fire: 1d20 + 7 ⇒ (5) + 7 = 12 for damage: 1d8 + 2 ⇒ (1) + 2 = 3

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 1 Initiative 22
Fellgrim quickly moves forward with Caranthir and tosses a precise bomb at the man.
Bomb: 1d20 + 7 ⇒ (12) + 7 = 19Fire: 1d6 + 2 ⇒ (5) + 2 = 7 and Splash DC13: 3 = 3


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Reflex: 1d20 + 2 ⇒ (11) + 2 = 13

Caranthir rapidly fires off two arrows, one of which plinks harmlessly off the rogue's armour, while the other drives deep into the flesh. The effect can briefly be glimpsed before a loud explosion throws the man backward.

The rogue moves to the other end of the room, and casts a colourful spell

Color spray, Bruce and caranthir make a DC 14 will save

Bite, Caranthir: 1d20 + 3 ⇒ (5) + 3 = 8

---
Thistle
Bruce
Asuna
Jelani
Caranthir
Fellgrim

---
Jaris (12)
Snake (1)
---

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

will save: 1d20 + 2 ⇒ (13) + 2 = 15

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

Asuna casts a daze spell on the man and orders Kirito to attack the snake thing.
bite: 1d20 + 5 ⇒ (6) + 5 = 11
dmg: 1d6 + 6 ⇒ (4) + 6 = 10

-Posted with Wayfinder

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Round 2 Initiative 22 (Delayed?)
As Kirito moves in to attack the mechanical snake, Fellgrim will fire his crossbow at the Rogue ...
Giving the Rogue Soft Cover from Bruce and Caranthir
Light Crossbow: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16 for Piercing: 1d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Knowledge Arcana on the snake: 1d20 + 9 + 1d6 ⇒ (19) + 9 + (6) = 34

Will: 1d20 + 3 ⇒ (8) + 3 = 11

"Watch out that's a...." Bruce is only able to get half a sentence out before the effects of the rogue's spell hit him.

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

I'm waiting for Thistle.


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Bruce is blinded and stunned for: 1d4 ⇒ 2 rounds.

Asuna flings a spell at the man as Kirito snaps, but hits only air.
Will: 1d20 + 3 ⇒ (2) + 3 = 5

Fellgrim manages to land a bolt in the rogue, who seems to be distracted by Asuna's cantrip.

Bruce:

It's an iron cobra, a small construct. Since you can ask for more properties than it actually has, just go ahead and read the monster description

---
Thistle
Bruce - Blinded, Stunned
Asuna
Jelani
Caranthir

Fellgrim
---
Jaris (17) - Dazed
Snake (1)
---

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle steps forward, shaking his head and hissing, slowly and rhythmically, bobbing and weaving his head back and forth as he stares deeply into the eyes of the rogue.

"Droooop your weaponsssssssss, call off your ssssserpent" he commands.

Using my ability, Hypnotic Gaze which casts hypnotism for 1 round. DC 15 Will save, affects up to 2d4 ⇒ (1, 2) = 3 HD of creatures. If he complies, hopefully the rest of the group can tie him up. Could potentially affect both rogue and snake.


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Will, in combat: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11

The rogue just stares blankly at Thistle, though the snake seems to be unaffected.

---
Thistle
Bruce - Blinded, Stunned
Asuna
Jelani
Caranthir

Fellgrim
---
Jaris (17) - Dazed, Fascinated
Snake (1)
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Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

Jelani moves into the next chamber. He sees the rogue occupied by Thistle, so he heads for the snake. The mwangi warrior swings his earth breaker at the metal monster.

Move on red line.
Attack (Power Attack, Furious Focus): 1d20 + 10 ⇒ (15) + 10 = 252d6 + 14 ⇒ (5, 4) + 14 = 23

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Caranthir aims his next shots at whatever is not yet dead.

Attack rapid fire: 1d20 + 7 ⇒ (9) + 7 = 16 for damage: 1d8 + 2 ⇒ (1) + 2 = 3
Attack rapid fire: 1d20 + 7 ⇒ (2) + 7 = 9 for damage: 1d8 + 2 ⇒ (6) + 2 = 8


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Jelani's earth breaker crashes onto the snale, leaving only a corpse of flattened metal

I'm calling combat over, with the rogue hypnotized

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