DM Kludde |
The magical teams are a Headband of inspired wisdom +2 and a +1 adamantine battleaxe
After exploring all the alcoves on this end of the exhaust, Caranthir suggests going back upstream. With the strongest current having subsided, it should be possible to reach there.
If you're not sick of this water that is. It takes a DC 15 swim check to move upstream
Fellgrim Cogmaester |
"Might as well clear the level"
Swim: 1d20 + 1 ⇒ (20) + 1 = 21
Caranthir Silverhand |
Caranthir swims to next doorway to scout ahead, then waits for Bruce to check out the door.
take 10 swim for 15
perception: 1d20 + 8 ⇒ (19) + 8 = 27
Bruce W. |
Bruce follows along trying his best to swing against the current.
Swim: 1d20 + 2 ⇒ (16) + 2 = 18
He then checks the door before opening it.
Perception: 1d20 + 10 + 1d6 ⇒ (3) + 10 + (1) = 14
Asuna Kaneda |
anything on the parchment and notes? :)
swim: 1d20 - 1 ⇒ (2) - 1 = 1 swim: 1d20 - 1 ⇒ (12) - 1 = 11 swim: 1d20 - 1 ⇒ (12) - 1 = 11 swim: 1d20 - 1 ⇒ (13) - 1 = 12 swim: 1d20 - 1 ⇒ (11) - 1 = 10
think I need a take 20 :d
-Posted with Wayfinder
Papasteve's PFS Pregen |
Thistle does his best to fight the current and catch up to the group.
Swim check: 1d20 + 4 - 3 ⇒ (6) + 4 - 3 = 7
Swim check: 1d20 + 4 - 3 ⇒ (16) + 4 - 3 = 17
And only has moderately more success that the plucky cute sorceress.
DM Kludde |
The party swims back upstream, with Bruce scouting ahead for the door. He opens it with ease, and behind it is another flooded corridor, that leads to four more doors.
These doors lead to small, empty niches only
Caranthir Silverhand |
Check the door to the east?
Caranthir nocks an arrow and stands sentry in the hallway while Bruce does his work.
DM Kludde |
Init, Thistle : 1d20 + 0 ⇒ (20) + 0 = 20
Init, Bruce W: 1d20 + 2 ⇒ (15) + 2 = 17
Init, Asuna: 1d20 + 2 ⇒ (17) + 2 = 19
Init, Crowelani: 1d20 + 1 ⇒ (2) + 1 = 3
Init, Carathir: 1d20 + 7 ⇒ (12) + 7 = 19
Init, Fellgrim: 1d20 + 3 ⇒ (7) + 3 = 10
Init, Sheal: 1d20 + 3 ⇒ (7) + 3 = 10
The door leads to another basin, just like the one with the summoner-sister. This one contains a nasty looking creature, though, combining the pointiest bits of shark and seal, and the result is hardly cute.
---
Thistle
Caranthir
Asuna
Bruce
Fellgrim
---
Shar-eal
---
Crowelani
Caranthir Silverhand |
Caranthir is surprised to see the creature in this room. His first arrow misses entirely, but his second finds its mark.
Longbow Attack (rapid fire): 1d20 + 8 ⇒ (1) + 8 = 91d8 + 2 ⇒ (5) + 2 = 7
Longbow Attack (rapid fire): 1d20 + 8 ⇒ (12) + 8 = 201d8 + 2 ⇒ (3) + 2 = 5
Fellgrim Cogmaester |
Round 1 Precise Bomb; Precise Shot; Point Blank; Mutagenic: +4 STR +2 AC -2 INT;
Fellgrim tosses bomb (7/8) at the creature ...
Bomb: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26 for Fire: 2d6 + 1 + 1 ⇒ (5, 3) + 1 + 1 = 10
... using Precise Bomb to shield his friends from any splash damage.
Bruce W. |
Know Arcana: 1d20 + 10 + 1d6 ⇒ (8) + 10 + (1) = 19
Know Planes: 1d20 + 10 + 1d6 ⇒ (5) + 10 + (6) = 21
As Bruce tries to identify the creature he moves along the edge of the room to get into a better position to strike. He also keeps an eye for any sweet spots to drive his spear into.
Move action to enter the room and another move action to study the target.
Papasteve's PFS Pregen |
still a swim check to move in the water in the hallway?
Not able to get into the fight due to the water, Thistle casts divine favor on himself, hoping to get into the room as quickly as he can.
Swim: 1d20 + 4 - 3 ⇒ (19) + 4 - 3 = 20
DM Kludde |
The water in the side hallway needs a DC 10 check, the room with the bunyip is not flooded, and has a ledge on which you can walk normally. The water that the bunyip is in is 10ft deep, so requires a swim check again.
Caranthir and Fellgrim waste no time in trying to eliminate the aggressive creature: Caranthir shoots an arrow into its gray skin, after which Fellgrim causes another big wave with a direct hit from his bomb.
Bruce identifies the creature, while Thistle casts a spell while moving out of the water.
It's a Bunyip. a cross between a shark and a seal. It has a bite that causes bleeding, and it goes into a frenzy if it smells blood. [ooc]No special defences
---
Thistle
Caranthir
Asuna
Bruce
Fellgrim
---
Bunyip (15)
---
Crowelani
Jolly Roger's Alias |
swim: 1d20 - 1 ⇒ (6) - 1 = 5
swim: 1d20 - 1 ⇒ (5) - 1 = 4
Enora tries to swim forward on her turn, but she seems to be having trouble with the water again.
DM Kludde |
Asuna has trouble moving in the water, and fails to reach the group in time.
The shark-like creature rushes forward, and lets out a yelping sound before it sinks its teeth into Bruce's leg, causing a deep, bleeding cut. (As in, bleed, the mechanic).
Bite, bruce: 1d20 + 7 ⇒ (9) + 7 = 161d8 + 1 ⇒ (8) + 1 = 9
---
Crowelani
Thistle
Caranthir
Asuna
Bruce
Fellgrim
---
Bunyip (15)
---
Papasteve's PFS Pregen |
Swim check: 1d20 + 4 - 3 ⇒ (15) + 4 - 3 = 16
Thistle flails his arms and kicks his legs, determined to get into the room and be more useful.
Remind me to buy a couple potions of the sea, not that I will ever need them again after this probably...
Full move action to move 10 feet... yikes.
Fellgrim Cogmaester |
Round 2 Precise Bomb; Precise Shot; Point Blank; Mutagenic: +4 STR +2 AC -2 INT;
Fellgrim tosses his last bomb (8/8) at the creature ...
Bomb: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 for Fire: 2d6 + 1 + 1 ⇒ (1, 4) + 1 + 1 = 7
... using Precise Shot to throw into melee and Precise Bomb to shield his friends from any splash damage. Unfortunately his aim was not as good as his last throw ...
Scatter: 1d8 ⇒ 6 (landing 1 square far right) for Splash: 4 = 4 damage (Reflex DC 13 for half).
Caranthir Silverhand |
Caranthir places two well-aimed shots into the creature's skull.
Longbow Attack (rapid fire): 1d20 + 8 ⇒ (18) + 8 = 261d8 + 2 ⇒ (6) + 2 = 8
Longbow Attack (rapid fire): 1d20 + 8 ⇒ (19) + 8 = 271d8 + 2 ⇒ (3) + 2 = 5
Jolly Roger's Alias |
swim: 1d20 - 1 ⇒ (18) - 1 = 17
Enora is able to come around this time, but has to spend all of her time getting in position so she can cast spells next round. Finally having some ground beneath her feet she heaves heavily.
DM Kludde |
While Thistle tries with all his might to get somewhere, he hears a deep boom, the sound of another charge by Fellgrim. Covering the creature in fire, just before Caranthir peppers is with arrows. Enora then emerges from the water column, seeing a heavily wounded shark-like creature perish from a shot in the soft underbelly.
RFX: 1d20 + 7 ⇒ (5) + 7 = 12
Combat over!
A portcullis separates this tank from the next one, the one with the summoner in it.
Papasteve's PFS Pregen |
perception: 1d20 + 4 ⇒ (17) + 4 = 21
Thistle finally makes it into the room to see the creature expire, and sighs a heavy sigh.
With a quick look around, he confirms to his companions there is nothing more to be found here.
"let's be done with this and get down to the next level... Is that the last door?"
-Posted with Wayfinder
DM Kludde |
his flooded room is octagonal, shorter than it is wide, with a small platform overlooking the water.
The water is not as deep here as elsewhere (about four feet deep). In reservoir is a trashing, aggressive looking moray eel in the water.
Fortunately, there's a little platform here, which the creature cannot reach.
Papasteve's PFS Pregen |
"I've had enough of this water. Is there anything in this room that would make it worth dealing with that creature?"
Perception: 1d20 + 4 ⇒ (9) + 4 = 13
Fellgrim Cogmaester |
"Agreed; however, I could use a bit of rest and resupply before tackling the next level"
Jolly Roger's Alias |
"I agree whole heartedly. I thought this would be exciting and fun but so far I have had to swim through massive amounts of water and resist the smell of Troglodytes. I am out! Asuna can fill in again and do the rest. I'll go back to throwing goblins in pits thank you."
Caranthir Silverhand |
"I need to dry out my gear...I'm worried my bow is losing some of its spring," Caranthir agrees. "Let us rest and refit, then continue the adventure!"
Bruce W. |
Bruce nods in agreement. "A set of dry clothes sounds really nice right now. Hopefully the next level isn't full of fire."
DM Kludde |
The party decides to leave that last creature for what it is, A partially flooded hallway leads east from the Reservoir to a set of stairs going up. After 15 feet, they turn into a zigzagging descending staircase for 100 feet or so
The long stairway ends in a small chamber. On the north wall, a panel with two bronze levers—one red and one black—is set chest-high in the wall. To the east, an archway leads to an alcove. Distant ticking echoes through the walls, as if several large clocks were operating simultaneously.
The walls of the alcove are mismatched. Most of the room is finished in masonry blocks, but to the north is a curved wall of bronze. There’s a narrow seam between the bronze wall and the masonry, and the bronze wall seems to be vibrating very faintly
Welcome to level 6! Let me know when you are ready.
Asuna Kaneda |
Asuna is back with Kirito and she looks better for wear.
"Hi everyone, how have you guys been doing." Asuna says cheerfully.
She takes a peek at the doors and walls with detect magic and tries to determine if there is anything magical going on.
spellcraft: 1d20 + 7 ⇒ (5) + 7 = 12
know arcana: 1d20 + 7 ⇒ (1) + 7 = 8
Well she might be able to see or identify any aura's based on school.
DM Kludde |
Going to give everybody a chance to level up, so we'll move on as soon as everybody has checked in again.
Thistle Voltare |
Now I just need to get back into the mode of playing a deaf character, after being a little lax with that last level...
Thistle takes a moment to walk around the little room, and inspect the alcove. Once he has had a good look in this new place, he goes back to look at the levers more closely.
In his search, he places his hand on the stone and the bronze walls to feel the vibrations within them, unaware of the sound of ticking that echoes through the halls.
Perception, take 20, will wait for others before we start opening doors and pulling levers: 20 + 9 = 29 +3 more if check is not hearing related
At 5th level my oracle's curse starts to change, all my perception checks get a +3 bonus as long as it isn't hearing related. Not sure why I wouldn't just add it in, since I auto-fail all hearing related checks anyways. I'll keep posting it like I did above for now. My initiative also gets a bit better since I don't take as much of a penalty as I did in earlier levels.
DM Kludde |
Caranthir, Fellgrim and Bruce look ready, Thistle and Asuna have signed in. Jelani: are you ready to go? as long as your character is within tier 4-6, you're fine
Bruce W. |
Bruce drinks his extracts of heightened awareness and dark vision before checking out the machinery.
Perception: 1d20 + 9 + 2 + 1d6 ⇒ (15) + 9 + 2 + (1) = 27
Know Engineering: 1d20 + 8 + 2 + 1d6 ⇒ (14) + 8 + 2 + (6) = 30
Caranthir Silverhand |
Caranthir joins the perceptive Bruce as they prepare for the next level.
The elf casts detect magic to assist in the investigation.
I'm ready to go except for some adamantine arrows, which I need to put on my sheet still. Otherwise gtg.
DM Kludde |
The levers are not magical, though the investigation of Thistle and Bruce does reveal there is some kind of mechanism behind it, and it may be linked to that strange alcove.
DM Kludde |
Bruce pulls the lever. He notices it can move into two directions: pushing puts it in an 'up position (it is currently in neutral), while pulling it brings it down. As soon as he puts the red lever in the down position, the alcove seems to shift, rotating, and a opening appears: a corridor opens, which moves around a corner.
A large double door, reinforced with iron bands, seals off the next room. It looks much newer than the dungeon walls. An emblem in the shape of an automation’s head inside interlocking gears is painted on the door.
You hear faint hoof falls on stone
Bruce W. |
Bruce goes to check out the reinforced door. keeping an eye out for traps or other hidden dangers in this strange mechanical place.
Perception: 1d20 + 11 + 1d6 ⇒ (3) + 11 + (1) = 15
"Hmmm some sort of creature with hooves is on the other side. Perhaps a horse?" He writes out his suspicious for Thistle in chalk.
Know Local for the symbol: 1d20 + 10 + 1d6 ⇒ (14) + 10 + (1) = 25
Thistle Voltare |
Thistle nods at Bruce's warning, and hefts his shield and magical, silvered morningstar. A smile creeps onto his face as he runs through the blessings the gods have bestowed upon him. Evil would do well to run...
He nods to Bruce to indicate he is ready to see what is on the other side.
DM Kludde |
The symbol looks like somebody's personal mark, but not one that Bruce has seen before.
Thistle nods to open the door, A small pool of water in a basin of gold tile lies in the centre of this chamber, and the walls are decorated with tiled patterns, 7 once colorful but now cracked and faded. Four staggered columns support the vaulted ceiling.
A brass statue of a minotaur stands in the middle of the room
That's actually a real minotaur, just clad in a lot of brass plating.
Init, Thistle : 1d20 + 0 ⇒ (15) + 0 = 15
Init, Bruce W: 1d20 + 2 ⇒ (3) + 2 = 5
Init, Asuna: 1d20 + 2 ⇒ (6) + 2 = 8
Init, Crowelani: 1d20 + 1 ⇒ (9) + 1 = 10
Init, Carathir: 1d20 + 7 ⇒ (15) + 7 = 22
Init, Fellgrim: 1d20 + 3 ⇒ (7) + 3 = 10
Init, Minotaur: 1d20 - 1 ⇒ (8) - 1 = 7
---
Caranthir
Thistle
Crowelani
Fellgrim
Asuna
---
Statue
---
Bruce W
---
Asuna Kaneda |
perception: 1d20 - 1 ⇒ (18) - 1 = 17
"Pfft even with my eyesight I can tell that's a normal minotaur boys!" Asuna calls to the others.
She then summons a ball of snow and throws it at the creature.
snowball dc17 fort or stagger 1 rnd: 1d20 + 4 ⇒ (18) + 4 = 224d6 ⇒ (2, 5, 6, 5) = 18
"Go kill Kirito, they are too stupid to charm."
bite: 1d20 + 7 ⇒ (5) + 7 = 121d6 + 7 ⇒ (5) + 7 = 12
Kirito moves in for a bite, but misses.
Caranthir Silverhand |
Caranthir smiles grimly as he sends a pair of arrows at the creature.
"Vile creatures, indeed!" he says, remembering a run-in he had with a Minotaur on his own Confirmation.
Longbow Attack (rapid fire)(deadly aim): 1d20 + 8 ⇒ (17) + 8 = 251d8 + 6 ⇒ (4) + 6 = 10
Longbow Attack (rapid fire)(deadly aim): 1d20 + 8 ⇒ (19) + 8 = 271d8 + 6 ⇒ (6) + 6 = 12 New and improved arrows, now with Deadly Aim!
DM Kludde |
Fort: 1d20 + 7 ⇒ (18) + 7 = 25
Sauna cover the minotaur in frost, as Caranthir lands two superbly aimed arrows. The creature stirs, and roars in displeasure
---
Caranthir
Thistle
Crowelani
Fellgrim
Asuna
---
Statue (40)
---
Bruce W
---
Thistle Voltare |
Thistle sees the monstrosity, and peeks over his shoulder at his monstrous companion.
At least we have one of our own... and our's doesn't smell...
Thistle gauges the distance, and sees that the big man can reach the half cow creature, so he steps in and casts bless to aid his companions, ready to heal if necessary.
Cast bless, +1 to attack and +1 to saves vs fear
Fellgrim Cogmaester |
Round 1
Perception: 1d20 + 11 ⇒ (18) + 11 = 29
Fellgrim moves up and tosses his first bomb ...
Bomb: 1d20 + 9 ⇒ (15) + 9 = 24 for Fire: 3d6 + 2 ⇒ (3, 2, 5) + 2 = 12
DM Kludde |
Fellgrim adds a bomb to the onslaught, and a heavy blast sends the water in the pond splashing, and the minotaur keeling over. When the smoke clears, the minotaur lies dead on the floor.
Combat over
The minotaur was carrying a greataxe and a magical amulet.
Amulet of natural armour +1
Asuna Kaneda |
spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9
"Well the amulet is magic, but I can't figure out what it does. Wonder what the creature was doing here though, and why it thought wearing brass plates would be beneficial..."