[PFS/DMK/EMS] The Emerald Spire Superdungeon

Game Master Kludde

Maps and Handouts


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Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

As I can never see him... Asuna will ready a sleep spell for when she either hears the creature and can pinpoint it or someone helps her with it.
dc 18

-Posted with Wayfinder


Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.

Jalik as always stand ready to face whatever mystery enemy appears from within the dark.


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It's a loud peeping noise the dog makes, that becomes a yelp as Amir brings his blade down, then suddenly falls silent. Amir and Skaarr see the dog fall asleep

Will: 1d20 + 1 ⇒ (5) + 1 = 6

---
Jalik
Thistle
Skaarr

---
Beefy Goblin
---
Asuna + Kirito
Amiri
Bruce
---
Fluffy
---

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

i wanted to do it on the beefy one. My bad didn't discribe it properly.

-Posted with Wayfinder


Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.

Jalik scoots along the wall until able to see the downed opponent then heads South. Hearing another nearby he prepares an attack on any approaching enemy.

Falchion at the ready.

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Skaarr moves into the room and then throws his slumber hex at the beefy goblin. "Nighty night, short-shanks!" he says in goblin.

DC 14 will save please.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle moves down the wall, and follows the visual cues of his companions as they engage the new enemy. As soon as he sees the sleeping rat-dog around the corner, he moves around to clear space for his companions, then turns to put the ugly thing to sleep permenantly.

Can't do a coup de grace as it is a full round action. I will just do normal attack against a helpless opponent.

Attack v/Helpless: 1d20 + 3 + 4 ⇒ (20) + 3 + 4 = 27 for Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Crit Confirm: 1d20 + 3 + 4 ⇒ (17) + 3 + 4 = 24 for Extra Crit Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Yay for crits, boo for damage 1's....


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Will: 1d20 + 1 ⇒ (3) + 1 = 4

>Thud<

The beefy goblin falls asleep, just as Thistle wakes up the sleeping dog, by cutting it. It yelps loudly, and makes squeaky noise of displeasure at Thistle.

Jalik stands at the ready, and is the first to notice more footsteps. A very similar yelping noise, and something next to it...

---
Asuna + Kirito
Amiri
Bruce

---
Fluffy
Beefy Goblin #2
Scruffy
---
Jalik
Thistle
Skaarr
---
Beefy Goblin - asleep
---

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce steps forward and attacks the now awake goblin dog.

Short sword: 1d20 + 3 + 2 + 4 ⇒ (20) + 3 + 2 + 4 = 29 +2 for flank +4 for prone

damage: 1d6 + 2 ⇒ (4) + 2 = 6

confirm: 1d20 + 3 + 2 + 4 ⇒ (7) + 3 + 2 + 4 = 16

extra damage: 1d6 + 2 ⇒ (6) + 2 = 8


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The ratlike dog lets out a final yelp as Bruce's blade puts it out of its misery.

---
Asuna + Kirito
Amiri

Bruce
---
Fluffy
Goblin Commando
Scruffy
---
Jalik
Thistle
Skaarr
---
Goblin Commando - asleep
---


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Skaarr was the goblin you hexed alone, help me get there.
Following the half orc's instructions Amir moves to the sleeping goblin to finish him next round.

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Skaarr directs Amir.

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

"Seek and attack Kirito!" Asuna says.

Kirito starts sniffing about and heads to beefy goblin #2 and bites him.

perception+ scent: 1d20 + 13 ⇒ (14) + 13 = 27 bite: 1d20 + 4 ⇒ (20) + 4 = 24
dmg: 1d6 + 6 ⇒ (4) + 6 = 10 confirm: 1d20 + 4 ⇒ (14) + 4 = 18
confirm dmg: 1d6 + 6 ⇒ (3) + 6 = 9

-Posted with Wayfinder


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Asuna hears a snap, then a gurgling sound. Then the familiar sounds of Kirito tearing someone apart. It seems he caught the large goblin, and managed to rend it apart.

The goblin dog bites Kitiro, but a menacing glare from the dinosaur is enough put the dog off that thought.

Attack: 1d20 + 2 ⇒ (13) + 2 = 15

---
Jalik
Thistle
Skaarr

---
Goblin Commando - asleep
---
Asuna + Kirito
Amiri
Bruce
---
Fluffy - Dead
Goblin Commando - Dead
Scruffy
---


Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.

Jalik moves forward in the dark until he reaches the wall and notices a goblin which he strikes at with his falchion.

falchion attack: 1d20 + 5 ⇒ (1) + 5 = 6

damage: 1d10 + 6 ⇒ (8) + 6 = 14

He swings only if the goblin is awake otherwise he waits to CDG/act next round

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Skaar targets another of the oncoming goblins with his favorite hex. He begins to whistle merrily as he does so, pointing his finger at the little green creature like a pistol, "Bang," he says sardonically.

Slumber on Brown goblin, DC 14 will save please.


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Skaar, you hexed that one already, last round. Its asleep...

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Oh. So the goblin dog then I guess, my mistake. It's the only enemy not dead or asleep right?

I accidentally thought the dinosaur was a goblin and didn't look clearly at the initiative/status thing.


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Will: 1d20 + 1 ⇒ (13) + 1 = 14

Skaarr tries his hex on the goblin dog, but it proves less susceptible to the mind jinxes than the weak-willed goblins. It stands squeak-barking over its master

---
Jalik
Thistle
Skaarr
---
Goblin Commando - asleep
---
Asuna + Kirito
Amiri
Bruce

---
Fluffy - Dead
Goblin Commando - Dead
Scruffy
---

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle moves forward until he sees a threat, and notices it asleep. Unsure if he should try to swing, in case he wakes it instead of kills it outright, he looks to Jalik as if to say, where are the rest of them?

Getting the nod from Jalik to keep moving, he steps over the sleeping goblin and sees the rat dog out of the gloom standing over its master, He steps quickly to the side so as not to kick and wake the goblin, and takes a swing at the ugly creature still awake.

Attack: 1d20 + 3 ⇒ (16) + 3 = 19 for Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Technically I walked through a threatened area, and I am probably pushing the boundries of what my character should be able to do being both pseudo-blind and deaf... Feel free to adjust my actions if you think I am pushing too far, no worries from me!


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Thistle navigates through the unheard snoring of goblins, to find the dog and stab it. A soundless snarl stares back at him, severely wounded.

---
Asuna + Kirito
Amiri
Bruce

---
Fluffy - Dead
Goblin Commando - Dead
Scruffy (7)
---
Jalik
Thistle
Skaarr
---
Goblin Commando - asleep
---

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce pulls out his wand and heals himself.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

-Posted with Wayfinder

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

Kirito will attack the silly dog that tried to bite him.
bite: 1d20 + 4 ⇒ (6) + 4 = 10
dmg: 1d6 + 6 ⇒ (2) + 6 = 8
claw: 1d20 + 4 ⇒ (12) + 4 = 16
dmg: 1d4 + 6 ⇒ (2) + 6 = 8
claw: 1d20 + 4 ⇒ (14) + 4 = 18
dmg: 1d4 + 6 ⇒ (1) + 6 = 7

-Posted with Wayfinder


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Amir coup de grace the sleeping goblin with a direct punch to the throat.
Attk: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17
Dmg: 2d4 + 4 + 4 + 2 + 2 ⇒ (1, 4) + 4 + 4 + 2 + 2 = 17


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The little dinosaur proves that it is superior to the rat-like creature, by crunching it between its mighty jaws. Merck then steps up and crushes the throat of the sleeping gobbling, ending the snoring sound that's filling the hallway.

Combat over

The two commando's were each carrying mundane gear, and a potion each. Investigating the area, the party finds there's a barricade to the east.

The door is open to a little tower to the southwest - this is where the second troop came from - and Skaarr sees piles of rags and bones are piled up into nest-like beds, all around the room. This must be where the goblins kept their animals.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce will search the main room and both towers.

perception: 1d20 + 6 ⇒ (3) + 6 = 9 Mainroom

perception: 1d20 + 6 ⇒ (6) + 6 = 12 Southwest tower

perception: 1d20 + 6 ⇒ (17) + 6 = 23 Southeast tower


Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.

Jalik picks one of the potions up to try to distinguish its power.

perception: 1d20 + 6 ⇒ (15) + 6 = 21

He then reaches for the other.

perception: 1d20 + 6 ⇒ (4) + 6 = 10

"There are a few filled vials here. Anyone want?"


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Sure, are they cure potions? Amir will try to guess their usefullness too.

Perc: 1d20 + 5 ⇒ (20) + 5 = 25
Perc: 1d20 + 5 ⇒ (20) + 5 = 25


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It's quickly clear that the potions are indeed healing potions - Cure Moderate Wounds, even.

Bruce inspects the rubble-filled rooms south, as well as the big hall they came through. The south-east room leads to the original trail the adventurers were on - once outside, natural light takes over again, and the broad daylight takes some adjustment, coming from the gloomy interior. The southeast room has been barricaded on the east side - a single opening is just big enough for a goblin to fir through, but anything larger shouldn't try.

Other than that, the rooms reveal little - these were guard posts at most.

FYI: You haven't quite inspected that northwest room yet, and there's two passages to go to: the stairs up, and the stairs down. Guess which one will eventually lead to the lower level...


Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.

"I will keep one Amir, you keep the other. Looks like we have finished looking through this dark mess below. We should head upstairs and maybe rid this place of its unnatural darkness."

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Sorry, ment to search the northwest tower.

perception: 1d20 + 6 ⇒ (5) + 6 = 11

-Posted with Wayfinder


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There's a dusty canvas screen in the northeast corner of the northwest tower, that covers the entrance to a cramped tunnel. Any truly long-shanked adventurer would have to squeeze through to enter.

There's a rope dangling just a few steps in, just barely visible.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle taps bruce on the shoulder from behind and shows his board with the words, I will volunteer to inspect, or will gladly follow close behind

Thistle straps his shield to his back to make the squeeze easier to manage.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

With a nod Amir picks up one of the potions. He looks at the tunnel with doubt, not sure he can squeeze in that much.
That looks small.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce signals for Thistle to follow him as he squeezes through the passage with his sword drawn.

Stealth: 1d20 + 6 ⇒ (13) + 6 = 19

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Skaar waits for one more to enter the passage, and then squeezes in behind them, his axe in hand.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Are you guys sure this is a good idea?
#%$@!
Amir follows Bruce cursing under his breath.


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With everybody crammed into the tunnel, Bruce first, the tunnel winds on and on.

Does anybody interact with the rope?

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

I'd say keep going down the tunnel until we see where it leads.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

I think my stealth is slowing it down. Since everyone is coming along I'll just move normally until we find something.


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The tunnel eventually leads back to the room northwest of the tower, without revealing much more than rubble and debris in between.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"Well that was uneventful. Shall we check up stairs then?" Bruce says before heading up the stairs.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle taps Bruce on the shoulder, pantamiming pulling on the rope.

-Posted with Wayfinder


Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.

Jalik following long the whole time in the rear watches Thistle make the motions to pull the rope.

"OK, Thistle. I'll pull it.

Jalik pulls the rope. Yank!

Jalik listens and looks around.


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A rumbling sound is heard by all but thistle as Jalik pulls the rope. The sharp smell of dust enters the tunnel from behind. Apparantly the rope triggered some kind of rockfall. Luckily, nobody was under it.


Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.

"Ah that is what happens. At least no one can sneak in behind us."


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Ok than. Down we go. Amir says moving to the stairs.

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

"Up we go? We have no idea how deep this thing is. I'd prefer to go up first since there can't be more than a couple of floors up there," Skaarr says, agreeing with Bruce's earlier suggestion. This is going surprisingly well so far. No one has died.


Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.

"Lets head up as we may reach some natural light."

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

"As long as we can get somd lights to work. These goblins have us at a disadvantage. "

-Posted with Wayfinder

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