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About Jalik Daweri Jalik Daweri
Defense :
-------------------- AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 14 (1d8+6) Fort +2, Ref +1, Will +5 Defensive Abilities: ferocity -------------------- Offense :
-------------------- Speed 30 ft. (20 ft. in armor) Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) Melee spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20) Special Attacks channel negative energy 1/day (DC 9, 1d6) Cleric Spells Prepared (CL 1st; concentration +4) 1st divine favor, magic fang[D], murderous command[UM] (DC 14) 0(at will) enhanced diplomacy, read magic, sotto voce (DC 13) D Domain spell; Domains Animal (Fur subdomain), Reformation inquisition -------------------- Statistics:
-------------------- Str 16, Dex 12, Con 10, Int 12, Wis 16, Cha 7 Base Atk +0; CMB +3; CMD 14 (16 vs. awesome blow) -------------------- Feats::
Tribal Scars -------------------- Traits::
Traits: beast bond, giant-blooded, tactician, tusked
Racial Traits: SQ dayrunner -------------------- Skills:
Appraise +1 [1 Int] Diplomacy +7 [1 trained, 3 class, 3 Wis] Heal +7 [1 trained, 3 class, 3 Wis] Intimidate +3 [3 Wis] Knowledge (religion) +5 [1 trained, 3 class, 1 Int] Perception +5 [2 tribal scars, 3 Wis] Perform (oratory) +3[3 Wis] Sense Motive +7 [1 trained, 3 class, 3 Wis] Survival +5 [2 tribal scars, 3 Wis] -------------------- Languages::
Common, Giant, Orc -------------------- Combat Gear:
chainmail, crossbow bolts (20), falchion, light crossbow, (2) spiked gauntlet
Gear:
backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text, mess kit, pot, sack, sack, scroll case, scroll case, soap, spell component pouch, tabard, torch (10), trail rations (5), waterskin, wooden holy symbol of Urazra Wealth: (0 pp, 4 gp, 8 sp, ) Carrying Capacity:
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Strategy Variant Channeling: Harm—Creatures may not take attacks of opportunity until the end of your next turn. Cleric Domain (Fur) Cleric Domain (Reformation Inquisition) Granted Powers: You can speak with divine persuasiveness. Darkvision (60 feet) You can see in the dark (black and white vision only). Dayrunner -2 penalty on ranged attack rolls. Ferocity (Ex) Fight without penalty even while disabled or dying. Predator's Grace (+10 ft, 6/day) (Su) Swift action: +10 speed, Low-light vision for 1 round. Beast Bond You gain a +1 bonus on Handle Animal checks and Ride checks. One of these skills (your choice) is always a class skill for you. Giant Blooded Your family has always been dogged by rumors that a bit of giant blood got into the family’s veins at some point. Whether this was through alchemical or magical experimentation, or
Tactician You gain a +1 trait bonus on initiative checks. In addition, once per day when you make an attack of opportunity, you gain a +2 trait bonus on the attack roll. Tusked Huge, sharp tusks bulge from your mouth, and you receive a bite attack (1d4 damage for Medium characters). If used as part of a full attack action, the bite attack is made at your full base attack bonus –5. -------------------- Description:
Jalik is a stout orc standing 6 feet in height with long burly arms dangling at his side. His skin is a gray green dulled by lack of direct exposure to sunlight unlike his dark mossy green head and arms. His face and head remain mostly clean cut however you can not overlook the over-sized and extended tusks protruding from his mouth. He often wears a dark tunic over his chainmail armor. He chooses colors (brown, grey, & tan) that blend well with the urban & wood mix environment where he regularly travels. Personality:
Jalik is a known for his imposing appearance yet calm nature. He maintains undying loyalty to friends but is not the easiest to become acquainted at first meeting. He is usually sharp tongued and often mean to those he first meets. If and when someone breaks through this barrier Jalik becomes attached. Although generally well liked and well respected once known even then his presence seems clouded by some unnatural force. [Loyal] – Jalik’s upbringing although cruel and merciless left him with an unbreakable loyalty for those he calls friend. [Diligent] – His intelligence and knowledge of problem solving make him an asset to any team but his overly ambitious nature and individualism is apparent. Jalik is a hardworking team member when he deems it necessary who focuses heavily on completion of a task. Pleasure is his passion; however, his devotion to Urazra is overly apparent in his speech. Background:
Jalik was born an oversized orc to a militant order of a traditional orc tribe (Night Hunt) in the foothills of the Tusk Mountains. As a boy he and his brother, Bazuuka, were raised as slaves to hobgoblins within a lawful society based heavily on order and honor where status was only gained on the battlefield. The hobgoblins traded him and his brother to another tribe earlier in life. It was here they spent much of there life in a boot camp militaristic existence training with orcs and goblinoids under the command of a pair of Stone Giants (Ofga & Ulkri). Jalik was not the strongest, but his keen capability to learn quickly kept him exceeding his batch. During his training like his brother he was often beaten even sometimes to the point of death for his unusually large features. This experience only strengthened his resolve to overcome all odds. Additionally the experience sharpened his mind to understand that strength alone would not win every battle nor would direct contact with an enemy. Sometimes finding and honing in on a weakness or drawing an enemy to a more vulnerable position would be the way to beat the superior warrior. A skill he would need later in life. After training he and his brother were sent to the frontlines of the raiding parties of his tribe fighting heavily throughout Southeast regions of the Tusk Mountains. It is on those lands he got first hand exposure to war and the consequences it brought. While involved in a continuous raiding campaign his tribe was weakened to extinction thereby forcing him to run away before being killed in the midst of an unwinnable war. In the race away from the enemy he lost his brother, Bazuuka, and knows not whether he survived the escape. He spent weeks looking for him before deciding that he must move on. At a mere fourteen Jalik would spend his days reading the manuscripts of Urazra and spreading its words wherever available. The loss of his brother is comforted by constant exploration in religion. A task that drives his will and requires his strength to maintain. Now fifteen he is looking to rejoin a tribe in the Holds of Belkzen. He has been spending the days at the Flood Truce moving between the tribes. Eventually he will find a new home. Goals:
His first goal is to join a new tribe, his time alone or in mixed company without family has been hard on him. He also wishes to find out what happened to his brother, Bazuuka. Lastly he strives to convince the orcs that Urazra requires their services to destroy the human invaders. He wishes to someday be the Tribal Shaman of Urazra or even Chieftain of his own tribe of followers dedicated to his cause. He knows that it will be his wisdom and strength that people will follow rather than his natural leadership. He will show them on the battlefield. |