[PFS/DMK/EMS] The Emerald Spire Superdungeon

Game Master Kludde

Maps and Handouts


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The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

Garox takes the attack with a grunt and a laugh. This is what a hunt feels like.
"Oloch, move up byt hold your strike, I'll roll around and set up a flank."

-Posted with Wayfinder


Stats:
  • HP 13/13 | AC17 T11 FF16 | Init +3 Perc +3 CMB +4 CMD 15 | F+3 R+1 W+4 | CN Half-Orc | Warpriest 1 | Greatsword +5; 2d6+6 (19-20/x2)
  • HP 36/36 | AC21 T11 FF20 | Init +3 Perc +3 CMB +7 CMD 18 | F+6 R+2 W+6 | CN Half-Orc | Warpriest 4 | +1 Greatsword +9; 2d6+7 (19-20/x2)
  • HP 60/60 | AC21 T11 FF20 | Init +3 Perc +5 CMB +10 CMD 21 | F+8 R+4 W+9 | CN Half-Orc | Warpriest 7 | +2 Greatsword +13; 2d6+11 (19-20/x2)

Round 7 Air Walk; Bless; Furious Focus/Power Attack; Flank HP 42/60
Swift Action - Heal (Fervor 3/6): 2d6 ⇒ (4, 2) = 6 HP 48/60
Oloch moves as directed by Garox and holds his strike until after Garox moves into his flank ...

Held Action:
GreatSword: 1d20 + 12 + 1 + 2 ⇒ (17) + 12 + 1 + 2 = 32 for Slashing: 2d6 + 17 ⇒ (1, 3) + 17 = 21

I am still trying to figure out all of the AoO situations, so forgive my question here. Did Oloch draw the AoO because he charged a spear or was it something else?

The Exchange

AC 18 (T 13, FF 18). HP 59, Fort +5, Ref +8, Will +3(+2 vs compulsion&charm/+1 fear). Init +2, CMB 10/CMD 23, Speed 30ft
attacks:
+1 Merciful Cruel Silversheen Earthbreaker +10 (2d6+8) 20x3, Claws +9 (1d4+5) 20/x2, Mwk bow +8 (1d8+5) 20x3, mwk Ci Katana (1d8+5) 18-20x2, Sap, bola's
skills:
Acrobatics +12, Bluff +16, Diplomacy +10, Disable Device +16, Intimidate +12, Perception +17 [Find Traps +19], Stealth +16, UMD +14

acrobatics: 1d20 + 14 ⇒ (18) + 14 = 32

attack: 1d20 + 10 + 1 + 2 ⇒ (20) + 10 + 1 + 2 = 33
dmg: 2d6 + 8 + 1d6 + 4d6 + 8 ⇒ (4, 6) + 8 + (6) + (2, 1, 6, 2) + 8 = 43
intimidate: 1d20 + 13 ⇒ (5) + 13 = 18

possible free attack: 1d20 + 10 + 1 + 2 ⇒ (3) + 10 + 1 + 2 = 16
dmg: 2d6 + 8 + 1d6 + 4d6 + 8 ⇒ (1, 6) + 8 + (6) + (1, 5, 3, 6) + 8 = 44

edit, just saw that it's a poss crit
attack: 1d20 + 10 + 1 + 2 ⇒ (19) + 10 + 1 + 2 = 32
dmg: 4d6 + 16 ⇒ (1, 5, 6, 3) + 16 = 31


Female N Dwarven Shamen 7 | HP: 74/73 | AC: 20 (10 Tch, 20 Fl) | CMB: +3, CMD: 15 | F: +6, R: +3, W: +11 | Init: +1 | Perc: +12, SM: +5 | Speed 20ft | Monstrous Insight: 3/6 | Channel: 4/4 | Active conditions: None.

"Can we move this along boys?" Shardra asks playfully as the brutes of the group finish off the remaining demons.

"Now I wonder if there is anything else in this place?"

Loading her crossbow, Shardra walks up to the unconcious drow woman, and aims the bolt at the space between her eyes.

"Unless someone thinks this one should live, I can just make this quick. Never had any use for the dark elves anyways..."

No action from Shardra. This looks like it is wrapped up...


Bloodrager 1 | HP 13/13 | AC 17; Tch 12; FF 15 | F +4; R +2; W +2 | CMB +4; CMD 16 | Speed 20 ft | Init +4 | Fauchard: +5 (1d10+4/18-20) | Perc +1

I'll also delay rather than using another spell...


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Oloch charged a spear there, just before the demon was blinded

Oloch and Garox move to opposite sides of the creature. Not knowing who to defend from, the Demon takes hits from both Oloch's sword, and, even worse, Garox' sap. With a demonic hiss, the creature dissolves and returns to his home plane.

Combat over!

Aside from her combat gear, Inexora carried a satchel filled with ancient elven texts taken from the archive room, including the journals mentioned by the captive elf. She also has several maps of the cave systems that connect to the tower basement as well as a very rough map of northern Avistan marked with the location of the Worldwound and multiple possible routes to get there. In addition, she carries a heavy book of her own making filled with logs of hundreds of autopsies. Each page is covered in detailed anatomical drawings, many of humanoids, with copious notes on the subjects’ injuries including times and causes of death.

Returning to the surface, the group are free to explore the tower, and it's possible to search undisturbed.

Recovering the journals of the tower’s architect gives the Pathfinder Society greater insight into pre-Earthfall elven culture, magic, and architecture; however, not all of the group's discoveries are cause for celebration. In particular, Sheila Heidmarch finds the drow’s obsession with the Worldwound deeply concerning, and she remarks that the matter requires further attention from the society.

With Inexora’s band of drow defeated, the Velashu Uplands become slightly safer to travel, and the Pathfinder Society is able to study the ruin in relative peace and quiet.

Let's roll day jobs, and I will report the game!


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Another day in the river kingdoms. Birds sing, gladiators trains, bandits lurk in the forest. Fort Inevitable watches over the woods, ever vigilant, and a group of pathfinders once more makes its descent into the belly of the emerald spire dungeon.

As they venture into unknown territory, gradually the stairs melt and widen until they’re little more than a broken ramp. As the passage descends the temperature rises, carrying with it the clinging, rotten smell of sulfur.

DC 10 K(eng):

That's igneous rock right here, the tell-tale sign of volcanic activity.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle walks in silence, as usual, as his band of friends, powerful pathfinder agents all, tromp back down into the dark depths of the emerald spire's underbelly.

He had been busy in the extended downtime, organizing his burgeoning business, directing contacts, and establishing safe passage routes for the caravans that fed into his profitable venture. But all that time, he had missed it. He had missed traveling with his friends. He had missed their remarkable efficiency in eradicating powerful, evil enemies. He had missed the opportunities to let the god's power flow through him, binding their wounds nearly as fast as they were inflicted.

This group felt unstoppable. It wouldn't be long before the Emerald Spire was clear. Perhaps he would claim it for his own, the capital of his river kingdoms empire.

Eventually the group stops as the ramp comes to a sharp bend.

"We are here..." He says, looking around. He holds up his hands, and his friends know enough to stop and wait while he murmurs a prayer to whatever god is listening to him.

Green translucent tendrils spill forth from his mouth as he opens it wide. The tendrils wriggle and weave out into the air, reaching for each of his companions chests, piercing through armor, cloth and flesh as if it wasn't there. It wraps around each of their hearts, then the green lines fade from view. Kirito stamps in approval after he stops trying to bite at the tendril that invaded his chest as well.

A few more blessings are cast, and then he indicates he is ready to move on.

Cast Bless, SHield of faith on me, Shield of faith on Bruce, Communal resist energy (fire) with the extend rod (so everyones fire resistance 20 lasts for 20 minutes)

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Fellgrim casts Heightened Awareness
giving him +2 Perception/Knowledge for 80 mins and a potential +4 Init for the first encounter if needed to act ahead of attackers

Knowledge (Engineering): 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
"Igneous rock ... there is volcanic activity near by."

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

"Indeed," Caranthir says as they prepare to move forward. "Spells to protect us from fire are much appreciated, Thistle."

The elf offers the others a rare smile. "It feels good to be back!"

knowledge engineering: 1d20 + 8 ⇒ (4) + 8 = 12

Casting mage armor, unseen servant (handing it a potion of cure serious to administer to any that have fallen but are not dead) and false life.

false life: 1d10 + 5 ⇒ (1) + 5 = 6

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

While he made use of his time getting his budding community going it was good to get out of the alchemical lab beneath is manor. Bruce double checked his gear and started taking his usual alchemical concoctions to increase his physical abilities. Even taking a swig from one of his potions before spitting it back into the bottle.

After Thistle is done with his blessing rituals Bruce uses his chalk to writes out a simple "Thanks" to his deaf companion. "Good to see you all again, looks like I'll take my usual spot on point." He says before proceeding down the tunnel.

Perception: 1d20 + 12 + 2 + 2 ⇒ (5) + 12 + 2 + 2 = 21

Heightened senses +2 to knowledge and perception, Darkvision, Investigative mind (double roll on Appraise, Knowledge, Linguistics or Spellcraft), Heroism +2 on attack rolls, saves and skills. Barkskin +3 Natural Armor

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

stupid boards. Post inc tomorrow

-Posted with Wayfinder

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

"Yeah, it's good to see you guys again," Jelani says. "They had me dealing with some drow, hate those dudes." Jelani nods to Bruce. "I've got your back as usual, bro." The hulking barbarian follows behind Bruce at a distance of 25'.


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As Bruce moves in, he finds heavily armored bodies, that lie strewn across the cavern, their black armor sundered. Brilliantly colored crystals jut out among the corpses.

The corpses are clearly identifiable as Hellknights.

DC 15 K(loc):

Belonging to the order of the Nail, fort Inevitable's order, even.

DC 10 K(dung):

Those crystals are not natural formations, but crystals - animated crystals.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Caranthir stoops down by the bodies and investigates.

"These crystals are not natural formations," he frowns. "They are animated crystals..."

knowledge local: 1d20 + 9 ⇒ (2) + 9 = 11
knowledge dungeoneering: 1d20 + 9 ⇒ (10) + 9 = 19

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Knowledge (Local): 1d20 + 6 ⇒ (9) + 6 = 15
"I recognize them. They are of the Order of Nail. Probably from Fort Inevitable."

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"Animated crystals you say?" Bruce considers if nudging one with is mace would be a good idea.

Know dungeoneering: 1d20 + 10 + 2 + 2 + 1d6 ⇒ (1) + 10 + 2 + 2 + (3) = 18

Heightened senses +2 to knowledge and perception, Darkvision, Investigative mind (double roll on Appraise, Knowledge, Linguistics or Spellcraft), Heroism +2 on attack rolls, saves and skills. Barkskin +3 Natural Armor

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

"How did they get all the way down here?" Jelani wonders. He walks up behind Bruce to get a better look.


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Jelani's questions is left unanswered, but what is clear is what killed the Hellknights, because not long after the pathfinder move in, a crystalline creature appears, which seem to bear deep scratches and severe wound. Over it, floating in the air, is an amor-covered fleshy eyeball, that seems to be pursuing the creature.

They're not making hostile moves toward you, but they do seem to be locked in combat

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Know dungeoneering: 1d20 + 10 + 2 + 2 + 1d6 ⇒ (12) + 10 + 2 + 2 + (3) = 29

Know whatever: 1d20 + 10 + 2 + 2 + 1d6 ⇒ (12) + 10 + 2 + 2 + (2) = 28

"Give me a moment before we go rushing in. One of these creatures may be helpful to us."

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Hellknights, down here? This seems odd, I remember the law in Fort Inevitable explicitly saying that adventuring is illegal, without proper papers. The Hellknights themselves think it as vigilantism. Why are they down here then?

Thistle keeps his thoughts to himself for now, more concerned with the eye ball and crystalline creature.

"That eyeball may be an ally of the hellknights, be careful of who can see and here what our actions are." he warns his companions.

While deciding which side of this fight they should be on, Thistle casts detect magic to see what pops up, looking particularly for divination auras, to see if anyone may be watching who isn't here.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

Heightened Awareness

Fellgrim will cast Ablative Barrier as watches the situation continues to develop ...

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Caranthir wonders which of the creatures might be better to befriend.

knowledge arcana: 1d20 + 10 ⇒ (14) + 10 = 24
knowledge religion/dungeoneering/local/planes: 1d20 + 9 ⇒ (17) + 9 = 26


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Bruce and Caranthirs recognise the floating ball as an augur kyton, the crystalline creature as a crysmal. As soon as the floating ball spots the party, it backs off, and the crystalline creature manages to get away to the northeastern room.

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

"Odd coupling of creatures, would the kyton be part of the hellknights?"

You can ride Kirito again if you like Jelani ;)

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

"The enemy of my enemy is my friend." Thistle states, pausing while the others look at him.

"We should find out what these creatures fight for, and perhaps we can gain an ally in the process. I need to know why the hellknights are down here."

I went back to read some of the early levels, hoping to find a clue as to why hellknights would be down here, and it either isn't there, or I didn't find it. This has me intrigued....

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Caranthir maneuvers to get a better view of the creatures.

"I suppose we could start with seeing if either one attacks us," he says as he nocks an arrow.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce takes a moment after the creature retreat to examine the bodies. "I'm curious on how long these hellknights have been down here. It is possible they made their way down before some of the other residents moved in."

Heal: 1d20 + 5 + 2 + 2 + 1d6 ⇒ (10) + 5 + 2 + 2 + (2) = 21


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The orb hover just at the entrance of the room, while the crystal creature moves into the next (northern) one. Neither makes a hostile move.

The hell knight bodies are cold, but haven't started decomposing yet.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle examines the bodies along with Bruce

Heal: 1d20 + 9 ⇒ (19) + 9 = 28

"Cold? Did they come down while we waited for Jelani to finish his mission chasing the Drow away? We certainly cleared the path for them. What were they looking for? Klarkosh? Someone else?

...

"Us?"

Thistle walks up closer to the pair of former combatants.

"We come seeking answers. Who and what are you, are you guardians of this realm?"

Diplomacy: 1d20 + 17 ⇒ (3) + 17 = 20

He hopes his companions are ready to listen, since these creatures have no lips to read.

Genius Thistle. Genius... They probably don't even talk.


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The crystalline creature has scurried off into the next cave, but the floating orb still hovers. As Thistle speaks, it bobs in the air, then slowly retreats, turning around every now and then to see if Thistle would follow.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle grinds his teeth a little, but grudgingly follows.

Its always a trap...

His paranoia has him looking around and ahead, to make sure he can at least see his doom coming before the ambush hits him.

Perception: 1d20 + 15 ⇒ (7) + 15 = 22 any sense but hearing

He turns over his shoulder to make sure his companions are following him as well.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Watching Thistles hesitation, Bruce takes Thistle by the arm and writes. "Better let me go first." with his chalk, before following the floating eye.

perception: 1d20 + 12 + 2 + 2 + 1d6 ⇒ (17) + 12 + 2 + 2 + (3) = 36

GM don't forget my second roll if I get close to a trap.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle tries to hide his sigh of relief as his caped friend takes point.

He still stays close, always ready to defend, deflect, and heal should things begin to go poorly.


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Thistle and Bruce follow the floating orb.

Pale white and gray crystals cover the next room in tightly packed formations, clustering in corners and around a central pillar.

DC 24 K(planes):

The stuff here is just the shiny waste of crysmals. Completely worthless.

The orb floats on, into a cavern. A rotten smell from deep within the earth fills the wide cavern, rumbling through fissures and bubbling up from a river of magma coursing through the cave. A stony formation at the cave’s center forms an arching bridge over the fiery current.

There are three creature in this room, looking like elementals, but made of a green substance - from the worn spots here and there, they may very well be made of acid. Two of them bob near the ceiling, one of them floats under the bridge. They are not making any hostile moves

The bridge itself looks cracked

DC 16 K(dung) or K(eng):

The bridge is probably safe to cross. The middle is weakest, but should hold.

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Caranthir follows along carefully and enters with Bruce and Thistle.

"Curious," he observes. "These crystals covering the room are worthless--the shiny waste of crysmals. Defecation, if you will. As for the bridge, it is likely safe to cross. The middle looks suspect, but should hold."

knowledge arcana: 1d20 + 10 ⇒ (18) + 10 = 28
knowledge dungeoneering: 1d20 + 9 ⇒ (3) + 9 = 12
knowledge engineering: 1d20 + 8 ⇒ (17) + 8 = 25

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"Not liking the acid elementals, but I'll see if I can get across." Bruce says as he cautiously moves over the bridge.

Perception: 1d20 + 12 + 2 + 2 + 1d6 ⇒ (1) + 12 + 2 + 2 + (5) = 22

Heightened senses +2 to knowledge and perception, Darkvision, Investigative mind (double roll on Appraise, Knowledge, Linguistics or Spellcraft), Heroism +2 on attack rolls, saves and skills. Barkskin +3 Natural Armor.

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

"Damn, did we go so deep that we're on another planet? This place is weird..." Jelani mutters. He waits for the others to cross the bridge first, and then follows behind them.


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The adventurers still follow the orb, and move quickly enough over the bridge not to disturb the acidic creatures.

The floating creature moves into a side cavern Rivulets of magma course down this cavern’s northern wall, melting plates of spiked black armor before draining into the rock.

The black spiked amor contains a body, and two more lie on the floor. Before anything can be done, the floating orb thrusts a spear into one of the dead bodies, then uses the blood to write on the wall.

Help

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle pulls out his simple wooden board, and a couple of pieces of his well worn chalk.

With what? What and who are you?

Thistle offers his board and the chalk to help facilitate the communication.

Turning to his companions, he asks, "Does anyone have another way of communicating with this thing? We might be here all day..."

I moved us forward, I also grouped (ctrl-g) Jelani and Kirito, assuming Jelani wants to ride him. If anyone has some sort of telepathy spell that would be amazing... not sure if this thing can even speak, so tongues might not be very useful. just dont' want to use our spell buffs up waiting for this guy to write a novel in blood with a spear... :)

Grand Lodge

Elf Fighter 1 / Wizard 1 / Eldritch Knight 6 / Arcane Archer 3 | HP 80/80 | AC 23; Tch 18; FF 15 | F +12; R +14; W +8 | CMB+12; CMD 29 | Speed 30 ft | Init +11 | +3 Icy Burst Longbow: +23 (1d8+7+2d6/x3) | Perc +23

Caranthir follows along cautiously, not trusting this spiked floating ball.

"These outsiders are by their nature evil," he whispers to his companions. "They serve as spies for kytons, and delight in all manner of gore and bloodshed. We should not trust it," he adds.

"Even so, I suppose we should see what it wants."

He stands in front of the group. "You cannot speak. But what do you want help with?"

I guess I should ask if I can know the ecology type stuff if I recognized the creature...if I recognize it, can I read the entry?


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Knights Investigating power. Secret. Deep. theory writes, painstakingly slow.[/b]

Knight fought in fire. Burned away. the Kyton write, briefly pointing his spear at the body in the room that has been fused to the wall Take to fort.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"Okay ... I guess we know there is fire ahead? But why does this creature want to help us? What does it want?"

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

"Well I guess we could investigate the power the knights were after." Asuna says with a glint in her eyes.

-Posted with Wayfinder


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Knight dead. Take body to fort. Up

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

"He isn't going anywhere. Let us finish exploring this area, so we can bring answers as well as dead bodies.

...

Maybe we should be careful about the manner in which we bring the dead bodies, so as not to invite unwarranted suspicion or accusations." Thistle adds, cautiously.

I don't want to bring the bodies back up yet. I can be convinced otherwise. I admit there may be consequences to that choice. Thats why this game is fun :) If a few others at least can weigh in on that, we can move this forward.

The Exchange

HP 75/75 | AC25 T15 FF20 | Init +3 Perc +22 SPD 30 CMB +9 CMD 25 | F+13 R+15 W+8 | NG Traveller Gnome | Alchemist (Grenadier) 8 Master Chymist 3 | Bomb +12/+7; 4d6+5 (Fire) | sheet

"Right ... we should probably investigate a little more at least."

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

"We just came all the way down here, not going back up until we clear the level or have no other choice. We can return the stiffs to the Fort on our way out," Jelani says.


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The hell knight's body - the one the kyton points at - is standing upright against the wall from which magma oozes forth. Splotches of the hot stone have firmly bolted the corpse to the wall through its amor spikes.

Do you guys want to go on?

Liberty's Edge

HP: 96/119, Rage 4/9, Bloodrage 11/16
Stats:
AC 26, T 14, FF 26 // Fort +13 (+16), Ref +10 Will +2 // CMD 31 (32 vs overrun))
Active:

Does the corpse appear to be in danger of being melted?

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