Fighter

Mads Overton's page

49 posts. Organized Play character for Kyshkumen.


Race

Human

Classes/Levels

Warpriest/1

stats:
HP 10/10 | Blessings 2/3 | AC:17 T:13 FF:14 | F:+4 R:+3 W:+4 | CMB +2 CMD +15 | Init:+3 | Perc: +2 | Speed 30

Gender

Male

Size

Medium

Age

32

Alignment

CG

Strength 15
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 15
Charisma 7

About Mads Overton

Mads Overton
Human Warpriest 1
CG Medium humanoid (human)
Init +3; Senses Perception +3
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 10 (1d8+2)
Fort +4, Ref +3, Will +4; +2 trait bonus vs. fear, +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol
Resist fortified drinker
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Offense
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Speed 30 ft.
Melee kukri +4 (1d6+2/18-20) and
. . kukri +4 (1d6+2/18-20) and
. . masterwork cold iron kukri +3 (1d6+2/18-20) and
. . masterwork cold iron kukri +3 (1d6+1/18-20)
Warpriest Spells Prepared (CL 1st; concentration +3):
. . 1st—bless, divine favor
. . 0 (at will)—create water, detect magic, light
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Statistics
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Str 15, Dex 16, Con 14, Int 10, Wis 15, Cha 7
Base Atk +0; CMB +2; CMD 15
Feats Two-Weapon Fighting, Weapon Finesse, Weapon Focus (kukri)
Traits courageous, fortified drinker
Skills Heal +6, Knowledge (religion) +4, Perception +3, Spellcraft +4
Languages Common
SQ agile feet, aura, blessings, blessings (good blessing, travel blessing), holy strike, sacred weapon
Combat Gear alchemist's fire, holy water; Other Gear lamellar (leather) armor, kukri, kukri, masterwork cold iron kukri, masterwork cold iron kukri, backpack, bedroll, chalk, holy symbol with flask, hemp rope (50 ft.), Wand CLW, Wayfinder, 15 gp, 8 sp, 9 cp
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Special Abilities
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Agile Feet (Su) As a swift action, ignore difficult terrain penalties (even magical ones) for 1 rd.
Aura (Ex) The character has a strong aura corresponding to his deity's alignment.
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Courageous +2 save vs. fear.
Fortified Drinker +2 save vs. mind-affecting for 1 hr after drinking alchohol.
Holy Strike (Su) Touched weapon deals +1d6 dam vs. evil foes for 1 min.
Sacred Weapon (1 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.

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