Ameiko

Asuna Kaneda's page

300 posts. Organized Play character for Jolly Roger.


Race

attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)

Classes/Levels

Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

Gender

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft

About Asuna Kaneda

crunch:

"Female Sorcerer 7
CG Medium Kitsune / Humanoid (Kitsune/Shapechanger)
Init +12; Senses Perception -1, Low-light Vision
==DEFENSE==
AC 17, touch 13, flat-footed 15 (+4 armor, +2 dex, +1 deflection)
hp 37 (7d6+7)
Fort +5, Ref +6, Will +6
Armor Haramaki, Light
Defensive Abilities Woodland Stride (PFCR 77)
==OFFENSE==
Spd 30 ft/x4
Melee Club +0 (1d6-3) 20/x2
Ranged Light Crossbow +5 (1d8) 19-20/x2
Special Attacks Natural Weapon (PFCaS: DrEG)
==STATISTICS==
Str 5, Dex 14, Con 12, Int 14, Wis 8, Cha 25
BAB +3, CMB +0, CMD +13
Feats Boon Companion (Animal Companion) (PFCh: SoS 16), Eschew Materials (PFCR 123), Greater Spell Focus (Conjuration) (PFCR 125), Improved Initiative (PFCR 127), Spell Focus (Enchantment, Conjuration) (PFCR 134)
Skills Bluff +22, Diplomacy +15, Fly +6, Handle Animal +12, Intimidate +14, Knowledge (arcana) +8, Knowledge (nature) +7, Linguistics +3, Spellcraft +10, Use Magic Device +17
SU Bloodline (PFCR 71), Bloodline Powers (0), Sorcerer Spells (PFCR 70-71)
MC Bloodline Arcana (0), Eschew Materials (PFCR 71)
Traits Extremely Fashionable (Equipment) (PFCo: AdvAr 30), Honeyed Words (Religion) (PFCo: DoG)
Languages Azlanti, Common, Draconic, Goblin, Senzar, Tien
==Magic==
Eq'd Magic Mask of Stony Demeanor, Headband of Alluring Charisma +4, Ring of Protection +1 (L), Cloak of Resistance +2
Ioun Stones Dusty Rose Prism, Cracked
Misc Belt of Giant Strength, Cloak of Resistance, Amulet of Mighty Fists, Eyes of the Eagle, Wayfinder
Gear Wand of Mage Armor, Wand of infernal healing, Wand of shield

-- KITSUNE RACIAL TRAITS --
"-- KITSUNE RACIAL TRAITS --
• Str: -2, Dex: +2, Cha: +2
• TYPE: Humanoid (Kitsune/Shapechanger)
• SIZE: Medium
• AGILE: Kitsune receive a +2 racial bonus on Acrobatics checks.
• CHANGE SHAPE: A kitsune can assume the appearance of a single human form of
the same sex—this form is static, and cannot be changed each time the kitsune assumes
this form. A kitsune in human form cannot make its bite attack, but gains a +10
racial bonus on Disguise checks made to appear human. Changing from human to kitsune
shape is a standard action. This ability otherwise functions as alter self, save that
the kitsune does not adjust its ability scores.
• KITSUNE MAGIC: Kitsune add +1 to the DC of any saving throws against
enchantment spells that they cast. Kitsune also gain the following spell-like ability:
3/day—dancing lights.
• NATURAL WEAPON: A kitsune has a toothy bite attack in its natural form. This
bite, [Bite, Toothy], does a base of 1d4 points of damage on a hit. This is a primary
attack, or a secondary attack if the kitsune wields a manufactured weapon.
• LOW-LIGHT VISION: You can see twice as far as humans in conditions of dim light.
• Automatic Languages: Tien, Senzar
• Bonus Languages: Aklo, Celestial, Common, Elven, Gnome, Nagaji, Samsaran,
Sylvan, Tengu, Wayang

-- CLASS ABILITIES --
• FAVORED CLASS (Sorcerer) : You've gain the following bonuses: +1 to
DC of Enchantment spells.
• BLOODLINE: You get your powers from your Fey (Sylvan) bloodline. It allows you
to add the following spells to your known list:at this level - Entangle, Hideous
Laughter, Deep Slumber. (PFCR 71).
• BLOODLINE ARCANA: Your magic shows a kinship to that of the beast-talkers
and shapechanger fey. You gain an animal companion. Your effective druid level for
this ability is 4. (PFUM 72)
• BLOODLINE POWERS: You get the following powers from your Fey (Sylvan) bloodline
at this level:
- Animal Companion: You gain an animal companion. Your effective druid level for
this ability is 4. This bloodline power counts as your bloodline arcana. (PFUM 72).
- Woodland Stride: You can move through any sort of undergrowth (such as natural
thorns, briars, overgrown areas, and similar terrain) at your normal speed and without
taking damage or suffering any other impairment. Thorns, briars, and overgrown areas
that have been magically manipulated to impede motion, however, still affect you.
(PFCR 77).
• ESCHEW MATERIALS: The sorcerer gains Eschew Materials as a bonus feat. (PFCR 71).
• SORCERER CANTRIPS: The sorcerer can cast known 0-level spells at will. (PFCR 71).
• SORCERER SPELLS: The sorcerer chooses spells from the sorcerer/wizard
list according to the progression in [PFCR 72]. A sorcerer learns additional spells,
derived from her bloodline: Entangle, Hideous Laughter, Deep Slumber. (PFCR 70-71).
• SORCERER WEAPONS AND ARMOR: All simple weapons. Armor and shields
may interfere with casting, requiring a Arcane Spell Failure roll (PFCR 83). (PFCR
70).

-- GENERAL FEATS --
• BOON COMPANION (Animal Companion): The abilities of your Animal
Companion are calculated as though your level was 7. If you lose or dismiss your
Animal Companion, you may apply this feat to the replacement creature. Special: You
may select this feat more than once. The effects do not stack. Each time you take the
feat, it applies to a different animal companion or familiar. (PFCh: SoS 16)
• ESCHEW MATERIALS: You can cast any spell that has a material component costing 1
gp or less without needing that component. (The casting of the spell still provokes
attacks of opportunity as normal.) If the spell requires a material component that
costs more than 1 gp, you must have the material component at hand to cast the spell,
just as normal. (PFCR 123)
• GREATER SPELL FOCUS (Conjuration): Add +1 to the Difficulty Class for
all saving throws against spells from the school of magic you select. This bonus
stacks with the bonus from Spell Focus. (PFCR 125)
• SPELL FOCUS (Enchantment, Conjuration): +1 save DC of your spells
in chosen school. (PFCR 134)

-- COMBAT FEATS --
• IMPROVED INITIATIVE: You get a +4 bonus on initiative checks. (PFCR 127)

-- TRAITS --
• EXTREMELY FASHIONABLE (Equipment): Whenever you are wearing
clothing and/or jewelry worth at least 150 gp, you gain a +1 trait bonus on Bluff,
Diplomacy, and Intimidate checks. Diplomacy is a class skill for you. (PFCo: AdvAr
30)
• HONEYED WORDS (Religion): Your tact soothes bristling tempers and
cools heated blood. You receive a +1 trait bonus on Diplomacy checks. In addition,
you receive a +1 trait bonus to the DC of any charm or compulsion that does not
provide ongoing control and results in peaceful acts, such as calm emotions, sleep, or
a suggestion to lay down arms. (PFCo: DoG)

-- WEAPONS --
• LIGHT CROSSBOW: You draw a light crossbow back by pulling a lever. Loading a
light crossbow is a move action that provokes attacks of opportunity. You can shoot,
but not load, a light crossbow with one hand at a –2 penalty on attack rolls. You can
shoot a light crossbow with each hand, but you take a penalty on attack rolls as if
attacking with two light weapons. This penalty is cumulative with the penalty for
one-handed firing. [Weapon 1 (PFCR)]

-- MAGIC ITEMS --
• MASK OF STONY DEMEANOR: When worn, this mask transforms the wearer's face
into a stone statue and its voice into an emotionless monotone. Though it allows the
wearer to speak, its facial expressions and voice betray little emotion, granting a
+10 competence bonus on Bluff checks made to lie and a +5 competence bonus on Bluff
checks made to feint, but also imposing a –5 penalty on Bluff checks made to pass a
hidden message. [CL: 6th] [Head (PFUEq 246)]
• HEADBAND OF ALLURING CHARISMA +4: This attractive silver headband is
decorated with a number of small red and orange gemstones. The headband grants the
wearer an enhancement bonus to Charisma. [CL: 8th] [Headband (PFCR 516)]
• RING OF PROTECTION +1: This ring offers continual magical protection in the form
of a deflection bonus to AC. [CL: 5th] [Ring (LH) (PFCR 481)]
• CLOAK OF RESISTANCE +2: These garments offer magic protection in the form
of a resistance bonus on all saving throws (Fortitude, Reflex, and Will). [CL: 5th]
[Shoulder (PFCR)]
• WAYFINDER: A small magical device patterned on the design of ancient
Azlanti relics, a wayfinder is a compact compass typically made from silver and
bearing gold accents. While it serves as a badge of office for agents of the
Pathfinder Society, a wayfinder is as much a handy tool as a status symbol. With a
command word, you can cause a wayfinder to shine (as the light spell). A wayfinder
also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on
Survival checks to avoid becoming lost. All wayfinders feature a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you
its normal benefits as if it were orbiting your head. [CL: 5th] [Pack (PFAP: ShSt(PG)
11)]

-- IOUN STONES --
• DUSTY ROSE PRISM, CRACKED: This stone grants a +1 competence bonus
on initiative checks. [Ioun Stones (PFCR)]

-- ADDITIONAL MAGIC ITEMS --
• BELT OF GIANT STRENGTH: This belt is a thick leather affair, often
decorated with huge metal buckles. The belt grants the wearer an enhancement bonus to
Strength. [CL: 8th] [Pack {Belt} (PFCR)]
• CLOAK OF RESISTANCE: These garments offer magic protection in the form of
a resistance bonus on all saving throws (Fortitude, Reflex, and Will). [CL: 5th]
[Pack {Shoulders} (PFCR)]
• AMULET OF MIGHTY FISTS: This amulet grants an enhancement bonus on
attack and damage rolls with unarmed attacks and natural weapons. Alternatively, this
amulet can grant melee weapon special abilities, so long as they can be applied to
unarmed attacks. [CL: 5th] [Pack {Neck} (PFCR 496)]
• EYES OF THE EAGLE: These items are made of special crystal and fit over the eyes
of the wearer. These lenses grant a +5 competence bonus on Perception checks. Wearing
only one of the pair causes a character to become dizzy and stunned for 1 round. Both
lenses must be worn for the magic item to take effect. [CL: 3rd] [Pack {Eyes} (PFCR)]

Kirito:

==ANIMAL COMPANION==
Ankylosaurus 6
Init +2; Perception +13
==DEFENSE==
AC 30, touch 11, flat-footed 28 (4 armor, +2 dex, +15 natural armor)
hp 45 (6d8+12)
Fort +8, Ref +8, Will +4
==OFFENSE==
Spd LAND 30 ft
Tail +9 (2d6+15) [Stun]
==STATISTICS==
Str 22, Dex 14, Con 14, Int 2, Wis 12, Cha 8
BAB +4, CMB +11, CMD +23
Feats Narrow Frame (PFCo: AnArc), Power Attack (PFCR 131), Toughness (PFCR 135)
Skills Acrobatics +6, Climb +10, Escape Artist +2, Fly +2, Intimidate -1, Perception +13, Stealth +2, Survival +1, Swim +6
Special Qualities Low-Light Vision, Scent, Link, Share Spells, Evasion, Devotion
Tricks Attack(DC 20), Attack(DC 20)Come(DC 15), Heel(DC 15), Down(DC 15), Stay(DC 15), Detect(DC 25), Track(DC 20), Defend(DC 20),

Spells known
Lvl 0
Acid Splash
Daze (dc 21)
Disrupt undead
Prestidigitation
Ghost sound (dc 17)
Prestidigitation

Lvl 1

Charm (dc 23)
Silent Image (dc 20)
Snowball (5d6 dc 20)
Grease (dc20)
Entangle (dc20)

Lvl 2
False Life
Glitterdust (dc21)
Create Pit (dc21)
Hideous laughter (dc 24)

Lvl3
Heroism
Suggestion (dc25)
Deep Slumber (dc25)

Lvl4
Confusion (dc25)

Resources: 49198