Gender |
HP: 40/40; Rage 11/12 |
About Jelani's Pregens
CROWE
Male human air elemental bloodrager 4
CN Medium humanoid (human)
Init +1; Senses Perception +7
DEFENSE
AC 18, touch 12, flat-footed 17 (+6 armor, +1 deflection, +1 Dex)
hp 40 (4d10+12)
Fort +7, Ref +3, Will +2
Defensive Abilities blood sanctuary, uncanny dodge
OFFENSE
Speed 30 ft.
Melee +1 earthbreaker +9 (2d6+7/×3)
Ranged sling +5 (1d4+4)
Special Attacks bloodline power (elemental strikes), bloodrage
(12 rounds/day)
Bloodrager Spells Known(CL 4th; concentration +6)
1st (2/day)—enlarge person, shield
Bloodraging Statistics:
AC16, touch 10, flat-footed 15, hp52, Fort+10, Will+ 4; Resist
electricity 10;
Melee +1 earthbreaker +11 (2d6+16/×3); Ranged sling +5 (1d4+6);
Str22, Con21; CMB+11; Skills Climb +7, Ride +1, Swim +7.
Fatigued Statistics:
Init +0; AC17, touch 11, flat-footed 16, Ref+2;
Melee +1 earthbreaker+8 (2d6+5/×3); Rangedsling +4 (1d4+3)
Str16, Dex10; CMB+8; CMD18; SkillsAcrobatics +4, Climb +4,
Swim +4
STATISTICS
Str 18, Dex 12, Con 15, Int 8, Wis 10, Cha 14
Base Atk +4; CMB +9; CMD 20
Feats Eschew Materials, Furious Focus, Power Attack, Raging Vitality
Skills Acrobatics +5, Climb +5, Handle Animal +6, Intimidate +7,
Knowledge (arcana) +3, Perception +7, Ride +2, Spellcraft +3,
Survival +4, Swim +5; Armor Check Penalty –3
Traits air-touched, bred for war
Languages Common, Shoanti
SQ blood casting, bloodline (elemental [air]), fast movement
Combat Gear acid, alchemist’s fire (2), potion of cure light wounds;
Other Gear mwk breastplate, +1 earth breaker, cloak of resistance
+1, ring of protection + 1, wand of cure light wounds (10 charges),
sling with 10 bullets, backpack, waterskin, 56 gp 9 sp
SPECIAL ABILITIES
Air Touched Crowe gains DR 1/- against all creatures and attacks with
the air subtype.
Blood Casting Crowe can cast his bloodrager spells while bloodraging.
He can even cast defensively and concentrate on these spells.
Blood Sanctuary Crowe receives a +2 bonus to saves against his own
attacks and allies’ attacks.
Bloodrage Crowe can enter bloodrage for up to twelve rounds per day, using his bloodraging statistics. He can’t use abilities requiring patience or concentration, any Int skill, any Cha skill except Intimidate, and any Dex skill except Acrobatics, Fly, and Ride. Once his bloodrage ends, Crowe is fatigued for twice the number of rounds he just bloodraged, and he can’t bloodrage again while fatigued or exhausted.
Elemental Strikes Three times per day as a swift action, Crowe can cause all his melee attacks to do 1d6 extra electricity damage for round.
Furious Focus Crowe’s first attack each round suffers no penalty from Power Attack.
Power Attack Crowe can take a –2 penalty to hit with his earthbreaker to do +6 damage.
Raging Vitality Crowe can continue his bloodrage even when he is unconscious.
Uncanny Dodge Crowe is not denied his Dex bonus before he acts in combat or against invisible opponents.