[PFS/DMK/EMS] The Emerald Spire Superdungeon

Game Master Kludde

Maps and Handouts


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Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

I promised to play the rest of this thing with some friends already so unfortunatly I am out after this "level" :(
But I am not sure when each level of this dungeon is over in PFS.

Amir moves into the room ready to smash some heads. He attacks the hobgoblin on sight.
Move inside

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Skaar waits until after Asuna casts her spell, saying "We might be able to put him to sleep, wait a second," to the others first.

Delay until after Asuna, tell everyone else to delay until after Asuna. Asuna needs to delay to after Bruce for him to open the door. Then she can sleep. I'll slumber if Bugbear passes the Will save for sleep. DC 14. Then the dinosaur can 5' in and CDG him.


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Just after Bruce flings the door open, Asuna's sleep spell seems to have no effect. Skaarr immediately follows up with a slumber

Will: 1d20 + 3 ⇒ (4) + 3 = 7

The bugbear becomes drowsy as he sees the group of armed and hostile adventurers approach, the dinosaurs first. He collapses and manages a final

Damn your sudden but inevitable betra..

as the dinosaur sinks his fangs into the throat of the bugbear.

Attack, CDG: 2d6 + 8 ⇒ (6, 6) + 8 = 20

Combat over

The bugbear was carrying leather armour, a composite longbow, a morningstar, a ring (magical) and his pockets contain three garnets.

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

"Great teamwork, guys," Skaarr says with a grin. "I guess we can search this place and then head down the stairs."

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

Asuna approaches the dead bugbear and pets Kirito.
"Aww I almost feel sorry for the bugbear....not." She says with a grin and proceeds to clear out his pockets and takes the ring and garnets.
"Don't suppose someone could identify the ring for me?"

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Skaarr takes the ring, and then casts a spell. He examines the ring with his eyes glowing with an amethyst colored energy. "Hmmm...."

Detect magic+Spellcraft: 1d20 + 7 ⇒ (17) + 7 = 24


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Skaarr looks at the ring, and finds it one fine specimen of a ring of feather falling.

In case you missed it: please make you day job rolls and state your PFS# in the discussion section.


Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.

"Over before it began. I didn't even see what happened. Love that dino."


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Not done yet!

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

"Well I think we got all the information out of him that we need. Hope he was just bluffing about the hordes of goblins, though the "cypher" should help. Shall we see if we can go down a level, or up first?" Asuna says trying to check out her new ring.


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The chamber of Grulk pulses with the green glow of the column of glass-like crystal that forms the core of the tower. The walls of the room are damaged, and the roof is cracked. The spire in the center juts up, just peaking above the crude ceiling. There's a bed and a side table sit the northern half of the room, and archery targets line the southern section of wall.

There's an obvious secret passage that leads to... nothing but a sixty foot drop into the rubble below.

The cracks in the ceiling and the green glow of the central column give this chamber some respite from the ubiquitous darkness in the rest of the level.

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

"Right so how are we getting down? Anyone have a 60 ft rope? I'm guessing Kirito needs the ring to get down safely. If there is anything useful down there at all. Maybe we should have kept old Grulky alive after all." Asuna ponders.


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There's some goblin bodies down there. The rubble seems to be the roof of where you were before: the armoury thereabouts.

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

ah nevermind then :P. So I guess we explored all areas on this level and should get ready to drop down to the next one? Or is there still a room unexplored?


Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.

" I am thinking we throw the dead bugbear below and act fierce beyond our years... Anyone"

Jalik looks around....


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Amir shrugs.
Sure, go for it.

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

"Hahahahahahahaha!" Skaarr says, "I like you, Jalik. You are fiesty for an elf." The half-orc waits expectantly for Jalik to fling the corpse from the tower.


Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.

Jalik picks up the bugbear's body and hurls it down into the mobs of goblins below. He then yells in orcen to the mob below:

"We are your ruler, bow before us now or be as Grulky!"

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce glances down the hole at the dead goblins on the lower level. "Why are you grunting and snarling at the goblins we killed earlier?"

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

I think there is some confusion based around the text based medium. There aren't really any goblins here now (as far as I can tell). The bugbear just claimed to have them, but we already killed some of them (I think). There might be more goblins on the bottom level (down the spiral staircase), right?


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The goblins below lie sprawled on the rubbled roof of the fortress - it looks more like they were thrown from the very spot the adventurers are standing than anything else. There is, at the moment, no sign of any living goblin.

So, to be precise: the party is standing in the single, large tower in the middle of the fortress, where a secret passage leads to outside (and might once have lead to something that now no longer exists). Looking down, you see the roof of the fortress, which are covered in rubble because of the destruction that has taken place long ago. Fresher than the rubble are the goblin (dead) bodies, that seem to have been thrown out of the opening the adventurers are looking through. Grulk was apparently using the opening to toss out goblins.

Though Jalik's ending would've been really cool too.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce takes a closer look down the tower opening. "My mistake it appears these may have been thrown down here by Grulk. Shall we see what lies beneath this tower?" Bruce leads the way back down and searches the stairs before heading down to the lower levels of the tower.

perception: 1d20 + 6 ⇒ (7) + 6 = 13 +1 for traps


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The stairs wind down again, and exit onto the fortress level. Moving to the other side of the central structure, Bruce looks for traps. While he doesn't find any, he does hear light kind of footsteps he heard so many time before, slightly further down the stairs.

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

we know the cypher now :D

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

Bruce looks back at the group. "So who is good at yelling and sounding like they mean it?" His gaze settles on Skarr.

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

"Eh? What do you require, Bruce?" Skaarr asks, curiously.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Silently Amir follows the others around.


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The adventurers hesitate for a moment at the top of the stairs, as voices are heard from below

Goblin:

How much longer boss says we stay here? Those two give Raffy the creeps!

Shut it, Raffy, or me feed you to the big one.

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

"New orders from Grulk! He says deal with wizard is over and new deal with longshanks. You help longshanks kill zombies and wizard or he smashes your faces in! And feeds you to other zombies as distractions!" Asuna yells in goblin with her best goblin voice.
do I still need a bluff if I have the cypher? ^^

-Posted with Wayfinder


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There's some hesitation from the goblins

Goblin:

[b]K-kill zombies? But zombies are chief's! Why help longshanks?!

Yes, I'll need a bluff check

GM roll:

Sense motive: 1d20 ⇒ 13

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

"We should have Skarr yell 'If you don't do as I say, Grulk will crush your ugly face' at them since he seems the most intimidating."

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle shuffles back and forth on his feet, waiting for his able companions as they speak with, whatever is in the darkness. His frustration at the lack of light has mostly subsided, as he has resigned to the fact there is very little he can do about it.

Maybe Sarenrea will bless me with the ability to cast light, though I'm not sure how much it will help in this unnatural darkness...

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

bluff: 1d20 + 9 ⇒ (7) + 9 = 16
"Do as I say or Grulk will smash your ugly faces in and feed it to dogs and horses!"

-Posted with Wayfinder


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Goblin:

Boss is mad! We're out of here, we no fighting zombies! Us go home!

The party (except for Thistle) hears the sound of goblins ascending the stairs.

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

Asuna says to her friends "The goblins are running off. Let them pass or take em down if you like. They pose no threat to us."

-Posted with Wayfinder


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Two goblins emerge from the stairs, and there's still a distinct low moan coming from below.

If you want to attack the goblins, you can have a surprise round. Otherwise, I'll just assume you let them pass.

Grand Lodge

F Caped Crusader 10
Stats:
HP 91/91 | Inspire 10/10 | AC:18, T:13 FF:16 | F:+9 (Immune Poison), R:+11, W:+9 | CMB: +11, CMD: 24 | Percep: +14 (+2 vs traps), SM:+5 | Init: +2 | Speed: 30

While the group decides what they want to do with the goblins, Bruce scouts ahead.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Stealth: 1d20 + 6 ⇒ (6) + 6 = 12


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A few steps down, its quite clear to Bruce that there are two separate moaning goblins. These must be the zombies that Grulk mentioned.

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle prepares to strike as the goblins come racing up the stairs, but is perceptive enough to notice the group holds no hostility towards them, and the goblins show no sign of attacking. This does raise the question in his mind, What are they running from? and he hefts his weapon and shield in response.


Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.

As Jalik stands by in the group. He tries to peer through the darkness but still unable to see beyond his closest allies.

Jalik is slowing getting accustomed to Thistle and realizes his handicap. Jalik tries to motion to Thistle to hold tight as the goblins run by.


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Amir also lets the goblins run by. When they are gone he slowly goes down the steps to meet Bruce.


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GM rolls:

Init, Thistle : 1d20 + 0 ⇒ (6) + 0 = 6
Init, Amiri: 1d20 + 1 ⇒ (5) + 1 = 6
Init, Bruce W: 1d20 + 2 ⇒ (5) + 2 = 7
Init, Asuna: 1d20 + 2 ⇒ (9) + 2 = 11
Init, Jalik: 1d20 + 4 ⇒ (17) + 4 = 21
Init, Skaar: 1d20 + 3 ⇒ (18) + 3 = 21

Init, Zombies: 1d20 + 1 ⇒ (17) + 1 = 18

As Amir, with more accompanying noise than Bruce, clanks down the stairs, the moaning becomes louder. Two goblin zombies shuffle up, and advance menacingly toward the group of adventurers.

Goblins:

Longshank... braaains

---
Jalik
Skaarr

---
Goblin Zombie
Goblin Zombie
---
Asuna
Bruce
Amiri
Thistle
---

Sczarni

HP:20/21
Other Stats:
AC 21, T 11, FF 20; Fort +5, Ref +1, Will +2; CMD 14, Perception +2

Skaarr won't do anything this round. There's not much he can do in this situation.

Skaarr shifts about at the top of the steps, hearing the zombies but unable to do anything about it for the moment.


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Skaarr just stands there...

---
Jalik
Skaarr
---
Goblin Zombie
Goblin Zombie
---
Asuna
Bruce
Amiri
Thistle
---


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

#%$@, sorry Bruce. Amir whispers when realising he had warned the zombies of their presence.


Weapons:
Melee falchion +3 (2d4+4/18-20) and bite -2 (1d4+1) or spiked guantlet +3 (1d4+3) and bite -2 (1d4+1) Ranged light crossbow -1 (1d8/19-20)
Orc Cleric of Urazra 1
Spells:
0: Enh. Diplomacy, Read Magic, Sotto Voce 1: Magic Fang, Divine Favor, Murderous Command
Stat Block:
HP 14/14 | AC: 17/ T: 11 /FF 16| F: +2/R: +1/W: +5 | CMB +3 | CMD +14 | Speed 20 | Int. +2 | Perc. +5 | SM +7 | Darkvision 60ft.

Jalik rages down the stairs ending face to face with the Zombie and attempts to trip him down the stairs.

trip: 1d20 + 7 ⇒ (4) + 7 = 11


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Jalik tries to trip the zombie up, and only barely fails. The frontmost zombie starts slamming its way toward Jalik

Attack: 1d20 + 3 ⇒ (17) + 3 = 201d4 + 1 ⇒ (2) + 1 = 3

---
Asuna
Bruce
Amiri
Thistle
Jalik
Skaarr

---
Goblin Zombie
Goblin Zombie
---
---


Amiri - Barb 1 [ HP 15/15 | AC 18 T 11 FF 17 | CMD 16 | F +4 R +1 W +1 | Init +1, Per +5, SM +1 ]

Amir draws and fires his sling at the second zombie.
Attk: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13
Dmg: 1d4 + 4 ⇒ (2) + 4 = 6

Dark Archive

Sorcerer 8 | AC 17/30 (T 13/11, FF 15/28). HP 42/52, Fort +5/10, Ref +6/10, Will +6/6. Init +12, CMB 0/11, CMD 13/23, Speed 30ft/30ft
attacks:
Confusion (dc25)Suggestion (dc25) Hideous laughter (dc 24), Charm (dc 23), Snowball (5d6 cold) ranged touch +5, dc 20 or stagger, L Crossbow +5 1d8 | Ankylosaurus tail +12 2d6+15 dc21 fort or daze 1 rnd (1d4 stun on crit)
Skills:
Bluff +22, Diplomacy +15, Handle Animal +12, Intimidate +14, Knowledge (arcana) +7, Knowledge (nature) +7, Linguistics +3, Perception -1/+15(+18 scent), Spellcraft +10, Use Magic Device +17

As it is still dark andd there is no space, Aduna can't do a thing. So delay for her and Kirito who wants to rush in when the first zombie goes down and bite the second one.

-Posted with Wayfinder

Grand Lodge

Male NG Nagaji Oracle (Sarenrae) 11 | HP: 99/99 | AC: 32 (15 Tch, 30 FF) | CMB: +11, CMD: 26 | F: +10, R: +10, W: +12 | Init: +4 | Perc: +15 +18, SM: +4 | Speed 20ft | Channel 7/7, Energy Body: 11/11 | Spells: 5th 5/5, 4th 5/7,4 3rd 6/7, 2nd 7/8, 1st 8/8 | Daily Abilities: [Gaze DC17] | Active Conditions: Archon's Aura, air walk, free move, prot from evil

Thistle sees Jalik race down the stairs, and the demeanor of his companions change from allowing the goblins to pass. Pushing forward he smells the rot of the zombies, and knows exactly what to do.

Channel Positive energy (DC 14 save for zombies for half damage) everyone else heal: 1d6 ⇒ 2

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