Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


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Paddy wrote:

Paddy charges in, and stabs at one of the gremlins.

Paddy will try to get into a flanking position opposite Hisao in order to get sneak attack...if not he moves beside Hisao

[dice=attack] 1d20 + 4 + 1; 1d6; 1d4 add +2 if flanking

Paddy flanks a gremlin with Hisao, but the little fey dodges his dagger thrust....


M Human unchained monk 8/paladin 6
Tiberius Tacitus wrote:

Round 7 - 9

Upon the request of a rather weapon laden acolyte, Tiberius would come to a stop on the stairs and start stowing his weapons away as he is presented with the mighty weapon. With a quick, "Thank you!" in French, Tiberius would accept the weapon and start back up the stairs.

Round 10

Does Tiberius know that the Gargolyes tend to protect the cathedral?

Knowledge (local) DC 15 to know the gargoyles traditionally defend Notre Dame cathedral and its clergy and faithful....


Tevaga the redeemer wrote:

Tevaga rushes (not charges) up to the closest healthy gremlin, screaming For health activating her "healing" judgment as a swift action. She does try to avoid being caught between 2 creatures to avoid flanking, though (if possible) she will assist others.

Tevaga now has fast healing 1

[dice=attack] 1d20+5

[dice=damage] 1d6+3

Tevaga strikes a gremlin hard, laying it out flat!


HP 5/12 | AC:20 | T:12 | FF:18 | CMB: +5 | CMD:17 | Fort:+4 | Ref:+2 | Will:+1 | Init:+4 | Perc: +5, Sense Motive +1 | Speed 30

Round 10

Seeing as Tiberius is not trained in Knowledge (local), he is unable to make that check. I will act accordingly.

While Tiberius was unsure of why his potential allies focused on the smaller targets, Tiberius knew that the gargolyes were hostile and would act accordingly as he steps up and swings his newly obtained magical cold iron earth breaker at the menacing creature, never realizing it was being forced to act against it's will.

Earth Breaker Attack Roll: 1d20 + 7 ⇒ (4) + 7 = 11
Earth Breaker Damage Roll: 2d6 + 7 ⇒ (5, 5) + 7 = 17

Well that was an unfortunate, yet possibly fortunate, roll.


Female half-orc Inquisitor (preacher, witch hunter) [HP 10/10 | AC:18 | T:14 | FF:14 | CMB: +3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+6 | Init:+4 | Perc: +8 (Darkvision), Sense Motive +9| Speed 30]

She speaks towards Tiberius:

Be careful warrior! The gargoyles are under some enchantment that has made them break their oaths!


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

.
.
In French then English
To his new allies: Let us try to end the Gargoyles' curse, brought on by the traitorous Cleric -- The Necromancer.

To the Gargoyles: Gargoyles, forget not who made thee; forget not whom you protect. Fight the influence of the vile Necromancer cursing you -- he LIES!
We will break your curse!

... Iommi-Tyr Magnusson shoots at any Gremlin within 30' who is NOT in melee -- there are 4, yes?. (If all Gremlins are in melee Iommi-Tyr Magnusson will ready an action to fire when said conditions exist.)

Hand Crossbow w/ Cold Iron bolt: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d4 + 1 ⇒ (4) + 1 = 5


Iommi-Tyr sticks a cold iron bolt in the gremlin standing to the gargoyle's left side.... It shrieks in pain, but still stands....


Tiberius Tacitus wrote:

Round 10

Seeing as Tiberius is not trained in Knowledge (local), he is unable to make that check. I will act accordingly.

While Tiberius was unsure of why his potential allies focused on the smaller targets, Tiberius knew that the gargolyes were hostile and would act accordingly as he steps up and swings his newly obtained magical cold iron earth breaker at the menacing creature, never realizing it was being forced to act against it's will.

[dice=Earth Breaker Attack Roll]1d20+7
[dice=Earth Breaker Damage Roll]2d6+7

Well that was an unfortunate, yet possibly fortunate, roll.

Tiberius brings the magic cold iron earth breaker down with great force, but the gargoyle dodges aside, and the great cold iron head of the maul hammers the flagstone floor of the belfry with an echoing boom!


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

"The Gargoyle does not reek of evil. I would like to avoid killing it, if possible." Alphonse calls back to the rest of the group. His opinion is corroborated by Iommi's mention of the Necromancer.

Nevertheless, he feels this creature is dangerous enough that attacking it without intent to harm would be folly.

For now, he stands at the ready to attack any enemy who comes nearby.

Readied action: Attack if an enemy comes within Reach.


The gargoyle wipes pebbles from its eyes with the back of a stony claw and points a stony talon at Michael the Warsong, pouting grotesquely....

Te ludere aliquam cantantem aut membratim tibi dirumpam!!

English:
You! Play a happy song, or I will rend you limb from limb!!

In spite of this threat, it approaches no closer to the mute minstrel....


One of the gremlins squeaks in high-pitched French:

Plutôt jouez un hymne funèbre de funérailles pour vos amis stupides, musicien! HEEHEEHEEHEE!!!

English:
Rather, play a funeral dirge for your stupid friends, musician! HEEHEEHEEHEE!!!

The gremlins dart away from their attackers into shadowy corners of the belfry, withdrawing where necessary to avoid AoOs....


M Human unchained monk 8/paladin 6

To clarify (as someone I think asked if there were 4 gremlins), there are 6 gremlins in all, including the 2 that lured the party to the top of the tower....


Female half-orc Inquisitor (preacher, witch hunter) [HP 10/10 | AC:18 | T:14 | FF:14 | CMB: +3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+6 | Init:+4 | Perc: +8 (Darkvision), Sense Motive +9| Speed 30]

Not sure where we are round 10-wise, but here are my actions for round 11

Tevaga continues harrying the gremlins, going after the same one paddy & hisao using her cold iron shortsword.

Note: if moving would provoke an AOO, she will go after whoever's threatening her

attack: 1d20 + 4 ⇒ (17) + 4 = 21

damage: 1d6 + 3 ⇒ (3) + 3 = 6


Tevaga sees a gremlin yanking a cold iron bolt out of its belly and whimpering.... She thrusts her short sword into its chest, and it drops with a whistling wheeze!

SQUEEEEEEHHH!!!


M Human unchained monk 8/paladin 6

5 gremlins remain in action....


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Well, let's get after them! Paddy implores.

He steps towards the nearest gremlin and tries to impale it with his blade.

attack: 1d20 + 5 ⇒ (20) + 5 = 251d6 ⇒ 2

crit: 1d20 + 5 ⇒ (11) + 5 = 161d6 ⇒ 1 edit: crit confirm roll


Paddy wrote:

Well, let's get after them! Paddy implores.

He steps towards the nearest gremlin and tries to impale it with his blade.

[dice=attack] 1d20 + 5; 1d6

[dice=crit] 1d20 + 5; 1d6 edit: crit confirm roll

Paddy dashes after a gremlin, sticking it in the back with the cold iron dagger and causing it to squeal....

YIPE!!

As he advances after the little monster, his booted foot snags a tripwire, bringing a bucket of tiny bronze ball bearings down to scatter and roll in a 10-ft-radius spread underfoot.... Paddy must succeed on a DC 12 Reflex save to avoid falling prone!

The ball bearings roll into Hisao's square, too.... DC 12 Reflex save to avoid falling prone, Hisao!


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Curse ya, ya wee little devil!! I'm gonna stuff these down yer stinking throat!!

reflex: 1d20 + 6 ⇒ (20) + 6 = 26


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Japanese:
This weapon is crude and unwieldy
Hisao mutters to himself as he misses.

Refliex: 1d20 + 6 ⇒ (13) + 6 = 19

And demonstrates his own agility by smoothly avoiding the trap as he pursues the retreating gremlins avoiding the stone monster because... hey it's a stone monster. He will try to get into flanking position and wail away with the heavy weapon.

Heavy mace attack: 1d20 + 1 ⇒ (15) + 1 = 161d8 + 1 ⇒ (7) + 1 = 8

Please add +2 flanking bonus to attack roll if that is a possibility


Hisao of the Yellow Reeds wrote:

** spoiler omitted ** Hisao mutters to himself as he misses.

[dice=Refliex]1d20+6

And demonstrates his own agility by smoothly avoiding the trap as he pursues the retreating gremlins avoiding the stone monster because... hey it's a stone monster. He will try to get into flanking position and wail away with the heavy weapon.

[dice=Heavy mace attack]1d20+1;1d8+1

Please add +2 flanking bonus to attack roll if that is a possibility

Flanking a withdrawing gremlin with Paddy, Hisao brings the head of the cold iron mace down on its little skull with great speed and force, crushing the wicked little fey!


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hah! Hisao shakes the gore covered mace with triumph at his flanking buddy Paddy and his similarly bloody dagger.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Aye, me boyo...that's the stuff! Paddy says at his new found ally.

]b] Let's go send sone more of the wee buggers to the pits of Hades , eh?[/b]

Paddy then seeks out a gremlin to skewer.


M Human unchained monk 8/paladin 6

4 gremlins remain.... And the gargoyle, of course....


Female half-orc Inquisitor (preacher, witch hunter) [HP 10/10 | AC:18 | T:14 | FF:14 | CMB: +3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+6 | Init:+4 | Perc: +8 (Darkvision), Sense Motive +9| Speed 30]

Perhaps if we dispose of these tricksters it will calm the Gargoyle! says Tevaga, while still staying as far from the gargoyle as possible while slaying gremlins.

Not puting any more actions as I am going to wait for others to complete round 11


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

.
.
.
Standard Action: Reload Handcrossbow w/ Cold Iron bolt.

Move Action: (If necessary) Move to keep w/in 30' of one of the four Gremlins not likely to be in melee.

....Obviously in the next round I will fire.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Reloading a Hand crossbow is a Move action, still. Not that it changes anything in effect, but it's important to note you could load and fire in the same round if you so chose.


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

.
.

Thanks Rynjin!

Iommi-Tyr Magnusson fires if he doesn't need to move to get within 30':

for rynjin!: 1d20 + 3 ⇒ (16) + 3 = 19

for me: 1d4 + 1 ⇒ (1) + 1 = 2


Paddy wrote:

Aye, me boyo...that's the stuff! Paddy says at his new found ally.

]b] Let's go send sone more of the wee buggers to the pits of Hades , eh?[/b]

Paddy then seeks out a gremlin to skewer.

He spots one lingering about 10 ft away in a shadowy corner where crates and buckets are stacked....

It makes eye contact, gasps in fear, and looks around for an escape route!


Iommi-Tyr Magnusson wrote:

.

.

Thanks Rynjin!

Iommi-Tyr Magnusson fires if he doesn't need to move to get within 30':

[dice= for rynjin!]1d20+3

[dice= for me]1d4+1

YYEEEOOOOOWWWCH!!!

Iommi-Tyr's bolt grazes a gremlin!


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy dashes at the gremlin, a grim demeanor fixed on his face.

Say hello to yer kin when you get to Hell, ya blighter ya!

attack: 1d20 + 5 ⇒ (18) + 5 = 231d6 ⇒ 5


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Round 12:

"Agreed, Tevaga. Let us deal with these things first."

Alphonse moves in and slashes a Gremlin with his new Greatsword.

Attack: 1d20 + 6 ⇒ (17) + 6 = 23

Damage: 2d6 + 6 ⇒ (6, 3) + 6 = 15


Female Human Warpriest 1, [HP 9/9] [AC 17] [T 10] [FF 17] [Init +1] [Perception +4] [CMD 13] [Diplomacy +6] [Heal +8] [Sense Motive +8]

Charmaine calls out to the lord to give her the strength to fight this evil as she does that her sword burst into golden flames.

i'll use my last blessing to cast holy strike on my long sword

Holy Strike:
You can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it's treated as good for the purposes of overcoming damage reduction. This additional damage doesn't stack with the additional damage from the holy weapon special ability.

Smite thy evil, i am a conduit of good

Charmaine moves to the closest goblin menacingly as the golden flames dance around her sword and illuminate her face. Her hands tighten around the hilt of her long sword as she readies to strike.


Paddy wrote:

Paddy dashes at the gremlin, a grim demeanor fixed on his face.

Say hello to yer kin when you get to Hell, ya blighter ya!

As Paddy dashes at the gremlin, grim demeanor suddenly changes to startled surprise as the "blighter" suddenly yanks a thin cord connected to the bucket while springing out of the way, spilling an eye-abrading dust of flour mixed with powdered talc in Paddy's square!

Reflex save DC 15, or Paddy is blinded for 1d6 ⇒ 4 rounds!

If he succeeds on his save, his attack on the gremlin strikes.... If not, his blinded condition grants the gremlin a 50% miss chance.... 01-50 misses....1d100 ⇒ 40


Alphonse Veritas wrote:

Round 12:

"Agreed, Tevaga. Let us deal with these things first."

Alphonse moves in and slashes a Gremlin with his new Greatsword.

Heeheehee!!! JENGA!!!

As Alphonse moves in, greatsword raised, the gremlin yanks a peg out of a precariously stacked heap of crates and barrels, studded with nails driven through from within, causing them to topple toward the young paladin!

Reflex save DC 15 to avoid 2d6 ⇒ (2, 5) = 7 piercing and bludgeoning damage, Alphonse....

If he survives this gremlin trap, his attack cleaves the gremlin who triggered it from crown to groin, the two halves flopping wetly to the belfry floor!


Charmaine Da'vi wrote:

Charmaine calls out to the lord to give her the strength to fight this evil as she does that her sword burst into golden flames.

i'll use my last blessing to cast holy strike on my long sword

** spoiler omitted **

Smite thy evil, i am a conduit of good

Charmaine moves to the closest goblin menacingly as the golden flames dance around her sword and illuminate her face. Her hands tighten around the hilt of her long sword as she readies to strike.

The gremlin Charmaine moves toward cuts a thin cord, dropping a sack of bricks upon the young holy woman for 2d6 ⇒ (6, 1) = 7 bludgeoning damage, unless she evades with a successful DC 15 Reflex save!


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

reflex: 1d20 + 6 ⇒ (17) + 6 = 23

Ye'll have ta get up a little earlier in tha morn ta put one over on me, ya nasty little pest!


Growling and narrowing its stony eyes, and given a wide berth by the newly arrived adventurers, the gargoyle stomps toward the mute minstrel whose lament so stirred its stony heart....

When it comes within reach of Michael the Warsong, it roars!

Ludere a lætitia, culus!!

English:
Play a happy song, a*%$&~$!!


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

1d20 + 1 ⇒ (9) + 1 = 10

"Aaagh!" Alphonse cries in pain as the debris pierces his flesh.

Good thing I didn't actually get hit by the Gargoyle earlier or I'd be in real trouble.


Paddy wrote:

[dice=reflex] 1d20 + 6

Ye'll have ta get up a little earlier in tha morn ta put one over on me, ya nasty little pest!

Undaunted by the cloud of blinding talcum, Paddy stabs the gremlin, which squeals like a stuck pig!

SQUEEEEEEEHHH!!!!


Alphonse Veritas wrote:

1d20+1

"Aaagh!" Alphonse cries in pain as the debris pierces his flesh.

Good thing I didn't actually get hit by the Gargoyle earlier or I'd be in real trouble.

Alphonse is pierced and battered, but fights through, and cleaves the wee bugger in twain!


M Human unchained monk 8/paladin 6

Now, only 2 gremlins remain standing, one badly wounded by Paddy's cold iron dagger....


Female Human Warpriest 1, [HP 9/9] [AC 17] [T 10] [FF 17] [Init +1] [Perception +4] [CMD 13] [Diplomacy +6] [Heal +8] [Sense Motive +8]

Reflex: 1d20 ⇒ 19


M Human unchained monk 8/paladin 6
Charmaine Da'vi wrote:
[dice=Reflex]1d20

Leaping forward, Charmaine dodges the sack of bricks!


Female half-orc Inquisitor (preacher, witch hunter) [HP 10/10 | AC:18 | T:14 | FF:14 | CMB: +3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+6 | Init:+4 | Perc: +8 (Darkvision), Sense Motive +9| Speed 30]

Oh no! Where is he mute bard!


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Male CG French Oracle 2 HP: 14/17 AC:16 (T: 10/FF: 15)| Fort+0 Ref+2 Will+3 Fire Resistance: 5 | Init:+0 Perception:+2
Spells Per Day:
1: 5/3 left

Jean Lamarre has been living in a mom-and-pop run inn recently, serving the owners for his keep. He is mopping the floor of the foyer as he hears quite literally, fate come crashing down into his life again. If there has been any talk of an overt rallying of the people against Conflagratius en Paris, then Jean has been oblivious to it, in dealing with both his mundane work and the horrors of his prescience.

............

Jean hears the reknowned bells of Notre Dame crash, and the sounds of ruckus, conflict and crisis. He has been awaiting the directive of the Spirit of the Lord for when he might find those whose quest coalesced with his own, and when the bell crashed, his heart found a tense quickening.

Oh Seigneur, est-il déjà commencé?:
Oh Lord, has it already begun?

He abandons his duties, as he has done many times before, for lesser bouts of paranoia than this, grabbing once again his worn soldier outfit and hastily making way for the Cathedral.

We can say he started at the inn, maybe 3 blocks away? This could also be happening several rounds back, and he could be running for those rounds to get to the gargoyles outside the gates, starting maybe, next round? Lemme know what works for you GM.


M Human unchained monk 8/paladin 6

I like where you're going with it, Jean! Let's run with it! :)

Come on in!


Male CG French Oracle 2 HP: 14/17 AC:16 (T: 10/FF: 15)| Fort+0 Ref+2 Will+3 Fire Resistance: 5 | Init:+0 Perception:+2
Spells Per Day:
1: 5/3 left

Alright, so are there gargoyles at the front of the church still, or did they all go inside to attack the battalion? Should I just zerg all the way there?


Female half-orc Inquisitor (preacher, witch hunter) [HP 10/10 | AC:18 | T:14 | FF:14 | CMB: +3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+6 | Init:+4 | Perc: +8 (Darkvision), Sense Motive +9| Speed 30]

Assuming round 11 is over, here are my moves. I've also been forgetting the +1 on my weapon, so I will add that now.

Tevaga aproaches a wounded Gremlin and STRIKES with her shortsword.

attack: 1d20 + 5 ⇒ (16) + 5 = 21

damage: 1d6 + 3 ⇒ (1) + 3 = 4

If I can, I'll give a quick look around the belfry, make sure no other Gargoyles are closing in...

perception: 1d20 + 8 ⇒ (2) + 8 = 10


Three gargoyles remain outside on the edge of the western facade....

On hearing and seeing Jean Lamarre's swift approach, they again take up the pieces of jagged slating or cornerstones torn off the ancient cathedral and assail this late-comer with a fresh volley of mortar!

1d20 - 1 ⇒ (19) - 1 = 18 strikes Jean for 1d3 + 3 ⇒ (3) + 3 = 6 bludgeoning damage as a chunk of mortar pelts him!

1d20 - 1 ⇒ (19) - 1 = 18 and a slate shingle deals 1d3 + 3 ⇒ (3) + 3 = 6 bludgeoning to Jean as well!

1d20 - 1 ⇒ (4) - 1 = 3 misses!

The oracle tries to make it through the gauntlet of rubble-chucking gargoyles, but falls under two unfortunate heavy blows!


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Round 12

Hisao goes after the final gremlin. Moving with grace he adjusts to the heft of his new weapon and swings it sideways at the skull of the final little monster.

Heavy Mace: 1d20 + 1 ⇒ (18) + 1 = 191d8 + 1 ⇒ (7) + 1 = 8

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