Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


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Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Hunh.. Paddy didnt rush up.. I suppose I'll just go ahead.

Nacht reveals his arms have more than just extra chitinous plating.. they carry blades. The musculature stretches and buffs out, ready to strike.

Multi Ant Keenstar: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 4 ⇒ (5) + 4 = 9
Multi Ant Gladius: 1d20 + 4 ⇒ (14) + 4 = 181d6 + 3 ⇒ (1) + 3 = 4
Multi Ant Kukri: 1d20 + 4 ⇒ (12) + 4 = 161d4 + 3 ⇒ (3) + 3 = 6
Multi Ant Kukri: 1d20 + 4 ⇒ (19) + 4 = 231d4 + 3 ⇒ (3) + 3 = 6

Activate Ant Focus from Minute pool.. tap that Werewolf booty

Confirm Multi Ant Kukri: 1d20 + 4 ⇒ (18) + 4 = 221d4 + 3 ⇒ (4) + 3 = 7


Hoenheim Dobberkau *Nacht* wrote:

Hunh.. Paddy didnt rush up.. I suppose I'll just go ahead.

Nacht reveals his arms have more than just extra chitinous plating.. they carry blades. The musculature stretches and buffs out, ready to strike.

[dice=Multi Ant Keenstar]1d20+5; 1d8+4
[dice=Multi Ant Gladius]1d20+4; 1d6+3
[dice=Multi Ant Kukri]1d20+4; 1d4+3
[dice=Multi Ant Kukri]1d20+4; 1d4+3

Activate Ant Focus from Minute pool.. tap that Werewolf booty

[dice=Confirm Multi Ant Kukri]1d20+4; 1d4+3

Keenstar slices as expected, yet the wound seems to knit itself up almost as quickly as it was formed!

Nacht's gladius doesn't seem to connect with its first pass....

A swipe with one kukri falls short....

The second kukri cleaves deeply, but the wound seems to close with supernatural speed!

Net damage after DR/silver = 3 lethal damage....


M Human unchained monk 8/paladin 6

Scootching The Stag Inn map for our convenience....


M Human unchained monk 8/paladin 6
Michael Johnson 66 wrote:

Positions at the start of combat are as follows: clockwise from the entrance door, Hisao of the Yellow Reeds stands at 8:00, west of the southward-facing inn door....

Alphonse stands at 10:00, about ten feet north of Hisao....
Paddy stands at 2:00, about ten feet east of Alphonse....
Nacht stands at 4:00, about ten feet east of Hisao....
Clustered in the ten-foot-square area in the middle of this outer ring formed by Hisao, Alphonse, Paddy, and Nacht are Kyleon at about 11:00, crossbow leaning on his shoulder....
Kiyu stands at about 1:00, behind and more toward the middle than Paddy....
Iommi-Tyr stands at about 5:00, and 5 feet behind and closer to center than Hisao....

The innkeeper werewolf stands behind the bar, about 20 feet from the PCs' front rank (Alphonse and Paddy)....
The serving wench werewolf stands at 3:00, about 10 feet away from Paddy....
The five inn-patrons are spread out throughout the common room, so there is one about 5 feet from Alphonse, one about 5 feet from Hisao, one 5 feet from Paddy, one 5 feet from Nacht, and a fifth about 10 feet from Nacht.....

Quoted from previous page for our convenience....


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

I didn't rush in cuz Nacht and Hisao got better Init. rolls. Was waiting for them in case they were doing something. Now I'm coming in.

Paddy dashes in, sword flashing at the werewolf engaged with Nacht.

stabby stab!!: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 261d6 + 5 ⇒ (1) + 5 = 62d6 ⇒ (5, 4) = 9

will apply -2 to its AC for my injury


Paddy wrote:

I didn't rush in cuz Nacht and Hisao got better Init. rolls. Was waiting for them in case they were doing something. Now I'm coming in.

Paddy dashes in, sword flashing at the werewolf engaged with Nacht.

[dice=stabby stab!!] 1d20+9+2; 1d6+5; 2d6

will apply -2 to its AC for my injury

Paddy's thrust with Greenthorn sinks into the flanked werewolf.... It yelps!

YAWP!!

5 piercing after DR....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Can't just rush one enemy as that will leave the werewolves free to charge squishy characters in the middle

Hisao steps up to slash at the werewolf closest to him with Venomfang.

Venomfang: 1d20 + 8 ⇒ (10) + 8 = 181d6 + 2 + 1d6 ⇒ (2) + 2 + (1) = 5

And then vanishes

Using one ki on Vanishing Trick. Gone invisible

Is Acid damage energy damage ignoring DR?


Female Vishkanya Veneficus Witch 4

Init: 1d20 + 6 ⇒ (10) + 6 = 16

-Posted with Wayfinder


Hisao of the Yellow Reeds wrote:

Can't just rush one enemy as that will leave the werewolves free to charge squishy characters in the middle

Hisao steps up to slash at the werewolf closest to him with Venomfang.

[dice=Venomfang]1d20+8;1d6+2+1d6

And then vanishes

Using one ki on Vanishing Trick. Gone invisible

Is Acid damage energy damage ignoring DR?

Venomfang lashes out at the nearby werewolf, but fails to penetrate the monster's supernaturally durable hide!

Yes, acid damage is not subject to physical DR....


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Going invisible isnt any better and Nacht had delayed but it seemed like you spent your action to draw weapons, Paddy. droppin an enemy faster is overall better. Also Nothing stops them ffrom going to the squishy characters anyway.


Barroom Brawl With Werewolves!! Round One!! Eeeeek!!

Nacht! (Attacked werewolf inn-patron)
Hisao! (Attacked werewolf inn-patron)
Paddy! (Attacked werewolf inn-patron)
Werewolves (7)!
Kiyu!
Alphonse!

TBD: Iommi-Tyr! Kyleon!

Ooh! Ooh! Ooh!!


Watching with beastly excitement and panting from behind the bar, the innkeeper werewolf lets out a bloodcurdling howl!

AAAAWWOOOOOOOOHH!!!

He moves around from behind the bar, half walking, half loping, and closes the distance to The Lusty Fools' front rank! Double moves up to Alphonse....


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Just a note, Hisao's Acid damage would go through DR. Weapon special properties don't count as "additional damage" that is blocked by the DR stopping his weapon entirely, and energy damage isn't subject to DR.

Alphonse draws Foereaper and...reaps a foe.

Attack: 1d20 + 7 ⇒ (17) + 7 = 24

Damage: 2d6 + 13 ⇒ (6, 1) + 13 = 20


The serving wench werewolf leaps at Paddy, slavering jaws snapping!

Bite 1d20 + 6 ⇒ (7) + 6 = 13 snaps inches from the dodgy rogue's face!

Moves 10 ft to reach Paddy, misses with bite....


Alphonse Veritas wrote:

Just a note, Hisao's Acid damage would go through DR. Weapon special properties don't count as "additional damage" that is blocked by the DR stopping his weapon entirely, and energy damage isn't subject to DR.

Alphonse draws Foereaper and...reaps a foe.

[dice=Attack]1d20+7

[dice=Damage]2d6+13

Re: Hisao's acid damage, I know--he just missed the werewolf's flat-footed AC 20....

Foereaper carves through the werewolf's steely hide like a hot knife through butter! The monster howls in agony!

RRAAAAWWWWWOOOORRRR!!!

Deals 10 slashing after DR....


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Holy jeez guy. Flatfooted AC 20?


Snarling and lunging at Hisao with a longsword 1d20 + 6 ⇒ (1) + 6 = 7, missing the agile ninja!

Biting 1d20 + 1 ⇒ (4) + 1 = 5 at empty air where the wily ninja was a split second earlier!


Werewolf patron #2 growls and swings a battle axe at Alphonse 1d20 + 6 ⇒ (20) + 6 = 26, chopping into the young aasimar for 1d8 + 6 ⇒ (6) + 6 = 12 slashing; confirm crit 1d20 + 6 ⇒ (18) + 6 = 24 confirms, dealing another 2d8 + 12 ⇒ (5, 3) + 12 = 20 critical damage!

It bites at Alphonse's face 1d20 + 1 ⇒ (4) + 1 = 5, but the young paladin, reeling from the mighty axe-blow, staggers out of reach at the last second!

Ouch, Alphonse! Lol!


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

I should correct my AC...it's 22 now. Not that it matters here.

"Aaagh! Damned beast!"


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Yeah make sure your AC is correct.. though to be fair you are also FF


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Hoenheim Dobberkau *Nacht* wrote:
Yeah make sure your AC is correct.. though to be fair you are also FF

Which makes it...21. =p


Falling on Paddy with wild swinging longsword 1d20 + 6 ⇒ (20) + 6 = 26 that slices the rogue for 1d8 + 6 ⇒ (7) + 6 = 13 slashing damage; confirm crit 1d20 + 6 ⇒ (10) + 6 = 16 does not confirm....

Bite 1d20 + 1 ⇒ (17) + 1 = 18 snaps down on Paddy's sword arm for 1d6 + 1 ⇒ (2) + 1 = 3 plus trip attempt 1d20 + 6 ⇒ (20) + 6 = 26 drags Paddy off his feet, pulling him prone! Also, he must attempt a DC 15 Fortitude save vs curse of lycanthropy!

Those 20s though! Yikes! Sorry, guys....


Stepping up to swing a warhammer at Nacht 1d20 + 6 ⇒ (3) + 6 = 9, but The Beetle Man parries with crossed kukris! CLANK!!

Bites at Nacht 1d20 + 1 ⇒ (16) + 1 = 17, but The Beetle Man dodges!


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Paddy is immune.. he isnt people


Moving up 10 feet to square off against Nacht, swinging its longsword 1d20 + 6 ⇒ (4) + 6 = 10 in an arc which The Beetle Man gracefully bobs under....

Snapping its foaming jaws at Nacht 1d20 + 1 ⇒ (6) + 1 = 7, only to chomp empty air!


Kiyu's up to bat! Eeeeek!!


M Human unchained monk 8/paladin 6
Hoenheim Dobberkau *Nacht* wrote:
Paddy is immune.. he isnt people

Ah, right, he's a tiefling, native outsider.... NVM, Paddy, no need to save vs curse of lycanthropy....


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Paddy also has an AC of 21 the bite didnt hit.

Nacht begins to let off what might sound like a chuckle, a horrendous amalgamation of sheet metal being scrapped, rended and a nest of African Ants devouring prey. Wolf-Beings.. Wolf-beings were durable. They could take many knives.. this was interesting. Would that mean wolf beings could be stabbed more? Did their skin peel just as well?


M Human unchained monk 8/paladin 6
Werewolf inn patron wrote:

Falling on Paddy with wild swinging longsword 1d20+6 that slices the rogue for 1d8+6 slashing damage; confirm crit 1d20+6 does not confirm....

Bite 1d20+1 snaps down on Paddy's sword arm for 1d6+1 plus trip attempt 1d20+6 drags Paddy off his feet, pulling him prone! Also, he must attempt a DC 15 Fortitude save vs curse of lycanthropy!

Those 20s though! Yikes! Sorry, guys....

That bite actually missed Paddy, so he doesn't take the damage or fall prone! Lol....


Female Vishkanya Veneficus Witch 4

Kiyu pulls out a jar of inky black liquid that writhes and squirms in its container.

She recites an incantation before she five foots to the female Werewolf and extends the jar for her to take, "Here you go lovely." she says in English.

Beguiling Gift. DC 15 will save or drink from the Waters of Set.

Which requires a DC 15 save for addiction, and a DC20 save for effect, both Fort.

If failed, roll a d100.

-Posted with Wayfinder


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

cue MC Hammer. "Can't touch this!"


Kiyu Amunatus wrote:

Kiyu pulls out a jar of inky black liquid that writhes and squirms in its container.

She recites an incantation before she five foots to the female Werewolf and extends the jar for her to take, "Here you go lovely." she says in English.

Beguiling Gift. DC 15 will save or drink from the Waters of Set.

Which requires a DC 15 save for addiction, and a DC20 save for effect, both Fort.

If failed, roll a d100.

-Posted with Wayfinder

Will save vs DC 15 beguiling gift 1d20 + 2 ⇒ (15) + 2 = 17 succeeds.... She shakes her head and declines to accept the witch's dubious gift!


Female Vishkanya Veneficus Witch 4

What a jerk.

"How rude, where are your manners?"

Oh, since it might come up, I drink my own poison everyday.

-Posted with Wayfinder


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Initiative: 1d20 + 2 ⇒ (4) + 2 = 6

Rd 1
Standard Action: Bomb: 1d20 + 7 ⇒ (20) + 7 = 27 vs Touch AC, attacking a wolf on whom we're focusing
damage: 1d6 + 6 ⇒ (4) + 6 = 10 +7 to adjacent ENEMIES

Move Action: Iommi-Tyr Magnusson will back up a few feet to be even further from melee combat (like, "5 o'clock deep, if there's such a thing).

EDIT: To confirm Critical Threat:
Confirmation: 1d20 + 7 ⇒ (14) + 7 = 21 (remember this is Touch AC!)
Double Damage: 1d6 + 6 ⇒ (2) + 6 = 8

(RAW question: would the adjacent enemy squares get double damage (14 HP) as well, or just the regular 7 HP?)


Iommi-Tyr Magnusson wrote:

[dice=Initiative]1d20 +2

Rd 1
Standard Action: [dice=Bomb]1d20 +7 vs Touch AC, attacking a wolf we're focusing on
[dice=damage]1d6 +6 +7 to adjacent ENEMIES

Move Action: Iommi-Tyr Magnusson will back up a few feet to be even further from melee combat (like, "5 o'clock deep, if there's such a thing).

EDIT: To confirm Critical Threat:
[dice=Confirmation]1d20 +7 (remember this is Touch AC!)
[dice=Double Damage]1d6+7

(RAW question: would the adjacent enemy squares get double damage (14 HP) as well, or just the regular 7 HP?)

Lobbing a bomb at the werewolf being focused on by Paddy and Nacht, Iommi-Tyr burns the monster for 10 fire damage!

YYYAAAARRRRPPP!!!

An adjacent werewolf also yelps as its burnt by splashing, flaming liquid from the exploding missile!

YYYEEERRRRPPP!!!


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

18 Damage with the Crit -- Touch AC 21?

(And another 7 HP to the adjacent wolf, if the RAW works that way)


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Round 2: Wolkin Bugaloo
=======================

Harder.. Nacht would need to apply more force to carve the wolf-beings. All but Keenstar would drop from the blueish-purple hands. Reach behind the cloak to grasp the Greatsword while Keenstar aimed for a wolf's head.

Flanking Keenstar: 1d20 + 9 ⇒ (18) + 9 = 271d8 + 5 ⇒ (7) + 5 = 12

If It already dropped from iommi-Tyr's bomb Nacht will go for the Female werewolf.. he wants to hear her scream. Move action to draw the +1 Cold Iron Greatsword.

Confirm Flanking Keenstar: 1d20 + 9 ⇒ (20) + 9 = 291d8 + 5 ⇒ (6) + 5 = 11


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Everybody getting crits up in here.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Sadly the confirm was another 20 I almost wish I'd just full attacked normally. BTW you technically still have a swift on your turn so you can heal as you wet AFTER the Wolves.


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Oh yeah!

Healz Pls: 2d6 + 5 ⇒ (3, 4) + 5 = 12


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Is anything dead yet?


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

just want to get a clear picture of what's left/dead/hurt before attacking


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

DR makes things hard to kill


Iommi-Tyr Magnusson wrote:

18 Damage with the Crit -- Touch AC 21?

(And another 7 HP to the adjacent wolf, if the RAW works that way)

The werewolf struck by Iommi-Tyr's bomb bursts into flames and thrashes wildly!

YELP!! YELP!! YELP!!


Hoenheim Dobberkau *Nacht* wrote:

Round 2: Wolkin Bugaloo

=======================

Harder.. Nacht would need to apply more force to carve the wolf-beings. All but Keenstar would drop from the blueish-purple hands. Reach behind the cloak to grasp the Greatsword while Keenstar aimed for a wolf's head.

[dice=Flanking Keenstar]1d20+9; 1d8+5

If It already dropped from iommi-Tyr's bomb Nacht will go for the Female werewolf.. he wants to hear her scream. Move action to draw the +1 Cold Iron Greatsword.

[dice=Confirm Flanking Keenstar]1d20+9; 1d8+5

13 slashing after DR!

The she-werewolf shrieks in pain as Keenstar hacks deeply into her shoulder!

YELLLP!!!


M Human unchained monk 8/paladin 6
Hisao of the Yellow Reeds wrote:
Is anything dead yet?

One inn patron werewolf is badly burnt from Iommi-Tyr's critical bomb hit.... And the wench werewolf is badly wounded from Nacht's critical sword slash....but nothing dead yet....


M Human unchained monk 8/paladin 6
Paddy wrote:
just want to get a clear picture of what's left/dead/hurt before attacking

All of the werewolves are still up--one badly burnt from fire-bomb damage, the one adjacent to it less burnt.... Wench werewolf badly wounded from Nacht's critical sword slash.... Innkeeper and three of the inn-patrons still unharmed....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Retreating from the wolf he'd failed to hit Hisao charges whichever one of the injured wolves he can charge and get a flank on (so either one of the burnt ones or the lady)

VenomFang Flank Attack on FlatFooted werewolf while Invisible and charging: 1d20 + 8 + 2 + 2 + 2 ⇒ (18) + 8 + 2 + 2 + 2 = 321d6 + 2 + 1d6 + 2d6 ⇒ (2) + 2 + (4) + (3, 6) = 17

4 is acid

I don't think that provokes an AOO as Hisao is invisible

Critconfirm on Flatfooted?: 1d20 + 8 + 2 + 2 + 2 ⇒ (5) + 8 + 2 + 2 + 2 = 191d6 + 2 + 1d6 ⇒ (6) + 2 + (2) = 10

2 is acid

AC is 15 next round


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Acid doesnt crit

Just so we are aware, one took 26 damage from Nacht+Paddy+Tyr.. then another from Nacht took 13, then another took 10 from Alphonse.


The one that took 26 from Nacht, Paddy, and Iommi-Tyr drops....

The burning werewolf falls to the floor, thrashing wildly for a moment, then falling still....

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