Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


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M Human unchained monk 8/paladin 6

In the capatain's cabin is a masterwork light crossbow, 40 bolts, and a chest containing 120 gp, 4 potions of water breathing, and a deed to the ship, The Mermaid....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao waves back at the elven man wielding the crossbow. Realizing he'd just waved a acid filled curved blade that had just almost decapitated a sea monster at the man, he cleans it, puts it away, and then waves again.


Skills:
Acrobatics +12, Bluff +4, Perception +11, Sense Motive +9, S.o.Hand +12, Survival +6, Swim +1
Defenses:
AC 19/16/13 CMD 20/19/15 HP 13/28 / F +5 R +9 W +3 (+2 vs. Enchantments) / Init. +7
Offense:
HRC: 1d20 + 9 (120'), 1d10 + 5 @19-20x2; Dagger: 1d20 + 5, 1d4 @ 19-20x2

The ship wheeled in a wide turn, but it really wasn't Kyleon's business piloting such a thing. In fact, it was quite notably not his; while he'd seen Roger sail The Mermaid, he was performing the manual labor that needed doing - unfurling sails, moving cargo, repairing what he could. In that sense, his knowledge of crossbows came in handy.

Waves were another matter entirely.

Yet water hazards or no, this group of people would still be a more immediate threat. Or another sea creature. Given they just slayed one, and given the man on it put his blade away instead of thrusting it towards him, Kyleon gambled they were not threats. Directly anyway.

"Erzählen Sie jetzt bitte eurere Geschichte. Wohin gehen Sie, dass Drachen mitkommen? Wir sollen nur nach England gehen ... oder - stimmt - gegangen." He folded his arms over his chest, eyes unamused by the situation.

German:
"Tell me your story now. Where are you going that dragons would follow you? We are - were to be correct - only heading to England."

Bluff: 1d20 + 4 ⇒ (9) + 4 = 13

Sense Motive with the above DC:
It is visible Kyleon is focused on the party in no small portion due his sadness for the deceased captain, barely held back.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

French:
Hello. I am Hamid. From Persia


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Nacht moved closer to the crossbow-being, calculating steps and stride. He began to button up his coat once more, hiding the purple blueish~ chitin-plated arms beneath, while sheathing his weapons. He gets all of 5 ft from the being before speaking.

Sense Motive: 1d20 + 1 ⇒ (18) + 1 = 19

" Um einen größeren Drachen zu töten. Sie versuchen, nicht zu weinen, das ist nicht gut für Sie. "

The eyes that came from the hood were unnerving and clearly eyes of a predator. The sound of wounds sizzling and bones snapping into place comes from under the cloak.

Those who Speak German:
" To kill a bigger dragon. You are trying not to cry, that is not good for you. "


Female Vishkanya Veneficus Witch 4

Kiyu moves over to the Drake and uses her kukri to slice it's throat open just below the jaw.

Reaching inside of the wound and feeling around she is disappointed in finding no venom sacs on the beast.

Shaking her hand and kukri of blood she stows the weapon and heads back down below deck.

-Posted with Wayfinder


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

"Currently we're going to England, to settle some important business."

"I would imagine the attack by the dragon was a coincidence, though I can't be sure."


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Nacht's eyes follow the dark-being as she clearly searches for more.. poisonous material. When she comes up disappointed he notes the motions in which she returned and starts to feel much better. He then flies back up to the crows nest.


M Human unchained monk 8/paladin 6

The Lusty Fools manage to navigate The Mermaid into port at Folkestone at around dusk....

As the sun sinks into the sea, The Lusty Fools arrive in England....

Dockhands help the adventurers harbor The Mermaid, inquiring about her former captain, and crossing themselves when they hear The Lusty Fools' tale of a dangerous crossing that cost the former captain of The Mermaid's life....


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Diplomacy: 1d20 + 9 ⇒ (6) + 9 = 15 (to create a friendly rapport with Kyleon)

In German: You handle the ship well, lad; you must have Viking blood, new though you are to running this ship. When I next sail the Channel or brave the North Sea, I hope 'tis you who sails the vessel.
He spoke in German, right -- I speak in his language.

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Mike, the combat got cluttered for me awfully fast; I threw a Bomb at the Drake but didn't see a post from you on its results -- did the drake die before I went late in round 2? Did I not throw a Bomb because the monster was already dead?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

This is a case where MJ put some things out of order because both Alphonse and the Drake went before Hisao, but I never got a Round 2 action.


M Human unchained monk 8/paladin 6
Iommi-Tyr Magnusson wrote:

[dice=Diplomacy]1d20 +9 (to create a friendly rapport with Kyleon)

In German: You handle the ship well, lad; you must have Viking blood, new though you are to running this ship. When I next sail the Channel or brave the North Sea, I hope 'tis you who sails the vessel.
He spoke in German, right -- I speak in his language.

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Mike, the combat got cluttered for me awfully fast; I threw a Bomb at the Drake but didn't see a post from you on its results -- did the drake die before I went late in round 2? Did I not throw a Bomb because the monster was already dead?

The drake would be dead before Iommi-Tyr lobbed a bomb at it in round 2....


M Human unchained monk 8/paladin 6

What does the party do with the sea drake's corpse?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Cart it into town as proof of our bravery and prowess?


Female Vishkanya Veneficus Witch 4

Eat it?

-Posted with Wayfinder


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Nacht likely already did that, great portions of it. He had to eat SOMETHING along the way. Conventional food wouldn't cut it.


M Human unchained monk 8/paladin 6

The sea drake is nutritious and tastes much like eel.... There is enough meat to feed The Lusty Fools for many days, if they can find a way to preserve it....

At Folkestone, the townsfolk are very curious about the monster's carcass, coming out of their homes in droves to get a look at what's left of the sea drake after Nacht has fed....


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Nacht can't eat mutton and boiled goose?


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

It wasnt moving and killed by him, its more he likely won't eat it. Its not a full corpse. He generlly likes his food still moving or twitching.

Nacht takes portions keeping them relatively edible with Purify Food and Drink. It goes without saying his eating habits are largely hidden.


Skills:
Acrobatics +12, Bluff +4, Perception +11, Sense Motive +9, S.o.Hand +12, Survival +6, Swim +1
Defenses:
AC 19/16/13 CMD 20/19/15 HP 13/28 / F +5 R +9 W +3 (+2 vs. Enchantments) / Init. +7
Offense:
HRC: 1d20 + 9 (120'), 1d10 + 5 @19-20x2; Dagger: 1d20 + 5, 1d4 @ 19-20x2

Kyleon shook his head at Magnusson.

Auf Deutsch:
"My ancestors' ancestors may have been, but I was not cut out for raiding. Not good enough with an axe. I was left for dead in the Baltic, but since I've taken jobs on vessels. Roger took me in and did not make war about my past. He is dead now. I must avenge his passing."

Clearly, Kyleon was getting worked-up. He brushed away some tears.

German:
"I must come with you to slay this dragon if this is its kin which indeed took his life. My name is Kyleon, now-captain of The Mermaid. It will stay docked here for now. If we can kill that dragon, I will take you back from the island if need be."


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

we need some salt! we can make money selling preserved drake meat fillets! Oh, what a capital idea....

Paddy then focuses on the more pressing matter.

Now, where shall we go? We should get there urgently, if things are getting more dire by the day. If this beastie attacking us was random or not, I don't believe in huge coincidences...


M Human unchained monk 8/paladin 6

The dockhands at Folkestone harbor are duly impressed at the sight of the sea drake's corpse, and lend The Lusty Fools a cart to haul the carcass around town in....

That be old Brinegullet! They slayed 'im, they did! Now the fishermen can ply their trade without fear! calls out one of the dockhands....


As evening settles over Folkestone, an impromptu feast is thrown by Edmund, Baron of Folkestone, to celebrate the heroes that rid the port towns of the dreaded Brinegullet, apparently a menace to trade and fishing for several years now....

We, the people of Folkestone, thank you brave heroes for slaying the wicked sea drake Brinegullet, and making the Channel safer for ships making the crossing! We haven't much to reward you with, but I, Edward, Baron Folkestone, shall see to it that you are comfortably hosted at my manor yonder, and given fast horses and some coin to fill your purses, such as might be spared from my treasury! What are your names, that we might tell of your brave deeds to all who inquire about the drake's slaying?


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Nacht just stares at the strange being in differing attire. This one like all the others seemed to speak a differing language from himself
As such he looked to the other being to translate. He didnt like the attention and for a long moment kept himself blended (The spell) within the crowd. He knew often beings would not react.. favorably to him if they caught a glimpse.

Stealth: 1d20 + 12 ⇒ (16) + 12 = 28


Each of The Lusty Fools is gifted with a combat-trained horse and 100 gold pounds from Baron Edmund of Folkestone....


M Human unchained monk 8/paladin 6
Hoenheim Dobberkau *Nacht* wrote:

Nacht just stares at the strange being in differing attire. This one like all the others seemed to speak a differing language from himself

As such he looked to the other being to translate. He didnt like the attention and for a long moment kept himself blended (The spell) within the crowd. He knew often beings would not react.. favorably to him if they caught a glimpse.

[dice=Stealth]1d20+12

Nacht blends stealthily in with the crowd of townsfolk at the feast held at Folkestone Manor....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Disguise with Hat of Disguise: 1d20 + 18 ⇒ (12) + 18 = 30
As the crowd grows Hisao uses his new Hat to make slight changes to his appearance. Slighty darker skin and slighty rounder eyes. Subtle changes that wouldn't cause much comment when they wore off but would be enough to make people and the Baron assume he was from the Middle East.

Hamid he says Persia when the others introduce themselves.


Hisao of the Yellow Reeds wrote:

[dice=Disguise with Hat of Disguise]1d20+18

As the crowd grows Hisao uses his new Hat to make slight changes to his appearance. Slighty darker skin and slighty rounder eyes. Subtle changes that wouldn't cause much comment when they wore off but would be enough to make people and the Baron assume he was from the Middle East.

Hamid he says Persia when the others introduce themselves.

Well, Hamid of Persia, welcome to England! And thank you for your valor against the evil Brinegullet! That sea drake has been the death of many fine fishermen and others that ply the waters of the Channel over these past several years.... You have the thanks of the people of Folkestone, to be sure! I hope you will find our accommodations adequate here, as compared to whatever you may be accustomed to in Persia....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao shurgs a bit helplessly. Francais?


The Baron repeats his speech in French for "Hamid"....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao nods and says

French:
Thank you!
with a short bow


M Human unchained monk 8/paladin 6

Perception checks from all PCs at the feast, please, DC 15....


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Highly unlikely to fail... and Paddy auto makes it

Pereption: 1d20 + 12 ⇒ (4) + 12 = 16


Those who succeed on the DC 15 Perception check notice a man at the feast drawing sketches of each of The Lusty Fools and making descriptive notes under the drawings, using leaves of parchment and a small piece of coal.... It appears that he is trying to be somewhat discreet about it....


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Nacht moves up behind the being his chitin camouflaged completely to the environment and looks at what he is doing directly. If it is in a language other than what he knows he tries to decipher it.

Linguistics: 1d20 + 4 ⇒ (18) + 4 = 22


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Per: 1d20 + 7 ⇒ (13) + 7 = 20


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Assassin Gleam Mindlink


Hoenheim Dobberkau *Nacht* wrote:

Nacht moves up behind the being his chitin camouflaged completely to the environment and looks at what he is doing directly. If it is in a language other than what he knows he tries to decipher it.

[dice=Linguistics]1d20+4

It appears he is trying to make accurate sketches of each of The Lusty Fools, along with brief descriptions in English....


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Does he have one of Nacht? What does it say if he has one?

Nacht watches curiously not sure why this being was trying to do such an act seretly.. unless he meant ill.

Sense Motive: 1d20 + 1 ⇒ (15) + 1 = 16


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

"I am Alphonse Veritas, of England." he smiles at the last bit.

"I will say many of my friends don't speak English, though some do speak French."

"Regardless of languages, we thank you for your hospitality and generosity Baron Folkestone."


Skills:
Acrobatics +12, Bluff +4, Perception +11, Sense Motive +9, S.o.Hand +12, Survival +6, Swim +1
Defenses:
AC 19/16/13 CMD 20/19/15 HP 13/28 / F +5 R +9 W +3 (+2 vs. Enchantments) / Init. +7
Offense:
HRC: 1d20 + 9 (120'), 1d10 + 5 @19-20x2; Dagger: 1d20 + 5, 1d4 @ 19-20x2

Would Kyleon have known who the local lord of his destination was?

Though he did not speak the tongue here - just learning as Roger had been teaching him - the universal method of introductions with repetition of name was caught by him between "Hamid" and the baron.

Know(Geography): 1d20 + 1 ⇒ (2) + 1 = 3

Hamid Persia... an odd name.

"Kyleon Yonnatil." He bowed slightly, the man's dress indicating his status was to be respected.

Perception: 1d20 + 11 ⇒ (5) + 11 = 16

The man at the feast was paid little mind, though observed by Kyleon; perhaps there are cultural differences...


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Perception: 1d20 + 6 ⇒ (3) + 6 = 9 (to see the sketch artist)
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Where are we, specifically, on the English coast? What's the strategic importance? How close to London?....
Knowledge Geography: 1d20 + 19 + 1d6 ⇒ (7) + 19 + (2) = 28
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Does 100 gold pounds = 100gp or is it more accurately 100 pounds of gold like it would have been -- and what is it worth then?
Appraise: 1d20 + 6 ⇒ (1) + 6 = 7
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Which of the three powers behind King Henry VI does this Baron support:
1. (Elder Uncle) John Lancaster, Duke of Bedford who focuses his efforts in France?
2. (Younger Uncle) Humphrey Lancaster, Duke of Gloucester who runs England and who's new wife, Eleanor Cobham, hired The Witch of Eye?
3. (Evil) Cardinal Beaufort, illegitimate Great-Uncle, Henry, who ran the wickedly corrupt church of England?
... Or is this Baron one of the tiny percentage of minor nobles who actually truly supports Prince Harry's young son as King?

Knowledge Nobility: 1d20 + 22 + 1d6 ⇒ (14) + 22 + (2) = 38


M Human unchained monk 8/paladin 6
Iommi-Tyr Magnusson wrote:

[dice=Perception]1d20 +6 (to see the sketch artist)

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Where are we, specifically, on the English coast? What's the strategic importance? How close to London?....
[dice=Knowledge Geography]1d20 +19 +1d6
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Does 100 gold pounds = 100gp or is it more accurately 100 pounds of gold like it would have been -- and what is it worth then?
[dice=Appraise]1d20 +6
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Which of the three powers behind King Henry VI does this Baron support:
1. (Elder Uncle) John Lancaster, Duke of Bedford who focuses his efforts in France?
2. (Younger Uncle) Humphrey Lancaster, Duke of Gloucester who runs England and who's new wife, Eleanor Cobham, hired The Witch of Eye?
3. (Evil) Cardinal Beaufort, illegitimate Great-Uncle, Henry, who ran the wickedly corrupt church of England?
... Or is this Baron one of the tiny percentage of minor nobles who actually truly supports Prince Harry's young son as King?

[dice=Knowledge Nobility]1d20 +22 +1d6

Pound is the name of the gold piece currency. 1 gold pound= 1 gp.

Baron of Folkestone supports Bedford, because of his commitment to secure England's interests in France.

The strategic importance of Folkestone is crucial to England. It is one of the Cinque Ports, a hub of trade, located a short hike south of Canterberry, about 75 miles from London.


Hoenheim Dobberkau *Nacht* wrote:

Does he have one of Nacht? What does it say if he has one?

Nacht watches curiously not sure why this being was trying to do such an act seretly.. unless he meant ill.

Vs Bluff check to appear to be a casual local artist interested in drawing the heroes who slew Brinegullet 1d20 + 4 ⇒ (13) + 4 = 17

There is indeed a sketch of Nacht that is fairly accurate, showing his superficial clothing and noting the colors....


Kyleon wrote:

Would Kyleon have known who the local lord of his destination was?

Though he did not speak the tongue here - just learning as Roger had been teaching him - the universal method of introductions with repetition of name was caught by him between "Hamid" and the baron.

Hamid Persia... an odd name.

"Kyleon Yonnatil." He bowed slightly, the man's dress indicating his status was to be respected.

The man at the feast was paid little mind, though observed by Kyleon; perhaps there are cultural differences...

Obviously, Kyleon knows nothing about this Baron....

In French:Pleasure to meet you, Kyleon Yonnatil! Well done in slaying the beast Brinegullet!


Alphonse Veritas wrote:

"I am Alphonse Veritas, of England." he smiles at the last bit.

"I will say many of my friends don't speak English, though some do speak French."

"Regardless of languages, we thank you for your hospitality and generosity Baron Folkestone."

And I thank you for ridding us of Brinegullet! He's been quite the nuisance these last several years, and it's a great boon to our town to be rid of him! .... If I may inquire, what brings your company to Folkestone?


M Human unchained monk 8/paladin 6

This shall make a fine fantasy novel when we're finished.... No copyright infringements.... Based in real world history, yet full of fantasy and action....


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Where is our ultimate destination again?


M Human unchained monk 8/paladin 6

Mt Vesuvius. To kill the dragon Conflagratius/Wormwood....

But meanwhile, to stop the Witch of Eye from afflicting Henry VI.... Presumably, you would go to London next to gather more info? Proove Humphrey of Glouster's involvement with the Satanic conspiracy via his wife's hiring the Witch of Eye to hex the King?


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Lord Folkestone, thank you for having me at this impromptu party.

Your Barony is impressive, here -- a tribute to Great Prince Harry, greatest King of England.
I am "Magnus Sverreson" of Norway via the Faroes. (Is there need for a Bluff, here, how would he know me from "tom," "dick" or "harry"?)

I give tribute to your Lord Bedford on his recent capture of the traitorous heretic, Joan the Witch of Arc; may she burn in hell!

I hear Bedford has once again set a date for the coronation of Henry on the French throne. Once the pretenders in France accept their lawful King, as decreed by King Charles the Beloved, through the Valois Lines and of his eldest, Isabella, true peace can come to France.

And we know what that means for Bedford who runs it on Henry's behalf.

Diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20

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Hear ye! Hear ye!

Now recruiting for a RAW 1st to 20th level Pathfinder PbP set in a version of Medieval Europe where magic and monsters of myth and legend exist....

Gilgamesh, Beowulf, Arthur, Robin Hood, et al are historical figures rather than semi-legendary or outright myths....

Artifacts such as Excalibur, the Holy Grail, and Mjolnir are real....

A great red wyrm from Mercury has flown to Earth and has taken up residence in Mt Vesuvius, and demands (and receives) annual tributes of gold, jewels, and maidens from the kingdoms of Europe....

Who will (eventually) bring an end to this fiery tyrants reign of terror (after first gaining levels chasing gremlins out of cathedrals and purging catacombs of undead)?


Any limitations/requirement on class/race/etc.?

I would assume Gunslinger is out. =)


I shall boldly step forward to do so... assuming we know of the creation rules and specifications.

Grand Lodge

Okay Mike,

You know I've wanted to play this since you thought of it a few months ago. Hopefully I'll have time for my Ranger-like PC from Norway -- cousin of King Eric I, buddy of King Henry V in his war in France.

Or maybe -- if I can't find time -- I can be a recurring NPC expert on English history, as we discussed.


Character creation rules:

25-point buy

Any class except gunslingers

Any archetypes

Any core race or featured race ARG

Max starting wealth


Rynjin, Derrik, Ray: welcome aboard, mates! Looking forward to seeing your PCs....

If Derrik will kindly give posted applicants the Ruladin inspection again, I would be most grateful! :)


Hrm.. how do you feel about this refugee from Japan? I've been trying to find this ninja a home for a while. If the concept is acceptable I will adjust him to the requirements.

Liberty's Edge

Pathfinder Rulebook Subscriber

Totally stoked for this!!!!

I want to recreate howl from howl's moving castle. So either an arcanist or an enchanter wizard. Probably half elf... Or something similar.


Hmmm. Considering either an Alchemist (apprentice of Flamel?), Shaman (flavored as a member of the Druidic order), or Cavalier (rejected Knight of the Round?).

Will there be room for horsies and lance shenanigans for the majority of the campaign? If not, I could go Daring Champion on the Cavalier, which could be fun.

Grand Lodge

Will someone explain Meeko's character concept to me (other than Rob); I don't know anime stuff.

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Rynjin, good to finally play in a PBP w/ you; I've admired (many of) your posts for a few years now.

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Mike, it's not too late to run Savage Tide instead!
(I've been bugging Mike to run STAP all 4 years I've been gaming with him.)


I will play this man, the Ancestor of a certain someone, where he got his tendencies from, He will be Either a Slayer, Alchemist or Investigator.

Also who is Rob?


Michael Johnson 66 wrote:

Rynjin, Derrik, Ray: welcome aboard, mates! Looking forward to seeing your PCs....

If Derrik will kindly give posted applicants the Ruladin inspection again, I would be most grateful! :)

" EVEN IN OTHER CAMPAIGNS, NOTHING SHALL ESCAPE THE SIGHT OF RULADIN! "

Grand Lodge

Sorry Hoenheim -- Mike, Meeko and I are all in the same home game; we're all sitting around our gaming table talking right now after finishing Meekos' Wrath of the Righteous campaign session. His name is Rob.

*Meeko, is it okay if I call you Rob?


Makes sense, Long story short. His character is based on a powerful mage from the Movie named.. Howl's Moving Castle.. Which ofcourse is named for Howl.. the mage. In general he does things such as fly, make constructs and polymorph all to his whim. As such Arcanist was a fine choice because of the ability to changes quickly as well as gather other effects not easily created by spells.

If you would like more there is a Wiki on it available.


If Hisao formerly of the Yellow Reed can be retooled to be 1st level and of either Koga or Iga ninja clans, as per Japanese history, and 25-point buy, sounds awesome!


Koga Clan.. Iga is for LAMES

Liberty's Edge

Pathfinder Rulebook Subscriber

I am rob.

Been gaming with mike and ray for about 2 years now IRL.


I wouldn't mind doing a cavalier or paladin depending on group composition. You can't do medieval without some kind of shining knight somewhere.


And you can't have a shining knight without someone else in the party being fine with getting dirty. Ah, Rob I remember you, you payed Vash. Which means you've been gamin' with MJ a little longer than his Apocthulhu game has gone on. MJ is a good GM.

Grand Lodge

Hoenheim, that's what we were just talking about -- how long we've been gaming together.

Mike and I have been gaming for, I think, 4 years. I recruited Rob about 2 or so years ago from our LGS. But we're not completely sure. The other guy (Will) from Mike's other PBP, the Cthulhu campaign, was gaming with Mike even before I joined the group. (But Will moved away so he's not here; we'll email him to see if he can join this PBP.)


It's probably best that Paladins don't have perception as a class skill. I'm actually thinking Cavalier, since I've never played one. Paladin, several times now, but Cav is new and thus more exciting. It'd be pretty awesome to play with an Axebeak for a chocobo knight, but that's not really feasible in this particular setting. Se la vie.


Sometimes things need to be done is all. This guy will be quite cooperative, perhaps even affable. Considering I play a pretty extreme Paladin in the other game I have a sense for when or when not to allow certain things. I am not called Ruladin just for the Rules.

Grand Lodge

Lawful Good for me, too -- assuming I can find time to play. LG meaning cooperative with the party and good to NPCs who aren't morally killable.


Exactly, there are differing versions of Lawful Good but as long as you follow your code and play the character well, most things will be fine. You dont see Paladins going around Smiting Merchants all day long for a reason. Just because its evil doesnt mean it need to die. It WHY its evil and WHAT it is doing that justifies it.


Im in. Wanna build either a goblin rogue.
Or a hobgoblin ironskin monk

=^^=


Oooo, now this sounds fun. I am thinking an Elven Wizard, apprentice to The Mighty Merlin himself.

Or....do you allow Dreamscarred Press material? A Warlord could be a blast in this campaign.


Seth86 wrote:

Im in. Wanna build either a goblin rogue.

Or a hobgoblin ironskin monk

=^^=

Heh, that said Hobgoblin Barbarian at first.. I was confused when i looked back here. As for Classes thats up to MJ. As it is not RAW or Paizo published. However the Occult Adventures line is technically available as of right now, you just would have to change when the book finally came out. I myself have pondered a Geokineticist that went Aero and made Lightning rods.


I was going to go barb, but then i remembered they have a archetype monk. Went back and read it. And took that. A hobgoblin grapple and sunder monk that is tanky.

So both impr grapple and toughness at lvl1

Silver Crusade

If there is still a spot available i would like to express interest in playing. was thinking of a female warrior priest with a Joan of Ark theme to her.


FireSkorn:

FireSkorn
Hobgoblin ironskin monk 1
LN Medium humanoid (goblinoid)
Init +1; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 natural)
hp 11 (1d8+3)
Fort +5, Ref +3, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +3 (1d6+3) or
. . unarmed strike flurry of blows +2/+2 (1d6+3)
Special Attacks flurry of blows, stunning fist (1/day, DC 13)
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 16, Int 10, Wis 16, Cha 10
Base Atk +0; CMB +3 (+5 grapple); CMD 14 (16 vs. grapple)
Feats Improved Grapple, Improved Unarmed Strike, Light Armor Proficiency, Stunning Fist
Traits blood of dragons, martial manuscript
Skills Intimidate +8, Knowledge (history) +4, Perception +7, Sense Motive +7; Racial Modifiers +4 Intimidate
Languages Common, Goblin
Other Gear lamellar (leather) armor
--------------------
Special Abilities
--------------------
Flurry of Blows -1/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Martial Manuscript +2 to confirm critical hits with Unarmed Strike and Monk weapons.
Stunning Fist (1/day, DC 13) You can stun an opponent with an unarmed attack.

No toughness yet, had to take armor proff, prob need to take it again at lvl3. But here he is, FirseSkorn the Hobgoblin Monk

EDIT: Now with traits

Silver Crusade

Here she is; Im working on the back story now

Charmaine Da'vi:
Charmaine Da'vi
Female human (taldan) warpriest of Iomedae 1 (Pathfinder RPG Advanced Class Guide 60)
NG Medium humanoid (human)
Init +1; Senses Perception +3
--------------------
Defense
--------------------
AC 16, touch 10, flat-footed 16 (+6 armor)
hp 9 (1d8+1)
Fort +3, Ref +0, Will +5 (+1 trait bonus vs. fear)
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee mwk longsword +5 (1d8+4/19-20)
Special Attacks blessings 3/day, sacred weapon (1d6, 1 rounds/day)
Warpriest Spells Prepared (CL 1st; concentration +4)
1st—bless, divine favor
0 (at will)—guidance, light, resistance
--------------------
Statistics
--------------------
Str 16, Dex 10, Con 12, Int 8, Wis 16, Cha 14
Base Atk +0; CMB +3; CMD 13
Feats Defiant Luck[ARG], Warrior Priest[UM], Weapon Focus (longsword)
Traits chosen of iomedae, contagious mettle
Skills Acrobatics -5 (-9 to jump), Diplomacy +6, Heal +7, Sense Motive +7
Languages Common
SQ blessings (glory: demoralizing glory, glorious presence, good: battle companion, holy strike)
Other Gear four-mirror, mwk longsword, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text, mess kit, pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Iomedae, 89 gp
--------------------
Special Abilities
--------------------
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Contagious Mettle +1 to save vs fear for self and adjacent allies.
Defiant Luck (1/day) Reroll a natural 1 on a save, or force a reroll of a critical hit confirmation roll.
Sacred Weapon (1 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warrior Priest +2 on concentration checks when casting defensively or grappling.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
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Just note that Iomedae doesn't exist in this world as it is... Like.. the real world, but Im sure you can adjust your character to fit that.


Seth86 wrote:

** spoiler omitted **

No toughness yet, had to take armor proff, prob need to take it again at lvl3. But here he is, FirseSkorn the Hobgoblin Monk

EDIT: Now with traits

Do know if you wear armor... that you cannot Flurry. You might be better off Taking a Fighter level to get armor profs early.


I can flurry. Only things i lose would be fast movement and bonus from wisdom. Which get replaced by my archetype. I get bonus feats between.

and i dont want to risk us reach level 20 and im a lvl19 monk. Losing out on cool 20th level monk abilities :P


Seth86 wrote:

I can flurry. Only things i lose would be fast movement and bonus from wisdom. Which get replaced by my archetype. I get bonus feats between.

and i dont want to risk us reach level 20 and im a lvl19 monk. Losing out on cool 20th level monk abilities :P

Nvm :P i see now. Missed that part. Will just change so he has a lower wisdom and higher dex


FireSkorn:

FireSkorn
Hobgoblin ironskin monk 1
LN Medium humanoid (goblinoid)
Init +3; Senses low-light vision; Perception +4
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 15 (1d8+7)
Fort +6, Ref +5, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +3 (1d6+3) or
. . unarmed strike flurry of blows +2/+2 (1d6+3)
Special Attacks flurry of blows, stunning fist (1/day, DC 10)
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 18, Int 10, Wis 10, Cha 10
Base Atk +0; CMB +3 (+5 grapple); CMD 16 (18 vs. grapple)
Feats Improved Grapple, Improved Unarmed Strike, Stunning Fist, Toughness
Traits blood of dragons, martial manuscript
Skills Intimidate +8, Knowledge (history) +4, Perception +4, Sense Motive +4; Racial Modifiers +4 Intimidate
Languages Common, Goblin
Other Gear 60 gp
--------------------
Special Abilities
--------------------
Flurry of Blows -1/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Martial Manuscript +2 to confirm critical hits with Unarmed Strike and Monk weapons.
Stunning Fist (1/day, DC 10) You can stun an opponent with an unarmed attack.

Changed it again


This looks interesting. I think I'll use a character that I feel like playing, but havent had a chance: a witch-hunter of the Catholic church, with particular dedication to Saint Lucia (saint of light) & Saint Ambrose (saint of redemption). She would be a "convert" from the savage tribes of eastern europe, brought into the church by divine inspiration. She is an ardent proseletiser, believing in trying to redeem those who have taken ill paths. Nonetheless, she does not fear evil and will fight it wherever it lay!

All that's left is adjusting my character sheet (linked in "special abilities" section of the alias, and HERE ) which will be done tonight (the character was made at a lower point buy. The general themes are in the backstory.

As saint George of Lydda before me, I shall go forth and slay the Dragon that threatens our most Holy Church! Such a scion of evil cannot be allowed to live so close to the Holy See!


There are many ideas that come to my mind in this kind of setting and I'm stoked to make a character of my own as well. When do you aim to get the last submissions in MJ?

Also is there any set time period you aim to play in? Is America discovered yet for example?

Ideas as of now: A Danish Skald/Viking
A Moorish knight or Spanish Jinette
An African Witch Doctor
A Scottish Highlander.

It's almost too much to choose from... gonna have to wreck my brain as to what I'd want to play.


I would be interested in playing in this , I would like to propose aRydd , half orc druid , second student of Talisein , the father and teacher of Merlin (have you read any Stephen Lawhead).

He takes druid , with wolf shaman , pack lord , to represent his close affinity to wolfkind.

Think a hulking 1/2 orc druid , with a great ax , in a kilt ?


Oh, and there's also the question of languages; as far as I can tell, mediaval italian is as close to a "Common" in medieval Europe as I can find. My bonus language would be Latin (as a member of the clergy). The only thing I'm uncertain of is what to replace Orcish with.

Liberty's Edge

What time period are you looking to start this game in? I am interested in playing but need some sort of era so I know what kind of background to create. I was thinking of a straight fighter from either Nubia or Egypt.


Michael Johnson 66 wrote:
If Hisao formerly of the Yellow Reed can be retooled to be 1st level and of either Koga or Iga ninja clans, as per Japanese history, and 25-point buy, sounds awesome!

Thanks Michael. This Alias is unfortunately frozen as it's past the ten character limit. Do you want me to make another alias with Hisao being of the Koga clan? Or can we use 'Yellow Reed' and 'Black Rock' as nicknames in this version of the world. From my reading it seems like the Koga and Iga didn't really have any local rivals which I have in Hisao's backstory. Is that alright?

He's a pretty good skill monkey and flank buddy and has some social skills as well.

Silver Crusade

Hoenheim Dobberkau wrote:
Just note that Iomedae doesn't exist in this world as it is... Like.. the real world, but Im sure you can adjust your character to fit that.

I am happy to change the religion to Christianity


Tech5bb wrote:
Hoenheim Dobberkau wrote:
Just note that Iomedae doesn't exist in this world as it is... Like.. the real world, but Im sure you can adjust your character to fit that.
I am happy to change the religion to Christianity

There are saints that can fit most good gods. St. George of Lydda (suposed dragonslayer) might be a good fit for iomedae, thought there are probably more warrior-saints that could fit.


Holy guacamole, Batman!

I guess I should've anticipated that there would be a lot of interest in playing in this campaign.... Might have to run two separate groups to accommodate all the great character concepts....

To answer a common query, the specific starting time and place is the city of Paris, circa 1430 AD. The PCs backgrounds should include some reason for the PCs to be in Paris when the game begins....

An easy excuse to gather everyone together would be that the PCs are forming a new "free company" (France had many such companies of mercenaries that hired themselves out to whichever lord would pay their fees). Characters connected to the Church of Rome could be there on behalf of the clergy of Notre Dame, which is suffering from a double infestation of gremlins in the cathedral and undead in the catacombs beneath the city streets....


Hisao of the Yellow Reeds wrote:
Michael Johnson 66 wrote:
If Hisao formerly of the Yellow Reed can be retooled to be 1st level and of either Koga or Iga ninja clans, as per Japanese history, and 25-point buy, sounds awesome!

Thanks Michael. This Alias is unfortunately frozen as it's past the ten character limit. Do you want me to make another alias with Hisao being of the Koga clan? Or can we use 'Yellow Reed' and 'Black Rock' as nicknames in this version of the world. From my reading it seems like the Koga and Iga didn't really have any local rivals which I have in Hisao's backstory. Is that alright?

He's a pretty good skill monkey and flank buddy and has some social skills as well.

I am pretty open to player creativity helping reshape the setting....

Of course, the rival clan needn't be another ninja clan--if I recall, certain daimyo tried to wipe out the Iga clan.... A similar situation could easily be imagined for the Koga.... Maybe a vengeful samurai clan hit hard in the past by Koga ninja retaliates.... Or a rivalry between the Koga and Iga could be concocted for the "alternate history" of this version of our Earth....


Also, re: third party publications, I'd prefer that only Paizo-published sources be used, as I like to be able to use the SRD to reference anything that enters my game.


A witch hunter could be interesting.


Enter ironskin monk.
Nasty gremlins and filthy undead. Punch their squishy heads in.

Heck. I just need fast healing and ill be a very dedicated priest. From a certain vampire anime ;)

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