
Tom Weed |

Sorry, I'm late to the game. I'll just play along like I just arrived.
A slim, elven man decorated in the most exotic garb imaginable in the city of Paris, sees in passing the battle raging between the gargoyles in the tower and the folk trying to get inside. He dashes in through the doorway followed by a shadowy, flower creature. "Would my assistance be welcome, people of Paris?" he says in French. He has blue tattoos covering his body and green vines in his hair. And bright red eyes peeking out from between the green.

Gargoyle of Notre Dame |

Three of the gargoyles (those not fascinated by Michael's lament) hurl chunks of masonry down on the young heroes attempting to rush into the cathedral....
Masonry hurled at Paddy 1d20 + 3 ⇒ (9) + 3 = 12 misses the rogue....
Masonry hurled at Alphonse 1d20 + 3 ⇒ (13) + 3 = 16 misses the paladin....
Masonry hurled at Tevaga 1d20 + 3 ⇒ (17) + 3 = 20 clips the inquisitor, dealing 1d8 + 3 ⇒ (4) + 3 = 7 bludgeoning damage!

Gargoyle of Notre Dame |

Will save vs Charmaine's DC 13 sanctuary effect 1d20 + 4 ⇒ (9) + 4 = 13
Will save vs Charmaine's DC 13 sanctuary effect 1d20 + 4 ⇒ (19) + 4 = 23
Will save vs Charmaine's DC 13 sanctuary effect 1d20 + 4 ⇒ (9) + 4 = 13
Will save vs Charmaine's DC 13 sanctuary effect 1d20 + 4 ⇒ (19) + 4 = 23
All four gargoyles resist Charmaine's magic!

Michael Johnson 66 |

All who stated they were rushing into the cathedral make it inside.... Charmaine remains crouching beside the dead acolyte at the moment....
Floor plan of the cathedral....
(Scroll to the bottom.... You have just entered the candle-lit nave via the Portal de la Vierge, marked G on the map....)

Hisao of the Yellow Reeds |

He looks around to see what manner of building he is in Perception: 1d20 + 4 ⇒ (12) + 4 = 16

Charmaine Da'vi |

Seeing that there is nothing she can do for the acolyte charmaine runs to the entrance
-Posted with Wayfinder

Michael the Warsong |

Oblivious to Tevaga's pain because of a lack of communication, Michael whistles as he peers up at the soaring ceiling of Notre Dame. It is just as impressive inside as it is out. Even better is that the Gargoyle's didn't seem to follow. He plays a few notes to test the acoustics of the building and is not disappointed. But this place is supposedly the home of a necromancer. He needed to stay sharp.

Michael Johnson 66 |

Within, the nave of Notre Dame cathedral is dimly lit by candles in sconces.... Columns, elaborately carved with bas relief images of saints and angels, cast dancing shadows everywhere.... The low groans of a wounded priest echo from the area of the bell tower floor (nearby, to the west of the portal by which the party entered)....

Alphonse Veritas |

Three of the gargoyles (those not fascinated by Michael's lament) hurl chunks of masonry down on the young heroes attempting to rush into the cathedral....
Masonry hurled at Paddy 1d20+3 misses the rogue....
Masonry hurled at Alphonse 1d20+3 misses the paladin....
Masonry hurled at Tevaga 1d20+3 clips the inquisitor, dealing 1d8+3 bludgeoning damage!
That actually hits me, my Ac is 16 exactly. Ignore the spoilers, they're from the old character, and he ha d ahigher Dex and used a shield. =)

Alphonse Veritas |

In that case, Alphonse took 1d8+3 bludgeoning damage from a chunk of mortar hurled at him by a gargoyle as he dashes through the open doors of the Portal de la Vierge....
Well of course it would be max damage, why would it not?
In that case, retro edit:
"We're coming, Father!" Alphonse yells when he hears the praying, and thenjogslimps painedly off that way, motioning the others to come along.
"While we...go..." he wheezes. "Anybody have something they can patch me up with?"

Father Renaud of Notre Dame |
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Rushing into the shadows of the southwest bell tower, the heroes come upon a dire scene:
A great bronze bell, which must weigh 400 pounds or more, lies at a slight angle, concavity down, the upper body of an elderly priest sticking out from under it in a slowly spreading pool of dark blood....
The priest turns his head toward the newcomers and croaks in raspy French:
Sauvez-moi s'il vous plaît, les enfants de Dieu!

Charmaine Da'vi |

Charmaine notices 2 of her companions injured as she enters the Cathedral.
Tevaga please may i inspect your wounds?
Charmaine gently touches Tevaga's arm and as she does she says a Prayer;
Lord please protect and heal my friends so that we may do your bidding and rid your most holy house of this taint.
I spontaneously cast CLW on Tevaga using up 1 of 2 level 1 spell slots
CLW on Tevaga: 1d8 + 1 ⇒ (8) + 1 = 9
Turning to notice Alphonse's grievous wounds Charmaine smiles at Tevaga as she leaves with a look of admiration and gives thanks silently that her prayer was answered.
Touching Alphonse shoulder Charmaine prays again Lord work through me and grant your humble servant the ability carry on your cause
I spontaneously cast CLW on Alphones using up 2 of 2 level 1 spell slots
CLW on Alphonse: 1d8 + 1 ⇒ (3) + 1 = 4
Charmaine smiles at Alphonse with a sheepish smile wishing she could do more to help.
I should also point out that i still have my sword out and that it is radiating bright light for 40ft, each casting of light lasts 20mins in game for me

Iommi-Tyr Magnusson |

In Sylvan (to Tom Weed)
Upon seeing nothing around to help him enter unscathed, Iommi-Tyr Magnusson immediately follows on the heels of the elf (Tom Weed) into Notre Dame cathedral. Wow, this is a bad idea -- if one of those boulders hits me I'm dead.... Shrugs & hopes for the best
If he successfully enters without dying, Iommi-Tyr Magnusson rushes to his new companions and will try to aid.

Paddy |

Paddy rushes towards the trapped priest and tries to get a grip on the bell.
Hold on, padre....keep praying and hold on.
Paddy tries to lift the bell a bit, but is not the strongest of men. He curses unintelligibly in an odd language. Then he implores to his new friends.
This curses thing is heavy...can't lift it by myself.

Iommi-Tyr Magnusson |

(In English then French):Quickly everyone, look to see if there is something we can use as a lever to help the stronger of us to lift the bell!
Perception: 1d20 + 1 ⇒ (20) + 1 = 21

Iommi-Tyr Magnusson |

*Clarification*
Before entering Notre Dame, Iommi-Tyr Magnusson said to the Elf (Tom Weed) in Sylvan:

Michael Johnson 66 |
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Iommy-Tyr spots a 10-ft-long iron rod, part of the choir rood that has been removed and propped in the corner temporarily while repairs are made to the rood (a new screen to replace the moldy, moth-eaten, old screen), which might be used as a lever....
He also spots a nearby pew that might be dragged over next to the bell to serve as a fulcrum....

Iommi-Tyr Magnusson |

Look -- use that!
Iommi-Tyr Magnusson begins embarrassing himself by foolishly attempting to drag the way-too-heavy-for-him, 10' iron rod toward the stronger heroes.
STR (to not injure my back pulling the rod): 1d20 - 1 ⇒ (15) - 1 = 14

Michael the Warsong |

Seeing people moving in the same direction, Michael follows the crowd only to lay eyes on a horrible scene. A priest buried beneath an enormous bell. The acolyte out front mentioned this but it was another thing all together to see it. Michael wasn't a physician but he was fairly sure there was nothing more they could do with his midsection crushed. Of more pressing concern was the culprit the acolyte mentioned. He said gremlins were the ones that dropped it. Acting quickly, Michael swung his guitar behind him and pulled out his shortbow. While knocking an arrow he scanned the rafters for the offending creatures.
Perception: 1d20 + 4 ⇒ (18) + 4 = 22

Hisao of the Yellow Reeds |

Hisao continues to observe the selfless act of the people he's gotten mixed up with and scratches his nose
Initiative: 1d20 + 6 ⇒ (6) + 6 = 12

Tevaga the redeemer |

initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Also, hearing the laughter she tries to spot any gremlins:
perception: 1d20 + 8 ⇒ (13) + 8 = 21
If the gremlins are close by, she will take out her battle aspergilium; otherwise, she will take out her crossbow

Michael the Warsong |

A little friendly advice:
Everyone should update their alias to have basic stats like mine. Most do but there are a few still missing them.
Initiative Monkey-things will move a lot faster if you just roll init for us. That way we can roll right into combat instead of waiting a day or more for everyone's initiative (You can save a block of text that rolls dice for us and just copy and past for combat). You can do the same for group rolls like perception too rather than calling for perception.
Initiative: 1d20 + 4 ⇒ (10) + 4 = 14