Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


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Human

Pull the poor boys body out of the way .

Spoiler:
, you monkey scum. Will pay for this boy's life said in Welsh


Female half-orc Inquisitor (preacher, witch hunter) [HP 10/10 | AC:18 | T:14 | FF:14 | CMB: +3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+6 | Init:+4 | Perc: +8 (Darkvision), Sense Motive +9| Speed 30]

Tevaga runs inside, trying to dodge any rocks.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy dashes inside, checking to make sure the rest of the party makes it in.

sorry I was late...had rl gaming and got back late.


Male Elf Druid (Treesinger) 1

Sorry, I'm late to the game. I'll just play along like I just arrived.

A slim, elven man decorated in the most exotic garb imaginable in the city of Paris, sees in passing the battle raging between the gargoyles in the tower and the folk trying to get inside. He dashes in through the doorway followed by a shadowy, flower creature. "Would my assistance be welcome, people of Paris?" he says in French. He has blue tattoos covering his body and green vines in his hair. And bright red eyes peeking out from between the green.


M Human unchained monk 8/paladin 6

Hehe! Reality edit: JamesF = Upchell ap Ossian :)


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

The Lord preserve us, it's a treehugger! =p


Three of the gargoyles (those not fascinated by Michael's lament) hurl chunks of masonry down on the young heroes attempting to rush into the cathedral....

Masonry hurled at Paddy 1d20 + 3 ⇒ (9) + 3 = 12 misses the rogue....

Masonry hurled at Alphonse 1d20 + 3 ⇒ (13) + 3 = 16 misses the paladin....

Masonry hurled at Tevaga 1d20 + 3 ⇒ (17) + 3 = 20 clips the inquisitor, dealing 1d8 + 3 ⇒ (4) + 3 = 7 bludgeoning damage!


M Human unchained monk 8/paladin 6
Charmaine Da'vi wrote:

Charmaine moves to the fallen acolyte to see if he can be aided.

Heal check to see if he is dead or dying

[dice=heal check]1d20+7

Alas, the acolyte is dead....


Will save vs Charmaine's DC 13 sanctuary effect 1d20 + 4 ⇒ (9) + 4 = 13

Will save vs Charmaine's DC 13 sanctuary effect 1d20 + 4 ⇒ (19) + 4 = 23

Will save vs Charmaine's DC 13 sanctuary effect 1d20 + 4 ⇒ (9) + 4 = 13

Will save vs Charmaine's DC 13 sanctuary effect 1d20 + 4 ⇒ (19) + 4 = 23

All four gargoyles resist Charmaine's magic!


M Human unchained monk 8/paladin 6

All who stated they were rushing into the cathedral make it inside.... Charmaine remains crouching beside the dead acolyte at the moment....

Floor plan of the cathedral....

(Scroll to the bottom.... You have just entered the candle-lit nave via the Portal de la Vierge, marked G on the map....)


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Japanese:
You people certainly talk to the foes that are hurling boulders at you far more than one would expect
Hisao opines in a conversational tone as they cluster in the entrance.

He looks around to see what manner of building he is in Perception: 1d20 + 4 ⇒ (12) + 4 = 16


Female Human Warpriest 1, [HP 9/9] [AC 17] [T 10] [FF 17] [Init +1] [Perception +4] [CMD 13] [Diplomacy +6] [Heal +8] [Sense Motive +8]

Seeing that there is nothing she can do for the acolyte charmaine runs to the entrance

-Posted with Wayfinder


Female half-orc Inquisitor (preacher, witch hunter) [HP 10/10 | AC:18 | T:14 | FF:14 | CMB: +3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+6 | Init:+4 | Perc: +8 (Darkvision), Sense Motive +9| Speed 30]

Oww... anybody capable of healing...


M Human unchained monk 8/paladin 6

Charmaine, finding herself suddenly the only target left and hearing the crack of more mortar being pried from the cathedral roof by the gargoyles, dashes through the portal after her new companions before another volley can be hurled down....


Male Human Bard (Thundercaller) 1 | HP 10/10 | AC 18 | Touch 14 | FF 14 | CMD 15 | CMB +0 | Fort +2 | Ref +6 | Will +2 (+4 Charm and Compulsion) | Init +4 | Per +4

Oblivious to Tevaga's pain because of a lack of communication, Michael whistles as he peers up at the soaring ceiling of Notre Dame. It is just as impressive inside as it is out. Even better is that the Gargoyle's didn't seem to follow. He plays a few notes to test the acoustics of the building and is not disappointed. But this place is supposedly the home of a necromancer. He needed to stay sharp.


M Human unchained monk 8/paladin 6

Within, the nave of Notre Dame cathedral is dimly lit by candles in sconces.... Columns, elaborately carved with bas relief images of saints and angels, cast dancing shadows everywhere.... The low groans of a wounded priest echo from the area of the bell tower floor (nearby, to the west of the portal by which the party entered)....


The groaning gives way to praying in a feeble voice:

Pater noster , qui es in caelis: sanctificétur nomen tuum....*cough!*


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases
Gargoyle of Notre Dame wrote:

Three of the gargoyles (those not fascinated by Michael's lament) hurl chunks of masonry down on the young heroes attempting to rush into the cathedral....

Masonry hurled at Paddy 1d20+3 misses the rogue....

Masonry hurled at Alphonse 1d20+3 misses the paladin....

Masonry hurled at Tevaga 1d20+3 clips the inquisitor, dealing 1d8+3 bludgeoning damage!

That actually hits me, my Ac is 16 exactly. Ignore the spoilers, they're from the old character, and he ha d ahigher Dex and used a shield. =)


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

"We're coming, Father!" Alphonse yells when he hears the praying, and then jogs off that way, motioning the others to come along.


M Human unchained monk 8/paladin 6

In that case, Alphonse took 1d8 + 3 ⇒ (8) + 3 = 11 bludgeoning damage from a chunk of mortar hurled at him by a gargoyle as he dashes through the open doors of the Portal de la Vierge....


Male Elf Druid (Treesinger) 1

Tom takes Alphonse's gesture as permission to aid. With his man eating flower by his side, he follows the warrior.


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases
Michael Johnson 66 wrote:
In that case, Alphonse took 1d8+3 bludgeoning damage from a chunk of mortar hurled at him by a gargoyle as he dashes through the open doors of the Portal de la Vierge....

Well of course it would be max damage, why would it not?

In that case, retro edit:

Quote:
"We're coming, Father!" Alphonse yells when he hears the praying, and then jogs limps painedly off that way, motioning the others to come along.

"While we...go..." he wheezes. "Anybody have something they can patch me up with?"


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Rushing into the shadows of the southwest bell tower, the heroes come upon a dire scene:

A great bronze bell, which must weigh 400 pounds or more, lies at a slight angle, concavity down, the upper body of an elderly priest sticking out from under it in a slowly spreading pool of dark blood....

The priest turns his head toward the newcomers and croaks in raspy French:

Sauvez-moi s'il vous plaît, les enfants de Dieu!

English:
Please, save me, children of God!


Female Human Warpriest 1, [HP 9/9] [AC 17] [T 10] [FF 17] [Init +1] [Perception +4] [CMD 13] [Diplomacy +6] [Heal +8] [Sense Motive +8]

Charmaine notices 2 of her companions injured as she enters the Cathedral.

Tevaga please may i inspect your wounds?

Charmaine gently touches Tevaga's arm and as she does she says a Prayer;

Lord please protect and heal my friends so that we may do your bidding and rid your most holy house of this taint.

I spontaneously cast CLW on Tevaga using up 1 of 2 level 1 spell slots

CLW on Tevaga: 1d8 + 1 ⇒ (8) + 1 = 9

Turning to notice Alphonse's grievous wounds Charmaine smiles at Tevaga as she leaves with a look of admiration and gives thanks silently that her prayer was answered.

Touching Alphonse shoulder Charmaine prays again Lord work through me and grant your humble servant the ability carry on your cause

I spontaneously cast CLW on Alphones using up 2 of 2 level 1 spell slots

CLW on Alphonse: 1d8 + 1 ⇒ (3) + 1 = 4

Charmaine smiles at Alphonse with a sheepish smile wishing she could do more to help.

I should also point out that i still have my sword out and that it is radiating bright light for 40ft, each casting of light lasts 20mins in game for me


Female half-orc Inquisitor (preacher, witch hunter) [HP 10/10 | AC:18 | T:14 | FF:14 | CMB: +3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+6 | Init:+4 | Perc: +8 (Darkvision), Sense Motive +9| Speed 30]

Thank you Charmaine

(to priest):

(in french)

Quickly companions, we must help this poor man


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Alphonse catches her smile.

"No worries. I heal well." he smiles back and thumps his chest.

Fey Foundling is a good Feat.


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

In Sylvan (to Tom Weed)

Spoiler:
[b]An elf in Paris! How fortunate for us. I knew many Fey in Scandinavia, friend.

Upon seeing nothing around to help him enter unscathed, Iommi-Tyr Magnusson immediately follows on the heels of the elf (Tom Weed) into Notre Dame cathedral. Wow, this is a bad idea -- if one of those boulders hits me I'm dead.... Shrugs & hopes for the best

If he successfully enters without dying, Iommi-Tyr Magnusson rushes to his new companions and will try to aid.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Looks like your spoiler tag is broken, it doesn't open. And why are we teamed up with a devil? =p


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy rushes towards the trapped priest and tries to get a grip on the bell.

Hold on, padre....keep praying and hold on.

Paddy tries to lift the bell a bit, but is not the strongest of men. He curses unintelligibly in an odd language. Then he implores to his new friends.

This curses thing is heavy...can't lift it by myself.


Female Human Warpriest 1, [HP 9/9] [AC 17] [T 10] [FF 17] [Init +1] [Perception +4] [CMD 13] [Diplomacy +6] [Heal +8] [Sense Motive +8]

Charmaine assists Paddy with lifting the bell.

strength check: 1d20 + 3 ⇒ (11) + 3 = 14


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

"Here, let me help." Alphonse takes a place on the other side.

Str: 1d20 + 4 ⇒ (2) + 4 = 6

"I, uh, I can't get a grip on this thing."


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

(In English then French):Quickly everyone, look to see if there is something we can use as a lever to help the stronger of us to lift the bell!

Perception: 1d20 + 1 ⇒ (20) + 1 = 21


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

*Clarification*

Before entering Notre Dame, Iommi-Tyr Magnusson said to the Elf (Tom Weed) in Sylvan:

Spoiler:
An elf in Paris! How fortunate for us. I knew many Fey in Scandinavia, friend.


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M Human unchained monk 8/paladin 6

Iommy-Tyr spots a 10-ft-long iron rod, part of the choir rood that has been removed and propped in the corner temporarily while repairs are made to the rood (a new screen to replace the moldy, moth-eaten, old screen), which might be used as a lever....

He also spots a nearby pew that might be dragged over next to the bell to serve as a fulcrum....


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Look -- use that!

Iommi-Tyr Magnusson begins embarrassing himself by foolishly attempting to drag the way-too-heavy-for-him, 10' iron rod toward the stronger heroes.

STR (to not injure my back pulling the rod): 1d20 - 1 ⇒ (15) - 1 = 14


M Human unchained monk 8/paladin 6

Iommy-Tyr succeeds in dragging the iron rod to the bell....


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

oops forgot to add Str roll....

str: 1d20 ⇒ 15
edit...typo


Male Human Bard (Thundercaller) 1 | HP 10/10 | AC 18 | Touch 14 | FF 14 | CMD 15 | CMB +0 | Fort +2 | Ref +6 | Will +2 (+4 Charm and Compulsion) | Init +4 | Per +4

Seeing people moving in the same direction, Michael follows the crowd only to lay eyes on a horrible scene. A priest buried beneath an enormous bell. The acolyte out front mentioned this but it was another thing all together to see it. Michael wasn't a physician but he was fairly sure there was nothing more they could do with his midsection crushed. Of more pressing concern was the culprit the acolyte mentioned. He said gremlins were the ones that dropped it. Acting quickly, Michael swung his guitar behind him and pulled out his shortbow. While knocking an arrow he scanned the rafters for the offending creatures.

Perception: 1d20 + 4 ⇒ (18) + 4 = 22


Female Human Warpriest 1, [HP 9/9] [AC 17] [T 10] [FF 17] [Init +1] [Perception +4] [CMD 13] [Diplomacy +6] [Heal +8] [Sense Motive +8]

Charmaine continues to try and lift the bell as Iommi-Tyr gets the iron rod in place.


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Michael the Warsong spies a few pairs of cat-like eyes reflecting the glow from Charmaine's sword, about 40 ft up the stairs that spiral around the bell tower....


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Seeming to notice that they have been spotted, the owners of the glowing cat-like eyes recede further into the shadows up the stairs, high-pitched tittering giggles echoing evilly in the bell tower....

Initiative 1d20 + 4 ⇒ (8) + 4 = 12


Eeeeek!

Initiative, por favor!

Squeak!


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

1d20 + 1 ⇒ (6) + 1 = 7

Alphonse loosens his scythe in its sheath and draws it.

"What was that sound? Gremlins?"


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Initiative: 1d20 + 2 ⇒ (19) + 2 = 21


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao continues to observe the selfless act of the people he's gotten mixed up with and scratches his nose

Japanese:
Ah... heroes
he thinks. He sighs and moves to help but the malicious laughter reaches his ears. Oni!

Initiative: 1d20 + 6 ⇒ (6) + 6 = 12


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

initiative: 1d20 + 6 ⇒ (13) + 6 = 19


Female half-orc Inquisitor (preacher, witch hunter) [HP 10/10 | AC:18 | T:14 | FF:14 | CMB: +3 | CMD:16 | Fort:+6 | Ref:+6 | Will:+6 | Init:+4 | Perc: +8 (Darkvision), Sense Motive +9| Speed 30]

initiative: 1d20 + 4 ⇒ (13) + 4 = 17

Also, hearing the laughter she tries to spot any gremlins:

perception: 1d20 + 8 ⇒ (13) + 8 = 21

If the gremlins are close by, she will take out her battle aspergilium; otherwise, she will take out her crossbow


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Init tie break if needed: 1d20 ⇒ 19


Male Human Bard (Thundercaller) 1 | HP 10/10 | AC 18 | Touch 14 | FF 14 | CMD 15 | CMB +0 | Fort +2 | Ref +6 | Will +2 (+4 Charm and Compulsion) | Init +4 | Per +4

A little friendly advice:

Everyone should update their alias to have basic stats like mine. Most do but there are a few still missing them.

Initiative Monkey-things will move a lot faster if you just roll init for us. That way we can roll right into combat instead of waiting a day or more for everyone's initiative (You can save a block of text that rolls dice for us and just copy and past for combat). You can do the same for group rolls like perception too rather than calling for perception.

Initiative: 1d20 + 4 ⇒ (10) + 4 = 14


M Human unchained monk 8/paladin 6

Hmm.... I'll consider that idea, Michael.... Although I do like the idea of players rolling their own dice, I agree your way would speed things up a bit.... What does everyone else think?

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