Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


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William Striker wrote:

Seeing the first wolf fall Will turns to the next one. "One down, a whole bunch more to go... YOU THERE, FANCY A JIG?!" Glorious challenge He charges across the room at his foe.

[dice=PA, Charge]1d20+9 [dice=damage]2d6+20

The agile werewolf dodges William's mighty swing!


Updated Bar room brawl part deux! Round 3!!

Werewolves! (4 left) (Enters inn via back door)
Paddy! (Ambushes werewolves at back door, slays one with Hisao)
Kiyu! (Fails to charm a werewolf)
Nacht! (Slays one werewolf and wounds another)
Kyleon!
Hisao! (Ambushes werewolves at back door, slays one with Paddy)
Alphonse! (Misses a werewolf)
Tyr! (Readied bomb lob triggered....)
Will! (Misses a werewolf)

Eeeeeek!! Eeeeeeek!!


Round 4

Weeping tears of grief and rage, the werewolf, now cognizant of his imminent death, wildly swings its weapon 1d20 + 6 ⇒ (13) + 6 = 19 at Nacht, who dodges the swing!

It bites at The Beetle Man! 1d20 + 1 ⇒ (6) + 1 = 7, missing the speedy, insect-like man!


Round 4

Swinging a longsword at Paddy! 1d20 + 6 ⇒ (16) + 6 = 22, dealing 1d8 + 6 ⇒ (6) + 6 = 12 slashing damage to the Irish rogue!

It bites! 1d20 + 1 ⇒ (17) + 1 = 18 SNAP!! ....on empty air!


Round 4

Hurling itself at William with a battle axe swing! 1d20 + 6 ⇒ (19) + 6 = 25 CHOP!! A well-aimed axe blow deals William 1d8 + 6 ⇒ (6) + 6 = 12 slashing damage!

It bites! 1d20 + 1 ⇒ (17) + 1 = 18 dealing 1d6 + 3 ⇒ (3) + 3 = 6 damage, attempts to trip 1d20 + 6 ⇒ (16) + 6 = 22 I'm guessing that does it.... And William must make a DC 15 Fortitude save or contract lycanthropy....


Round 4

Thrusting at Kyleon with a rapier! 1d20 + 6 ⇒ (19) + 6 = 25 dealing 1d6 + 6 ⇒ (1) + 6 = 7 piercing damage!

Confirm crit 1d20 + 6 ⇒ (5) + 6 = 11....nay!

It tries to bite him as well! 1d20 + 1 ⇒ (13) + 1 = 14 to no avail!


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Will's AC is 15 right now. 13 against other enemies. Confirm that crit on Kyleon.


Bar room brawl part deux! Round 4!!

Werewolves! (4 left) (Attacks on Nacht, William, Paddy, and Kyleon)
Paddy!
Kiyu!
Nacht!
Kyleon!
Hisao!
Alphonse!
Tyr!
Will!

Eeeeeek!! Eeeeeeek!!


Female Vishkanya Veneficus Witch 4

Kiyu opens a jar of her Waters of Set and it begins to swirl around her as she focuses on one of the remaining wolves.

The face of a snake emerging from the viscous fluids as it hurls towards the wolf.

Toxic Words.

DC14 Will, DC18 Fort, roll twice if failed will. Then DC15 Fort for addiction.

If failed the DC18, roll a d100

-Posted with Wayfinder


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

You dirty son of a fleabag! I'll stab you so hard you grandpuppies will fell it!

Paddy lashes out at the wolf that bit him.

stab: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 141d6 + 5 ⇒ (4) + 5 = 92d6 ⇒ (5, 5) = 10

rolled sneak if it applies, if not disregard. if it does, -2 to AC

hp 19/31


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Layout wise I assumed they walked in a way as to not provoke?


Kiyu Amunatus wrote:

Kiyu opens a jar of her Waters of Set and it begins to swirl around her as she focuses on one of the remaining wolves.

The face of a snake emerging from the viscous fluids as it hurls towards the wolf.

Toxic Words.

DC14 Will, DC18 Fort, roll twice if failed will. Then DC15 Fort for addiction.

If failed the DC18, roll a d100

-Posted with Wayfinder

Will save vs DC 14 toxic words 1d20 + 2 ⇒ (8) + 2 = 10 fails! Fortitude vs DC 18 1d20 + 6 ⇒ (20) + 6 = 26 or 1d20 + 6 ⇒ (5) + 6 = 11 fails! Addiction roll vs DC 15 1d20 + 6 ⇒ (17) + 6 = 23 succeeds--the werewolf is not addicted.

The werewolf is splattered with the viscous fluid!

GGGRRRRRRR-R-R-R-R-R....


Paddy wrote:

You dirty son of a fleabag! I'll stab you so hard you grandpuppies will fell it!

Paddy lashes out at the wolf that bit him.

[dice=stab]1d20+9+2; 1d6+5; 2d6

rolled sneak if it applies, if not disregard. if it does, -2 to AC

hp 19/31

The wily werewolf dodges!


M Human unchained monk 8/paladin 6
Hoenheim Dobberkau *Nacht* wrote:
Layout wise I assumed they walked in a way as to not provoke?

Correct.


Female Vishkanya Veneficus Witch 4

Didn't roll that d100

-Posted with Wayfinder


M Human unchained monk 8/paladin 6

Oh yeah.... 1d100 ⇒ 55


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Let the killing time continue. I'm gunna assume no flanking unless it comes up.

Round 4; The Killing Floor
==========================
Nacht gained a rhythm with the wolf-beings. They leaped when he feinted or growled when he swiped. They were very interesting prey. His blades lashed out. The shortsword going for the thighs, Keenstar the neck and the dagger the crotch.

Multi Ant Keenstar: 1d20 + 5 ⇒ (18) + 5 = 232d6 + 4 ⇒ (2, 3) + 4 = 9
Multi Ant Silver Shortsword: 1d20 + 4 ⇒ (19) + 4 = 231d8 + 2 ⇒ (6) + 2 = 8
Multi Ant Silver Shortsword: 1d20 + 4 ⇒ (10) + 4 = 141d8 + 2 ⇒ (2) + 2 = 4
Multi Ant Silver Dagger: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 2 ⇒ (2) + 2 = 4

If he drops anyone or can get flanking assume so.

Confirm Multi Ant Keenstar: 1d20 + 5 ⇒ (19) + 5 = 242d6 + 4 ⇒ (2, 4) + 4 = 10
Confirm Multi Ant Silver Shortsword: 1d20 + 4 ⇒ (8) + 4 = 121d8 + 2 ⇒ (6) + 2 = 8


Female Vishkanya Veneficus Witch 4
Michael Johnson 66 wrote:
Oh yeah.... 1d100

What a jerk, rolling decently.

The Werewolf suffers from the Sickened Condition for the next hour.


Hoenheim Dobberkau *Nacht* wrote:

Let the killing time continue. I'm gunna assume no flanking unless it comes up.

Round 4; The Killing Floor
==========================
Nacht gained a rhythm with the wolf-beings. They leaped when he feinted or growled when he swiped. They were very interesting prey. His blades lashed out. The shortsword going for the thighs, Keenstar the neck and the dagger the crotch.

[dice=Multi Ant Keenstar]1d20+5; 2d6+4
[dice=Multi Ant Silver Shortsword]1d20+4; 1d8+2
[dice=Multi Ant Silver Shortsword]1d20+4; 1d8+2
[dice=Multi Ant Silver Dagger]1d20+4; 1d6+2

If he drops anyone or can get flanking assume so.

[dice=Confirm Multi Ant Keenstar]1d20+5; 2d6+4
[dice=Confirm Multi Ant Silver Shortsword]1d20+4; 1d8+2

Nacht finishes a werewolf with Keenstar and the silver short sword, creating a crimson mist!

3 werewolves left....


Kiyu Amunatus wrote:
Michael Johnson 66 wrote:
Oh yeah.... 1d100

What a jerk, rolling decently.

The Werewolf suffers from the Sickened Condition for the next hour.

Wracked with dry heaves and nausea, the werewolf looks more miserable suddenly than if he'd been crushed by a hammer or slashed by a sword!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Guess I'll wait to see if there's any left by the time Alphonse' turn rolls around.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Why, only two people go before you. They might kill one each considering the AC of these guys.


Skills:
Acrobatics +12, Bluff +4, Perception +11, Sense Motive +9, S.o.Hand +12, Survival +6, Swim +1
Defenses:
AC 19/16/13 CMD 20/19/15 HP 13/28 / F +5 R +9 W +3 (+2 vs. Enchantments) / Init. +7
Offense:
HRC: 1d20 + 9 (120'), 1d10 + 5 @19-20x2; Dagger: 1d20 + 5, 1d4 @ 19-20x2

Firing through his penultimate bolt, Kyleon assesses the situation around him.

If there is another pack, we will need an exit strategy...

He thought to himself about how they came in, then remembered... the horses!

They would need to check on them immediately. Their transportation would damn them in its absence.

HRC Round 3: 1d20 + 9 ⇒ (4) + 9 = 13 Damage: 1d10 + 4 ⇒ (8) + 4 = 12
HRC Round 4: 1d20 + 9 ⇒ (8) + 9 = 17 Damage: 1d10 + 4 ⇒ (9) + 4 = 13


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases
Hoenheim Dobberkau *Nacht* wrote:
Why, only two people go before you. They might kill one each considering the AC of these guys.

Doesn't Hisao TWF?

But meh.

Foereaper: 1d20 + 7 ⇒ (4) + 7 = 11

Gawd! Why hast thou forsaken me?


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

I think he changed that out on his rebuild. Man.. you guys are doing terrible. Clearly you must praise Fthgen. Also Smite.. is a thing.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

If the dice would cooperate I wouldn't need it. Besides which these rolls have been so low even Smite wouldn't have mattered. They have an AC of 20 or so, so the +4 wouldn't have made any of these hit.

Just out of curiosity:

1d20 ⇒ 15

Dammit!


Male Human Cavalier 5

Round four if I get to act

attack: 1d20 + 9 ⇒ (18) + 9 = 27 Damage: 2d6 + 14 ⇒ (1, 4) + 14 = 19

EDIT: Will provokes from standing up.

Fort: 1d20 + 7 ⇒ (19) + 7 = 26


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

You need a fort save too and you are prone, Will.

Well Rynjin the thing is, when is it likely you are going to use your 2 smites a day on anything else? Sure.. still woulda missed but a few of the close ones woulda hit. Also bypassing DR as Silver Blanches only works on the first hit.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Silver Weapon Blanches yes, Silversheen no. Silversheen.

Basically for the next hour my scythe is Alchemical Silver instead of Adamantine.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Ah then I guess Nacht was Murdering way harder than I thought. Was Mike taking DR in account for my attacks. I had thought they were blanches.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

I'm guessing the -1 doesn't apply to silversheen either.

Round 4

Hisao five steps towards one of the remaining wolves if he can to flank the one Paddy is attacking and stabs.

Venomfang flanking werewolf: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 211d6 + 2 + 1d6 + 2d6 ⇒ (2) + 2 + (4) + (5, 5) = 18

If the werewolf isn't dead, or if there is another wolf close at hand Hisao will use ki to get an extra attack.

Ki Venomfang flanking werewolf: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 281d6 + 2 + 1d6 + 2d6 ⇒ (6) + 2 + (6) + (5, 2) = 21
Crit confrim: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 191d6 + 2 + 2d6 ⇒ (6) + 2 + (3, 2) = 13

Ignore flanking and snaeak on this last one if no flank available


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Don't forget Sneak attack dosnt multiply on a crit.. you still likely hit on the second attack tho.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

My bad. You said acid doesn't crit either?


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

No sadly it doesnt not.. However if you were to get Corrosive Burst later when it DOES crit you get a d10 extra.


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

With the rout essentially complete, Iommi-Tyr Magnusson begins a cursory search of the slain werewolves, looking for clues as to who these people were in life -- clues to show if they all were perhaps family members or if some were likely waylaid travelers, clues to see if they have lives or duties outside of just this inn, clues showing how long they've been here and how many victims they may have accosted. Any clues at all.

.
.
.
(And if I get really lucky and find a Divine Stone sent from Odin to me, well, I'll be pretty happy -- though I assume I'll probably find the Stone later, likely in London -- maybe even in the awesome Boar's Head Inn or something.)


M Human unchained monk 8/paladin 6
Kyleon wrote:

Firing through his penultimate bolt, Kyleon assesses the situation around him.

If there is another pack, we will need an exit strategy...

He thought to himself about how they came in, then remembered... the horses!

They would need to check on them immediately. Their transportation would damn them in its absence.

[dice=HRC Round 3]1d20 + 9 [dice=Damage]1d10 + 4
[dice=HRC Round 4]1d20 + 9 [dice=Damage]1d10 + 4

Two bolts fly astray of their elusive targets....


Alphonse Veritas wrote:
Hoenheim Dobberkau *Nacht* wrote:
Why, only two people go before you. They might kill one each considering the AC of these guys.

Doesn't Hisao TWF?

But meh.

[dice=Foereaper]1d20+7

Gawd! Why hast thou forsaken me?

WHOOOOSH!!

The werewolf bends backward swiftly to duck the arc of Foereaper!


William Striker wrote:

Round four if I get to act

EDIT: Will provokes from standing up.

William rises, provoking an AoO longsword swing 1d20 + 6 ⇒ (16) + 6 = 22 that hacks into Will's shoulder for 1d8 + 6 ⇒ (6) + 6 = 12 slashing damage!

The young cavalier retaliates with a well-aimed blow that fells the already burnt werewolf!

YYAAAARRRRKKK!!!

2 left, I believe?


Hisao of the Yellow Reeds wrote:

I'm guessing the -1 doesn't apply to silversheen either.

Round 4

Hisao five steps towards one of the remaining wolves if he can to flank the one Paddy is attacking and stabs.

[dice=Venomfang flanking werewolf]1d20+8+2;1d6+2+1d6+2d6

If the werewolf isn't dead, or if there is another wolf close at hand Hisao will use ki to get an extra attack.

[dice=Ki Venomfang flanking werewolf]1d20+8+2;1d6+2+1d6+2d6
[dice=Crit confrim]1d20+8+2;1d6+2+2d6

Ignore flanking and snaeak on this last one if no flank available

A blur of shadow and steel, Hisao creates a mist of blood with two lightning-fast strokes of Venomfang, and the last two werewolves fall to the floor, wounds spurting out their evil life's blood!


M Human unchained monk 8/paladin 6
Iommi-Tyr Magnusson wrote:

With the rout essentially complete, Iommi-Tyr Magnusson begins a cursory search of the slain werewolves, looking for clues as to who these people were in life -- clues to show if they all were perhaps family members or if some were likely waylaid travelers, clues to see if they have lives or duties outside of just this inn, clues showing how long they've been here and how many victims they may have accosted. Any clues at all.

.
.
.
(And if I get really lucky and find a Divine Stone sent from Odin to me, well, I'll be pretty happy -- though I assume I'll probably find the Stone later, likely in London -- maybe even in the awesome Boar's Head Inn or something.)

Among the mundane personal belongings found on the werewolves' corpses, which seem to suggest very little about the werewolves' allegiances, family ties, or otherwise, and more about their likely professions as trappers and woodsmen, for the most part, Tyr finds a curious walnut-sized lump of hematite engraved with the symbol of Asgard.... It radiates strong universal magic!

Tyr finds his gift from Odin, the stone of Asgard, which functions as a stone of good luck, granting a +1 luck bonus on all saving throws, skill checks, and ability checks. Additionally, it grants a +5 morale bonus on all Knowledge skill checks, and increases alchemist firebomb damage by +2d6.


M Human unchained monk 8/paladin 6

Checking on the well-being of the party's horses, Kyleon is shocked and mystified to discover a strange and beautifully-crafted heavy repeating crossbow slung in a leather harness from his horse's saddle!

Kyleon has found his gift from Apollo: Blizzard: +1 seeking speed frost heavy repeating crossbow!


M Human unchained monk 8/paladin 6

In place of his old lance in its sling attached to his horse's harness, William is shocked and mystified to find a slightly longer and heavier-looking (yet somehow lighter and wieldier) adamantine-tipped lance with ancient Nordic runes engraved in a spiral along the length of the shaft!

Will has found his gift from Thor: the Lance of Thunderbolts is a +3 throwing returning lance that deals 2d6 points of damage on any hit. Further, if the wielder wears a belt of giant strength, and knows he wields a lance of thunderbolts, the weapon can be used to full effect: It gains a total +5 enhancement bonus, and strikes dead any giant upon whom it scores a hit (Fortitude DC 20 negates the death effect but not the damage).

When hurled, on a successful attack the Lance emits a great noise, like a clap of thunder, causing all creatures within 90 ft to be stunned for 1 round (Fortitude DC 15 negates). The lance's range increment is 30 feet.


Male Human Cavalier 5

I'll need to invest in a belt of giant's strength as soon as possible.
"Huh, that doesn't look right. Champion, where did this lance come from?"

Will lifts the lance up out of it's sling and gives it a few thrusts.

"Not that i'm complaining."


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

"I would say that this is a sign you're destined to travel with us. All of us have, at one point or another, received mysterious gifts since we started our journey." Alphonse says, hefting Foereaper.


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Wow, I can't wait to sell this rock; I bet I can get a TON of smurfin' gold for this thing!

Spoiler:
kiddin'

Spoiler:
somewhat


M Human unchained monk 8/paladin 6

Setting a watch and warily bedding down for the night in the inn's bedrooms, The Lusty Fools spend a tense and wary night, half expecting another wave of werewolves to come to the inn....

Fortunately, they have exterminated the entire pack....

Hisao has disturbing dreams that night, accompanied by intermittent fever and chills.... In these fever-nightmares, he transforms into a monstrous wolf and goes on killing sprees!

The next morning, June 10th, The Lusty Fools rise, eat a hearty breakfast in the common room (after dragging the corpses of the werewolves elsewhere), and depart to continue their journey to London....


M Human unchained monk 8/paladin 6

Check for random encounter, occurring on a 1 on a d6 roll.... 1d6 ⇒ 3 nope....

The day of the 10th of June passes in riding north and west on the road to London....

During the day's ride, around 1:00 in the afternoon, they encounter a mob of some thirty English peasants with torches, pitchforks, alchemical silver weapons, vials of silversheen, and sprigs of wolves bane! They are en route to The Stag Inn to deal with the hated werewolves recently revealed to lair there....

When they see The Lusty Fools riding away from the direction of the inn, they naturally wonder whether these travelers had any interaction with the nefarious "innkeeper of The Stag Inn" and his vile pack mates....


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

As in they check or?


In English: 'ail, travelers! 'Ave ye been by The Stag Inn down yonder road some three leagues or so?

This young woman, clad in threadbare peasant's garb, and the other peasants, eye each of The Lusty Fools suspiciously, looking for bite wounds or other signs of a confrontation with werewolves....

I assume all such bite wounds have been healed with cure light wounds wands and torn garments repaired to some degree?


M Human unchained monk 8/paladin 6
Iommi-Tyr Magnusson wrote:

Wow, I can't wait to sell this rock; I bet I can get a TON of smurfin' gold for this thing!

** spoiler omitted **

** spoiler omitted **

Actually, on second thought, take away the +5 morale bonus on all Knowledge checks--Tyr really doesn't need that with his already almost-garaunteed Knowledge checks.... Instead, the stone grants a +2 shield bonus to AC as long as it is somewhere on the possessor's person....

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