Into The Stolen Lands ~ Say What You Will, I Live Free.

Game Master Ravenica

A group of settlers, each seeking something different, embarks on a journey that shall take them to places beyond their imagining.
Thorn River Camp
Greenbelt Map
Oleg's Trading Post
Party Loot
Random Encounter


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Female Aasimar Druid, Worldwalker 2

Wolf darted forward going after a mite as he tried to flee but they were quick little things.

Attack: 1d20 + 3 ⇒ (4) + 3 = 7

Hella moved forward trying to attack one also.

Attack: 1d20 + 2 ⇒ (6) + 2 = 8


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

Anyone sure who is up next? This current battle for some reason has me really confused.


Derp, I was waiting on you... but I just saw your post, sorry XD

One mite escapes down the narrow passage, while the other 3 attempt to flee that way as well.

Wolf AoO: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Wolf Dam: 1d8 + 1 ⇒ (2) + 1 = 3
Trip: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24

Hella AoO: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
Hella Dam: 1d8 + 1 ⇒ (2) + 1 = 3

However Hella and Wolf are having none of that from their quarry, Wolf trips the little beast and both score him a hit.


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

on his initiative the young elf, will dart back for his pack picking it up and trying to slip it on all while following after the mites. They would have this tree clear of the little buggers in no time.


Female Aasimar Druid, Worldwalker 2

Hella would charge whistling at wolf to get the other one still at the exit letting the others take care of the one on the ground. She was trying to limit it to one escaping.

Hellas Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Dmg: 1d8 + 1 ⇒ (4) + 1 = 5

Wolf's Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Dmg: 1d8 + 1 ⇒ (8) + 1 = 9

Trip: 1d20 + 5 ⇒ (9) + 5 = 14


Wolf drops his foe, the little beast is still as it hits the ground. Hella wounds her target and stands over it, menacing it and nearly daring it to try and flee her.


Male Human (Taldan) Cavalier (Gendarme) 1 /Fighter Dragoon 1 (HP 20/20) AC 18

Did it again, and posted my action in discussion!

{copied from there}

Rodric charges forward, slashing hastily at the mite that he closed on.

power attack(charge): 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
damage: 1d8 + 5 ⇒ (2) + 5 = 7


The prone mite is brutalised and stops moving.


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

Initiative Order:
Miri
Aluxion
Rodric
Cerian
Hella
boss
mites
Arilyth
Nedyr

Round 5, Initiative 22: Aluxion

I have no idea where we are in initiative anymore, but I think we're about done here. We will leave this area to loot later, since it makes no sense to start stripping corpses right now. Aluxion's murderhobo skills aren't trained up yet.

Aluxion walks forward, skirting carefully around the greasy area. "Hoo-ya, that did it!" he exclaims excitedly. "Can't be many more o' them varmints left. Let's foller 'em down!"

If there's still any mites remaining in his view, he takes a shot at them. (The light source moved with Rodric, so no concealment. Factoring in a -4 for soft cover)

Attack Roll: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17
Damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

If there are no mites standing, he continues on to the next room, hootin' and hollarin'. As much as he enjoys stalking prey, the chase is the funner part of a hunt.


The last mite drops as Aluxions arrow flies past Hella.


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

"You know, I'm increasingly certain I want to stay on each and everyone of your good sides," Nedyr comments as the last mite goes down


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

It's fairly safe to say that we proceed to the next room.

"Then y'all should know that I'm nothin' but good sides," Aluxion grins back. He nocks another arrow as they move on.


Female Elf Bard 2 AC 17/Touch 13/FF 14/Fort 1/Ref 6/Will 4/Init +5

Arilyth looks about at the fallen mites. "Shame, really. They were starting to grow on me. Wait, on second thought, I wouldn't want anything like them growing on me. After you Aluxion! I'll be right behind!"


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

I dont think there is enough soap in the world to get that sort of infestation clean miss Arilyth, but yes, Tallyho and forward, I cant imagine there are that many left." Their young elven companion said all smiles, he was perhaps already thinking of the fort..


Male Human (Taldan) Cavalier (Gendarme) 1 /Fighter Dragoon 1 (HP 20/20) AC 18

Standing over the most recently slain mite, Rodric steadies his breathing and adjusts his grip on his sword. "Let's be done with these nasty creatures, and soon. I'm looking forward to some more of Svetlana's stew when we return to Oleg's."


As you enter the small tunnel you catch a glimpse of the fleeing Mite exiting into another tunnel on the opposite side of the chasm that splits this chamber. Roots hand down from the ceiling, dropping into the dark depths. It is only 15 feet across the chasm. A number of the hanging roots have been knotted, likely by the Mites to make it easier to cross.


Female Elf Bard 2 AC 17/Touch 13/FF 14/Fort 1/Ref 6/Will 4/Init +5

Arilyth shrugs. "Well, we either follow, or we can try to collapse the whole structure. Not sure how efficient that would be. So, who goes first?" She looks around at her companions with a cocked eyebrow.


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

"We could perhaps turn around and try the other pathway first."

The young elf said though he already was glancing up at the roots trying to figure the best way across.

"failing that if anyone as some sturdy rope, perhas we could climb up those roots, find a really sturdy one and get a rope tied up to swing across safely, Im not sure how sturdy they are.

Take 20 perception allowed to spot any weak or 'trapped' roots possible? it would be a 26.


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

Aluxion backs down, pretending that he wasn't just about to climb across using the roots. "Good thinkin', Cerian. Ah probably weigh more than a mite. A mite more, aha." He chuckles a bit as Cerian examines the roots, glancing over them himself.

Taking 10 for a 19 Perception.


It is clear that some of the knots are tied loosely in oorder to come apart the moment any weight is put on them. The roots themselves are definitely sturdy enough to support anyone crossing though. And with the weak knots pointed put it would be no more difficult to cross that a bridge.


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

like some strange coach guiding students The Elf made his way across pausing and pointing out the bed roots to cling too, he was very slow and cautious in their crossing.


Uh oh: 1d100 ⇒ 19

When Cerian reaches the half way mark you all hear it, a scuttling scratching noise. Looking down the bottom of the chasm seems to move...

A massive centiepede writhes and begins the climb up, rushing at Cerian.

Initiative: 1d20 ⇒ 18


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

initiative: 1d20 + 9 ⇒ (1) + 9 = 10

D'oh, and I was about to do something dumb and epic too if i beat its initiative... oh the wells >.<


Female Elf Bard 2 AC 17/Touch 13/FF 14/Fort 1/Ref 6/Will 4/Init +5

Inititive: 1d20 + 5 ⇒ (4) + 5 = 9

Eep...


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Init: 1d20 + 2 ⇒ (18) + 2 = 20


Female Elf Bard 2 AC 17/Touch 13/FF 14/Fort 1/Ref 6/Will 4/Init +5

Way to go Nedyr!


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

I better post my action in case I actually DO go first. I don't want to hold folks up :o

"Look out, Cerian! Thing with FAR too many legs!" Nedyr warns and fires at the centipede, fairly certain most of his spells wouldn't work to well on it.

to hit: 1d20 + 3 ⇒ (7) + 3 = 10
Dmg: 1d8 ⇒ 6


Female Aasimar Druid, Worldwalker 2

Init: 1d20 + 2 ⇒ (11) + 2 = 13

Hella lagged behind a bit making a quick glance over the room to see if anything caught her eye.

Perception: 1d20 + 10 ⇒ (14) + 10 = 24

No internet for two days so GM you can take control


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

Initiative: 1d20 + 4 ⇒ (11) + 4 = 15


The massive centiedepe seems to have trouble squeezing through the narrow section of the chasm, it is far too large, it surges upwards and reaches a point just below the lip, still focused on Cerian as it's prey.


Male Human (Taldan) Cavalier (Gendarme) 1 /Fighter Dragoon 1 (HP 20/20) AC 18

Initiative: 1d20 + 3 ⇒ (12) + 3 = 15

When you're able to update the map, I'll post my action. I wanna make sure I can move as necessary.


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

Round 1, Initiative 15: Aluxion

Init order:

20 Nedyr
18 Centipede
15 Aluxion
15 Rodric
13 Hella
10 Cerian
09 Arilyth
??? Miri

Since we left initiative and went back into initiative, I assume that we all moved some (especially since Cerian took 20 on his perception earlier), so I moved us all to the edge of the chasm. Except Cerian. He's in the chasm. I went with our usual marching order. I dislike how the lip on our side is clearly 10 ft long, but the squares are aligned such that they're 2.5, 5, and 2.5 ft wide.

Aluxion's eyes get big and he chants a prayer to Erastil to protect them all.

Casting Bless, using the top-right corner of my square as the origin of the burst. All allies are in range. +1 morale bonus on attack rolls and on saving throws against fear effects for 10 rounds.


Male Human (Taldan) Cavalier (Gendarme) 1 /Fighter Dragoon 1 (HP 20/20) AC 18

Thanks for the excellent clarification post Aluxion.

Based on your description DM, Rodric should be able to attack the creature from the edge of the chasm correct? I will post under that assumption, and we can edit as needed.

Rodric smashes his sword on his shield as the insect climbs, trying to make enough noise to distract the centipede. It doesn't work, and the beast's focus is still squarely on Cerian when Rodric slices out with his longsword, trying with all his might to bury the blade deep into the bugger's carapace.

Power Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 5 ⇒ (5) + 5 = 10

A swing and a miss!


Female Elf Bard 2 AC 17/Touch 13/FF 14/Fort 1/Ref 6/Will 4/Init +5

Arilyth stands back, but decides on her turn to use the last of her performance to inspire her comrades. There will be 3 rounds of alln affected allies receiving a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Rodrics sword richocetes off the carapace of the monstrosity


Hella hefts a shortspear and throws, the weapon lodging in the creatures side and making it even more difficult to move.
Attack: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Cerian finishes crossing the pit, the movement and shouts telling him he doesn't want to be hanging by a root when the beast comes for him. He draws his weapon when he reaches the ledge. Miri cranes her neck from the back of the group trying to steal a peak at the commotion, all she sees are the whip like tails swinging for the people on the edge of the ledge.

Next round is up, going to post the beasts actions but Nedyr your action will happen before it

It's head raises out of the pit, the vermin is HUGE! It's tails flash, sweeping for Rodric
Attack: 1d20 - 1 ⇒ (20) - 1 = 19
Confirmation: 1d20 - 1 ⇒ (16) - 1 = 15
Trip: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 1d3 - 1 ⇒ (3) - 1 = 2

Rodric looses his footing, falling on his rump as the beasts jaws flash towards Cerian.

Bite: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 2d6 + 7 ⇒ (2, 2) + 7 = 11
As it sinks its fangs in the venom pumps and you can feel it burn in your veins.
Save: 1d20 + 4 ⇒ (18) + 4 = 22
But you fight off the effects with no trouble.


Female Aasimar Druid, Worldwalker 2

Hella would step back letting others in and starts to cast summoning up the energies of nature to bring them an ally.

Full Round Cast Summon Nature's ally.


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

Round 2, Initiative 15: Aluxion

Init order::
20 Nedyr
18 Centipede
15 Aluxion (bless will end on round 11 before init 15)
15 Rodric
13 Hella
10 Cerian
09 Arilyth (inspire courage will end on round 4 before init 9)
??? Miri

Aluxion fires an arrow at the monstrosity. "Wow, that varmint's big! Like shootin' tha side of a barn!"

Attack Roll: 1d20 + 5 + 2 - 4 ⇒ (7) + 5 + 2 - 4 = 10
Damage: 1d8 + 1 + 1 + 1 ⇒ (2) + 1 + 1 + 1 = 5

I assume it probably has more than 10 AC.
As his arrow pings harmlessly off of the centipede's chitin, Aluxion frowns. "Like shootin' an armored barn," he corrects himself.


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Nedyr isn't sure his evil eye will work against this monster so instead just fires again
To hit: 1d20 + 3 ⇒ (4) + 3 = 7
Dmg: 1d8 ⇒ 2


you missed the +1 for bardsong or your bless or pbs there alux... Plus you have precise shot and its too big to get cover. You hit heh Aluxions arrow finds its mark and a gush of ichor sprays from the crack in the carapace.


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

preposting in case I miss the chance too, sorry about lack of posting, had to work everyday the last 2 and a half weeks yesterday was first day off in like 20 days and all i did was sleep >.< Now i have so many things im running about trying to do dont want to hold things up.

Round 2 initiative 10

The elf hissed at he pain in his leg from the beasts bite, it was indeed a serious foe they faced. He gripped the elven curvedblade and bit off a curse bringing it high overhead to slash wickedly down at the huge monstrosity.

attack!: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 if flanked please add +2
damage: 1d10 + 4 ⇒ (6) + 4 = 10
sneak if flanked: 1d6 ⇒ 4

If i get eaten or turned to paste please ignore, If attacked and knocked prone, he would probably just half sit up and swing so take a -4 for attacking from prone and call it a day!Hopefully you guys just kill it dead first!


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)
DM AldoriRavenLord wrote:
you missed the +1 for bardsong or your bless or pbs there alux... Plus you have precise shot and its too big to get cover. You hit heh Aluxions arrow finds its mark and a gush of ichor sprays from the crack in the carapace.

I remembered bless and bard song (the +2), but forgot point blank shot's +1 to hit. Also I forgot that cover (it should have partial cover due to soft cover from my own allies) gives a bonus to AC rather than a penalty to attack rolls... so I suppose I actually got a 15 on my attack roll! (and it gets an AC bonus)

Edit: 16. I have another BAB from leveling.

Cerian, that's not a pre-post, since we have in the lower half of round 2 right now, from what I can tell. Round 1 you finished moving across the pit.

Relevant Cover Rules:

Soft Cover

Creatures, even your enemies, can provide you with cover against ranged attacks, giving you a +4 bonus to AC. However, such soft cover provides no bonus on Reflex saves, nor does soft cover allow you to make a Stealth check.

Partial Cover

If a creature has cover, but more than half the creature is visible, its cover bonus is reduced to a +2 to AC and a +1 bonus on Reflex saving throws. This partial cover is subject to the GM's discretion.

I can determine line of sight from a top corner of my space, but lines from that point will still have to pass through my allies to see the lower part of the enemy.


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

thanks ALuxion i just have been run a bit ragged the last couple of weeks and my attentions span has suffered a bit from it, Hopefully I can start to keep things focused better!


Female Elf Bard 2 AC 17/Touch 13/FF 14/Fort 1/Ref 6/Will 4/Init +5

Arilyth simply maintains the song, a glorious ode of heroes long past who started from humble roots (eh?) and rose to greatness.

But, being pragmatic, she also removes her shortbow and takes a shot at the creepy crawlie.

Atk Shortbow: 1d20 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6

Despite her best efforts though, the thing dodges her arrow (yeah, she didn't miss, it dodged! <.< )


OK next round. Nedyr is up first.


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Fear my pewpew!
Nedyr fires once more, this time bolstered by blessing and bard song

To hit: 1d20 + 5 ⇒ (19) + 5 = 24
Dmg: 1d8 + 1 ⇒ (5) + 1 = 6


Feeling the sting of blades and arrows the centipede hisses in rage. It lunges at Cerian as it clacks its mandibles. Bite: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 2d6 + 7 ⇒ (4, 5) + 7 = 16
As he drops it turns on Rodric but not before its tail lashes at Nedyr.
Tail: 1d20 - 1 ⇒ (6) - 1 = 5
But the sweep is wide and the roots restrict it.
Sorry Cerian. Need a save vs poison and to stabalize XD


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

fort: 1d20 + 4 ⇒ (9) + 4 = 13
stabilize: 1d20 + 2 ⇒ (9) + 2 = 11


Female Elf Bard 2 AC 17/Touch 13/FF 14/Fort 1/Ref 6/Will 4/Init +5

Eep! Hope you pull through Cerian!

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At the good suggestion of my players the ooc thread for the campaign has been designated seperate from the tavern thread


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ravboom and Hella have worked out they have some background, and Farin Deephammer is also one of Lord Aldorini's people.

Not sure if anyone else wanted to know each other before hand. Lord Aldorini has a reputation for having odd, and oddly successful, retainers. :) People nobody else would want as a retainer or send on an important mission, but who nonetheless get the job done well. So if there are any other 'oddities' types, that might work for them. Let's work it out here though so that the RP in the gameplay thread works fluidly?


I did supply some custom introductions for most that was tied to their backstory (left out those I knew had already worked out their own) but feel free to work out an alternate if you'd like. I'm not tying you down to the tie-in provided unless you want it heh.


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

I figure Nedyr might be a bit of a stranger though he might have taken an interest in any other elves or even half elves in the area.

Besides, it's fun having him get 'this' close to a spit take to see a goblin getting involved ;)


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

:)


as an aside it was asked how I'd be doing maps and other campaign info. I've traditionally printed off a custom hexmap for this AP in the past so it won't be any hardship to simply host it somewhere for the group, which will get linked in the campaign info. As for battles, I'll take a vote. Do we want tactical maps or a more freeform cinematic combat? Personally I like battlemaps and have no qualms posting and updating them on a round by round basis, just don't expect much from me art wise heh


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

I tend to like freeform but that's partially because I'm lazy. So if others are willing to do the work, I'm good with either :)


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

I prefer tactical maps. :) Google Draw works REALLY well for this. If you follow my avatar back to my login, and look at MDTs campaigns, you'll see one called Perdition's Point with examples of a combat map currently being used. It's not hard, and takes 15 or 20 minutes to set up. I find it works well. As far as 'work' to set up maps, if you look online, you can find a ton of already done 1 inch square maps that you can put into the Google Drawing to run combats on.


oooh I like, I've already got a hex grid template with grid coords I use for making customer kingmaker maps so I should be able to get that one there if it cooperates as well


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

For those who might be thinking I'm insulting Hella's player in character, please don't. :)

Ravboom is absolutely convinced that Wolf is the smarter and wiser of the two. He gives Wolf all credit for any successes they have, and Hella the blame for any failures. :) Ravboom actually really likes both, but also likes to make Hella growl. :) Fun fun time for Gobby when she chases him and can't catch him. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Hardest part is getting the GMAIL account set up, and learning the little tricks.

First trick, don't upload a file. It won't let you edit it right.

What you do is create a new Google Drawing, and then select 'Insert Image' and drag your main map into the box. Once that's done, you don't have to use the 'insert image' to put on tokens and such. If you ever change your background (like revealing hidden doors or blacked out map sections), delete the original map (not the tokens!), and 'insert image' again and drag the new image into the box. It'll put it in EXACTLY the same place, so all the token stay in the right spot. Then just send the new map image to the back (right click, order, send to back) and you replaced the underlying map without redoing the tokens.


Already have a gmail account, I had initially been contemplating using blogger for the campaign updates so this won't be a big leap heh Thanks for the hints, that should make things easier too


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

As someone who is obsessed with finding imagery art for characters, some suggestions for Miri, in case she wants to replace the sprite she has now.

Two Gnomes, one Miri, one Evil Miri

Waiting for the servant to pick up her pack


Female Aasimar Druid, Worldwalker 2

Heh, the idea amuses me and Hella.

I like map and freeform. Map more to make sure things are where i think they are. Sometimes things get lost in translation.

Those are awesome pictures.


oh I love the second one lol

not exactly going out of the box here since this actually is his picture but... Lord Mayor Sellemius
and how i'm picturing Lord Aldorini at this point
Lord Aldorini


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Looks good to me, for both. :)

If anyone wants me to find some pics for them, just let me know. Ravboom's is in his stat page.


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

Hmmm, sure Ill let you search for something for me. I haven't found anything that I really like yet


Alrighty, crashing for the night. i'll get an update in before work tomorrow and hit it up again after work heh might hit it during lunch, no promises though ;)


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Duo

Got it!

On the hunt

Scary!

First round, will do some more searching in a bit.


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

Hey Ravboom, what part of what Aluxion said/did did the goblin find insulting? Does he really hate being called "folk?"

If you'd like to find some art for Aluxion, I'd be glad to see it. He basically looks like a ranger with the exception of the holy symbol he carries.

Edit: And how do you only have 12 HP?


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Sorry, it was more the way he paused. :) It was the fourth 'pregnant pause' in a row, and so I figured by the third time, Ravboom *might* begin to twig to people looking at him and hesitating and acting odd. :)

So less Aluxion and more just him being the fourth nail. I really expected him to fail that roll given it's untrained. :)

As to the HP, that's a typo. Should be 14. I'm in the habit of going 'Full BAB = 10 1st'. Keep forgetting Barbarian's get d12. :)

I'll look around for a ranger/cleric in leather.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ton of stuff for Aluxion.

Green with shoulder spauldron

Start of a long day

Yes, Thor and I have the same hair dresser...

Who says I'm evil?

Going green

Church Hunter

Anyone seen my bow? I can't go adventure without my bow!

Fresh off the boat.

Going green again.


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

I foresee a strong elven vibe to whatever kingdom may eventually occur :)


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

With a tradition of singing in deep dwarvish voices for some reason.


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Far over the mystic tree tops old
with leaves of green and sometimes gold
we must await that single day
where we can prance nude despite the cold

err something like that


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

No, more like this...

Gold gold gold gold gold!
Gold gold gold gold gold!
Gold gold gold gold gold!
Gold gold gold gold gold!
Gold Gold Gold Gold Gold Gold Gold!
Gold Gold Gold Gold Gold Gold Gold!
Gold Gold Gold Gold Gold Gold Gold!
Gold Gold Gold Gold Gold Gold Gold!
Gold Gold Gold Gold Gold Gold Gold Gold Gold!
Gold Gold Gold Gold Gold Gold Gold Gold Gold!
Gold Gold Gold Gold Gold Gold Gold Gold Gold!
Gold Gold Gold Gold Gold Gold Gold Gold Gold!

GOLD!


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

Don't forget about that other smash hit dwarven drinking song: Hi-Ho!

Hi-Ho! Hi-Ho! Hi-Ho! Hi-Ho! Hi-Ho! Hi-Ho! Hi-Ho! Hi-Ho!
Hi-Ho! Hi-Ho! Hi-Ho! Hi-Ho! Hi-Ho! Hi-Ho! Hi-Ho! Hi-Ho!
Hi-Ho! Hi-Ho! Hi-Ho! Hi-Ho! About here they drunk enough to forget the lyrics and switch back to the gold song.


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

How about just natural kingdom in general. It would be nice to see one that works with nature and is still a good sized kingdom. I do like the idea of the deep voiced elves. :P


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Miri:

Miri will likely catch on to Ravboom's issues with elves. I just noticed that Gnomes also hear into the ultrasonic ranges, like dogs and such. Ravboom ears ultrasonics as well, so the high-pitched elf voices don't sound the same way to him they do to elves and humans. Thus his mispronouncing of Nedys' name, and his not happy outlook on elf songs, which tend to range very well in normal sound, but have very disturbing ultrsonics, at least they are disturbing to Ravboom.


Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2

So who do we have up front pin cushions? Seems like we may be heavy on the ranged side.


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

We have two animal companions for meat shields, from the look of it. Also Ravboom, Cerian, and Rodric... and I think the bard is melee as well.

That's quite a large front-line, actually.

Far, Aluxion, Miri, and Nedyr are the back-line. Fairly balanced.

Edit: And I think we have everyone in the room now.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ravboom is the epitomy of 'front line'. And unlike most barbarians, he actually has good AC even while raging. :) 16 when raging, 18 when not.

When raging, his to-hit is +7 (good for 1st level) and his damage is :

Great Sword +5 (1d10+5) 19-20x2
Great Sword (Rage) +7 (1d10+8) 19-20x2
Great Sword Power Attack +4 (1d10+8) 19-20x2
Great Sword (Rage) Power Attack +6 (1d10+11) 19-20x2

He almost always rages/power attacks. Even on a low hit he instakills most enemies at 1st level with one hit.


Male Human (Taldan) Cavalier (Gendarme) 1 /Fighter Dragoon 1 (HP 20/20) AC 18

Rodric is primarily a damage dealer, though off of his horse he has a good AC and will hopefully be making good use of intimidate.

Very much a charging knight type, he'll be mobile in combat as much as possible.

BTW, as a mobile, mounted, charge-focused character, tactical maps will help me make the most of my character in combat. I am ok with the cinematic approach as long as it is very clear when I can/can't charge etc.


ok so I did get to post at lunch (also been following the thread when i should be working :P) horray for a slow day lol absolutely loving the interactions so far. I'll post as custom willing over the course of day but the next big update won't be until I get home heh


Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2

Okay sounds like we are pretty good the . This is my first ranged character so bear with me lol


still not home but I've been tracking the thread any typed up some responses to keep things flowing heh


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Before I go picture hunting again, any feedback on the ones I found for people already? Help narrow it down if you didn't like those.


Map has been added to the campaign info, and here, and will be posted in gameplay as well as well ;) Map


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

If you put it in the first text box on the campaign info screen, then the map will show up on every page, including the gameplay and discussion pages.


good to know, switching it


I'll be entirely honest I'd love this AP just as much if it weren't an amazing sandbox adventure, the lore from rostland and the river kingdoms is probably my favorite.


Female Aasimar Druid, Worldwalker 2

Heh, sounds like lots of fun. Wild untamed lands here We come!


Female Aasimar Druid, Worldwalker 2

My favorite out of the two you sent me was Scary and got it.


Female Aasimar Druid, Worldwalker 2

Heh, this is Hella all dressed up.

Who Knew


Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2

Just wanted to clarify. Farin was only busting Ravbooms chops cuz he speaks goblin so he was hearing everything twice.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

No worries. :)


Dead day at work = plenty of time to post lol


Female Aasimar Druid, Worldwalker 2

YAY! Same here.


Male Human (Taldan) Cavalier (Gendarme) 1 /Fighter Dragoon 1 (HP 20/20) AC 18

Yeah, me too. I'm not gonna lie, it's kinda nice!


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Wow. Today is a last minute shopping and family time for me so I'm now WAAAY behind. It's going to get busy for me soon again as well. If I don't keep up, please don't take it personally :)

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