Overlord 2, the Other Guild

Game Master BloodWolven

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??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

Ink, I don’t think you can since alter self only applies to small and medium humanoids and troxes are all large monstrous humanoids so both the size and type are wrong. You’d need monstrous physique 1 to turn into monstrous humanoids


Dwarven Runecrafter (7) Delayed Damage (28) NL (0) Wounds (0) HP (112) AC (36/20/28) Saves (14/13/15, +5 vs spells/SLAs) Initiative (+7) CMD (33/35 trip/sunder) Healing (9/9) Surge (2/2) Share Will (1/1) DR 6/- Resist Fire (15) Vision (Darkvision 60ft, Low Light Vision, Truesight, Detect Magic) Immune (Charm, Possession, Compulsion, Detect Thoughts, Detect Alignment)

So many posts! Amazing. :)

I’ll be getting one up today

Grand Lodge

Male Aasimar Wizard 18/ Rogue2
RARGHG wrote:
Ink, I don’t think you can since alter self only applies to small and medium humanoids and troxes are all large monstrous humanoids so both the size and type are wrong. You’d need monstrous physique 1 to turn into monstrous humanoids

Yeah I figured it out..sigh


Dwarven Runecrafter (7) Delayed Damage (28) NL (0) Wounds (0) HP (112) AC (36/20/28) Saves (14/13/15, +5 vs spells/SLAs) Initiative (+7) CMD (33/35 trip/sunder) Healing (9/9) Surge (2/2) Share Will (1/1) DR 6/- Resist Fire (15) Vision (Darkvision 60ft, Low Light Vision, Truesight, Detect Magic) Immune (Charm, Possession, Compulsion, Detect Thoughts, Detect Alignment)
Desseer Arnalc wrote:

An elf with some fiendish traits appears in the sky near the safe house and glides to the ground, walking with a pleasant stroll upon landing. His platinum hair cascades down a little past his shoulders, accentuating an ostentatious dark red outfit with white trim and black accents. His black fiendish wings were certainly factored into the whole aesthetic.

"Is that RARGH I see?!" he says loudly with delight. "Why, I'd recognize that awkwardly large exoskeleton anywhere! Is that an unreasonably large scythe, or are you just happy to see me?! Come here you beautiful she-bug! When did you get here?!"

Note: Sanders, the player of Desseer was never really this gregarious. He was more of a timid (not excessively so, but notably so) guy. This behavior is unusual for him.

One theme of Overlord was that being stuck in the avatar slowly makes a person become more like it? As in, Ainz being undead inhibited his emotions. Not sure if that is the angle you are going for, but if so, it's an interesting one to explore.


Dwarven Runecrafter (7) Delayed Damage (28) NL (0) Wounds (0) HP (112) AC (36/20/28) Saves (14/13/15, +5 vs spells/SLAs) Initiative (+7) CMD (33/35 trip/sunder) Healing (9/9) Surge (2/2) Share Will (1/1) DR 6/- Resist Fire (15) Vision (Darkvision 60ft, Low Light Vision, Truesight, Detect Magic) Immune (Charm, Possession, Compulsion, Detect Thoughts, Detect Alignment)

Kislum…how’d you get your bluff that high? I love crunchy builds, but I can’t figure out how you managed such a feat!


Female Dread vampire kitsune Enchanter 6 |Init +14| AC: 22, 18 Flatfooted| DR 10/Good and silver|SR 18|hp:117 |fast healing 5 | Fort +17, Ref +11, Will +26; +1 luck bonus on saving throws against divine spells| Perception +27| S: 3rd(8/8), 2nd(9/9), 1st(10/10)|M: 2nd(7/7), 1st(8/8)| MP: 7/7
Thorin Spellsplitter wrote:
Kislum…how’d you get your bluff that high? I love crunchy builds, but I can’t figure out how you managed such a feat!

I have a 41 charisma(+15), 6 ranks in bluff which is a class skill(+6+3) and dread vampire gives a racial +10 to bluff, perception sense motive and stealth and finally mesmerism gives half your class level as a bonus to bluff.

15+9+10+3=37

For context desseer has a 27 charisma(+8) but he took feats and traits that grant bluff bonuses so without dread vampire kislum and desseer would have comparable bluff checks.


Dwarven Runecrafter (7) Delayed Damage (28) NL (0) Wounds (0) HP (112) AC (36/20/28) Saves (14/13/15, +5 vs spells/SLAs) Initiative (+7) CMD (33/35 trip/sunder) Healing (9/9) Surge (2/2) Share Will (1/1) DR 6/- Resist Fire (15) Vision (Darkvision 60ft, Low Light Vision, Truesight, Detect Magic) Immune (Charm, Possession, Compulsion, Detect Thoughts, Detect Alignment)

Ah, that would do it. Also, damn. That charisma is astronomical. Well done.


Female Dread vampire kitsune Enchanter 6 |Init +14| AC: 22, 18 Flatfooted| DR 10/Good and silver|SR 18|hp:117 |fast healing 5 | Fort +17, Ref +11, Will +26; +1 luck bonus on saving throws against divine spells| Perception +27| S: 3rd(8/8), 2nd(9/9), 1st(10/10)|M: 2nd(7/7), 1st(8/8)| MP: 7/7

:)


NE Male Elf/Fiend 7 | HP 82/82 | AC 24(30) | SR 18 | Fort +8(14), Ref +12(18), Will +19(25) | Init +6 | Perception +24 | SM +23 P 1st: 0/9, 2nd: 4/9, 3rd: 6/7; M 1st: 5/6, 2nd: 1/5 | ppp: 3/11 | mp: 3/5 | MP: 4/5

I posted that last one to invite some others to post before I could get a full post in.


NE Male Elf/Fiend 7 | HP 82/82 | AC 24(30) | SR 18 | Fort +8(14), Ref +12(18), Will +19(25) | Init +6 | Perception +24 | SM +23 P 1st: 0/9, 2nd: 4/9, 3rd: 6/7; M 1st: 5/6, 2nd: 1/5 | ppp: 3/11 | mp: 3/5 | MP: 4/5
Desseer Arnalc wrote:
I'm picking up that it might be better for me to have Desseer be more decisive up front. So I will start doing that. That said, that does not mean that I am closed to input. This is merely for the sake of trying to prevent option paralysis.


Desseer Arnalc wrote:
Desseer Arnalc wrote:
I'm picking up that it might be better for me to have Desseer be more decisive up front. So I will start doing that. That said, that does not mean that I am closed to input. This is merely for the sake of trying to prevent option paralysis.

I support you 100%. I can't wait to see how this all plays out!


Had little or 0 post capability. So I'll try to catch up tonight when I'm home


Did I miss anyone? I believe I am waiting for responses.


NE Male Elf/Fiend 7 | HP 82/82 | AC 24(30) | SR 18 | Fort +8(14), Ref +12(18), Will +19(25) | Init +6 | Perception +24 | SM +23 P 1st: 0/9, 2nd: 4/9, 3rd: 6/7; M 1st: 5/6, 2nd: 1/5 | ppp: 3/11 | mp: 3/5 | MP: 4/5

I was waiting for Skärbrün, but will post tomorrow regardless.


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law
GM Wolf wrote:
Did I miss anyone? I believe I am waiting for responses.

Pretty sure you missed me since I dont see anything about the slums? Also I think you missed kislum as well

For future reference do you want me to spoiler or bold my speech so it’s less missable?


I see some people may be waiting for a response. Feel free to add descriptions of where you go, what you see, and other things with your senses. I want each of you to keep the story moving. If you are waiting on me, please let me know in discussion, especially after a day. I try to catch up each night, Sunday to Thursday. Fridays and Saturdays get busy a lot.


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

GM so RARGHG issued a challenge to any bandit leader/warrior in the slums to come and fight her to lure out any one who could be a gang leader, does anyone heed her call?


Female Dread vampire kitsune Enchanter 6 |Init +14| AC: 22, 18 Flatfooted| DR 10/Good and silver|SR 18|hp:117 |fast healing 5 | Fort +17, Ref +11, Will +26; +1 luck bonus on saving throws against divine spells| Perception +27| S: 3rd(8/8), 2nd(9/9), 1st(10/10)|M: 2nd(7/7), 1st(8/8)| MP: 7/7

Omg GM did respond to me I just didn’t see it since there were other spoiler tags there… oops will write something once I wake up. Sorry GM I thought all this time you hadn’t gotten around to me yet

Grand Lodge

Male
Vitals:
N Jotun | HP: 109/109 | AC: 39 T: 19 FF: 33 | Perception +28, Darkvision 60 ft., Scent, Low-light vision | Initiative: +4 | Fort +16 Ref +13 Will +18 | CMB: +19 (23 sunder), CMD: 33 | Speed: 40
Skills:
Acrobatics +1 | Bluff +5 | Climb +8 | Diplomacy +12 | Escape Artist +1 | Handle Animal +18 | Heal +9 | Intimidate +23 | Linguistics +4 | Ride +15 | Stealth +1 | Survival +13 | Swim +11

@GM Wolf - there are a few of us waiting on a reply now I think


Female Dread vampire kitsune Enchanter 6 |Init +14| AC: 22, 18 Flatfooted| DR 10/Good and silver|SR 18|hp:117 |fast healing 5 | Fort +17, Ref +11, Will +26; +1 luck bonus on saving throws against divine spells| Perception +27| S: 3rd(8/8), 2nd(9/9), 1st(10/10)|M: 2nd(7/7), 1st(8/8)| MP: 7/7

Yup need some GM reply. I wanted to do without it till I get to the crate lord but I thought it be more fun to try to get a servant and montage my way to the cratelord. Also I hope my characterisation of how my dominate monster gaze works mechanically is ok, the aesthetic I chose is my eyes grow subtly red but if my emotions heighten the glow get brighter

As for the number of bandits she manages to dominate before moving onto the craterlord that’s up to you. She basically will get the ones under her thrall already to like distract the bandits she is targeting while she just slowly brings them under her thrall at a rate of one per round. In case you were wondering, her gaze being a standard action is the reason why I wrote the encounter that way. So essentially she spent about 5 rounds picking them off. It’s not instant but it’s not slow either so she should be able to dominate a good number of bandits. But if you’d prefer a smaller pool, she could always get bored and just continue on to the cratelord. Kislum is very fickle so that’s also perfectly fine


Sorry folks, life exploded then imploded. Catching up now.

Grand Lodge

Male
Vitals:
N Jotun | HP: 109/109 | AC: 39 T: 19 FF: 33 | Perception +28, Darkvision 60 ft., Scent, Low-light vision | Initiative: +4 | Fort +16 Ref +13 Will +18 | CMB: +19 (23 sunder), CMD: 33 | Speed: 40
Skills:
Acrobatics +1 | Bluff +5 | Climb +8 | Diplomacy +12 | Escape Artist +1 | Handle Animal +18 | Heal +9 | Intimidate +23 | Linguistics +4 | Ride +15 | Stealth +1 | Survival +13 | Swim +11

no problem, I always view real life more important than games personally


RARGHG wrote:
GM so RARGHG issued a challenge to any bandit leader/warrior in the slums to come and fight her to lure out any one who could be a gang leader, does anyone heed her call?

Hell no, they are all shaking in their boots. Maybe if it was John... You just like the others will need to hunt for your quarry. So a Diplomacy, Survival, intimidate, or other check.


Kislum Thrallmaster wrote:

Yup need some GM reply. I wanted to do without it till I get to the crate lord but I thought it be more fun to try to get a servant and montage my way to the cratelord. Also I hope my characterisation of how my dominate monster gaze works mechanically is ok, the aesthetic I chose is my eyes grow subtly red but if my emotions heighten the glow get brighter

As for the number of bandits she manages to dominate before moving onto the craterlord that’s up to you. She basically will get the ones under her thrall already to like distract the bandits she is targeting while she just slowly brings them under her thrall at a rate of one per round. In case you were wondering, her gaze being a standard action is the reason why I wrote the encounter that way. So essentially she spent about 5 rounds picking them off. It’s not instant but it’s not slow either so she should be able to dominate a good number of bandits. But if you’d prefer a smaller pool, she could always get bored and just continue on to the cratelord. Kislum is very fickle so that’s also perfectly fine

Thanks for the heads up. I like that flavor for the dominate person spell like ability, its also very themematic for vampires!


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law
GM Wolf wrote:
RARGHG wrote:
GM so RARGHG issued a challenge to any bandit leader/warrior in the slums to come and fight her to lure out any one who could be a gang leader, does anyone heed her call?
Hell no, they are all shaking in their boots. Maybe if it was John... You just like the others will need to hunt for your quarry. So a Diplomacy, Survival, intimidate, or other check.

*sad bug noises* ok will post soon, maybe reply to my next post rather than my previous one. Oof I just looked, my scores are pretty bad but oh well it is what it is


Remember folks this is a player driven game. I expect you to add into the story and continue forward. I get it when you want me to respond and I will do my best to do that. Please continue the story!

To that end what are you doing right now?
I know what RArghg, Desseer, Ink, Kislum, Thorin, and Hrothgarm are doing...

I put a response to you RARGHG in a spoiler.


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law
GM Wolf wrote:

Remember folks this is a player driven game. I expect you to add into the story and continue forward. I get it when you want me to respond and I will do my best to do that. Please continue the story!

To that end what are you doing right now?
I know what RArghg, Desseer, Ink, Kislum, Thorin, and Hrothgarm are doing...

I put a response to you RARGHG in a spoiler.

Never mind I see you answered me. So I just realised that Desseer asked me to kill the members of the criminal underbelly so lemme get on to that.


NE Male Elf/Fiend 7 | HP 82/82 | AC 24(30) | SR 18 | Fort +8(14), Ref +12(18), Will +19(25) | Init +6 | Perception +24 | SM +23 P 1st: 0/9, 2nd: 4/9, 3rd: 6/7; M 1st: 5/6, 2nd: 1/5 | ppp: 3/11 | mp: 3/5 | MP: 4/5

It has taken a while to figure out the vibe that the GM is going for. I'm fairly sure that it is not a fault of the GM, but that I am so unaccustomed to taking the liberty in creating and controlling environments and npcs as a player. But, we all know that there many environments and npcs that are arbitrary. So, why not just utilize your own creativity to fill in the arbitrary gaps instead of putting that work upon the GM? That said, stories without conflict are boring. This doesn't mean that the obstacles before your character need to truly challenge them, force a resource expenditure. It doesn't have to be a major resource, something to remind that your character is putting effort in.

I don't know if this is exactly what the GM has in mind, but I figured I'd share my thoughts at the moment.

Separately, I figured, GM, that this conversation with Zerasha will likely be significant enough that it'd be best if you took charge of her.

Grand Lodge

Male
Vitals:
N Jotun | HP: 109/109 | AC: 39 T: 19 FF: 33 | Perception +28, Darkvision 60 ft., Scent, Low-light vision | Initiative: +4 | Fort +16 Ref +13 Will +18 | CMB: +19 (23 sunder), CMD: 33 | Speed: 40
Skills:
Acrobatics +1 | Bluff +5 | Climb +8 | Diplomacy +12 | Escape Artist +1 | Handle Animal +18 | Heal +9 | Intimidate +23 | Linguistics +4 | Ride +15 | Stealth +1 | Survival +13 | Swim +11
Desseer Arnalc wrote:

It has taken a while to figure out the vibe that the GM is going for. I'm fairly sure that it is not a fault of the GM, but that I am so unaccustomed to taking the liberty in creating and controlling environments and npcs as a player. But, we all know that there many environments and npcs that are arbitrary. So, why not just utilize your own creativity to fill in the arbitrary gaps instead of putting that work upon the GM? That said, stories without conflict are boring. This doesn't mean that the obstacles before your character need to truly challenge them, force a resource expenditure. It doesn't have to be a major resource, something to remind that your character is putting effort in.

I don't know if this is exactly what the GM has in mind, but I figured I'd share my thoughts at the moment.

Separately, I figured, GM, that this conversation with Zerasha will likely be significant enough that it'd be best if you took charge of her.

are you of the mind that we are supposed to control the NPCs? If so ive been waiting around for the GM for small interactions when I only need him for information. it would definitely make things smoother going forward especially in a world full of so many npcs


NE Male Elf/Fiend 7 | HP 82/82 | AC 24(30) | SR 18 | Fort +8(14), Ref +12(18), Will +19(25) | Init +6 | Perception +24 | SM +23 P 1st: 0/9, 2nd: 4/9, 3rd: 6/7; M 1st: 5/6, 2nd: 1/5 | ppp: 3/11 | mp: 3/5 | MP: 4/5

I'd suggest getting confirmation from the GM, but yes-ish. Controlling trivial NPCs is more of what I'm saying.


Hi, all.

Homefront situation is probably not going to be fully resolved until at least January. I will post after situation is resolved to check to see if you still want Sumukhi to join in on the fun.


NE Male Elf/Fiend 7 | HP 82/82 | AC 24(30) | SR 18 | Fort +8(14), Ref +12(18), Will +19(25) | Init +6 | Perception +24 | SM +23 P 1st: 0/9, 2nd: 4/9, 3rd: 6/7; M 1st: 5/6, 2nd: 1/5 | ppp: 3/11 | mp: 3/5 | MP: 4/5

I am here

Grand Lodge

Male
Vitals:
N Jotun | HP: 109/109 | AC: 39 T: 19 FF: 33 | Perception +28, Darkvision 60 ft., Scent, Low-light vision | Initiative: +4 | Fort +16 Ref +13 Will +18 | CMB: +19 (23 sunder), CMD: 33 | Speed: 40
Skills:
Acrobatics +1 | Bluff +5 | Climb +8 | Diplomacy +12 | Escape Artist +1 | Handle Animal +18 | Heal +9 | Intimidate +23 | Linguistics +4 | Ride +15 | Stealth +1 | Survival +13 | Swim +11

me too


Desseer Arnalc wrote:

It has taken a while to figure out the vibe that the GM is going for. I'm fairly sure that it is not a fault of the GM, but that I am so unaccustomed to taking the liberty in creating and controlling environments and npcs as a player. But, we all know that there many environments and npcs that are arbitrary. So, why not just utilize your own creativity to fill in the arbitrary gaps instead of putting that work upon the GM? That said, stories without conflict are boring. This doesn't mean that the obstacles before your character need to truly challenge them, force a resource expenditure. It doesn't have to be a major resource, something to remind that your character is putting effort in.

I don't know if this is exactly what the GM has in mind, but I figured I'd share my thoughts at the moment.

Separately, I figured, GM, that this conversation with Zerasha will likely be significant enough that it'd be best if you took charge of her.

Yes, I am developing the game with you. Not wanting to throw in anymore outside forces such as quests.

I will gladly continue being Zerasha. Then maintenance happened! Getting on this now.


Yup trivial NPCs you can flavorful control.

Sumukhi, we understand and welcome all applicants!


Dwarven Runecrafter (7) Delayed Damage (28) NL (0) Wounds (0) HP (112) AC (36/20/28) Saves (14/13/15, +5 vs spells/SLAs) Initiative (+7) CMD (33/35 trip/sunder) Healing (9/9) Surge (2/2) Share Will (1/1) DR 6/- Resist Fire (15) Vision (Darkvision 60ft, Low Light Vision, Truesight, Detect Magic) Immune (Charm, Possession, Compulsion, Detect Thoughts, Detect Alignment)

I’m here! Will get a post up soon.


My goal is to keep this game updated as much as possible! My other games as well!


Female Dread vampire kitsune Enchanter 6 |Init +14| AC: 22, 18 Flatfooted| DR 10/Good and silver|SR 18|hp:117 |fast healing 5 | Fort +17, Ref +11, Will +26; +1 luck bonus on saving throws against divine spells| Perception +27| S: 3rd(8/8), 2nd(9/9), 1st(10/10)|M: 2nd(7/7), 1st(8/8)| MP: 7/7

So GM I probably need you to also role play the craterlord because one of my weaknesses is if someone who owns the building asks me to leave I am forced to teleport away from the building so i will be executing a plan to draw him and his people outside. It would be best if you played him so I don’t be too lenient on myself with his reactions.


Will do Kislum. I may have read then forgot to respond.

I did respond on November 9th.


Please check in everyone! How was your forced break?


I am waiting on responses from everyone now.

Hrothgarn and Desseer, sorry for the late responses. I was working on a response last night and had to go to bed. I crashed hard. Here is to this game moving forward.

If I have missed something, please let me know and I will address it ASAP!


??? Giant Advanced Trox Brute 7 |Init +15|Senses darkvision 60 ft.; Perception +13|AC 24, touch 13, flat-footed 21; AC 19, touch 8, Flatfooted 17(while raging)|HP 136 (7d10+89)|150(+2xHD(14) hp)|Fort: +21, Ref: +11, Will: +14; Fort: +23, Ref: +10, Will: +16(Raging)|DR 1/-;DR 5/law

Oh damn the site back online. When I saw it was delayed I thought it would only be done next week lmao. Luckily I checked back lol. Will upload my part soonish.

As for your question about RARGHG’s name, maybe it should be an acronym. It was suppose to be just like an expression of rage but let me see if I can come up with something


Female Dread vampire kitsune Enchanter 6 |Init +14| AC: 22, 18 Flatfooted| DR 10/Good and silver|SR 18|hp:117 |fast healing 5 | Fort +17, Ref +11, Will +26; +1 luck bonus on saving throws against divine spells| Perception +27| S: 3rd(8/8), 2nd(9/9), 1st(10/10)|M: 2nd(7/7), 1st(8/8)| MP: 7/7

Done dm got a little carried away but I finally reached the craterlord lmao. Could you also do me a favour and figure out what Chad might want as his reward? Kislum is pretty evil so she would most things like gold stolen from the town, magic items or maybe like she could murder someone for him. She intends to basically have him be like her butler, which seems harsh but initially she planned to just dominate everyone so this is pretty light. As long as he doesn’t do anything to imply to her he is disloyal she will be relatively nice to him.

Oh yeah and help me with the craterlord roleplay as well

she technically surprised the crowd so that’s why she could cast two fireballs(1 in surprise and one one her turn) in case you are wondering. But yeah mechanically the story should be fine, except the fact that technically her sense motive is very high so she perhaps could have seen that Chad wanted to commit suicide instead of murder the trio for her. But to be fair she is in the air and quite a distance away(to hide herself) so it’s possible she would not have been able to differentiate this.


I have finally returned!!! I couldn't get on the site for almost 2 weeks!!! Nothing I did was able to get the site back up. So I had to shut everything down and pop back on


female fey catfolk | HP 62/62; THP 0| AC 29, FF 21, TAC 25 | F +10, R +15, W +11 | CMB +6, CMD 29 | Lowlight, Per +11
Def Abil:
DR 5/cold iron, resist cold/elec 10, cat’s luck, +4 saves vs mind-affecting effects, evasion, blinding beauty DC 23
Arc Res 7/12 | MP 1/1 | Spells 1st 6/6day, 2nd 6/6day, 3rd 6/6day, 4th 4/5
Skills:
Acr +18. Bluff +18, Diplo +19, Disg +15, Fly +18, Know Arc +23 Loc/Nat/Plan/Relig +19, Spllcrft +19, SM 14, Stea+15, UMD +16, Ling +19

I could've sworn I already posted. Sorry about that, I'll be working on one ASAP. Hopefully I can get one this evening.


female fey catfolk | HP 62/62; THP 0| AC 29, FF 21, TAC 25 | F +10, R +15, W +11 | CMB +6, CMD 29 | Lowlight, Per +11
Def Abil:
DR 5/cold iron, resist cold/elec 10, cat’s luck, +4 saves vs mind-affecting effects, evasion, blinding beauty DC 23
Arc Res 7/12 | MP 1/1 | Spells 1st 6/6day, 2nd 6/6day, 3rd 6/6day, 4th 4/5
Skills:
Acr +18. Bluff +18, Diplo +19, Disg +15, Fly +18, Know Arc +23 Loc/Nat/Plan/Relig +19, Spllcrft +19, SM 14, Stea+15, UMD +16, Ling +19

Guess I need to pause that post just a hair.

Desseer Arnalc wrote:


Myriana/Home Base:
Would you be willing to retcon your return to after Desseer had left? Jav should be able to inform of the state of things. The only Craterlord left is "Graveltooth" Rakar of the Guild District.

I had already assumed this was the case.


NE Male Elf/Fiend 7 | HP 82/82 | AC 24(30) | SR 18 | Fort +8(14), Ref +12(18), Will +19(25) | Init +6 | Perception +24 | SM +23 P 1st: 0/9, 2nd: 4/9, 3rd: 6/7; M 1st: 5/6, 2nd: 1/5 | ppp: 3/11 | mp: 3/5 | MP: 4/5

GM poke


female fey catfolk | HP 62/62; THP 0| AC 29, FF 21, TAC 25 | F +10, R +15, W +11 | CMB +6, CMD 29 | Lowlight, Per +11
Def Abil:
DR 5/cold iron, resist cold/elec 10, cat’s luck, +4 saves vs mind-affecting effects, evasion, blinding beauty DC 23
Arc Res 7/12 | MP 1/1 | Spells 1st 6/6day, 2nd 6/6day, 3rd 6/6day, 4th 4/5
Skills:
Acr +18. Bluff +18, Diplo +19, Disg +15, Fly +18, Know Arc +23 Loc/Nat/Plan/Relig +19, Spllcrft +19, SM 14, Stea+15, UMD +16, Ling +19

Deseer Poke


NE Male Elf/Fiend 7 | HP 82/82 | AC 24(30) | SR 18 | Fort +8(14), Ref +12(18), Will +19(25) | Init +6 | Perception +24 | SM +23 P 1st: 0/9, 2nd: 4/9, 3rd: 6/7; M 1st: 5/6, 2nd: 1/5 | ppp: 3/11 | mp: 3/5 | MP: 4/5

Me? Is it my turn?


female fey catfolk | HP 62/62; THP 0| AC 29, FF 21, TAC 25 | F +10, R +15, W +11 | CMB +6, CMD 29 | Lowlight, Per +11
Def Abil:
DR 5/cold iron, resist cold/elec 10, cat’s luck, +4 saves vs mind-affecting effects, evasion, blinding beauty DC 23
Arc Res 7/12 | MP 1/1 | Spells 1st 6/6day, 2nd 6/6day, 3rd 6/6day, 4th 4/5
Skills:
Acr +18. Bluff +18, Diplo +19, Disg +15, Fly +18, Know Arc +23 Loc/Nat/Plan/Relig +19, Spllcrft +19, SM 14, Stea+15, UMD +16, Ling +19

I thought you were going to post something fro Jav explaining to Myriana things? Or did I miss that?

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