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No drive/ftl/reactor fuels or life support cost, resupply cost, or upgrade costs? No limit on how much the ships carry of these things?

I am not sure if I'm just missing something or if the system simply doesn't have them, can anyone point me in the right direction if I'm missing these things?

It seems like a major oversight to be missing these things. I guess it might have been a conscious decision since the ships seem like more of a backdrop thing than a thing they want a focus on but it still seems wrong.


I'm sorry, my hard drive failed and I've lost the only up to date sheet so yeah I'm going to have to drop out at this point, seems life doesnt want me to play


Understandable


no, life has just been a slow motion train wreck XD but im back and will post today i promise


*passes through everyone doing an approximation of trembling*


RE: Incorporeal

I'd propose a Semi Corporeal option:

Half damage from regular attacks, regular from magical
incapable of passing through walls or other permanent structures but unable to interact with anything moveable ones.
permanent 50% miss chance

My inability to heal normally is a problem but at least I can't be destroyed so easily.


Presenting Jack "Frost" Halfblood

Full Character Sheet

Ghost(Human) Sorcerer 2 (Marid Bloodline)

I would suggest to keep the character reasonable to ignore the undead immunity to mind affecting. Never made any sense to me for intelligent undead anyway. Incorporeal is a hindrance to me since it limits my ability to use anything but my starting gear and potentially ghost touch weapons and armor (sorc so unlikely) Heh more loot for everyone else.

This pale translucent human looks barely 15. His white hair is wild and he carries a twisted branch. He wears a heavy winter cloak that seems very out of season. His blue eyes lock with yours for a moment before he passes through a nearby table.

Jack was a good kid, always watching out for his siblings. They even say he died saving one of them. But for some reason he just didn't pass on to the next life. Sticking around he continued to watch over that sibling.


dotting, I've got a couple concepts im thinking about, will post in the next while.


Best reaction to buckets, EVER lol


J-Spee Lovecraft wrote:
Ravenica wrote:

Grubmunch likes pain. His pain, their pain, YOUR pain. It tastes delicious. Scarred from his experiments in pain this little terror delights in causing it. Fear is the delicious side dish it comes with. He is of mixed popularity in the tribe. Beloved by those who he hasn't tried his tricks on and loathed by those he has.

Full Character Sheet.

Still have to do cash but otherwise done.

Shouldn't he have a higher Con if he likes pain so much?

Liking pain does not necessarily equate to a higher tolerance to it.


Grubmunch likes pain. His pain, their pain, YOUR pain. It tastes delicious. Scarred from his experiments in pain this little terror delights in causing it. Fear is the delicious side dish it comes with. He is of mixed popularity in the tribe. Beloved by those who he hasn't tried his tricks on and loathed by those he has.

Full Character Sheet.

Still have to do cash but otherwise done.


dotting for a psychic disciple of pain


Bow before Zodd!


Heh Esra will get along with everyone and no one at the same time. So long as they don't mind waking up to find her hovering over them or the random looking at them, then through them and reminding them they are going to die. :P

Jack and Andrea would have to put up with the occasional outbursts of "But Molly says Besmara/Urgathoa told HER it should be this way!" *Warning, doll may not actually speak for said deity but don't even TRY and tell Esra that :P


I would like to put forth Esra

Full Character Sheet

Esra is an unbalanced halfling sorceress. She was drawn to Port Peril by the whispers of her doll telling her Besmara had a plan for her. Often accused of witchcraft she does little to disillusion anyone of that notion. She often pretends to be a human child to escape notice. Paranoid and often thought insane she can often be found talking to anything and everything. The dead insects in the window sill, her doll, her cat, the chair.

Growing up in Sargava this tanned halfling has dirty blond hair and large doe like brown eyes. She is gaunt with no muscle tone but moves gracefully. Dressed in a tight black corset and slitted black skirt with a spiders and skulls motif, with a black scarf around her neck and head, she looks more than a tad intimidating as she enters a tavern in Port Peril. The doll under her right arm is a little creepy but the cat in her left arm makes her look downright evil. Even the hardened pirates at the bar make room for her despite the diminutive stature.

She scans the crowd and smiles thinly to herself. Ordering a rum quietly she freezes suddenly and looks down at the doll, scolding it loudly, "No you can't have any! You know better!" The cat ignores the outburst, dropping from her lap to curl at the base of her stool.

Esra grew up an orphan in Sargava, spending time in the care of a number of individuals, all who met grisly deaths through no fault of her own. This repeated exposure to tragedy and death caused her fascination with it and as her powers began to manifest themselves she latched on to the only constant in her life, the doll. The doll became the focal point for her power and her closest "friend". While not entirely crazy she does truly believe it speaks to her, often telling her of the wishes of her goddesses Besmara and Urgathoa. She knows how others view her, as both crazy and creepy so she does her best to play up both. When dressing as a human child she does her best to appear much like Wednesday Adams. When dressing more "casually" she plays up the appearance of a terrifying little witch.

Mechanically Esra is a debuff and control caster. Normally she would be an undead creator as well but that would be limited in this situation due to the nonevil requirement (unless there is some flexibility there). In this campaign she will be a functional crowd control and debuff caster who specializes in enchantment and necromancy. Her bonded item is the doll, which with (hopeful) DM approval will be treated as a wand for the purposes of the bonded item rules but otherwise would qualify as an improvised weapon for the same roll. She has also been fitted with the Paranoid drawback (with DM approval I will be adding the Omen trait if allowed but I'm fine with not) She is a coward as witnessed by the Craven racial trait.

Detailed Description:
At 2'9" and 26lbs Esra is not remotely physically imposing. Even the effort of carrying her cat is taxing. Her sunken eyes often seem to stare right through the person she is speaking to. When she tries she can seem almost completely innocent, or absolutely terrifying. She often flips between the two for no apparent reason. The doll tucked into her arm is a constant companion and the reaction to anyone trying to take it is often the materialization of the wicked looking jagged bone dagger pointed directly at the offenders most sensitive bits. Her dirty blond hair is lifeless and hangs about her head like a shroud, though often wrapped in her elaborate black scarf.

Detailed Background:
Esra was born to an accomplished couple of adventurous halflings. Her mother a powerful sorceress and her father an archaeologist. The traveled to Sargava to explore the depths of untold ruins. Upon one of these expeditions a serious of cunning traps rendered the poor child an orphan. Her mother died still holding her out of the traps reach. The wailing child brought natives from the area who adopting the foundling. The witch doctor of the region caring for her.

At the age of four a band of cut throat slavers happened upon these locals and made short work of those who resisted, including her caretaker. Taking the scrawny halfling child as a trophy the slaver leader marched his new prizes out of the jungle and all the way to Bloodcove. His victory was short lived as his dealings with the Apis Consortium went bad fast, his old debts catching up with him.

His flight had him hop a merchant vessel, the stolen child suddenly a very good cover he fled south to Eleder. He worked as a guide, luring rich explorers out into the jungle and murdering them. The child providing that hint of innocence he needed to pull off his little scam. However by the time she was 6, his karma caught up with him. The latest mark was an Red Mantis Assassin sent by the consortium that had finally located him. Seeing no reason to kill the child, but no reason to save it, she abandoned it there with the corpse.

Being less than a day outside of Eleder the child was lucky, she wandered for just over a week before she stumbled upon a riverside farm. A minor estate the family took pity on the child. Raising her as one of there own they tried to draw the quiet child out of her shell but showed little success. But even this relatively peaceful existence was to end. On the eve of her twelfth birthday a flood washed down the river, driven by enraged local fey. Despite the fact that the family had done nothing to draw the ire of the fey themselves they were in the path of the destruction they wrecked and the capricious spirits did not stay there anger.

Despite the carnage Esra was unharmed, her powers manifesting and keeping her safe. But it was too late for her mind. Death was what she knew and she was drawn to it. She wandered, frequenting the places it lived. The mausoleums and graveyards. The faithful of Urgathoa took notice of her, the child who wandered their domain and whispered to the dead. They taught her things and fed her thirst for death. But her doll whispered other things. Drawn to the sea she wandered the docksides. Seeking out the shrines to Besmara and acquainting herself with her faithful she felt more and more drawn to the sea.

Until the day it told her to travel to Port Peril. There would be death on the seas, and she needed to be there.


severe sinus tachycardia exacerbated by existing conditions and my own medication


I want to apologize for my absence. It seems my exhaustion had less to do with over work and more to do with a series of arrhythmia that landed me in the hospital, hopefully I'm back to stay here now that I'm out


I also need to apologize for my absence. I thought I was suffering exhaustion but it turns out I suffered a series of arrhythmia which ended up putting me in the hospital


I'll be picking up spellcasting next level for my Arcane Archer bit but that won't be much


Welcome back!


I will get an update done up tomorrow. hopefully this was my last long monday shift. other than that i blame eso for my quiet weekend lol


Yes

Posted from my stupid phone.


I'll work on an alias when I get home!


sorry to hear it :(


That is the essence of role playing


1 person marked this as a favorite.

Her dust up would likely have been with another student who had been bullying her, Her sister is likely in the room too considering she would likely have involved herself.
Asbques glares at the authority figure with sullen defiance, "Oh overjoyed Mr Principle Sir." she states sweetly with a subtle hint of venomous sarcasm. Dismissively she waves her hands, "The course load is fine, and I've had no complaints from my teachers." Choosing to believe he was asking about the workload rather than her relationship with other students. Her eyes narrow slightly when questioned about friends and she chooses to prevaricate, "My sister and me always have plenty of admirers around us, what more could we ask for?" She neglects to mention that they are her sister's admirers... "Whats wrong with the way I look!? I'm not some stupid statue that sits around looking good." She snaps waspishly, "If people are going to treat me like an outcast just because of the way I dress and their assumptions on a first impression then they are clearly not people worth knowing, and I'll make good and sure to give them exactly what they expect!"


I'll handle any topic presented with the same level of immaturity ;)


Well I'm definately trying to break traditions and be unappealing so a -4 sounds good to me, that would net me a total of... -1 comeliness :P


and tiefling?


derp just noticed I missed the feat and trait.
Feat: Grasping Tail; Can use tail to grab small unattended objects in 5 feet, can hold but not manipulate them.
Trait: Reactionary; +2 initiative


Character Name:Asbques Umbra Caelum

Proposed Race: Tiefling; (+2 Dex, +2 Int, -2 Cha, Darkvision 60, SLA:Darkvision 1/day, Fiendish Resistance:5ER VS Cold, Electric, and Fire, alternate trait: Prehensile tail, can retrive small stowed items as swift action with tail{replaces fiendish sorcery}, Beguiling Liar: +4 Bluff{replaces Skilled:+2 bluff +2stealth} Half-Elf Ancestry: Cosmetic, small pointed ears )

Character Age:20

Ability Score Array: Str 12 ; Con 14 ; Dex 19 ; Int 16 ; Wis 15 ; Chr 10 ; Com 17-3(int)-8(choice)+X(race)=Current of 5 without racials (3 with racial stat modifiers)

Items
Dagger; A Folded large Canvas Sack; A Piece of Flint, A Masterwork Flask; A Vial of Unholy Water; Four Small Candles; A Loaf of fresh bread; Alchemist’s Fire; A Disguise Kit.

Description
This young lady could be so much more attractive if only she just didn't try so hard not to be. Taking every opportunity to hide her attractive features, she wears outmoded and unfashionable clothing. Even just opening her mouth she does her best to drive home the fact that she has rejected societies idea of what is appealing. Despite a few very obvious differences, such as the tail and horns, she is identical to her somehow infinitely more attractive twin. Their eyes are unmistakable though, the heterochromatic eyes in black and gold are reflected between the two.

Class
-400 XP Student Wizard
Cantrips:
Detect Magic, Prestidigitation, Ray of Frost, Touch of Fatigue
Student Spellbook
Familiar:A Snow White Bat
Amulet: A silver chain dangles displaying a Reflected Crescent Moon disk made of Black Opal and gold, it appears to be only part of a whole.
Amulet Bonus: 1d6 ⇒ 6
HP: 1d4 + 6 ⇒ (1) + 6 = 7


Ah here are my glasses: 1d20 + 3 ⇒ (18) + 3 = 21


If we are stuck using those arrays I call the 3rd or 4th (prefer the 3rd for 10 cha but if we have a wis based character i can settle for the 4th)


updated the concept images slightly to reflect the better understanding of fetish appeal affecting character appearance updated


I plan to be playing The teifling witch, insanity patron. Our attributes will be arranged to reflect opposites with the exception of the 14's (no opposite) I'll be aiming for the low end of the comeliness and be playing lawful evil. If drawbacks are allowed I'd be taking family ties to represent our reason for staying together and my siblings ability to counter my aspect (all she has to do is ask) Though we don't plan to overly abuse it. Appearance we would be close to identical but share some aspects (heterochromatic eyes in mirror reflection arrangement to each other) My character will be played as something of a reject who does her best reject the idea of "traditional" beauty, kind of a punk (except in this case I'm imaging the traditional trappings of punk to fit into the idea of beauty thus she will be a soft colors and whites, with lace or whatever is considering unfashionable) I'll be playing as a mid range debuff/controller caster. We discussed it in detail earlier but that covers the basics. I made up some concept images for how I picture our characters appearing, although this has not been "approved" by my partner in crime yet. They can be viewed Here

I imagined that alongside the steampunk aspects of comeliness that piercings, tattoos and body modification would be considered "attractive".


Ready or jazzai will have my hide lol


Jazzai pointed me in the direction of this thread. We've got a concept going for a pair of Twin's one aasimar, the other tiefling that would go very well with this campaign concept (aasimar a good oracle once the levels started the tiefling an evil witch) A whole lot of ying yang synergy and angst heh


my second option was a mathlete :P


mostly finished, I've got a word wizard rolled up will finish it and post once I get home this afternoon


16
13
17
16
final


checking in and rolling
4d6 ⇒ (4, 1, 3, 6) = 14
4d6 ⇒ (2, 1, 2, 1) = 6
4d6 ⇒ (6, 2, 1, 3) = 12
4d6 ⇒ (2, 6, 6, 5) = 19

Reroll 1
1d6 ⇒ 6
reroll 2 lol
4d6 ⇒ (4, 4, 5, 4) = 17
reroll 3
2d6 ⇒ (6, 1) = 7
reroll 4
1d6 ⇒ 4
reroll 3 mark 2
1d6 ⇒ 1
reroll 3 again dammit lol
1d6 ⇒ 5


Hells bells I'd rather play but quite frankly I've been itching for some kingmaker action so I'll give a shot at GMing it on pbp

Give me two minutes to throw up a recruitment thread


Arabeth wrote:

How might one go about making such a thread?

I must admit to being slightly 'behind the times' when it comes to things internetty....

generally it is setup by the gm under the discussion tab for the campaign so that people can socialise a bit before hand, also good for ooc conversation for the ongoing campaign and for anyone who doesnt get selected but wants to follow along to comment as well


My character is finally ready!

For Quick Reference: Path: Marshal, Child of the Crusades
Books Referenced:
Advanced race guide: Sylph, alternate traits and Airy Step feat
Core: Class, most gear, PBS
Adventurers Armory: rest of gear
APG: Reactionary trait

Character plan: level 2 bard dip, taking fighter up to level 7 then Arcane Archer from there.


Quick question for the GM, will alchemist meet the prereqs for arcane archer? As written it doesn't seem it would but I'd like to find out if you'd allow it before I write off the concept.


Dotting for interest, probably a Sylph Arcane Archer of some sort. Will throw it together here shortly


derp, sorry long day at work, thanks XD


I present a little nuisance! Yrasst Smallscale has the ambition to suceed Tartuk, it still has to be seen if this little dragon shaman has the power as well

http://paizo.com/people/YrasstSmallscale#newPost


dotting for interest. I think I'll put together an alchemist ship surgeon... hmm might have to convince you on ratfolk for this one heh


Racial for Hobgoblin is +2 Dex +2 Con unless I missed some errata?
I did double check and here's what I'm looking at

13 for Str 17
5 for Dex 14 +2 racial for 16
2 for Con 12 +2 racial for 14
2 for INT 12
0 for Wis 10
-2 for Cha 8

Is there something I'm missing?