Into The Stolen Lands ~ Say What You Will, I Live Free.

Game Master Ravenica

A group of settlers, each seeking something different, embarks on a journey that shall take them to places beyond their imagining.
Thorn River Camp
Greenbelt Map
Oleg's Trading Post
Party Loot
Random Encounter


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Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

If I can do it without triggering an AOO, I can cast a CLW on Cerian next round


Female Aasimar Druid, Worldwalker 2

Before the start of Hella's turn her spell finishes and a stirge appears above the monstrous centipede.

Hella seeing Cerian fall cursed and knew what she had to do. Backing up she told Roderic. "Move I am jumping the damn thing." She said and knew it was a risk but one she was willing to take for a pack-mate. Getting a running start she jumps praying that the centipede was distracted enough as she used its arched back to give her greater distance. Wolf started barking at the creature.

Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16
I think that is enough to make it

She would grab Cerian and rolls him away from the edge and away from the centipede. Pushing him 5ft back.

The stirge would try to latch onto the large centipede to eat a tasty meal.

Attach Touch attack: 1d20 + 7 ⇒ (6) + 7 = 13

Blood Drain: 1 point Con Damage

Acrobatics to avoid AoO: 1d20 + 2 ⇒ (7) + 2 = 9


Tail: 1d20 - 1 ⇒ (11) - 1 = 10 As soon as Hella takes a run at the beast it's tail lashes out trying to knock her down. Rodric grabs at it deflecting it somewhat to give her the chance to cross. As she reaches the far side the monster shrieks in indignation.

Poison: 1d4 ⇒ 2
The poison burns at your joints even unconscious making you feel a little less limber. someone save cerian! His romance must not die!


Female Aasimar Druid, Worldwalker 2

Yay didn't go down, now for Cerian

Calling on the power of nature she placed her hand on Cerian healing

Heal: 1d8 + 2 ⇒ (5) + 2 = 7


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

yay my heroine, and by that I mean my female hero, not a drug I inject into my veins. Or something witty like that


Miri pulls her crossbow and takes aim. Crossbow: 1d20 + 3 - 4 + 2 ⇒ (18) + 3 - 4 + 2 = 19
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
The bolt sticks in the beasts craw making it bellow its irritation once more.


We have arilyth, Rodric, and nedyr before the beasts next attack. With a little luck you will down it!


Female Elf Bard 2 AC 17/Touch 13/FF 14/Fort 1/Ref 6/Will 4/Init +5

Arilyth raises her shortbow once more, hoping beyond hope to hit the thing. Desna, Shelyn, Help me protect them. She continues to sing praises, but knows her voice won't hold for much longer...

Atk: 1d20 + 1 + 1 + 2 ⇒ (14) + 1 + 1 + 2 = 18
Dmg: 1d6 ⇒ 6


Male Human (Taldan) Cavalier (Gendarme) 1 /Fighter Dragoon 1 (HP 20/20) AC 18

Rodric shoots his upper body upward, bending at the waist trying to quickly regain his footing.

AoO?

Once he is standing back up, the cavalier bellows a loud challenge (Cav ability) to the foul insect. "Your end has come, vile worm!" With the shout, Rodric drops his shield and places both hands on his sword, swinging in a heavy overhand chop.

Power Attack: 1d20 + 4 + 1 + 1 + 1 ⇒ (6) + 4 + 1 + 1 + 1 = 13
Damage: 1d8 + 6 + 1 ⇒ (3) + 6 + 1 = 10

AC is at 15 until he picks his shield up. Edit: boo on back to back misses! Edit 2: I forgot several modifiers.


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

Your attack is +3 Str, +2 BAB (you have full BAB in both classes, yes?), -1 PA, +1 Bless, +1 Bard = +6. You actually rolled a 12... plus flanking for 14. You might have hit!


Male Human (Taldan) Cavalier (Gendarme) 1 /Fighter Dragoon 1 (HP 20/20) AC 18

+1 for cavalier challenge also, so I guess that totals 15.


Beast AC is 11 so it was always a hit heh
The arrow finds it's mark causing the beast to rear, as it does
Rodrics hit scores the creature, rocking it and it's head tosses as it reels. The beast collapses and slides into the chasm.edit: oops missed Ari! defeat!


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

"Well...that was ugly," Nedyr says, "Cerian are you okay?"


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

The young elf, pat himself down for a moment, entirely unsure what just happened. He did recall the large beast turning it huge mandibles ready to snap through him.. then the ground and pain.

"I hurt... but im breathing..." he said sitting up and blinking taking deep breathes. "Thanks Hella" he added, grabbing the large sword and glancing down the ravine at the dead centibeastmonster.


Female Elf Bard 2 AC 17/Touch 13/FF 14/Fort 1/Ref 6/Will 4/Init +5

Arilyth looks to her fellow Elf. Her voice is a little broken, but she speaks anyway. "Let's hope that that's the last of them. I don't know about you all, but whoo... I'm starting to get a little worn."


Female Aasimar Druid, Worldwalker 2

Hella nods and helps him up. "Anything for a pack mate." Came easily from her lips. "We still have more tunnels with mites. These might be curving back up. We can use the chitin to make armor. You think Littlefang would like a set? There is enough there to make two sets. Anyone interested?"


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

"Not me, Armor chaffs me so," Nedyr says, "or at least my magic"


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

"I prefer a nice soft leather, mahself. Deer or elk." Aluxion carefully makes his way across the ravine taking 10 to join the others. He brandishes his holy symbol and opens himself up to Erastil momentarily, positive healing energy healing the wounds of everyone around him.

Healing: 1d6 ⇒ 4
No line of sight to the creepy-crawly in the ravine, so it doesn't get to heal.

He blinks a few times and shakes his head to clear the stars from his eyes. "Ah can do that again if ya want, Cerian. Maybe a couple a' times, if you feel ya need it."

How healed do you want to be? I have one spell I can drop for a CLW, and I have 2 channels left. I'm not a very healy cleric.


A quick search of the remainingring"mber tell a tale. The remaining mites seem to have fled. From the quickly gathered supplies likely for good. The next chamber does provide a rather grisly example of the mites sense of humor. A pair of kobolds hang against the wall tortured horrificly. A lone survivor hangs unconscious between them bearing fresh wounds and burn marks.A more thorough examination of the burrow reveals the statue you seek an ivory piece carved to depict a reptilian demon. The craftsmanship is exquisite but the piece is entirely nonmagical. Beneath it is a piece of paper in semiliterate scrawl.

Under common:
It is a crude list of loot tallyed between the mites and kobolds. Under the us column it lists lots of xpins and spears. Under the them list it reads "magic dust Lots of coins and shiny human ring".
Beneath the table you find the loot. A pile of 12 small spears, and a bag containing 193 cp 120 cp and 32 go.


120 sp* 32 gp*


Female Aasimar Druid, Worldwalker 2

Hella would take the statue and stick it into her backpack after looking it over. Unable to read the note she would look at the money and such. "Split that up after we get back or do it now?" She asked as she went to the injured Kobold and would heal him if needed and gets him down.

"Hi, little one. Littlefang sent us."


The kobolds injuries are severe but your magic brings him around. Blinking to clear the blurr he looks up at you slightly dazed. He responds in draconic,

Draconic:
"I am Mikmek, no understand you. you kill mites? Help me find statue! Must finish mission!"


Female Aasimar Druid, Worldwalker 2

Hella smiles and holds up a finger for him to wait. "Does anyone speak the language Kobolds use? It is not one I have learned."

"I don't know what he said to me but maybe you guys could talk with him. We should camp up above for the night before returning to Littlefang."


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

"It's draconic. He says his name is Mikmek. He doesn't understand you but he's curious on whether we kill mites or not...and..." Nedyr tilts his head, "He's rattling on about needing to find a statue. It seems to be part of a mission he must finish."

He then speaks to Mikmek, in a rasping tongue filled with both booms and hisses

Draconic:
"Hello, Mikmek. I am Nedyr. Yes, we have killed many mites. Most of them, we hope. We also slew a lot of bugs. What is so important about this statue?"


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

"Y'all talking about tha statue we just picked up?" Aluxion suggests helpfully.


Mikmek looks up at the elf speaking Tue dragon tongue and grins.

Draconic:
Good. Best mites are dead mites. I am a brave kobold hero. Shaman brings the statue to the sootscale tribe years ago. It is old Sharpclaw. He insists we worship it as old great kobold warrior. When it was stolen great curse descended on tribe. Chief very mad demands shaman lift curse. Shaman said we need to get the statue back. So chief picks the strongest and most cunning. We came to raid the mites and take it back.
His face falls as he continues...
Draconic:
but we failed. Curse made us get captured. Now I'm last left.


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

"That could be the one, Aluxion... it seems these kobolds are being forced to worship the thing. Very ood. A shaman brought it to their tribe a few years ago, and insisted it was the idol of an old kobold warrior 'Old Sharpclaw' or something like that. When it was stolen by the mites, a curse was put on the tribe, or so Mikmek claims. Mikmek's chief insisted the curse be lifted. The shaman said it could only be done with the statue and... well, the chief sent his best and brightest. Looks like poor Mikmek is the last survivor of his patrol. I actually feel sorry for the little fellow."

He speaks to Mikmek in draconic again

Draconic:
"You may not have failed yet. We maybe able to help you. Tell me more of this shaman and of your tribe."

Then adds to his friends, "I'm telling him we might be able to help him, but I'm not promising anything yet."


Female Aasimar Druid, Worldwalker 2

Thinking on it she smiles. "Tell him Littlefang sent us to aid the tribe. We were going to take the statue to him so he could take it to tribe." Hella said and would work with wolf to drag up the chitin from the large centipede.


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Draconic:
"Hella,"
he gestures to her ,
Draconic:
"wants you to know that Littlefang sent us. You see, we were going to take the statue him so he could take it to the tribe."


Female Elf Bard 2 AC 17/Touch 13/FF 14/Fort 1/Ref 6/Will 4/Init +5

Slightly cursing under her breath for not knowing the language, Arilyth is pleased that Nedyr does. "Odd, parleying with a Kobold. But inform him that if their chief is willing to work with us and not against us, then we will do the same. No need shedding any more blood than necessary, yes?" She coughs lightly, her throat now somewhat sore from all of her arcane fueled singing. Will have to work on that...


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

"Agreed, and excellent way to put it, Arilyth, I think I'll borrow that phrasing," He turns back to the kobold to add,

Draconic:
"Arilyth , that one there, says that if your chief is willing to work with us and not be an enemy, we will do the same. What do you think?"

Off to bed, but DM , please feel free to assume Nedyr translates for both sides even while his player is away


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

The elf watched the interplay between Nedyr and the kobold go back in forth with a tiny amount of interest. A few years ago, he would have just labeled the kobolds as trouble makers and wanted to be done with it, but things had changed a bit since then he had met a few...interesting exceptions to the rule he was no longer willing to hold things at face value.

"If they are part of the tribe's warriors ask him how they bury their honored dead." He said simply glancing to the two tortured kobolds, it wouldn't be right to leave them there to rot for their bravery.


Female Gnome Sylvan Sorcerer 2
Stats:
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2

Madame Pindles pays only cursory attention to the conversation occurring between the kobold and the elf, instead rifling through the coins quickly to get a sense of their combined wealth. Darbi is unimpressed by both, and sulks a bit on her own, feeling dejected that she didn't get to fight another mite.

Appraise: 1d20 + 5 ⇒ (4) + 5 = 9 Welp. I'll get better, I swear!

So much copper- I guess this is why no one says anything about mite hoards, Miri thinks, slightly grumpily. She instead hefts a spear experimentally, and is pleased to find it weighted appropriately for her small stature.

She ties up the bundle of coins in a cloth, considers the weight of the bundle, then the others around her. They're all far more trustworthy than I am... but he's the fairest, even a child could see that.

She pokes Aluxion in the hip until he looks down at her. Putting on a winning smile, she offers the bulging bundle of booty. "You got room for this're bag o' bits, pardner?"


Mikmek listens intently and nods, "Littlefang doesn't like the shaman, says the shaman is nothing but trouble, says the chief is weak and let's the shaman rule the tribe with fear. Says there is no curse. But he is still a sootscale and he helps when he can. If he sent you then the chief will be most greatful. We should go to him and return to the tribe as soon as we find the statue!"


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Nedyr translates Mikmek's comment about Littlefang and the shaman and asks the group, "Should we show him the statue we found now or later?" Amused.

Then he says to Mikmek,

Draconic:
Cerian...this one here, would like to know how kobolds bury their honored dead. Perhaps we can do that for your fallen tribesmen?"


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

Aluxion takes the proffered bundle from the gnome, saying, "Ee-yup. Sure is heavy, though."

Interestingly, that puts me at a medium load, which I think lowers my AC by 1 until I can load it into my saddlebags. I added the loot we found to the group loot spreadsheet. We'll split it when we get back to the fort."

Nedyr, I think you should roll knowledge(planes) on that statue. I just reread the description the DM gave, and it's of a reptilian demon, not a kobold. Aluxion might not notice the distinction right away, but Nedyr might.

And going back a bit, I figure one of us should actually expend some healing magic to have healed the kobold. Aluxion spends his remaining 2 channels, healing both kobold and Cerian.
Healing: 2d6 ⇒ (6, 3) = 9


It's clearly a demon, no knowledge check required for that, the kobolds have clearly been tricked. It does not detect of magic in the least however and clearly has no ties to any curse.

DC 10 Knowledge Planes:

It does not seem to be a remarkable demon, although the pose is praticularily intimidating.

DC 18 Knowledge Planes:

You recognize the demon as Gelthar, but he was rumored to have been brought to the material plane and destroyed completely ages ago.

DC 25 Knowledge Planes:

Clearly this statue is Gelthar, a demon who was brought to the prime material plane. His entire essence is rumored to have been used by cultists of Gyrona to fuel the creation of a powerful and terrible relic.

Mikmek looks confused, "Bury? why bury perfectly good meat? Tribe will come get them, give them proper cooking!"


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

"Mikmek is fine with leaving the bodies here..apparently kobolds have different views on cannibalism than we do."
Nedyr takes a moment to cast detect magic on the object and give it glance over again though without betraying they have it just yet to their kobold ally "Well, no magic... let me see what I recall."

Knowledge Planes: 1d20 + 11 ⇒ (3) + 11 = 14
"It's of a demon, but nothing remarkable about it comes to mind. Fearful pose though. I'm afraid I'm blanking on anything of further use, but I can't see how a nonmagical item can spread a curse."

Draconic:
"How do you know there is a curse going, Mikmek? Any obvious signs?"


Female Gnome Sylvan Sorcerer 2
Stats:
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2

Upon gifting the loot bag to the hunter-cleric, the gnome at last takes notice of the conversation. "Statue? What statue? Is it valuable?"

Knowledge (planes): 1d20 + 3 ⇒ (16) + 3 = 19

The odd look of the thing sparks a memory- a fragment of a tale half-whispered in a tavern half a decade ago. "That's right, Nedyr" she murmurs, lost in thought. "Its.... his name is Gelthar. He's long-since-been destroyed, though. Why would these shamans want to sing his praises? Could there be--" the gnome strikes a daring pose-- "EVIL afoot?!"


"The sootscale tribe was mighty, The mites were barely an annoyance, since the statue was taken it has been nothing but bad bad bad, dull scales, bad luck, hungry kobolds. We are cursed and suffering!" Mikmeks ears droop as he extols the woes of his people.


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

"Ah, thank you, Mdme. Pindles, I had quite completely forgotten about that if I ever knew. Something is afoot, but I'm not sure WHAT.." Nedyr says, "This shaman either doesn't realize the rather unmagical nature of the idol, or is aware, but doing his level best to make sure its not known by the other Sootscales."

He translates what Mikmek says as the young kobold laments the 'curse'

"Okay, I'm feeling quite sympathetic to Mikmek and his lot, so unless one of you intends to stop me..."

He'll unveil the statue and show Mikmek,

Draconic:
"Is this Old Sharptooth? I think we already found him."


Female Elf Bard 2 AC 17/Touch 13/FF 14/Fort 1/Ref 6/Will 4/Init +5

Planes: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19

Recognizing the statue, Arilyth nods. "I agree. Help them. Worst that happens is we deal with kobolds. Best that happens is we make some kobold allies. Insofar as a kobold can be called an ally, of course. And Nedyr, in the future, you'll have to help me learn Draconic. Wonderful language. I'll help you with something in return, of course. Perhaps an opera piece?" She chuckles as the thoughts of an opera about an elven witch in the Stolen Lands would be like.


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

"Delighted to teach you. Draconic is indeed wonderful, but the kobold dialect is a bit screechy comparatively, not that I'd tell them that," He confides, "As for repayment, I wouldn't worry about such a thing. I'm sure one day I'll be relying heavily on bardic lore in one subject or another. If you do feel the need to make an opera about our group experience, let me know when it's done. I'd love to hear it."


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

"They eat their dead?" He asked sounding both incredulous and disgusted. He shook his head slowly feeling much better now that their cleric channeled a bit of holy energy into them. He watched as everyone gathered what they could, making sure that while they did so, those sneaky little mites didnt try to sneak up and waylay them.

I dont suppose we could pull away from this tree and find a nice spot to lay up for a bit? I could still use a bit of rest from all that excitement, They waited this long for that statuette whats a little more time?


Female Aasimar Druid, Worldwalker 2

"Let us get to the horses and set up camp." She finishes gathering the chitin and ties it up to haul it up.

"We will set up shifts so we aren't ambushed overnight. Mikmek, come camp with us and we will keep you safe until we get to Littlefang. While eating your dead makes sure not all is lost, it is considered bad form by a couple of sentient races. I can teach your people a way to get more meat than you can eat and a way to treat your dead that will allow them to be reborn stronger into the cycle of nature."


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Nedyr says to Cerian, "Unless he's yanking my leg, yes." As resting up is discussed, He nods and pets Mooneye, "That seems reasonable." And then he turns to Mikmek and repeats Hella's comments in Draconic.


Female Elf Bard 2 AC 17/Touch 13/FF 14/Fort 1/Ref 6/Will 4/Init +5

"Eating their dead... Next thing you'll hear is that they think they're all mini dragons or something..." Arilyth shudders, but with a faint twinge of a smile on her face.


Just an advanced warning, attempting to change a LE races perception of a long standing tradition and species trait (most reptiles ARE cannibals) might not prove to be the best course of action to befriend them :P
Randomness: 1d100 ⇒ 15

You easily find a sheltered copse to make camp. Mikmek stays quiet most of the way but he keeps eyeing the statue. There is plenty of deadfall for a fire and a small creek provides fresh water.


Female Aasimar Druid, Worldwalker 2

Hella would once again stick the statue in her backpack after it had been taken out. She offered Mikmek some of the meat they had left over from her hunt the day prior.

Camp was set up and the horses tended. "I can take first watch. Who is staying up with me?"

Wolf was set to guard Mikmek and so he followed the little kobold around.

Just making an offer. For all we know the new shaman started this.


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

"I'll take last watch," Aluxion offers. "Lets me watch the sun risin'. He doesn't chime in on the cannibalism conversation, since he's not really sure what the religious implications are of it to Erastil. That's definitely something to pray about in the morning.

I think there's 4 watches if everyone needs 6 hours sleep. Doesn't especially matter who's on which, but I'd hate to double up on really high perception.

Perception: 1d20 + 10 ⇒ (20) + 10 = 30

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At the good suggestion of my players the ooc thread for the campaign has been designated seperate from the tavern thread


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ravboom and Hella have worked out they have some background, and Farin Deephammer is also one of Lord Aldorini's people.

Not sure if anyone else wanted to know each other before hand. Lord Aldorini has a reputation for having odd, and oddly successful, retainers. :) People nobody else would want as a retainer or send on an important mission, but who nonetheless get the job done well. So if there are any other 'oddities' types, that might work for them. Let's work it out here though so that the RP in the gameplay thread works fluidly?


I did supply some custom introductions for most that was tied to their backstory (left out those I knew had already worked out their own) but feel free to work out an alternate if you'd like. I'm not tying you down to the tie-in provided unless you want it heh.


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

I figure Nedyr might be a bit of a stranger though he might have taken an interest in any other elves or even half elves in the area.

Besides, it's fun having him get 'this' close to a spit take to see a goblin getting involved ;)


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

:)


as an aside it was asked how I'd be doing maps and other campaign info. I've traditionally printed off a custom hexmap for this AP in the past so it won't be any hardship to simply host it somewhere for the group, which will get linked in the campaign info. As for battles, I'll take a vote. Do we want tactical maps or a more freeform cinematic combat? Personally I like battlemaps and have no qualms posting and updating them on a round by round basis, just don't expect much from me art wise heh


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

I tend to like freeform but that's partially because I'm lazy. So if others are willing to do the work, I'm good with either :)


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

I prefer tactical maps. :) Google Draw works REALLY well for this. If you follow my avatar back to my login, and look at MDTs campaigns, you'll see one called Perdition's Point with examples of a combat map currently being used. It's not hard, and takes 15 or 20 minutes to set up. I find it works well. As far as 'work' to set up maps, if you look online, you can find a ton of already done 1 inch square maps that you can put into the Google Drawing to run combats on.


oooh I like, I've already got a hex grid template with grid coords I use for making customer kingmaker maps so I should be able to get that one there if it cooperates as well


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

For those who might be thinking I'm insulting Hella's player in character, please don't. :)

Ravboom is absolutely convinced that Wolf is the smarter and wiser of the two. He gives Wolf all credit for any successes they have, and Hella the blame for any failures. :) Ravboom actually really likes both, but also likes to make Hella growl. :) Fun fun time for Gobby when she chases him and can't catch him. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Hardest part is getting the GMAIL account set up, and learning the little tricks.

First trick, don't upload a file. It won't let you edit it right.

What you do is create a new Google Drawing, and then select 'Insert Image' and drag your main map into the box. Once that's done, you don't have to use the 'insert image' to put on tokens and such. If you ever change your background (like revealing hidden doors or blacked out map sections), delete the original map (not the tokens!), and 'insert image' again and drag the new image into the box. It'll put it in EXACTLY the same place, so all the token stay in the right spot. Then just send the new map image to the back (right click, order, send to back) and you replaced the underlying map without redoing the tokens.


Already have a gmail account, I had initially been contemplating using blogger for the campaign updates so this won't be a big leap heh Thanks for the hints, that should make things easier too


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

As someone who is obsessed with finding imagery art for characters, some suggestions for Miri, in case she wants to replace the sprite she has now.

Two Gnomes, one Miri, one Evil Miri

Waiting for the servant to pick up her pack


Female Aasimar Druid, Worldwalker 2

Heh, the idea amuses me and Hella.

I like map and freeform. Map more to make sure things are where i think they are. Sometimes things get lost in translation.

Those are awesome pictures.


oh I love the second one lol

not exactly going out of the box here since this actually is his picture but... Lord Mayor Sellemius
and how i'm picturing Lord Aldorini at this point
Lord Aldorini


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Looks good to me, for both. :)

If anyone wants me to find some pics for them, just let me know. Ravboom's is in his stat page.


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

Hmmm, sure Ill let you search for something for me. I haven't found anything that I really like yet


Alrighty, crashing for the night. i'll get an update in before work tomorrow and hit it up again after work heh might hit it during lunch, no promises though ;)


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Duo

Got it!

On the hunt

Scary!

First round, will do some more searching in a bit.


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

Hey Ravboom, what part of what Aluxion said/did did the goblin find insulting? Does he really hate being called "folk?"

If you'd like to find some art for Aluxion, I'd be glad to see it. He basically looks like a ranger with the exception of the holy symbol he carries.

Edit: And how do you only have 12 HP?


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Sorry, it was more the way he paused. :) It was the fourth 'pregnant pause' in a row, and so I figured by the third time, Ravboom *might* begin to twig to people looking at him and hesitating and acting odd. :)

So less Aluxion and more just him being the fourth nail. I really expected him to fail that roll given it's untrained. :)

As to the HP, that's a typo. Should be 14. I'm in the habit of going 'Full BAB = 10 1st'. Keep forgetting Barbarian's get d12. :)

I'll look around for a ranger/cleric in leather.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ton of stuff for Aluxion.

Green with shoulder spauldron

Start of a long day

Yes, Thor and I have the same hair dresser...

Who says I'm evil?

Going green

Church Hunter

Anyone seen my bow? I can't go adventure without my bow!

Fresh off the boat.

Going green again.


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

I foresee a strong elven vibe to whatever kingdom may eventually occur :)


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

With a tradition of singing in deep dwarvish voices for some reason.


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Far over the mystic tree tops old
with leaves of green and sometimes gold
we must await that single day
where we can prance nude despite the cold

err something like that


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

No, more like this...

Gold gold gold gold gold!
Gold gold gold gold gold!
Gold gold gold gold gold!
Gold gold gold gold gold!
Gold Gold Gold Gold Gold Gold Gold!
Gold Gold Gold Gold Gold Gold Gold!
Gold Gold Gold Gold Gold Gold Gold!
Gold Gold Gold Gold Gold Gold Gold!
Gold Gold Gold Gold Gold Gold Gold Gold Gold!
Gold Gold Gold Gold Gold Gold Gold Gold Gold!
Gold Gold Gold Gold Gold Gold Gold Gold Gold!
Gold Gold Gold Gold Gold Gold Gold Gold Gold!

GOLD!


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

Don't forget about that other smash hit dwarven drinking song: Hi-Ho!

Hi-Ho! Hi-Ho! Hi-Ho! Hi-Ho! Hi-Ho! Hi-Ho! Hi-Ho! Hi-Ho!
Hi-Ho! Hi-Ho! Hi-Ho! Hi-Ho! Hi-Ho! Hi-Ho! Hi-Ho! Hi-Ho!
Hi-Ho! Hi-Ho! Hi-Ho! Hi-Ho! About here they drunk enough to forget the lyrics and switch back to the gold song.


Female Human/Eidolon Jazzai's Gear 3 Eidolon HP 23/25 AC 12 Fort +6 Ref +1 Will +6

How about just natural kingdom in general. It would be nice to see one that works with nature and is still a good sized kingdom. I do like the idea of the deep voiced elves. :P


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Miri:

Miri will likely catch on to Ravboom's issues with elves. I just noticed that Gnomes also hear into the ultrasonic ranges, like dogs and such. Ravboom ears ultrasonics as well, so the high-pitched elf voices don't sound the same way to him they do to elves and humans. Thus his mispronouncing of Nedys' name, and his not happy outlook on elf songs, which tend to range very well in normal sound, but have very disturbing ultrsonics, at least they are disturbing to Ravboom.


Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2

So who do we have up front pin cushions? Seems like we may be heavy on the ranged side.


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

We have two animal companions for meat shields, from the look of it. Also Ravboom, Cerian, and Rodric... and I think the bard is melee as well.

That's quite a large front-line, actually.

Far, Aluxion, Miri, and Nedyr are the back-line. Fairly balanced.

Edit: And I think we have everyone in the room now.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ravboom is the epitomy of 'front line'. And unlike most barbarians, he actually has good AC even while raging. :) 16 when raging, 18 when not.

When raging, his to-hit is +7 (good for 1st level) and his damage is :

Great Sword +5 (1d10+5) 19-20x2
Great Sword (Rage) +7 (1d10+8) 19-20x2
Great Sword Power Attack +4 (1d10+8) 19-20x2
Great Sword (Rage) Power Attack +6 (1d10+11) 19-20x2

He almost always rages/power attacks. Even on a low hit he instakills most enemies at 1st level with one hit.


Male Human (Taldan) Cavalier (Gendarme) 1 /Fighter Dragoon 1 (HP 20/20) AC 18

Rodric is primarily a damage dealer, though off of his horse he has a good AC and will hopefully be making good use of intimidate.

Very much a charging knight type, he'll be mobile in combat as much as possible.

BTW, as a mobile, mounted, charge-focused character, tactical maps will help me make the most of my character in combat. I am ok with the cinematic approach as long as it is very clear when I can/can't charge etc.


ok so I did get to post at lunch (also been following the thread when i should be working :P) horray for a slow day lol absolutely loving the interactions so far. I'll post as custom willing over the course of day but the next big update won't be until I get home heh


Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2

Okay sounds like we are pretty good the . This is my first ranged character so bear with me lol


still not home but I've been tracking the thread any typed up some responses to keep things flowing heh


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Before I go picture hunting again, any feedback on the ones I found for people already? Help narrow it down if you didn't like those.


Map has been added to the campaign info, and here, and will be posted in gameplay as well as well ;) Map


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

If you put it in the first text box on the campaign info screen, then the map will show up on every page, including the gameplay and discussion pages.


good to know, switching it


I'll be entirely honest I'd love this AP just as much if it weren't an amazing sandbox adventure, the lore from rostland and the river kingdoms is probably my favorite.


Female Aasimar Druid, Worldwalker 2

Heh, sounds like lots of fun. Wild untamed lands here We come!


Female Aasimar Druid, Worldwalker 2

My favorite out of the two you sent me was Scary and got it.


Female Aasimar Druid, Worldwalker 2

Heh, this is Hella all dressed up.

Who Knew


Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2

Just wanted to clarify. Farin was only busting Ravbooms chops cuz he speaks goblin so he was hearing everything twice.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

No worries. :)


Dead day at work = plenty of time to post lol


Female Aasimar Druid, Worldwalker 2

YAY! Same here.


Male Human (Taldan) Cavalier (Gendarme) 1 /Fighter Dragoon 1 (HP 20/20) AC 18

Yeah, me too. I'm not gonna lie, it's kinda nice!


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Wow. Today is a last minute shopping and family time for me so I'm now WAAAY behind. It's going to get busy for me soon again as well. If I don't keep up, please don't take it personally :)

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