Into The Stolen Lands ~ Say What You Will, I Live Free.

Game Master Ravenica

A group of settlers, each seeking something different, embarks on a journey that shall take them to places beyond their imagining.
Thorn River Camp
Greenbelt Map
Oleg's Trading Post
Party Loot
Random Encounter


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Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Same here, Aluxion. I'm finally back home from my visit with the folks

Still, if needed, Perc with alertness from familiar bonus: 1d20 + 5 ⇒ (2) + 5 = 7

Init: 1d20 + 2 ⇒ (1) + 2 = 3

Quote:
"Nedyr, there are many in the rocks, Deal with them. Let your actions alert the others."Hella said in a low voice. Hella had noticed people were trying to move into position. He could see her hands move as she went to cast a spell to hinder those in the ground and tangle up the nets. Any that made it free would have to deal with the rest of the Caravan. She just hoped she was far enough away they didn't really notice it.

"Alas, if you were hoping I could make them slumber, that's not in my power today."

He knocks an arrow as well seeking out a target.


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

Rolling perception if needed. 1d20 + 9 ⇒ (11) + 9 = 20

If I act in the surprise round, change my initiative to 12 instead of 10. Class feature. If I get to act in the surprise round and most allies are in range, I will cast Bless


Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2

Sorry , the last two days have been VERY hectic.

Farin distracted by the wagon stopping fails to notice anything going on around him.
Perception:1d20 + 6 ⇒ (3) + 6 = 9
+2 if they are humans


ok so one still not checked in so i'm going to roll her perception and initiative quickly here as well as enemy initiative, initial battlemap is made and posted here as well, and I'll put it into the description as well.
Battle Map, no laughing allowed

To the north the hill comes alive with movement, to the south the bushes rustle as the ambush now evident is sprung.

Spoiler:
Arilyth - Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Arilyth - Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Bandit Group 1: 1d20 ⇒ 1
Bandit Group 2: 1d20 + 1 ⇒ (15) + 1 = 16
Bandit Group 3: 1d20 + 7 ⇒ (10) + 7 = 17
Noncombatants: 1d20 ⇒ 5

Enemy positions not yet marked, last chance to fiddle with positioning before we commit.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

You have to share with editing rights if you want people to be able to move their tokens. When you share, select 'People with link' and then it'll pop up below that with 'People with link can view' or 'can comment', and view/comment will be blue. Click on 'view' or 'comment' and it'll allow you to make it 'change'. Save that, and the link will change, so that people have edit permissions. One last suggestion, I'd make Miri's and Ravboom's icons half the size of everyone else, so people can see relative sizes. Same with the companions/etc.


fixed


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

I added an overhead horse icon if you want it, it's the one I usually use. If you want some graphics for Trees or rocks just let me know, I have tons.

Trees to north and rocks to south? Or vice versa? and are the horses Ravboom saw on the map, or off it?


nice token I like it, the trees are to the south, the horses are at the very bottom of the copse from us. the hill to the north is the little round rocky bits lol. Thought I had tokens but I cant find them so I had to improvise.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

No problem. I can upload tokens if you like. One thing, Farin's on a horse, not on the wagon. He has Pioneer trait, and was riding up front with the other horse rider in front.


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

It looks a fine position to me.


Updated map link since i broke the last one

Spoiler:
Just noticed Farin and Rodric didn't have initiative eitheFarin - Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Rodric = Initiative: 1d20 + 3 ⇒ (10) + 3 = 13

Initiative order:
Hella 22
Cerian 21
Miri 20
group 3 17
group 2 16
Rodric 13
Arilyth 10
Aluxion 10
Farin 9
noncom 5
Ravboom 4
Nedyr 3
Group 1 1


Round 1: Suprise!
People who rolled 14 or more on perception get their full actions, anyone who rolled less is limited to a single move or standard action.

Spoiler:
Nedyr, Farin, Arilyth, and Cerian get their single action, everyone else gets a full round in initiative order

As everyone goes tense a mass of writhing motion erupts to the south.
Bandit Group 2a: 1d20 + 1 ⇒ (8) + 1 = 9
Bandit Group 2b: 1d20 + 1 ⇒ (4) + 1 = 5
Bandit Group 2c: 1d20 + 1 ⇒ (4) + 1 = 5
Bandit Group 2d: 1d20 + 1 ⇒ (18) + 1 = 19
Bandit Group 2e: 1d20 + 1 ⇒ (13) + 1 = 14
Bandit Group 2f: 1d20 + 1 ⇒ (17) + 1 = 18
Bandit Group 3a: 1d20 + 5 ⇒ (5) + 5 = 10
Bandit Group 3b: 1d20 + 5 ⇒ (19) + 5 = 24


Female Aasimar Druid, Worldwalker 2

Hella completed the spell her voice ringing through the trees, then silence for the barest of moments. Suddenly there was noise as birds took flight and animals scattered. The trees came alive with movement. Vines, grasses, roots and limbs grabbed at everything trying to capture the occupants within the circle of overgrowth even grabbing at the netters. The group on the right was hiding in brambles and to their horror found the thorns enlarge and scratch at their skin as it tried to wrap around them. The trees reached into the air a good forty feet at the center grabbing and seeking.

Spell complete she reached down grabbing her spear and growling at Wolf she pointed to one of the netters on the edge of the clearing and he charged.

Charge Power Attack: 1d20 + 3 ⇒ (20) + 3 = 23
Followup: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 + 4 ⇒ (4) + 4 = 8 16dmg total

He was fast and grabbed the netter by the leg his strong jaws crunching down and jerking him.

CMD Trip: 1d20 + 1 ⇒ (20) + 1 = 21


The wolfs savage attack barely leaves the hidden foe time to scream as he brings him low. Drawing your attention to another nearby foe, also hidden beneath a camo net. Somewhat less intimidating as it may otherwise be as he seems to be bound to the ground as the very grass he was hiding in turns against him.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

I have moved Cerian 1 box to the right, as he decided to move himself on top of Ravboom, and since Ravboom was there first, that is an illegal (and very dangerous) move. BAD ELF!


No cuddling Ravboom people, he's not a plush goblin! :P


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

Stands up and and hops off the side of the wagon Acrobatics: 1d20 + 7 ⇒ (19) + 7 = 26 [ooc just in case I need a jump check over the side [/ooc]
He draws and arrow and takes aim at the bandit not being eaten by a wolf that is closest to him and fires. shortbow: 1d20 + 3 ⇒ (11) + 3 = 141d6d6 ⇒ (6, 5) = 11

that literally must have happened as I was moving I swear you weren't there when I moved... you just so short off the side of the wagon I must have missed you


sorry cerian, we are still in the suprise round, you only get one action as you didn't spot them, you can move or shoot but not both


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ravboom's been there since the map was created. Ask the GM. :)


He has, though he was bigger at one point, must have shrunk in the wash lol


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ravboom is a small creature, so I shrunk his icon to half the size of the medium's. Helps keep everything looking right. Plus reminds people of size. :)


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

For when my turn comes up: Cast Bless, draw bow.

Aluxion decides to stay in the wagon and use its low sides for cover and possible high ground. He chants a quick prayer for Erastil to guide their aim and then readies his bow, looking around for a clear shot.


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

Your right >.< sorry working midnights has my brain still all fuzzy this early. Go ahead and just leap me down there not on top of Ravboom, whom although I am sure is a very cuddly gobbo would not appreciate elf hugs so very sorry


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Considering he's drawing his great sword, jumping down on top of him might result in accidental Elf impalement.


Female Gnome Sylvan Sorcerer 2
Stats:
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2

Miri finds herself giggling, giddy with adrenaline, and peeks out of the wagon with a wide, maniacal grin stretching her face. She withdraws her head to the wagon to quickly compose herself, and when she peers from the wagon again, her expression is prim and regal.

"Let's see them get through this!" murmurs Mme. Pindles, and a hint of a smirk breaks through her visage.

With eyes flashing a bright, polished silver, the gnome begins intoning strange words in a deep, throaty bass. Her hands weave through the air as if guiding the words to their target, and suddenly a wall begins to burst from the ground.

When it finishes growing, the newly-formed wall begins 5 feet north of the wagon and stretches from one end of it to the other. It is earthen with small chunks of stone: 50 feet long, 10 feet tall, and 2 feet thick- but far more threatening are the 8-foot-long wooden spikes protruding from its northern face.

The spell cast is silent image, DC 16 Will to disbelieve. One must interact with the image before one is allowed to make a save.

Satisfied, she cranes her head to face south and urges Darbi on to attack the man remaining below the wagon. "Sic 'em, girl!"

Bite: 1d20 + 2 ⇒ (6) + 2 = 8

Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Edit: Crap. I double posted and deleted the first post....which she rolled an 18 on for the attack. I know there's no way to prove that, but I'm really bummed now.


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)
Miri Pindles wrote:


Edit: Crap. I double posted and deleted the first post....which she rolled an 18 on for the attack. I know there's no way to prove that, but I'm really bummed now.

Can confirm. When I checked the thread with my RSS feed I saw both, and she deleted the first one on accident. I didn't screenshot though.


Female Aasimar Druid, Worldwalker 2

I saw it also.


I accept the roll of 18 without reservations ;)


Female Elf Bard 2 AC 17/Touch 13/FF 14/Fort 1/Ref 6/Will 4/Init +5

Sorry, had to drive over 24 hours to get back home...

Arilyth, who had been nodding off for a few minutes, suddenly is jostled awake and hears the commotion. She stands up to see what is going on. This doesn't sound too good for the start of a new adventure!


Male Human (Taldan) Cavalier (Gendarme) 1 /Fighter Dragoon 1 (HP 20/20) AC 18

Rodric hoists his lance, and dons his shield preparing himself for the impending assault. Using his knees to guide his horse, Rodric moves away from the entanglement of vines, and into a position where he can better see his foes.

Ride: 1d20 + 2 ⇒ (2) + 2 = 4

(edit:seriously...ugh...skill focus ride comes next level. no shield bonus to my AC this round. AC is 16 for 1 round.)


The single foe, entangled by the vines at the edge of the road attempt to break free. Escape Artist: 1d20 + 7 ⇒ (15) + 7 = 22
Slipping free he attempts to stab the thylacine that bit him.
Shortsword from prone: 14
damage: 1d6 + 3 ⇒ (4) + 3 = 7


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ravboom draws his sword, and races forward, hurling goblin insults at the attacker that just attacked the thylacine.

Move : Draw weapon while moving, move 20 ft

He cries out, his muscles bulging, and brings his greatsword down in a vicious arc.

Rage Power Attack: 1d20 + 6 ⇒ (19) + 6 = 25 Note, prone opponent has -4 AC penalty due to being Prone
Confirmation Check: 1d20 + 6 ⇒ (20) + 6 = 26 Hackety Whackety!

Damage: 2d10 + 20 ⇒ (4, 9) + 20 = 33

The blade comes down and cleaves a the enemy in twain from skull to crotch, spraying blood over a good 10 ft area as the enemy is slaughtered like a rat caught in a mill grind stone.

THAT ought to give people some pause about how good Ravboom is with his sword.

Ravboom Status:

RAGING
AC/Touch/Flat 16/11/13 | Fort/Ref/Will +5/+3/+2 | Init +3
HP : 15


Derp because they make us use ie 10 at work i cant update the map so if someone could move the mook on the bottom right and the one next to him as well forward 30 feet I'd appreciate it, the last one in the bramble needs to move up 15 feet.

The hidden foes in the woods grapple with the vines and roots ensaring them, attempting to break free.

Spoiler:

Mook 1 - Str Check: 1d20 + 1 ⇒ (13) + 1 = 14
Mook 2 - Str Check: 1d20 + 1 ⇒ (3) + 1 = 4
Mook 3 - Str Check: 1d20 + 1 ⇒ (16) + 1 = 17
Mook 4 - Str Check: 1d20 + 1 ⇒ (8) + 1 = 9

Only one manages to free himself, struggling 15 feet out of the bramble.
The two in the bramble not caught try fighting their way through the vines but barely make it 30 feet as they struggle.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Map updated.


Beautiful thanks, bugging IT to let me use a real browser now lol


They have to make a save at the end of YOUR turn ;)


Female Aasimar Druid, Worldwalker 2

Hehe I stand corrected. ^.^ GO RAVBOOM! And nice Miri!


Ok we'll operate on the assumption that the others used full defense or took advantage of full cover for now, moving on with the round
Popping out of the rocks on the hillside a motley bunch of ruffians let loose a rain of projectiles on the group.
A dwarf levels a crossbow at Farin and tries to skewer him.
Crossbow Shot: 1d20 + 1 ⇒ (2) + 1 = 3
damage: 1d8 ⇒ 4
A halfling lets loose a slung stone at Cerian, the wagon partially blocking the shot.
Miss chance 20% (upper 20): 1d100 ⇒ 3
Slung Stone: 1d20 + 2 - 1 ⇒ (12) + 2 - 1 = 13
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
A second halfling lets loose a stone at Arilyth, her dive for cover in the wagon making her a difficult target.
Miss chance, full cover (upper 50%): 1d100 ⇒ 78
Slung Stone: 1d20 + 2 - 1 ⇒ (1) + 2 - 1 = 2
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
A scruff elf decides to loose his longbow on the rearguard, flying at Nedyr
Longbow: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d8 ⇒ 6
his companion, a dirty faced half elf woman follows suit trying to hit Hella.
Longbow: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d8 ⇒ 2
A particularly ugly fellow looses his shortbow on Rodric hoping to eliminate the mounted threats.
Shortbow: 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d6 ⇒ 4
The ill fitting armor on this bandit jingles as he looses an arrow towards Aluxion.
Partial cover (upper 20%: 1d100 ⇒ 74
Shortbow: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d6 ⇒ 2
The last archer, with a vicious grin launches his arrow at Miri, desptie her cover in the back of the wagon
Full Cover (upper 50%): 1d100 ⇒ 63
Shortbow: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d6 ⇒ 3


Most of the projectiles patter harmlessly around the group however Nedyr does feel the sting as one makes it's mark. wow fail roll archers


Female Gnome Sylvan Sorcerer 2
Stats:
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2
DM AldoriRavenLord wrote:
Most of the projectiles patter harmlessly around the group however Nedyr does feel the sting as one makes it's mark. wow fail roll archers

The whole point of the silent image is that they have to move out of the way to shoot around it, as archers wouldn't normally shoot at a wall. They can't shoot at people on the wagon without attempting to shoot through what appears to be a solid wall, and I doubt they have Spellcraft to know that I cast an image spell.


It's only ten feet tall and they have high ground, it did increase everyone with cover's cover by one step instead because they had to fire to miss it. I took it into account it just wasn't high enough to stop these nitwits from firing ;)


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Nedyr cries out as he's wounded, and spouts off the elven word for 'ow'
1 hit point remaining.
Then tries to fire back at the one who shot him.

to hit: 1d20 + 2 ⇒ (14) + 2 = 16
Dmg: 1d8 ⇒ 2


The arrow flies true and the unkempt elf returns your sentiment and adds a few choice words as well.


Female Aasimar Druid, Worldwalker 2

Hella growled. "Ravboom, archer's other side. They need to be taken out swiftly. We can handle this side to let the others fire upon them."

Growling an order she watched as Wolf moved into position to attack one of the two that were coming out avoiding the entangled area.

He lunged at the one on his right.

Power Attack: 1d20 + 1 ⇒ (5) + 1 = 6

He missed his hackles raised growling at them intent on keeping them pinned in the undergrowth.

Hella guided Bluemoon towards the two. He was trained to fight and once he was there a click of her tongue sent him rearing and slamming his hoof down on the one to the left of Wolf.

Ride: 1d20 + 2 ⇒ (13) + 2 = 15

Hoof 1: 1d20 + 3 ⇒ (4) + 3 = 7 It missed hitting the ground instead.

Hella let out a vicious growl and with her spear struck at the one closest to her.

Spear: 1d20 + 1 ⇒ (20) + 1 = 21 Hella's strike hit true.

Spear Followup: 1d20 + 1 ⇒ (19) + 1 = 20

Damage: 1d8 + 1 ⇒ (3) + 1 = 4 x3 crit 12 dmg


Female Gnome Sylvan Sorcerer 2
Stats:
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2

Miri cackles as the archers attempt to weave arrows over the wall and into the wagon. "You'll have to try harder than that, fellas!" crows the gnome. After a moment's consideration of the group of bandits, she adds: "...and lady!"

Darbi, slightly injured from the dead man's final action, growls at the reminants of his corpse and, hearing Miri's whistle, returns to the caravan. Can someone move Darbi to the position 3 East and 1 South of Miri? I'm on mobile all day. She's probably going to move around the wall next turn.

The rest of the gnome's time is spent concentrating on the wall. If only you were a smidge taller! Standard action is spent maintaining concentration on the spell.


The blow rocks the scum but he manages to stay on his feet with sheer force of will. As the vines reach for him he actually squeals in fear.
Bandit Group 2c: 1d20 + 1 ⇒ (15) + 1 = 16
Bandit Group 2d: 1d20 + 1 ⇒ (5) + 1 = 6
Bandit Group 2e: 1d20 + 1 ⇒ (7) + 1 = 8

He and his partner are again engulfed while the fellow that broke free earlier avoids the mess of vines as he struggles to make it to the wagon.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Note that Ravboom is last this round, so the following occurs at the end of the round, assuming the archers stay where they are

Ravboom glares at Hella.

Goblin:
The goblin's ears are plastered back against his head, and he calls out in an excited voice. "SUCK EGG! TALKY TALK KNOWN STUFF!"

"Was going there next, had kill net man!" The goblin finally responds in common, twisting on his foot and racing off like a cannon ball. He growls at Farin's horse as he runs past it, warning it off biting or worse as he goes past. Then he races up the hill, coated in blood, with a bloody greatsword waving over his head. He screams as he races up to the archers, across the field and within arms reach before they can even respond.


Female Aasimar Druid, Worldwalker 2

I forgot the bless morale bonus to damage!

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