Into The Stolen Lands ~ Say What You Will, I Live Free.

Game Master Ravenica

A group of settlers, each seeking something different, embarks on a journey that shall take them to places beyond their imagining.
Thorn River Camp
Greenbelt Map
Oleg's Trading Post
Party Loot
Random Encounter


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ok I'm home, anyone want loot? lol


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

who can say no to loot, and horses... mounts are always useful.. sorry Ravboom not all horses are food.


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

I love loot. We should take the horses.


weeeeee exposition and drama!


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Aaaand Ravboom set's off a thermal detonator in the fecal processing center.


Female Gnome Sylvan Sorcerer 2
Stats:
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2

Any ponies? :D

No....? Okay. :(


Female Gnome Sylvan Sorcerer 2
Stats:
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2

Wait, what was the halfling riding?


nothing, the only ones mounted were the captain and his two lieutenants, guess how dead those 2 are :P


Female Gnome Sylvan Sorcerer 2
Stats:
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2

Man, eventually the short one will ride.

Or I'll hit level 11 and my thylacine will finally get bigger :p


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ravboom plans on searching for a Giant Gecko. Then asking Wolf to train it. :)


Female Gnome Sylvan Sorcerer 2
Stats:
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2

I um, I hate to nitpick, Ravvy old sport, but I don't think we're in initiative anymore. Consequently I don't think you can measure your rage in rounds? But maybe I'm wrong.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Any time you use rage, you have to use at least a round. What happens is, free action enter rage, attack, free action leave rage, pant pant pant.


Female Gnome Sylvan Sorcerer 2
Stats:
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2

Okay! I thought it was like maintaining a bardic performance. I've never played a barbarian :p


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

You can do the same thing with Bardic Performance, but it's not as useful as rage.

For example, if someone's making a skill check to pick a lock, you can start up the performance for the round it takes to make the check (assuming it only takes a round). If it takes one minute to make the check, you can use 10 rounds of performance (1 minute) to keep up the bonus. But that's a huge chunk of usage.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

LOL!

Ok, that is hilarious. :) Ravboom's slicing people's heads off, and scaring people spitless.

Then Arilyth comes along, soft voiced, having killed no one, and scares them even more spitless. :)


Female Gnome Sylvan Sorcerer 2
Stats:
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2

"Sticks and stones may break my bones, but Arilyth's words will FREAKING KILL ME."


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

"Goblins with Swords may kill Hoardes, but Arilyth will FREAKING DESTROY THEM!" :)


lol I didn't except someone to cast "Teleport to plot location" so quickly :P no ones even read the velum or identified the potion :P


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

@Hella

Ravboom may not understand a lot of things, but he understands killing. If he was in charge of the bandits, he'd have a spy inside the outpost, and so he's asking the prisoners to ID the spy so it can be killed.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)
DM AldoriRavenLord wrote:
lol I didn't except someone to cast "Teleport to plot location" so quickly :P no ones even read the velum or identified the potion :P

Note that Ravboom never read his writ either. :) He just took it and waved it at people.

No way he would read Velum, nor taste strange potions. That's for stupid big people to do.


Female Aasimar Druid, Worldwalker 2

It was a fast Teleport. I just rolled with it even though Hella would have strongly dissagreed with putting bodies on a horse.

Also, I could see the pressing matter of getting there weighing on people more than the velum and the potions. Though Im sure someone in the wagon can go through that and identify it.


Male Human (Taldan) Cavalier (Gendarme) 1 /Fighter Dragoon 1 (HP 20/20) AC 18

Rodric would rather just get there and sort through loot at that time. I don't think the time to itemize our findings is out on the path where we were just ambushed.


Female Gnome Sylvan Sorcerer 2
Stats:
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2

I was surprised by the speed at which people moved on, but I think it's what's expected when you post the stuff for the next spot already. If it's not too baby-sitter-eqsue, perhaps you could post a list of what needs to be address before we get to the next spot?

Like,

The map of the next location is up! Before your characters arrive, you need to reach a consensus about X, Y, and Z.

Also, I think a lot of people are somewhat relieved at a fast-paced campaign. I'm in one (*won't name any names*) where the DM hardly posts and when he does, he's rarely informative.


hmm not a bad idea, thanks. Didn't exactly consider the ramifications of posting the next map, though in my defense it was before 7am lol


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Yeah, sorry, didn't mean to ramrod anything, I just saw the post and figured I was supposed to get moving, figured anything was better than nothing.


It's all good heh the velum was just some closure for that initial plot point, the potion is just phat lewt :P


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

>.< Sorry, i just saw an opening after the Ravboom post and went with it. Anywho @hella, it would be strange to take the bodies sure, i just rolled with it because in a way it makes slight tactical sense to not leave them behind. I dont think the baddie on the horse got enough of a glance to count our numbers, nor count his wounded, so the less information he has the better. I mean did we kill all his bandits? half? did any of us fall? not leaving behind bodies to examine tells him nothing much other than his bandits ran. but yeah, carrion dangling from the walls bad. I can understand why Ravboom likes the idea though.


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

prisoners
I know Cerian would certainly have voted, (if it came to that) that we at least keep them tied up/shackled til the immediate threat of this bandit attack was dealt with. I mean after that (assuming we all win yay winning) letting them go with keeping a decent eye on them seems acceptible. I mean they could be used to dig graves for their comrades, could be used to help Oleg make these repairs, farming, etc. They sounded as if they were pressganged into banditry, giving them a chance to do the right thing would be my vote. Not saying we should watch them, over even make them sleep say in the same spot so whoever has watch at night can keep an 'eye' on them slightly isnt a bad thing. For a bandit hunting trained finder of stolen/lost things Cerian is pretty Niave about the ways of the wicked world.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ravboom would like to note that for all of recorded history, hanging the dead bodies of bandits out for public notice was perfectly acceptable, especially showing heads on spikes.

It's also listed as being fairly normal within Golarion, based on what I have heard of various APs.

Honestly I'd be shocked if Oleg was opposed to at least displaying the heads of the bandit officers on pikes. Especially in a wild lawless area, it's a sure warning to bandits that it's unhealthy to be them.

As recently as the 1880's this was still happening in the US as ranchers would leave the hung bodies of rustlers hanging from trees as warnings.


actually he does it himself in the AP if no one else thinks of it, though I don't necessarily play the npc's by the book heh


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ravboom stands vindicated!

NOTE - Not read the AP, and only know a bit about some upcoming stuff from a different game, so no cheating here! I swear.


heh I've run the AP so many times that I've started changed the npc's behaviors just because they start to feel contrived XD


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Sorry Farin, I missed your post yesterday. :(


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Holy #$##! I am way behind again. Sorry folks, New Years Eve is kind of 'Christmas part 2' with friends (As opposed to family) so I am way behind on posting (And will be busy again later tonight)


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

*lawls* to be further clear good Ravboom, I am not disagreeing with the idea of the gibbets at all, just the timing. No sense parading our bandit destroying ways till we get a better lay of the land is the perspective i am coming from. No sense flipping off who ever this bandit lord is, if he has the troops to come roll over us. I am perfectly okay with him sending his forces at us peice meal for the time being.


Male Human (Taldan) Cavalier (Gendarme) 1 /Fighter Dragoon 1 (HP 20/20) AC 18

I might be able to post again tonight, but I'm off for a bit. Gotta spend time with the wife before she goes out with friends.


Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2

So in the event that a PC kicks the bucket are they out? Or can the roll in later with someone else?


Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2
Ravboom wrote:
Sorry Farin, I missed your post yesterday. :(

No worries. I'm a bit sad we didn't hack the bandits into coyote bait tho. Thieving and banditry is not something that has historically been taken lightly. Just being horse thieves in the US at one time would get you hung no questions asked.


Female Gnome Sylvan Sorcerer 2
Stats:
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2

So how are we going to deal with the bandits?


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)
Miri Pindles wrote:
So how are we going to deal with the bandits?

CHOP CHOP CHOP!


Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2

I agree. Perhaps with the exception of the one with family being held hostage. The boy is still a criminal. He could have tried to escape or any of a billion scenarios. It's only dumb luck he still alive anyway.


Female Aasimar Druid, Worldwalker 2

As for displaying the bandits, Im thinking about it from a tactical point of view. Don't tip your hand that you are there just in case the captain didn't get to warn them in time.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Depends on how old the boy is. If he's 12 or 13, then no. If he's 15 or 16, then yeah.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ravboom apologize to the GM, but his player adjusted all the icon sizes to get them uniform. Ravboom's player is unfortunately OCD and was slowly going insane from icon size mismatch.

Ravboom player also put all icons in fort for talky talk, and Ravboom apologize in advance for player lunacy.


Happy new year! looks like it was my turn to be quiet for a day lol


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

yes, may your 2014 not be filled with apocolypses or killer robots and perhaps just good things and all that


Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2

Well today my car slid on the ice in my driveway and smashed up my garage door. So welcome to the new year...


Female Gnome Sylvan Sorcerer 2
Stats:
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2

That stinks :( sorry to hear that!!


Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2

Thanks. I'm never home so the 3 ft of snow melted then froze then melted again and refrozen then again. So there's about 1" of solid ice in my inclined driveway. Grrr!


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Sorry about the Car and garage door, Farin

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