HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2
Man, eventually the short one will ride.
Or I'll hit level 11 and my thylacine will finally get bigger :p
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2
I um, I hate to nitpick, Ravvy old sport, but I don't think we're in initiative anymore. Consequently I don't think you can measure your rage in rounds? But maybe I'm wrong.
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2
Okay! I thought it was like maintaining a bardic performance. I've never played a barbarian :p
You can do the same thing with Bardic Performance, but it's not as useful as rage.
For example, if someone's making a skill check to pick a lock, you can start up the performance for the round it takes to make the check (assuming it only takes a round). If it takes one minute to make the check, you can use 10 rounds of performance (1 minute) to keep up the bonus. But that's a huge chunk of usage.
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2
"Sticks and stones may break my bones, but Arilyth's words will FREAKING KILL ME."
Ravboom may not understand a lot of things, but he understands killing. If he was in charge of the bandits, he'd have a spy inside the outpost, and so he's asking the prisoners to ID the spy so it can be killed.
It was a fast Teleport. I just rolled with it even though Hella would have strongly dissagreed with putting bodies on a horse.
Also, I could see the pressing matter of getting there weighing on people more than the velum and the potions. Though Im sure someone in the wagon can go through that and identify it.
Male Human (Taldan) Cavalier (Gendarme) 1 /Fighter Dragoon 1 (HP 20/20) AC 18
Rodric would rather just get there and sort through loot at that time. I don't think the time to itemize our findings is out on the path where we were just ambushed.
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2
I was surprised by the speed at which people moved on, but I think it's what's expected when you post the stuff for the next spot already. If it's not too baby-sitter-eqsue, perhaps you could post a list of what needs to be address before we get to the next spot?
Like,
The map of the next location is up! Before your characters arrive, you need to reach a consensus about X, Y, and Z.
Also, I think a lot of people are somewhat relieved at a fast-paced campaign. I'm in one (*won't name any names*) where the DM hardly posts and when he does, he's rarely informative.
Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,
>.< Sorry, i just saw an opening after the Ravboom post and went with it. Anywho @hella, it would be strange to take the bodies sure, i just rolled with it because in a way it makes slight tactical sense to not leave them behind. I dont think the baddie on the horse got enough of a glance to count our numbers, nor count his wounded, so the less information he has the better. I mean did we kill all his bandits? half? did any of us fall? not leaving behind bodies to examine tells him nothing much other than his bandits ran. but yeah, carrion dangling from the walls bad. I can understand why Ravboom likes the idea though.
Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,
prisoners
I know Cerian would certainly have voted, (if it came to that) that we at least keep them tied up/shackled til the immediate threat of this bandit attack was dealt with. I mean after that (assuming we all win yay winning) letting them go with keeping a decent eye on them seems acceptible. I mean they could be used to dig graves for their comrades, could be used to help Oleg make these repairs, farming, etc. They sounded as if they were pressganged into banditry, giving them a chance to do the right thing would be my vote. Not saying we should watch them, over even make them sleep say in the same spot so whoever has watch at night can keep an 'eye' on them slightly isnt a bad thing. For a bandit hunting trained finder of stolen/lost things Cerian is pretty Niave about the ways of the wicked world.
Ravboom would like to note that for all of recorded history, hanging the dead bodies of bandits out for public notice was perfectly acceptable, especially showing heads on spikes.
It's also listed as being fairly normal within Golarion, based on what I have heard of various APs.
Honestly I'd be shocked if Oleg was opposed to at least displaying the heads of the bandit officers on pikes. Especially in a wild lawless area, it's a sure warning to bandits that it's unhealthy to be them.
As recently as the 1880's this was still happening in the US as ranchers would leave the hung bodies of rustlers hanging from trees as warnings.
Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)
Holy #$##! I am way behind again. Sorry folks, New Years Eve is kind of 'Christmas part 2' with friends (As opposed to family) so I am way behind on posting (And will be busy again later tonight)
Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,
*lawls* to be further clear good Ravboom, I am not disagreeing with the idea of the gibbets at all, just the timing. No sense parading our bandit destroying ways till we get a better lay of the land is the perspective i am coming from. No sense flipping off who ever this bandit lord is, if he has the troops to come roll over us. I am perfectly okay with him sending his forces at us peice meal for the time being.
Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2
Ravboom wrote:
Sorry Farin, I missed your post yesterday. :(
No worries. I'm a bit sad we didn't hack the bandits into coyote bait tho. Thieving and banditry is not something that has historically been taken lightly. Just being horse thieves in the US at one time would get you hung no questions asked.
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2
Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2
I agree. Perhaps with the exception of the one with family being held hostage. The boy is still a criminal. He could have tried to escape or any of a billion scenarios. It's only dumb luck he still alive anyway.
As for displaying the bandits, Im thinking about it from a tactical point of view. Don't tip your hand that you are there just in case the captain didn't get to warn them in time.
Ravboom apologize to the GM, but his player adjusted all the icon sizes to get them uniform. Ravboom's player is unfortunately OCD and was slowly going insane from icon size mismatch.
Ravboom player also put all icons in fort for talky talk, and Ravboom apologize in advance for player lunacy.
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2
Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2
Thanks. I'm never home so the 3 ft of snow melted then froze then melted again and refrozen then again. So there's about 1" of solid ice in my inclined driveway. Grrr!