
GM Aldizog |

Welcome! Feel free to make adjustments to characters now that you see who else is in the game and what you think the party might need.
I know that this recruitment was a bit quirky with its grognard style, but I hope it will be an enjoyable game. I appreciate you giving it a chance and submitting characters.

Theophania "The Great Tiff" |

*Waves*
40k game right now. Will catch up tonight

Theodore Samuel Walden ... |

Theodore Samuel Walden Carter appraisal of his younger sister as the elder gentleman stalks up to her seems to be judgmental....
Hello All!
Thank you for giving Theo's elder brother a chance at infamy!
Theodore isn't Insane, nor does he have The White Rabbit, but he does see, speak, properly handle dead people, places and things.
Theodore is a bit stern, but that is mostly a side affect of his profession.

Ismene Albus |

I did want to ask a question about the Variant Multiclassing. I've not used that system before...
Would it be possible to pick up a singular Investigator (specifically the Empiricist) class feature? It's all I would want from the secondary class.
If not, I'll shore up what I can with the feat Additional Traits instead.

GM Aldizog |

I wasn't allowing Additional Traits - basically, I feel like the Traits system is so badly designed that it fails at its intended goal of "fleshing out your character's background." So just the 1 campaign trait to provide a storyline connection to the Professor.
Investigator is not one of the options for Variant Multiclassing. I do understand that Int-to-everything is appealing, but again, this AP was written before Investigator, before Unchained Rogue... it shouldn't be that necessary to optimize skills that much. I don't think you will be at all behind what the AP expects you to be able to handle.
There are also the facts that 1) the rest of the party will be able to cover some gaps (the bard, cleric, and cavalier are decent or good at face skills), and 2) this is a caster-heavy party, so at mid-to-high levels there could quite likely be a lot of bonuses to checks.

Theophania "The Great Tiff" |

As far as reworking my character to fit the party. I'm pretty dead set on being a transmuter with battleshaping. The general plan is to buff people and step into melee if needed. I'm open to suggestions for spell selection or skill assignment. I have 19 gold to spend but I'm not terribly certain what to spend it on.

Theophania "The Great Tiff" |

I almost waited until after I saw Marill post lol.

Ismene Albus |

Well played, Bluedove! I am still deciding on his personality. He probably won't be as eccentric as a certain Holistic Detective we know...lol.
It will be hard to top Dirk for quirks... ^_~
I'll be feeling Ismene out personality-wise too. Pretty good bet she'll be studious and reserved, at least until she lets loose her inner know-it-all and starts blowing s#!+ up. XD

Dorian 'Grey' |

That was a fantastic story, GM Aldizog! Nicely done!
I have my Abomination Vaults game tonight but if I can return serve today I shall...lol.

GM Aldizog |
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Professor Lorrimor's spellbook:
Abjuring Step, Alarm, Air Bubble, Comprehend Languages, Crafter’s Fortune, Cultural Adaptation, Detect Undead, Endure Elements, Erase, Fastidiousness, Feather Fall, Floating Disk, Hold Portal, Identify, Mage Armor, Magic Missile, Mindlink, Pierce Facade, Protection from Evil, Sleep, True Skill, True Strike, Vanish
Aram Zey's Focus, Arcane Lock, Book Ward, Carrion Compass, Command Undead, Invisibility, Levitate, Obscure Object, Resist Energy, Spider Climb, Suppress Charms and Compulsions
Arcane Sight, Clairvoyance/Clairaudience, Dispel Magic, Force Anchor, Gaseous Form, Glimpse the Hidden, Halt Undead, Lightning Bolt, Magic Circle Against Evil, Nondetection, Pierce Disguise, Secret Page, Suggestion, Tiny Hut, Tongues, Wind Wall
Arcane Eye, Detect Scrying, Eyes of the Void, Hypercognition, Remove Curse, Purge Spirit, Resilient Sphere, Scrying, True Form
While this is quite a haul for 1st-level PCs, he logically would have a spellbook (unless I determined that he normally stored it with Secluded Grimoire and it is now unrecoverable). I tried to put in spells that an investigator/explorer wizard would reasonably have, with a smattering of offense but mostly divination, abjuration, and utility. And, much of the value of this spellbook won't be of actual use to you until much later.

Theophania "The Great Tiff" |

Level up summary
+7 HP
+1 BAB
+1 Will
+1 Spellcraft
+1 Linguistics (She now speaks Abyssal)
+1 Arcana
+1 Planes
+1 Religion
+1 Geography
+1 History
+1 0th slot
+1 1st slot
Feather Fall
Monkey Fish
Think I got everything...

Theodore Samuel Walden ... |

Theodore Samuel Waldan Carter
Race
Human
Classes/Levels
Cleric (Roaming Exorcist) 2
+1 BaB (lol)
+1 Fort/Will
+7 hp
+6 Skill Ranks
+2 BG
Spells
+1 Orison
+1 1st
Roaming Exorcist Ability
Spirit Sleuth (Ex): At 2nd level, upon interacting with a rejuvenating spirit or haunt for the first time (such as by attacking the spirit or channeling energy to damage the haunt), a roaming exorcist can attempt a Sense Motive check as a free action to determine the specific course of action required to permanently neutralize the spirit or haunt (DC = 10 + the undead creature’s Hit Dice or the haunt’s CR).