Into The Stolen Lands ~ Say What You Will, I Live Free.

Game Master Ravenica

A group of settlers, each seeking something different, embarks on a journey that shall take them to places beyond their imagining.
Thorn River Camp
Greenbelt Map
Oleg's Trading Post
Party Loot
Random Encounter


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Smiling a little Oleg adds, "She'll be able to guide you there just fine, be sure to pay attention so you can find your way back." Under his breath to those nearest he adds, "Woman's probably right too, I'd best not pretend I'm a young man and go charging the front lines just because I lettem offend my yard with their presence."


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ravboom steps up, goblin dripping from his sharp teethed mouth.

"Ravboom take Kvet.. Kvet.. Oleg Wife. Ravboom fastest, be back faster, Ravboom most dangerous, scare off bandits and monsters. Ravboom not needed for prepare ambush. Ravboom see in dark to run back in dark. All others needed to set up ambush."


Oddly enough out of everyone like her that Ravboom has met, this middle aged woman does not seem to fear him and gladly accepts his escort. After walking for quite a distance in relative silence she actually speaks to him, "You remind me of someone I know, one of the kobolds that live hereabouts, he has a noble soul too. I think if you meet him you might like him."


Female Aasimar Druid, Worldwalker 2

Hella looks at Ravboom. "They would need your strength here and I am just as fast and I don't get lost that easily in the dark. I have wolf eyes, the dark is not a concern of mine."

Hella nods. "I will take you. I can make the trip. I know the rest of you can take care of yourselves and you will need your strength. Someone get her a horse and we shall go. Farin, Ravboom. Make sure none escape. I will be back as soon as possible. You can afford to lose me. I will leave Wolf and Shrieker in your care. They can assist you." She pulls a whistle of of her neck and hands it to Farin. "This is a whistle only dogs and Ravboom can hear. Wolf says use that to signal them to spring the attack. Use the Fort and show them what happens when dealing with the Pack."

Having seen Svetlana already make her choice she just turned to the other her face betraying nothing of her thoughts as she focused on something else. "Seems plan's are changed."

Pointing to the walls. "Archers up there. All four walls. Use the bunkhouse, storage shed, and stables as a place to hide beside behind the door. Keep watch over the night but early morning would most likely be best strike. Mages, healers. Your tactics sound good. Your illusion was effective. You can use it to hide people also. I will be back as soon as I can."

Looking at each of them. "Caster's need to rest. But a watch needs to be set. Who wishes first?"


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ravboom's face turns black as he blushes (gray skin + red = black). He mutters uncomfortably in Goblin before translating.

"Ravboom no noble. Ravboom just Ravboom. Like kill stabby, but Lord say Ravboom must not Kill Stabby unless doing so for valid reason. Bandit be valid reason. Ravboom just not be monster all."


She smiles warmly and offers a nod. She points of some of the landmarks to make it easier for Ravboom to return. They arrive at a small rough cottage just as the suns final rays tease the clouds. A wild eye'd and unkempt individual rants and raves like a lunatic before spotting that the strangers approaching include Svetlana, at which point he calms considerably. He invites her in and they go inside. As she enters the cottage she turns and adds to Ravboom, "I'm sure theres more to you than just the drive to kill stabby, and I'm sure you may even suprise yourself my noble little warrior." and with a smile and a nod she leaves Ravboom to hurry back to the outpost. total travel time to get there is 2 hours, if ravboom rushes he can easily make it back in half that


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ravboom will leave, then after 10 minutes of running, turn around and sneak back through the brush and watch for a half-hour, just in case any bandits were following or anything untoward happens. Once it seems peaceful, he'll sneak away again, and then run on back to the Fort. He can afford to push his movement a bit to get back before anyone worries about the time.


Ravboom spots no followers whatsoever and makes it back to the fort in plenty of time to rest for the coming battle.


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

I moved Aluxion to the position I think he'll be at for the start of the morning ambush on the map.

"Y'all will need ta keep watch tonight, I'm thinkin'. I'd like ta have my spells all ready 'afore them bandits arrive." Aluxion retires to a bunk after helping with any preparations that need to take place for the upcoming battle.

I'll definitely be keeping Create Water as a prepared orison, but I might change around some of my other prepared spells in the morning.


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

I assume that Ravboom will be the best combination of Sneaky and Strong to close the gate and bar it. At first light, he'll get someone to spot him while hiding, so he can take 20 on it. That would give him a 31 stealth to hide behind the open gate with the bar. He also makes sure several people (Hella, Farin, Miri, and Cerian have the Dog Whistles to alert him when to close the gate.


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

Went ahead and placed myself on the walls above as well i think

Cerian helped to move the items (buckets and the like) to wherever he was directed mostly keeping quiet about things. His turn at watch was spent patrolling the walls keeping to the shadows as best he might to not give away that others were staying there, all the while keeping an eye out as best he could for bandits, or of course Ravboom. when his shift was over he merely took rest up on the wall, out of the way. If the bandits did show up while he was sleeping, he didnt want to not be in position.


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Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

When Ravboom get's up in the morning, he meditates for an hour before hiding, and prepares his spells for the day.

Spells:

Ravboom prepare SLASH KNEECAPS OFF!
Ravboom prepare SHOVE SWORD UP ARSE!
Ravboom prepare CUT HORSE OUT FROM UNDER BANDIT!
Ravboom prepare CHOPPY BANDIT IN HALF!


Male Human (Taldan) Cavalier (Gendarme) 1 /Fighter Dragoon 1 (HP 20/20) AC 18

Rodric settles his horse in in the stable and gets some rest (sleeping in his hide armor to avoid fatigue).


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

That night, Nedyr spends a great deal of time staring into his owl's eyes before finally resting.

Memorizing a sleep spell
In the morrow, he'll go on top of a wall where directed.

I tried to move myself on the map, I think all I really did was warp it :o


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Fixed. I assume you'll be laying down with some cloth or something over you? Otherwise you'll be very visible when they enter the fort.


Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2

Farin takes the whistle, keeping it safe in pocket under his heavy poncho. When everyone settles in for the night he takes the first watch. Creeping around the compound looking for any signs of the unusual.
Perception:1d20 + 6 ⇒ (7) + 6 = 13
When morning comes he wakes before sunrise. Quickly he gathers his kit and dons his armor, and moves to the top of the wall above the door. He eats a cold breakfast from his personal supplies.


Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2

Sorry for the double post.
Stealth:
1d20 + 3 ⇒ (19) + 3 = 22


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

perception: 1d20 + 6 ⇒ (9) + 6 = 15
stealth: 1d20 + 6 ⇒ (10) + 6 = 16
initiative: 1d20 + 9 ⇒ (5) + 9 = 14


Female Aasimar Druid, Worldwalker 2

Hella would look at Benny in the pit. "When this is over I will release you. This is for your safety for now. Baring anything bad happening." She would feed each of them before sleeping if they weren't fed prior to being put in. She would take last watch being early to rise for morning rituals. She would move into the barn with her wolf knowing he would alert her to the whistle.

Stealth: 1d20 + 2 ⇒ (19) + 2 = 21


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Yes, let's use a blanket or something for cover if it will help.

Not sure THIS will help, but untrained Stealth: 1d20 + 2 ⇒ (12) + 2 = 14 Plus any bonus we might get for cover


Just before sunrise everyone readies themselves, expecting the raid to begin at daybreak. Preparing themselves quickly everyone takes their position and waits. They don't have to wait for long. Just as Sarenrae's glory begins to light the eastern skyline you hear the jingling of harness and the tramp of boots. Oleg steels himself, making as if working in the shed to lure them in. A trio of riders makes their entrance without any fanfare and two handfuls of men follow them in. They pull up short in front of the shed and the man you recognize as the captain snarls out, "Well well caught you with your gate open old man, time to pay your taxes. Get your wife out here and we may even let you live." The other two riders grin evilly and you take a peak at the rest of the group, all male, mostly human with only one dwarf as the exception. You hear more harnesses outside the fort however.

Misc Rolls for AFKers and to make things easy:

Anyone not rolled prior gets a take 10 on their stealth:
Ravboom = 23 25 with cover from door
Aluxion = 16 (20 with distance accounted)
Arilyth = 14 21 with distance and door
Miri = 18 26 with distance and door
Darbi = 14 23 with distance and door
Rodric = 11 (+2 for prep -2 for mount, final of 25 with distance and obstruction)
Wolf = 14 final 19 with door
Nedyr rolled with +2 for prep = 16 final 18 for distance
Hella rolled with +2 for prep = 23 29 with distance and door
Cerian rolled with +2 for prep = 18 20 final with distance
Farin rolled with +2 for prep = 24 25 with distance
Reynholt = 19 final with door
ACP discounted due to time taken to conceal yourselves

Initiative
Aluxion: 1d20 + 4 ⇒ (15) + 4 = 19
Arilyth: 1d20 + 5 ⇒ (17) + 5 = 22
Cerian 14
Farin: 1d20 + 3 ⇒ (18) + 3 = 21
Hella: 1d20 + 2 ⇒ (15) + 2 = 17
Miri: 1d20 + 4 ⇒ (11) + 4 = 15
Nedyr: 1d20 + 2 ⇒ (13) + 2 = 15
Ravboom: 1d20 + 3 ⇒ (10) + 3 = 13
Rodric: 1d20 + 3 ⇒ (1) + 3 = 4

Bandit Perception and initiative:

Happs Perception: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6
Happs Initiative: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
Narn Perception: 1d20 + 2 - 2 ⇒ (5) + 2 - 2 = 5
Narn Initiative: 1d20 + 1 - 2 ⇒ (8) + 1 - 2 = 7
Karse Perception: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16
Karse Initiative: 1d20 + 1 - 2 ⇒ (18) + 1 - 2 = 17
group 1 intiative: 1d20 + 1 - 2 ⇒ (1) + 1 - 2 = 0
group 2 initiative: 1d20 + 2 - 2 ⇒ (2) + 2 - 2 = 2

Initiative Order::

Arilyth: 22
Happs: 22
Farin: 21
Aluxion: 19
Hella: 17
Karse: 17
Miri: 15
Nedyr: 15
Cerian: 14
Ravboom: 13
Narn: 7
Rodric: 4
Group 2: 2
Group 1: 0


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

EDIT : Never mind, it's moot, none of the bandits go this round due to failing perception rolls.

Ravboom waits for the whistle to blow, and when it does, he'll push the door closed, kicking in rage in case he needs it to get the door closed.

Str: 1d20 + 5 ⇒ (11) + 5 = 16 To push the packhorse out of the way when closing the gate

Ravboom will drop the bar in the door if he can do so as part of his move. (Basically using the bar to push the door, then just dropping it into it's slot). If not, he'll do it next round.


The gate swings shut, cutting off their escape the bar dropping into place as Ravboom heaves it mightily.


Female Aasimar Druid, Worldwalker 2

Hella opened the door as Wolf Alerted to the whistle letting him out. Wolf howled and chose the closest target and lunged at him on his horse his teeth snapping short of their mark and he growled.

Bite: 1d20 + 1 ⇒ (5) + 1 = 6


Male Ranger/1 13/13 AC: 18 Init: +3 Fort:+4 Ref:+5 Wil:+2

Farin blows into the whistle, his cheeks puffing comically as he does. With that he takes aim at the familiar leader of the bandit crew. Ye won't be getting away this time

Attack:1d20 + 4 ⇒ (18) + 4 = 221d10 ⇒ 1

Wow, really? This crap again?!


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The wolf's appearance startles the horses, they shy to avoid the teeth.
Ride check, Karse: 1d20 - 3 ⇒ (17) - 3 = 14
Ride Check, Narn: 1d20 - 4 ⇒ (20) - 4 = 16
The two horses flanking the captain panic, their riders unable to fight for control.

The bolt nails the captain between the shoulder blades. Farin's ability to pick out the weakness of his foe doubling the damage his shot otherwise would have caused! sorry man, it sounds dramatic so I had to say it ;)


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

As Ravboom closes the gate and drops the bar, he turns around and screams at the top of his lungs!

Goblin:
"RAVBOOM KILL STABBY STAB YOU ALL! ALL BANDITS DIE! DIE DIE DIE DIE DIE DIE DIE DIE!"

The goblin's eyes glow with almost unholy glee.

"DEATH DEATH DEATH DEATH DEATH DEATH!"


Female Elf Bard 2 AC 17/Touch 13/FF 14/Fort 1/Ref 6/Will 4/Init +5

Arilyth takes Fortune and touches her rapier, hoping that it's luck rings true. Returning it back to her belt pouch, she pops out and rushes at the bandit nearest her. "Lebeda!" Why she cries this out, she's not sure. Just sounded right. She thrusts at them.
Attack: 1d20 + 1 + 1 ⇒ (10) + 1 + 1 = 12
Damage: 1d20 + 1 ⇒ (14) + 1 = 15


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

Cerian will rise and take a shot at the closest enemy outside the gate
attack: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d6 ⇒ 1
hard to see on my phone i think im just out of Sneak attack range but just in case
sneak attack: 1d6 ⇒ 2

man the dice are not my friend either. This is surprise round actions yes? quick question how tall is building A2 and what is the roof made out of? something study enough that perhaps a recklass and eager elf might be able to leap from the walls to it and move closer but still keep the advantage of being up and out of reach?


Female Gnome Sylvan Sorcerer 2
Stats:
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2

Miri emerges gracefully from her hiding place with Darbi, and moves quickly to the fracas. Move Miri 1 square down and 4 squares left, please! Darbi 1 down and 6 left.

In her calmest, most diplomatic voice, she addresses the ruffians before her. "Excuse me, gentlemen, but if I could have your attention for just a moment-"

And with a clap of her hands and a flash in her eyes, a myriad of swirling colors fill their squares! Color Spray, 15-ft-cone from the bottom left corner of her square, Will save DC 16 to negate.

Darbi seems to grin widely as she bites at the ankle of the man on horseback closest to Miri. Can I do that?

Bite: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Arilyth's blade forces the bandit back but misses the mark as Cerians arrow startles his foe but falls short. bear in mind people you only get a move OR a standard action this round, not a full round for suprise. Arilyth couldn't actually use the coin, move AND attack as thats 2 standard and a move action which wouldn't be legal even in a regular round. Miri can move or cast, although you can do the 5 foot step and cast as well. As of now I'm assuming both move and no attacks take place for you two just to keep things straight


Shifting to the front of the shed Oleg raises his club and shouts, "You cretin's won't be terrorizing anyone anymore."
At the same moment Reynholt bursts from the barn his longsword in both hands, looking at the closest opponent he pales a little to see who it is, you hear him say, "Gods, why did it have to be Karse."


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ravboom shouts in Goblin, in response to Oleg and Reynholt.

Goblin:
"STABBY STABBY KILL BANDITS! BE KARSE DAY BE RAVBOOM MEAT!"

"BANDITS BE DEAD NOW! IT BE KARSE BECAUSE DAY FOR KARSE TO GET RAVBOOM SWORD UP ARSE!" The goblin rhymes at the top of his voice, grinning like a fiend.


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Nedyr mutters a spell, there's a spray of petals that descends on the guy behind the big guy with the hat on the left behind the horse. Thanks!

Will save 15


Will saves first circle
Nedyr: 1d20 + 4 ⇒ (16) + 4 = 20
Dwarf: 1d20 ⇒ 20
Broody: 1d20 ⇒ 12
Square Jaw: 1d20 ⇒ 14
Second wave
Mullet: 1d20 ⇒ 15
Beardo: 1d20 ⇒ 7
last chance
Hoody: 1d20 ⇒ 2

Four of the bandits look up, their eyes still heavy with sleep to begin with, and unable to resist the power, simply lie down and let it wash over them. The others struggle to stay awake through sheer willpower.


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Nedyr smiles as four men curl over and collapse. It won't last forever, but it should certainly help the tide of battle.


Female Gnome Sylvan Sorcerer 2
Stats:
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2

okay, I kept hearing different things between this thread and that thread....


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

Aluxion takes a step forward, taking in the sudden chaos in the courtyard. He pulls back his bowstring, and sights the bandit next to Oleg.
1d20 + 4 ⇒ (11) + 4 = 15 to hit, 1d8 ⇒ 8 damage.

I'm fairly sure he has a clear shot from here. If not, he actually shot at a bandit outside, since he definitely have a clear shot to them. Next turn I'll move him closer and cast bless or something.


Aluxion's arrow joins Farin's bolt in the backside of the bandit captain, the man cursing as he sprouts feathers.


Just to keep things going, I'm going to move rodric and his mount

starting round 2:


Female Aasimar Druid, Worldwalker 2

Taking advantage of the panicking horses hoping that made them vulnerable to attack. Hella would chuck her shortspear after stepping into the doorway to see. Same guy as last round

Hella Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Dmg: 1d6 + 1 ⇒ (1) + 1 = 2

Wolf Bite: 1d20 + 1 ⇒ (13) + 1 = 14
Dmg: 1d6 + 3 ⇒ (1) + 3 = 4


Both the spear and Wolf strike true, wounding the man on the horse.

fight with trained mount and guide with knee autopass Happs smoothly draws his longbow and returns Aluxions arrow as he directs his mount to rear and lash at Oleg.
Happs Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Mount hoof 1: 1d20 + 3 ⇒ (11) + 3 = 14
Mount hoof 1: 1d20 + 3 ⇒ (19) + 3 = 22
Hoof 1 Damage: 1d3 + 3 ⇒ (2) + 3 = 5
Hoof 1 Damage: 1d3 + 3 ⇒ (3) + 3 = 6

The arrow misses but the pony manages to land a brutal blow on Oleg


Female Gnome Sylvan Sorcerer 2
Stats:
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2

Okay, now this happens on my turn. :p

Miri Pindles wrote:

Miri emerges gracefully from her hiding place and moves quickly to the fracas. Move Miri 1 square down and 4 squares left, please! Darbi 1 left.

In her calmest, most diplomatic voice, she addresses the ruffians before her. "Excuse me, gentlemen, but if I could have your attention for just a moment-"

And with a clap of her hands and a flash in her eyes, a myriad of swirling colors fill their squares! Color Spray, 15-ft-cone from the bottom left corner of her square, Will save DC 16 to negate.

The thylacine attacks the man on horseback in front of her again, trying to angle for a spot to sink her strong jaws.

Bite: 1d20 + 2 ⇒ (20) + 2 = 22
Confirming Crit!: 1d20 + 2 ⇒ (18) + 2 = 20
Crit Damage!: 2d4 + 2 ⇒ (2, 2) + 2 = 6

If he didn't already, the man now knows how it feels to have a pair of jaws locked around his calf.


The thylacine takes hold of the riders leg, refusing to let go as the swirling colours wash over him.
Narn willsave: 1d20 + 4 ⇒ (7) + 4 = 11
Dwarf Willsave: 1d20 ⇒ 10
Happs: 1d20 + 2 ⇒ (19) + 2 = 21
Narn's Horse: 1d20 + 1 ⇒ (16) + 1 = 17
Happs Pony: 1d20 + 2 ⇒ (12) + 2 = 14

The dwarf and the wounded rider fall, the thylacine dragging him off the horse Fall damage: 1d6 ⇒ 4

As the captains mount collapses he attempts to catch himself. acrobatics: 1d20 + 6 ⇒ (9) + 6 = 15

He manages to land on his feet, and his icey stare is turned on Miri.


Female Gnome Sylvan Sorcerer 2
Stats:
HP 16/16 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +2, R +2, W +3/+5* | Init +4, SPD 20 | Perc +3 | Morningstar+1/1d6+1/20/x2; Light Crossbow+3/1d6/19-20/x2/80 ft |Spells: GM 3/4, 1st 5/5
Darbi:
HP 15/15 | AC 13, T 13, FF 11 | CMB +1, CMD 13 | F +6, R +5, W +3 | Init +2, SPD 30 ft | Perc +5, SM +1 | Bite+3/1d4+1/19-20/x2

Miri and Darbi need to be switched (Darbi needs to be closer to Oleg). With a 20-ft move speed, Miri couldn't be at the spot you placed her. I'm sorry to critique your movement of her! Thank you so much for helping me out!


Male Elf Ranger 2/ rogue 2 HP 29/29 | AC 17;13 t ;14 ff | F: +3 R: +9 W: +2 || Skill:Perception +11,Stealth +10, Sense Motive +5,

On cerians initiative he will leap across the gap between the buildings and move closer to the main mass of bandits
acrobatics: 1d20 + 6 ⇒ (6) + 6 = 12 leaping over a five foot gap with no running start is DC 10 according to the book im going to assume i made it?
AS he crests the roof he will draw an arrow and take aim at the bandit beneath him. (1 up, 1 left)
shortbow: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d6 ⇒ 6


Skills:
Acrobatics 6, Bluff 8, C(Alchemy) 10, Diplo 8, Disable Dev 10, Escape 6, Intimidate 4, KS (Arcana, Dungeon, Religion, Nature, Planes) 8, Linguistics 9, Perception 9, Ride 6, Sense Motive 8, Spellcraft 8, Stealth 15, UMD 8
Goblin HP (17)
Stats:
AC/Touch/Flat 18/15/14 | Fort/Ref/Will +2/+6/+4 | Init +5 | CMB/CMD 0/13
Empericist Investigator (2)

Ravboom races forward, pulling his sword as he moves, screaming at the top of his lungs, attacking the man leading the pack horse.

"DEATH DEATH DEATH DEATH!"

Attack: 1d20 + 6 ⇒ (13) + 6 = 19

Damage: 1d10 + 10 ⇒ (2) + 10 = 12


Female Elf Bard 2 AC 17/Touch 13/FF 14/Fort 1/Ref 6/Will 4/Init +5

Sorry about that, over eager, heh

Arilyth, somewhat surprised her attack missed mark blames the easy life she's been enjoying for the last two decades. However, eager to try again, she thrusts forward, trying to remember the techniques of her youth.
Attack: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Crit Confirm: 1d20 + 1 ⇒ (11) + 1 = 12


Male Half Elf Swashbuckler-1/Rogue-1 (HP: 17/17; AC 15, 13tch,12 ff; F+1.R+8, W+0)

Round 2

Seeing Happs pressing on Oleg, Nedyr fires a long shot at the bandit despite the distance.

To hit: 1d20 + 2 ⇒ (12) + 2 = 14 Not sure on all penalties
Dmg: 1d8 ⇒ 5


M Human HP (16/16)
Stats:
AC/Touch/Flat 18/14/14 | Fort/Ref/Will +4/+4/+6 | Init +4
Skills:
Knowledge(nature) +5, Knowledge(religion) +5, Handle Animal +6, Perception +10
Cleric of Erastil (2)

Round 2, initiative 19:

Aluxion strides forward along the wall, calling down the blessing of Erastil to protect this outpost and help them slay the bandits.

Aluxion moves 30 feet to the east and casts Bless. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. A reminder of who is affected this round:

initiative order:

Arilyth: 22
Happs: 22
Farin: 21
Aluxion: 19
Hella: 17
Karse: 17
Miri: 15
Nedyr: 15
Cerian: 14
Ravboom: 13
Narn: 7
Rodric: 4
Group 2: 2
Group 1: 0
So, for instance, Nedyr's attack is actually a 15 before penalties. Oleg, Miri, and her thylacine are just out of range, and so do not benefit.

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