Conditions: Bless Allies gain a +1 morale bonus on attack rolls and on saves vs fear effects.
Round 3
Bold may act.
Phiam (Curse Devil) (-31; invisible; stunned; prone)
---
Hanlin
Vegazi (Readied Action) Lord Braggett(Will DC17 with a +2 morale bonus or still Confused) Sir KibbleCursed Bishop
Erlathan
NinaCursed InkyCursed
Lord Braggett & Sir Kibble, Bishop, Erlathan, Nina & Inky, you're up!
"I'm mousht, ungoou fotlry yougnhis manont beacathy mere nha what pink!" Lord Braggett protests loudly, trying his best to bat Hanlin's unwelcome advances away. However, the cleric manages to lay a finger on the bewildered knight, snapping him out of his funk. "Ahem... Thank you, Sir!" He offers a quick salute before turning towards the stunned devil and angrily challenges it. "I almost hurt my oldest friend because of you. Prepare to be TENDERISED!" He lays into the phiam with everything he's got, whirling his flail as fast as he can, Sir Kibble doing his best to help out.
Braggett and Kibble Actions:
Kibble:
Standard: Aid Braggett's next attack
Aid Another (Braggett's Attack); Cursed, Blessed:1d20 + 5 - 4 + 1 ⇒ (19) + 5 - 4 + 1 = 21
Braggett:
Swift: Challenge the Devil
Standard: Attack the Devil
The first time Kibble is hit in a round, Braggett will use the Mounted Combat feat, and as an immediate action to try and negate any damage. The hit is negated if the Ride check result is greater than the opponent's attack roll.
For the first two adjacent allies (including Braggett) who are targeted for an attack, Kibble will use the Bodyguard feat to use an AoO and boost their AC.
Aid another (AC); Cursed, Blessed | DC 10:1d20 + 5 - 4 + 1 ⇒ (12) + 5 - 4 + 1 = 14 Aid another (AC); Cursed, Blessed | DC 10:1d20 + 5 - 4 + 1 ⇒ (2) + 5 - 4 + 1 = 4
Erlathan is proud of himself for disabling the phiam. Proud enough to applaud his own performance and even take a bow. "I told you I was more than just a fancy staff and some magic missiles. That said, why ruin a good formula?" He points his quarterstaff of entwined serpents once more and spews two snake bolts at the devil.
Lord Braggett and Erlathan combine to send the phiam's soul straight to hell.
Ending the fiend's life also breaks the horrible curse on Lilli, Sir Kibble, Nina, and Inky.
Once Lilli comes to her senses, she starts mumbling through her lace doily gag. "Mmph! Argh!"
"Thank you, Pathfinders. I wish there was more I could offer you, but all I have left to give is my gratitude," Gallus Crevac says, as he unties the bindings on his apprentice. He disappears into the kitchen and returns with a cleaver. With a satisfying thud, he removes the curse devil's head from its shoulders. He looks over the party, before handing the head to Bishop. "If you present this to Proum, I'm certain the mayor will reward you."
"Lilli, you've made quite a mess of the archives. Clean it up first, then we'll have some goat's milk and biscuits, while I read you a short treatise on infernal possession and curses, before we retire for the evening."
Congratulations! You've completed Chapter 2 of Daughters of Fury.
HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
"It was an honour to serve, Sir!" Lord Braggett says as the devil's head is handed to Bishop. "Your gratitude is payment enough. Just be sure to let the people know how we heroically defeated this despicable devil. For it is only by passing such stories that people will know how vigilant they must be of the signs of curses among their friends and family. After all, we cannot always be here to save the day." The safety conscious, and not at all vain, knight warns.
HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste
"I guess we should do that, then," Nina replies. "It might also be a good bit of uh...what's the term? Oh! PR! That's it! Yeah, it'll be good PR for the people to see us hauling a devil head around and maybe it'll make any other lurking devils think twice about getting up to any shenanigans around here!"
Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability
Hanlin nods in thanks "This devil's head combined with Vegazi's aid in capturing said severed melon, should help earn the trust of the town's folk. If not I can't imagine what would." He says with a tinge of concern before ushering the others out to the door towards the Mayor's place.
On the way to a late night call upon the mayor, Vegazi clears her throat. "I know there's a quarantine, but we need better kit, if we're going to have a chance against Kelseph."
She draws her silver raven figurine of wondrous power out of her belt pouch. "We could send a list of what we need to your handsome paladin friend in Vigil. We could arrange for a meeting somewhere outside the walls after we rescue the scouts."
She coughs, uncomfortable with initiating conversation, waiting for your reaction to her suggestion.
HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste
"Oh! That's a great idea Vegazi," Nina gasps, clearly having forgotten that their friend even carried the figurine. "And he can even say that a little birdie told him we needed some more supplies," she grins.
Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability
Hanlin stops short as Vegazi makes her suggestion "That's a fantastic idea! With a little thought I'm sure I can put together a wish list..." He claps the half orc on the shoulder and smiles, continuing on towards the mayor.
When I get home I'll review my spending limits vs fame. I'd love to get a headband of CHA +2 but I'm not sure if my fame can support it yet.
"Aha, what an excellent idea!" Lord Braggett cheers, echoing the views of his companions. "I have been saving up for a particularly fetching item of clothing that I feel will really bring out my eyes." He rides on with a big smile, daydreaming about how regal he's going to look.
I'm actually going with a headband of charisma too. It'll help my will saves and some other abilities. :)
The party trudges up to the Arwyll Estate, and Hanlin hammers his fist against the door. Somewhere inside, a candle is lit. The light slipping through the shuttered windows flickers, as someone descends the creaking stairs.
The door opens, and Mayor Proum peers out, dressed in a nightshirt and holding a candle aloft. Behind him in the dim light at the top of the grand staircase you see a feminine figure, disheveled hair and gown askew, peering at the activity on the threshold of the manor. Shovann Orda, maybe?
"Ah, Pathfinders. It's late, what can I do for you at this hour?" the mayor greets you in a strained voice.
Bishop proudly displays the curse devil's severed head.
Incandescence is ready for bed, so she does her best to get straight to the point. "Mayor Proum, we slew a terrible fiend plaguing Arwyll Stead. If there's a reward, we'd like to claim it, so we can all go get some sleep. What do you say?"
The mayor's eyes grow big as saucers, "Guess I imposed the quarantine too late. Well, better late than never. Wait here. I'll be back in a moment."
He leaves the door cracked and heads over to the massive fireplace, its embers glowing in the hearth. He pulls over a stool, and from above the mantle, he takes down a heavy steel shield, emblazoned with the Arwyll family's badger crest.
"Please accept this gift. It's small enough recompense for the service you've provided Arwyll Stead."
Oh, oh, dibs! If it isn't made for medium characters that is. :)
Lord Braggett takes the shield, admiring the crest and testing its weight to see if he'd be able to use it himself, "Well, we may not have found much in the way of supplies..." He says, tentatively trying the shield on for size. "But those scouts are still in need of our help. What do you say, friends? Shall we march bravely into the night and stage a heroically daring dawn raid on our enemy's camp?"
I'd vote to continue, but I don't have as many limited use abilities as some of you.
Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability
Hanlin thanks the Mayor before heading off with the others "Sleep man. We've been up nearly a full day as it is. If we march all night we'll be as useless as kittens fat on milk by morning."
Functionally I just can't see Hanlin wanting to continue. He'd have failed some endurance checks already if the GM was making us take them.
"I'm inclined to agree with Hanlin here," Erlathan nods, warming his pale hands above the fireplace. "While my magical reserves aren't exhausted, ..." he lets out an elaborate and obnoxious yawn "I'm tired, and my ailment requires that I get a full eight hours every night, yes sir!"
Everybody drags themselves back to the Blissful Badger, mumbles good night to Isald Forgemore, climbs the stairs, and tumbles into bed.
---
Vegazi wakes you an hour or so before sunrise. "If we're going to enter the secret tunnels beneath the Arwyll Estate, we'd better do it before the rest of the Stead gets out of bed."
---
You've had your hands tied by Mayor Proum, who refuses to negotiate with the Hell’s Fury tribe or let anyone risk their lives outside the town’s walls. But Scoutmaster Terrin has asked you to sneak out of town by way of a secret tunnel under the Arwyll Estate to rescue his scouts. The fiends have already dropped the corpse of one of his scouts in the middle of town. A grisly sight you're likely not soon to forget.
Entering a servant's entrance at the manor is easier than you'd expected, and you find a trapdoor in the floor of a pantry closet off the kitchen.
You squeeze through the trapdoor and enter a dark, unfinished cellar.
(Everybody who can't see in the dark needs a light source.)
Blankets, broken bottles, candlesticks, and other detritus litter the room. The walls are made of stone and packed dirt, and the only obvious exit is a crumbling ladder leading up to a trap door in the ceiling. A large flat stone has been propped against the northern wall. The eastern corner of the room glows lightly with warm yellow light.
This dusty, unfinished cellar room is where Terrin and Wate met for their secret trysts during their rebellious teenage years. Terrin would brave the long tunnel leading from outside Arwyll Stead into the cellar, and Wate would climb down the trap door secreted in his family’s manor. A thin layer of dust covers everything in the cellar. On the shelf in the corner are some moth-eaten blankets, several spent candles, and a few uneaten sweets long gone stale.
The secret door on the northern side of this chamber is hardly a secret from this side, since the walls of the room are packed dirt and stone, the broad flat stone covering the exit is obvious even at a glance.
A cluster of half a dozen housecat-sized beetles, their dull brown color brightened by two glowing green-yellow spots on their carapaces, has made this cellar their home. One of them recently knocked over an unopened bottle of wine on the shelf to the east, and now the beetles feed hungrily upon the spilled contents.
Knowledge (nature) DC11:
These small vermin are flash beetles, an advanced variant of fire beetles. For every 5 you exceed the DC, you may ask one question from this list.
The housekeepers of Arwyll Stead cleared out most of this cellar in recent years, since the household has become too small to warrant the cellar’s continued use, but they did miss several items, including an ornate gold-and-silver ring, three bottles of wine, and a book. Unfortunately, retrieving the loot would probably disturb the beetles.
In addition, everybody (except Nina and Inky) spots part of an amulet behind the bookcase where the beetles were nesting.
Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability
Hanlin will cast light on his armor for the trip out.
Hanlin pulls up short as he sees the beetles and look to the others "More useful supplies back there if we can wrestle them from those beetles... you got any good beetle destroying spells there Erlathan?" He says as he quietly draws out his longsword.
Know. Nature; Breadth of Knowledge:1d20 + 3 ⇒ (18) + 3 = 21 Special attacks and Weaknesses please.
As the way starts to get darker, Lord Braggett pulls a small stone from his pack. It appears to be on fire even though it gives off no heat, and Braggett throws it in the air, but instead of falling down again, the stone starts floating around in circles above his head. "I've got a good beetle destroying weapon!" He offers, drawing his flail, "I find bludgeoning works quite effectively against such things." He rides up beside Hanlin to take a closer look and exclaims. "Aha! I recognise these critters. They're flash beetles, an advanced species of fire beetle. Why, I once saved a damsel when her home was infested with hundreds of the blighters." He goes on to describe, in great detail, of how he avoided the special attacks and took advantage of their weaknesses.
Erlathan waves his hands and creates a set of magical lightbulbs that serve to illuminate the area well. Dancing Lights
"I was hoping you might ask, Hanlin," the elf smiles. "A flail will work just as well, Lord Braggett, and while fire itself may not affect them much, if at all, I can alter the element of my evocations at will." He opens a palm and create a small, candle-sized flame, then transform it into a snowball, a crackling ball of lightning, a gurgling pot of acid, and finally back to fire. He's smiling ear to ear as he does this, proud someone had asked about his abilities.
The darkness in the unfinished cellar brightens as soon as the priest, literally in shining armor, climbs through the trapdoor in the ceiling. Erlathan adds his own illuminating light show.
Lord Braggett recalls that a flash beetle is an advanced fire beetle that can create a bright flash of light once an hour. When a flash beetle does so, all creatures in a 10-foot burst must make a Fortitude save or be dazzled for a few seconds. While they don't have any unusual weaknesses, they are immune to mind-affecting effects.
HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste
"Soooo...it sounds like we just need to squish 'em and stomp 'em," Nina shrugs, peering at the beetles with mild curiosity. "Just have to watch out for those light flashes! Or if we want to stand back, Erlathan can do his thing and I've still got some alchemist's fires...ooh, and alkali flasks!"
HP: 49/54 l AC: 25 (34), T 13 (14), FF 22 (30) l CMD 23 l F +7, R +8 (+9), W +4; +4 vs. enchantments l Immune: Fire, Paralysis, Sleep l Resistance: Electricity 10 I Init +7 l Senses: Darkvision, Perception +10
"Stand back, friends!" Erlathan commands. A sly grin on his face, he spreads his palms, spraying a plume of frosty goodness at as many fire beetles as he can.
Erlathan warns everyone to get out of the way of his arcane fury. As soon as he judges they're safe, he unleashes a powerful wintry blast at the beetles, and the vermin die.
Taking care not to damage the treasures encrusted in ice, you examine what you've found.
The tome is a heritage book with details on the Arwyll family.
Appraise DC20 re the ornate gold-and-silver ring:
The ring is worth 200gp.
Appraise DC20 re the wine:
The three bottles of fine vintage wine are worth 50gp each.
Detect magic + Spellcraft DC17 to identify the amulet:
"Aha, good show, Sir!" Lord Braggett cheers as Erlathan channels his inner Elsa. "That would've come in mighty handy all those years ago-" Something catches his eye. "Aaah, look at this!" He exclaims as heads over to pick the heavy tome up, blowing off the dust and ice. "It's absolutely fascinating, wouldn't you say? A noble family indeed..." He flicks through the pages with some interest, leaving the identification of the other trinkets to those more qualified.
HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Excited, Nina eagerly begins looking over the items that they've found but her excitement quickly gives way to disappointment.
"This all just looks like a bunch of junk to me," she huffs. "Even that amulet that I can't figure out what it does - I bet it's junk just like the rest! Stupid thing..."
"Miss Nina, don't fret. Sometimes it just takes a second set of eyes," Erlathan smiles, eyeing the amulet.
Take 10 on Spellcraft for 22
"Of course. This is an Everwake Amulet! Wear it, and you can regain your magical usages and other abilities for the day without sleep! Marvelous!" Erlathan tosses the amulet from hand to hand. "Though I suppose you must still wait the needed amount of time, at least you won't need to actually sleep. Either way, a handy little magical item."
Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability
Hanlin covers his face as Erlathan dowses the room with a thick blast of frigid air "That is impressive. You'll have to explain how you are able to change those spells to a range of different elements. Very handy."
He heads over to search through the items with the others, taking his turn to see if he recognizes any items and their values. He shakes his head in the negative. "I've not been exposed to hawkers and pawners much. Shall we continue?"
HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste
"Righto," Nina responds amicably, ambling over to the secret door. After taking a quick listen, she attempts to crack it open if all seems quiet on the other side.
Lord Braggett does a double take at the door to the north. "Ah, yes! The secret door that I obviously spotted the moment we entered the celler." He stuffs the book into one of Kibble's saddle bags and follows Nina towards the door. "Lets crack on then. Lady Brightspark, do you require any assistance with that?"
Lord Braggett and Nina put ear to stone, but hear nothing on the other side of the secret door. Once Nina cracks the door, though, Lord Braggett hears the sound of voices (orcish maybe?) somewhere to through the door and to the east. The echoing tunnels makes it difficult to determine more.
In the dim light extending beyond the illumination of Hanlin's shining armor, the pair of gnomes peer into a chamber leading to a collapsed tunnel in the north. The chamber appears to extend to the east.
The ceilings in the secret tunnel are 20 feet high. The tunnel’s walls are rough, naturally formed stone. There are no sources of light anywhere in the caverns.
Rusted picks, shovels, and hammers lie scattered on the ground in this wide cavernous area.
Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability
Unless someone insists on scouting ahead, Hanlin does his best to move quietly to the corner and peek around, sword still in hand. His light gives away his presence unfortunately.
Stealth, ACP:1d20 - 2 ⇒ (7) - 2 = 5
"You guys with your good eyes get up here and take a look!"
HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste
"~Secret tunnel....through the mountains...~" Nina hums softly to herself, peering into the natural stone tunnels and caverns that seem to lie ahead. "Um, Inky and I aren't going to be super quiet either but we'll try our best, okay?"
The pair wait until Lord Braggett and Bishop have a chance to move ahead and check things out before following behind - when and if the coast is clear.
Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);
Bishop peers directly into the darkness of the passage before him wishing he had been able to purchase a vial of dark sight before. "I will be at a disadvantage we will need to light the way for me to see anything. Hmm does anyone have the magic which can create moving lanterns?"dancing lights
Lord Braggett keeps his flail hand and hops back into the saddle. "I hear voices ahead, be prepared my friends and close the door behind us." He trots off ahead of Hanlin, "I'd be more than happy to have a look with my extraordinary eyes, Sir."
He tries to be quiet, but having a flaming stone floating over his head makes the task of hiding very difficult. Plus, Kibble is too busy sniffing all the new scents to pay much attention to the command to stay quiet. I can cast dancing lights, but only for 1 minute a day, so I'm afraid it'll be of little use for you, Bishop.
Erlathan snaps his fingers, and up float four lanterns of different coloured light. "You mean this magic, Bishop?"
"I'm not so stealthy, though I do have a fresh invisibility spell that may prove to be useful if anyone wants to scout ahead." He adds, petting his spellbook lovingly.
Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);
Send the lights ahead of us whatever it draws towards it perhaps we can see before they attempt to surprise us, Erlathan."
Bishop moves along letting the dancing lights illuminate the passage while he listens for anything that might be attracted to the sight of the dancing lights. He draws two daggers preparing to throw one and then use the other in close quarters.
As the dancing lights appear and the party moves into the tunnel complex, the voices Lord Braggett heard to the east fall silent.
Knowledge (engineering) or Craft (stonemasonry) DC20. (Craft checks can be attempted untrained as Intelligence checks):
You spot a weakened area of the ceiling. Even talking might trigger a cave-in here!
Vegazi Craft (stonemasonry) DC20:1d20 ⇒ 2
The broken tools on the ground were abandoned when the mine was closed. They have long since rusted and become useless.
Lord Braggett inspects the tools and spots an unusual item lying amid the detritus here—a tarnished mithral shovel. Though valuable, it’s damaged and has lost much of its luster, making it worth only
"Ha! A shovel made of mithral..." Lord Braggett exclaims as he, in an impressive display of wolfmanship, dangles off the side of the saddle and plucks the spade from the floor without dismounting. "It's genius! This is truly a tool befitting a fellow of noble standing." Taking a liking to the (sort of) shiny object, he quickly stuffs it in his pack as soon as the others have had a chance to marvel at it. "Tools for nobles... What will they think of next?"
As the excited cavalier picks up his prize, dust falls and the ceiling rumbles. A loud cascade of loose rocks falls from the weakened ceiling. (The debris makes the marked areas difficult terrain.)
Lord Braggett & Sir Kibble: Bludgeoning Damage:
4d6 ⇒ (5, 2, 6, 5) = 18(Reflex DC15 for half)
Vegazi: Bludgeoning Damage:
2d6 ⇒ (3, 1) = 4(Reflex DC15 for half)
Vegazi Reflex Save DC15:1d20 + 6 ⇒ (20) + 6 = 26
Vegazi wipes the dust off her bruised flesh, examining her wounds. "These tunnels don't seem to have been braced properly. We might want to avoid loud noises," she whispers. Vegazi (-2hp)
The excitable cavalier and his noble steed are promptly battered by every single rock, somehow managing to dive towards the danger rather than away. By the time it's all over, both Braggett and Kibble are covered in a fine layer of dust. Looking more like a wight than a knight, Lord Braggett coughs and nods at Vegazi. "Indeed! Are you alright, Lady Vegazi?" He whispers, brushing himself down, "Shoddy workmanship! I must say, it's a good job I tested the tunnels integrity like I did... someone could have gotten seriously hurt."
Putting on a brave face, he then gingerly pulls a wand out of his belt and holds it out towards Hanlin. "I'm obviously fine, but if you wouldn't mind, Sir... I believe Sir Kibble could use a little bit of your positive energy right about now."
Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability
Hanlin closes his eyes and covers his face as the dust rolls in "Holy smokes, you guys ok? Everyone sound off!" He does his best to whisper but seems pretty concerned, looking nervously up at the ceiling and down the tunnel as far as his light will reach.
Afterwards he takes a few ginger steps towards Vegazi to assess her condition. Heal:1d20 + 2 ⇒ (3) + 2 = 5
In hushed voices, the party assesses the damage, and Lord Bragget asks Hanlin to heal Sir Kibble and himself.
Hanlin examines Vegazi; the ranger has a gash on her forehead, but she can press on.
As the dust settles, the forward members of the party see a narrow tunnel leading northeast, and to the southeast the chamber branches out into two wider tunnels.
HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste
Kn. Engineering:1d20 + 7 ⇒ (5) + 7 = 12
Nina flinches as part of the ceiling suddenly comes down atop Lord Braggett, Sir Kibble, and Vegazi. As the dust clears, she's relieved to see that they're all still on their feet at least.
"Hey, you found a structural weakness! Good job," she whispers. "Most people usually just, um, look for them with their eyes instead of with their entire bodies but whatever works. But maybe we should be a little more careful from now on?"
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For those using Hero Lab, it's quite simple.
Under the "File" tab, select "Output Hero Statblock." In the pop-up menu, select the "BBCode" tab and click on the "Copy" button.
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Got some questions? Post them here in this thread.
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Unfortunately the game with the character that would have been used here hasn't been updated for a week, so it looks like I will have to use a Pregen for the first module at least. As such, I'll wait until everybody has introduced their characters before picking something to appropriately fill in any gaps in the party. ;)
Hey guys! Just checking in; thanks for the invite and it's good to see plenty of familiar faces here :)
As far as available PCs go, it looks like my options are my Oracle 4, Druid 2, Shaman 2, or Pregen Madness! Like ShieldBug, I'm happy to help fill potential gaps in the party.
Evening all. Thanks for the opportunity to play looking forward to making some new stories. I have 2 characters to choose from: lvl 2 Oracle or a lvl 3 Rogue
Hola! Its looking like Frankie will be my best choice at this point, level 2 UC Rogue. My other option would be Mort, Level 2 Slayer but he's committed as the recipient of HMM's Dragon's game Chronicle so I don't think he'd be allowed as that game is ongoing.
Larry: Are you planning on doing the whole series? And what are the required levels for the other parts if so?
We'll complete the whole module. It consists of three chapters, each with its own Chronicle sheet.
For your consideration (no reason to keep it secret):
Part 1. Hell's Quarry (Tiers 2-4) 3xp, 4PP, and 3511gp.
Part 2. The Border Standings (Tiers 3-5) 3xp, 4PP, and 4800gp.
Part 3. Sacrifice (Tiers 4-6) 3xp, 4PP, and 6756gp.
Bonus Chronicle (for a PC completing all parts) 3xp, 6PP, and 8,712 gp. Or you may instead choose to gain no xp and gold, but instead earn 2PP and still qualify for all of the boons and items on this Chronicle. (If you have to start Part 1 with a Pregen, but apply the credit to the same PC, you'll be fine.)
With Karmic Knight, Lady Ladile, Massee, Red, and ShieldBug we'll have five players for a module designed for four level-3 PCs.
I maintain a pretty brisk pace (Lady Ladile, Massee, and Red can attest to that), so I expect we'll finish a lot faster than usual. I think we can complete each part within six weeks, but don't worry, I'm not planning to cut any corners or resort to short, chintzy posts. We'll have a rich, fun time exploring this region of Golarion and meeting some fascinating people, flora, and fauna.
Great thanks for the info. So we could roll with a level 2 from the start and qualify for the whole module was my biggest concern... which is no longer a concern!
As far as characters, I will stick to the same character throughout, so that kicks Mort to the curb. That leaves Frankie the rogue (I'm getting a bit burnt out on rogues at present...) and I have Hanlin the 3xp druid/shapeless mass. I've been doing some serious mulling over a channel focused cleric (he was going to be core, but no worries there) that I could turn Hanlin into. He'd seem to fit well with dealing with demons and stuff as I had made him with alignment channel vs evil outsiders. He would be a more mental sided cleric with aspirations of the new Planar Faction.
Okay, so it looks like most of y'all are magically inclined, so I will probably go for a front-liner. I'm leaning towards a swashbuckler. I've never played one before, and a charismatic fighter with plenty of daring-do does sound quite fun.
Ill bring Saritirnen my lvl2 elven oracle along then. He's run with Frankie before and knows that kid is trouble. Will give me a chance to flesh out his character some more as well. I havent given him much love.
Ill bring Saritirnen my lvl2 elven oracle along then. He's run with Frankie before and knows that kid is trouble. Will give me a chance to flesh out his character some more as well. I havent given him much love.
I'm actually leaning AWAY from Frankie to the cleric. I've been playing UC rogues a lot lately and I need something different. Bring your rogue!
I just read through the warpriest for the first time. Damn, great looking class for those that want to be that martial heavy holy warrior/cleric type. They even get to keep some level of channel energy, but not to the level that I want to put it to use. They do mark a great substitute for a paladin though if you don't like being tied down by that whole 'ethical' issue of a code. But you still get the self healing with fervor, or touch to heal.
I originally wanted this cleric to be more martial and really take advantage of shield other and channel to spread out the damage and clean it up nicely with channels. I guess I can still do that somewhat. Pallies really shine on that front though with the swift action lay hands on self and shield other on their high damage or healing friend.
Long story short: should I get this cleric a bit more melee mustard to go with his channeling or? I guess I can ponder that all afternoon.
Oof...had a great time at the movies last night (and catching up on some sleep) but now it's time to catch up a bit!
*cracks knuckles*
I'm going to wait and see what sort of PC Red wants to bring before I make my choice, though it sounds like my druid or my shaman would probably be a better choice than Corona - not to mention, as much as I love playing Corona, I need to give my other PCs some attention too :)
^ I consider myself a member of the official Corona fan club.
So we have a swashbuckler, oracle rogue, and possible martial cleric?
I'd really like to take my Arcanist out and blow the dust off of his sheet. He's level 3. Damien would be my second choice depending on our situation with martial PCs. I'd gladly play either of them.
Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability
I'll be playing this guy, not a martial cleric, a channeling evil slaying mofo. Good diplomacy. Sure is hard getting a cleric with some skill ranks eesh!
I still have to get his God picked and gear fixed, but the bulk of it is done.
Oh snap! I was practically set to bring Callah, my undine shaman, when I double-checked some stuff and realized that my summoner Nina is also eligible to play this. I'm happy to play either one, so any particular preferences? As a note, Nina's going for a somewhat unorthodox plan to be a mounted, charging summoner, so...her spellcasting is going to lag a bit behind.
”Jirelle” | Female CG Half-Elf Swashbuckler 4 | HP 40/40 | AC 22, T 16, FF 16 | CMD 19 | F +4 R +9 W +5 (+2 vs. enchantments, charms, compulsions) | Init +6 (+4 without panache) | Perc +10 | Speed 30ft | panache 2/2; charmed life 3/3 | Active Conditions: None
Obviously you should go with whatever character you will have more fun playing. But if you're asking, I've always been partial to gnomes myself, especially if they are charging into battle on the back of weird creatures! :)
Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability
I guess after I look at Hanlin a bit closer, he is fairly martial, just not someone who's going to dish out mad damage and slaughter a horde or orcs all by himself. But overall he should be a well rounded cleric, as one of Iomedae should be. It was between Sarenrae and Iomedae, as I wanted those nice channeling boosts from Glory and Sun domains. Being a leader of men and the battle theme won me over. Especially as I could be the less rigid version as NG vs LG, atypical of the faith.
HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Okay, folks. I'm ready to start, but some of you might appreciate a delay. Holidays, PCs held hostage by slow groups, commitment issues in general, etc.
Can each of you please state your preferred start date, so we can work out a consensus?
Thanks to those of you who've entered your PC information on Slide 2.
Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability
Ya I guess I was mostly thinking of the LG rigidness, verses how I see NG as having some flexibility. I have a hard time playing a lawful character.
I'm ready to go whenever you are GM. My fast pace may be slowed a bit with the holidays but I'll still be able to post once or twice a day. Looking forward to playing a cleric, been a long time. I also don't think I've played under you as a GM yet?
Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);
I'll be ready to go by tomorrow I just need to figure out how much money Bishop has and what I need to spend it on. Will note on the slide when I get home.
Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability
Bucklers are the s$$&! Here's some free AC that can be enchanted and you can still use the hand in a pinch. To be honest, I can't see much of a reason to use a light shield over a buckler unless you want to be able to smash someone in the face with it.
That being said... I'm using a light shield heh! But I plan to get one that can have scrolls etched into it, I just gotta look up the name. That and flavor, its much more impressive to see a larger shield face painted with your holy symbol or colors than this little spec of a pie plate.
*Side note: GM: What is your interpretation on 'being able to present holy symbol'. Could I be using a heavy shield and a longsword and still be able to present a holy symbol for channeling/casting? You always see clerics in their heavy shield and heavy mace, how do they present holy symbols for casting?
At present I got a holy symbol tattoo on the palm of my left hand (shield hand) and also have one on a necklace. Seems like weirdness to need a free hand but maybe its just my mental image.
Human Male Unch Rogue 5 | AC 18*/17 (T 16*/Fl 12) | hp 28/28 | Init +4 | Fort +1 Ref +8 Will +2 | Perception +9 | Wands: CLW (44) | Mage Armour (44) | Bless Weapon (44) | Conditions: *Combat Expertise; Armor (AC 20*);
I saw this one minature back when I was wee one and it has always stuck with me about the whole priest presenting his symbol. He carries it in his shield hand. I guess you can wrap the cord around your wrist for easy access showing the symbol when you need to.
I will have a lot more time on my hands starting Friday, when I'm off work for two weeks. Generally speaking, I'm not nearly as fast in my posting as I once was, and usually post at nights only during the week (and only during the day if there's a lull in my work/I decide to shirk my job).
HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste
I'll need to level Nina up tonight and make whatever purchases seem like a good idea but after that I should be okay to start whenever. Christmas Day will obviously be busy for me but otherwise I'll just have my usual work schedule to maneuver around.
Howdy folks! ShieldBug here, and I've been able to find a character after all. Lord Braggett is a charismatic knight, but is not a typical charger cavalier, spending almost as much time off his mount as on. It should be fun teaming up with another mounted gnome. :)
I've just about finished leveling him up, but I need to double check everything and maybe buy a cloak of resistance. However, it's late here so I won't be ready until tomorrow.
If you've got an animal companion or a familiar that takes actions during combat encounters, please create an alias for him/her/it with a tagline and enter its Perception and Initiative modifiers on Slide 2.
Unless you instruct me differently, I'll delay the PC/companion/familiar with the higher initiative roll until that with the lower initiative roll (though the first would not be considered flat-footed).
You're free to change your mind at the beginning of each encounter, acting independently when you feel it's appropriate.
Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability
Gnomes... I swear they usually show up in pairs...
Glad you're able to find a character. I personally don't like playing pregens. I can't get into a pregen character for the most part, goblins aside I guess. And I'm playing a kobold at the moment that I'm getting adjusted too as well.
Luckily, Hanlin here doesn't have any built in prejudices towards things that aren't undead or evil outsiders. But I guess he may lean a bit towards humans... or the very least towards fellow Iomedians...
Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability
GM Lorenzo wrote:
Regarding a holy symbol, typically you need to have a hand free to present it.
A holy symbol tattoo costs 100gp. (Ultimate Equipment)
A magic weapon, armor, or shield can be made a holy reliquary for an additional 250gp. (Ultimate Magic)
There are the faith trait Birthmark and the regional trait Holy Tattoo (Varisia) that offer additional benefits.
There may be other means I'm unaware of.
Ok those are what I found as well. I got the holy tattoo on my shield palm and will just use a light shield and keep that gauntlet off. The holy reliquary sounded good but I couldn't find anything that said you can buy a shield made that way, only with the craft arms/armor feat.. which in PFS you can't have anyhow.
I also thought about the birthmark trait but I like my traits as is.
Glad you found a PC of yours to fit the bill, ShieldBug!
GM Lorenzo, I'll be ready by tomorrow afternoon, mostly with respect to purchases and updating my sheet and your slides. Got home from a Christmas party rather late and don't really have a chance to obsess over what to buy right now... :)
Holy Reliquary isn't a prohibited enhancement. But it does need to be applied to a magical weapon, armor or shield. At this level, you're limited mostly by your available wealth. The holy symbol tattoo is more affordable, and kinda cool.
Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability
Ahh... Mr Pepper's understudy has arrived... Those vargoulles are nasty!
Stout little Elf aren't you... but mighty ugly! Far uglier than the dashing tall, dark and intriguing!
PS, I'm very much looking forward to trying this character out and this game in general. I haven't played someone with the cleric spell list past level 1 since I started Pathfinder so looking forward to some old favorites and some new gems in there. And I know the lot of us will have a grand time cohooting with some sweet RP!
HAH! Erlathan is actually cured of his disease, but it was cured about half way through its progression, hence the lingering symptoms. He's played in enough scenarios now that I've had to continuously RP his strange looks to mixed response (good response in this game so far!) and I'll be glad once I decide that he's back to normal... Soon enough.