Kreighton Shaine, Maste rof Spells

Erlathan's page

776 posts. Organized Play character for GM Red.


Full Name

Erlathan

Race

CG Elf Arcanist 9 | HP: 65/65 | AC: 18(19) (T: 13, F: 15(16)) | CMB: +3, CMD: 16 | F: +6, R: +7, W: +8 | Init: +9 | Perc: +12 | Speed 30 | Arcane Reservoir remaining: 7/15 | Low-light vision | Reroll | Conditions: Mage Armor

About Erlathan

"Dearest GODS, what is THAT? You call THAT a face?"

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Erlathan
Male elf arcanist (school savant) 9 (Pathfinder RPG Advanced Class Guide 8, 78, Pathfinder RPG Advanced Player's Guide 143)
CG Medium humanoid (elf)
Init +9; Senses low-light vision; Perception +12
Aura elemental manipulation (30 ft.)
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Defense
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AC 18, touch 13, flat-footed 15 (+3 armor, +3 Dex, +2 natural)
hp 65 (9d6+27)
Fort +6, Ref +7, Will +8; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee quarterstaff of entwined serpents +4 (1d6)
Ranged longbow +7 (1d8-1/×3)
Special Attacks arcane reservoir (5/15), arcanist exploits (dimensional slide[ACG], metamagic knowledge[ACG], potent magic[ACG]), consume spells, intense spells (+4 damage)
Arcanist (School Savant) Spells Prepared (CL 9th; concentration +15)
. . 4th (4/day)—dragon's breath[APG] (DC 21), empowered fireball (DC 20), summon monster IV
. . 3rd (5/day)—fireball (DC 20), haste, mad monkeys[UM]
. . 2nd (6/day)—blur, flaming sphere (DC 19), gust of wind (DC 19), invisibility, summon monster II
. . 1st (6/day)—burning hands (DC 18), color spray (DC 17), enlarge person (DC 17), mage armor, monkey fish[ACG], summon monster I
. . 0 (at will)—acid splash, dancing lights, detect magic, disrupt undead, ghost sound (DC 16), message, prestidigitation, read magic
. . Opposition Schools Abjuration, Enchantment
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Statistics
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Str 8, Dex 16, Con 14, Int 22, Wis 13, Cha 9
Base Atk +4; CMB +3; CMD 16
Feats Empower Spell, Extra Arcanist Exploit[ACG], Extra Reservoir[ACG], Improved Initiative, Spell Focus (evocation), Spell Specialization[UM]
Traits magical lineage, reactionary
Skills Acrobatics +4, Appraise +10, Climb +0, Craft (calligraphy) +18, Diplomacy +1, Fly +7, Heal +3, Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +10, Knowledge (local) +12, Knowledge (nature) +11, Knowledge (nobility) +13, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +13, Perception +12, Spellcraft +17 (+19 to identify magic item properties), Use Magic Device +5; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Abyssal, Common, Elven, Gnome, Goblin, Infernal, Orc, Skald, Sylvan, Thassilonian, Tien, Undercommon
SQ elven magic, opposition schools (abjuration, enchantment), specialized school (admixture[APG]), versatile evocation
Combat Gear potion of cure light wounds, wand of grease (50 charges), wand of infernal healing (50 charges), wand of mage armor (50 charges), wand of magic missile, acid (3), antiplague[APG] (2), holy water (3), vermin repellent[UE] (3); Other Gear quarterstaff of entwined serpents, arrows (40), longbow, amulet of natural armor +2, bracers of armor +3, cloak of resistance +1, four-leaf clover[OA], headband of mental superiority +2, wayfinder[ISWG], arcanist starting spellbook, belt pouch, disguise kit, flint and steel, hot weather outfit[APG], ink, inkpen, masterwork backpack[APG], soap, spell component pouch, waterskin, 4,269 gp, 2 sp
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Special Abilities
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Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Admixture Associated School: Evocation
Arcane Reservoir +2 DC or CL (15/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Dimensional Slide (90 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Elemental Manipulation (9 rounds/day) (Su) 30' Aura changes a chosen energy type into another chosen energy type.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Intense Spells (+4 damage) (Su) Evocation spells deal listed extra damage.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Fireball) Pick one spell and cast it as if you were higher level
Versatile Evocation (9/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.
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Botting Instructions:

  • If the battle seems straightforward and not BBEG-ish, maintain a safe distance and lob magic missiles ad infinitum.
  • If there are multiple enemies and Erlathan acts first, use color spray or burning hands if it'll hit multiple and if it can be used without harming teammates. Boost the CL if using burning hands (don't forget Intense Evocation gives +1 to damage) and boost the DC if using Color Spray.
  • Use Flare Burst if the battle seems like it's the BBEG. Always boost the DC.
  • A child of the elven continent of Kyonin, Erlathan's artisan parents provided him with all the necessities needed as a child, and they still live to this day.
    One might have said that he was blessed at birth, as it would seem that a slight glow, almost as if Saranae herself had been constantly near him, had surrounded his body as he slept as a child.

    Erlathan's childhood was devoid of conflict or issues, and would pave the way for a future devoted to travels throughout Golarion.

    As he grew into adolescence, he became enamored reading books of magic and of adventures through Golarion. He studied admixture, learning its properties and techniques, and would often steal minor magical items from his academy's laboratory, analyzing their traits and properties.

    It was there that he met his companion and what he called his true love, Sara. Her thirst for knowledge, never satisfied with simple answers or solutions, drove him to a sort of madness, and Erlathan would spend days and nights huddled up in the library, reading what ever book he could find.

    Shortly after, Erlathan's petty crimes were found out, and he was stripped of all magical artifacts he had stolen. He insisted it was only to serve his city by way of learning as much as he could about the artifacts, but as a result, he was exiled from Kyonin, and has since decided to join the Society to make things right and show that he is not simply a petty thief.

    --
    Appearance;
    Pale blue eyed elf holding a staff and wearing a red cape, tall and who somehow looks magical, almost as if he's glowing. He's got silvery white hair and stands with his arms folded across his chest and seems well kept. He detests noxious odors, disgusting creatures, and anything green.

    Erlathan was bald, sporting leathery wings for ears and tentacles on his chin, but his symptoms are nearly gone. His teeth were long, pointed fangs and his chin covered in tentacles. This was all due to being bit by a Vargouille at Blakros Museum.

    Spell book: (NOT UP TO DATE)
    Level 1: Burning Hands, Color Spray, Endure Elements, Enlarge Person, Flare Burst, Grease, Sleep, Summon Monster 1, Unseen Servant, Mage ARmor, PfE
    Level 2: False Life, Gust of Wind
    Level 3: Dispel Magic, Fireball