Ya my one core character is currently in a game. 4th level fighter. If you are still looking when he's done then I'll be happy to come along!
GM PaleDim wrote:
Half way through at most, so a couple/three weeks anyhow. Thanks for the thought.
Spending 2PP for a cure serious potion is a very nice 'oh s#$!' fall back that could keep your character from paying for a raise dead, or at least keep your party from doing fooling things trying to save your can.
That being said, I have it on some characters but not the majority. I will however be remedying that sooner than later for the ones that are front liners or can't cast reliable heals themselves. What do people spend their PP on for non casters anyhow?
Ah ok wasn't sure if that was going to fly. Then consider a level 3 melee slayer or a level 3 or 4 grippli druid with giant slug companion... Sounds like the slayer may ruffle less fancy feathers.
Ok I've reviewed my options... Mort the melee slayer, he'll be 6xp so level 3. If we need some melee muscle, but he'll be a bit high.
Dale the Sage: Alchemist(Mindchemist) Bomber/skill monkey. Level 3. Probably not super useful with so many magus's, etc.
Kembe: 3XP Monk. Melee build of some sort.
Something fresh and new.
I just read through the warpriest for the first time. Damn, great looking class for those that want to be that martial heavy holy warrior/cleric type. They even get to keep some level of channel energy, but not to the level that I want to put it to use. They do mark a great substitute for a paladin though if you don't like being tied down by that whole 'ethical' issue of a code. But you still get the self healing with fervor, or touch to heal.
I originally wanted this cleric to be more martial and really take advantage of shield other and channel to spread out the damage and clean it up nicely with channels. I guess I can still do that somewhat. Pallies really shine on that front though with the swift action lay hands on self and shield other on their high damage or healing friend.
Long story short: should I get this cleric a bit more melee mustard to go with his channeling or? I guess I can ponder that all afternoon.
Karmic Knight wrote:
Ill bring Saritirnen my lvl2 elven oracle along then. He's run with Frankie before and knows that kid is trouble. Will give me a chance to flesh out his character some more as well. I havent given him much love.
I'm actually leaning AWAY from Frankie to the cleric. I've been playing UC rogues a lot lately and I need something different. Bring your rogue!
Great thanks for the info. So we could roll with a level 2 from the start and qualify for the whole module was my biggest concern... which is no longer a concern!
As far as characters, I will stick to the same character throughout, so that kicks Mort to the curb. That leaves Frankie the rogue (I'm getting a bit burnt out on rogues at present...) and I have Hanlin the 3xp druid/shapeless mass. I've been doing some serious mulling over a channel focused cleric (he was going to be core, but no worries there) that I could turn Hanlin into. He'd seem to fit well with dealing with demons and stuff as I had made him with alignment channel vs evil outsiders. He would be a more mental sided cleric with aspirations of the new Planar Faction.
Hola! Its looking like Frankie will be my best choice at this point, level 2 UC Rogue. My other option would be Mort, Level 2 Slayer but he's committed as the recipient of HMM's Dragon's game Chronicle so I don't think he'd be allowed as that game is ongoing.
Larry: Are you planning on doing the whole series? And what are the required levels for the other parts if so?
GM Dennis wrote:
It really is a super great first adventure. The boons are helpful, the purchasable loot list is good, and its well rounded and fun.
I won't be play Frankie exactly, but a character in a similar thought. Considering I don't have access to one in PFS, I'm going with a Kitsune, likely either Unchained Rogue or Slayer focusing on more roguey talents.
So I guess depending on what everyone else does I can add in other skills or abilities. But he'll be a bluffing and disguising fiend. Neither character build will be 'tanky', but both I plan on being mostly melee with decent ranged with a good dex.
URogue has the bonus of getting Dex>Damage, more sneak attack and free trapfinding. Slayer gains access to trapfinding, more hp, BAB, base fort.
Thaddeus Treeskipper wrote:
Good I was hoping I wouldn't have to use any holy waters :)
Dale cringes ever so slightly as the wave of holy energy flows through him. Those bags of bones aren't going to like that...