Crystal Cat

Incandescence's page

121 posts. Alias of Lady Ladile.


l Senses: Darkvision, Perception +8

Acrobatics +9, Diplomacy +4, Fly +11, Intimidate +8, Kn. Planes +2, Sense Motive +6, Stealth +7


Female Elemental Unchained Eidolon 6 | Active Conditions:


HP: 39/39 l AC: 21, T 13, FF 18 l CMD 21 l F +6, R +7, W +3; +4 vs. enchantments l Immune: Fire, Paralysis, Sleep l Init +3

About Incandescence

N Medium Outsider (Elemental)
Init +3; Senses Darkvision 60 ft.; Perception +8
AC 21, touch 13, flat-footed 18 (+3 Dex, +8 natural)
HP 39
Fort +6, Ref +7, Will +3; +4 vs. enchantments
Immune Fire, Paralysis, Sleep
Speed 40 ft.
Bite +8 (1d6+4)
Claw x2 +8 (1d4+3)
Str 16, Dex 16, Con 14, Int 7, Wis 10, Cha 11
Base Atk +5; CMB +8; CMD 21
Combat Reflexes
Iron Will
Acrobatics +9 - (4 rank, 3 class, 2 Dex)
Diplomacy +4 - (1 rank, 3 class)
Fly +11 - (1 rank, 3 class, 3 Dex, 4 Good Maneuverability)
Intimidate +8 - (5 rank, 3 class)
Kn. Planes +2 - (1 rank, 3 class, -2 Int)
Perception +8 - (5 rank, 3 class)
Sense Motive +6 - (3 rank, 3 class)
Stealth +7 - (1 rank, 3 class, 3 Dex)
Languages Common, Elven, Gnome, Sylvan
Other Gear Bedroll, Hemp Rope (50 ft.), Riding Saddle, Saddlebags
Evolutions (6 Pt)
Bite (Subtype-Granted; Ex) - The eidolon’s maw is full of razor-sharp teeth, giving it a bite attack. This attack is a primary attack. The bite deals 1d6 points of damage (1d8 if Large, 2d6 if Huge). If the eidolon already has a bite attack, this evolution allows it to deal 1-1/2 times its Strength modifier on damage rolls made with its bite.

Claws (1 Pt; Ex) - The eidolon has a pair of vicious claws at the ends of its limbs, giving it two claw attacks. These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge). The eidolon must have the limbs evolution to take this evolution. This evolution can be selected more than once, up to the number of limbs evolutions the eidolon possesses. This evolution can be applied to any number of limbs (arms) evolutions, but no more than one limbs (legs) evolution. Requirements: Agathion, daemon, demon, devil, div, elemental, protean, or psychopomp subtype.

Flight (2 Pts; Ex; Wings) - The eidolon grows large wings, like those of a bat, bird, insect, or dragon, gaining the ability to fly. The eidolon gains a fly speed equal to its base speed. The eidolon’s maneuverability depends on its size. Medium or smaller eidolons have good maneuverability. Large eidolons have average maneuverability, while Huge eidolons have poor maneuverability.

Immunity - Fire (Subtype-Granted; Su) - The eidolon’s body becomes extremely resilient to one energy type. Select one energy type: acid, cold, electricity, fire, or sonic. The eidolon gains immunity to that energy type. This evolution can be selected more than once. Its effects do not stack. Each time it applies to a different energy type.

Improved Natural Armor (1 Pt; Ex) - The eidolon’s hide grows thick fur, rigid scales, or bony plates, giving it a +2 bonus to its natural armor. This evolution can be taken once, plus one additional time for every 5 levels the summoner possesses. Each additional time it’s taken, the bonus increases by 2.

Limbs x2 (Subtype-Granted; Ex) - The eidolon grows an additional pair of limbs. These limbs can take one of two forms. They can be made into legs, complete with feet. Each pair of legs increases the eidolon’s base speed by 10 feet. Alternatively, they can be made into arms, complete with hands. The eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient. This evolution can be selected more than once.

Magic Attacks (1 Pt; Su) - The eidolon is infused with magic, allowing it to treat all of its natural attacks as if they were magic for the purpose of overcoming damage reduction. If the summoner is 10th level or higher, all of the eidolon’s natural attacks are treated as the alignment of the eidolon for the purpose of overcoming damage reduction.

Mount (1 Pt; Ex) - The eidolon is properly skilled and formed to serve as a combat-trained mount. The eidolon must be at least one size category larger than its rider.
Special Abilities
Darkvision (60 feet) - Eidolons can see in the dark (black and white only).

Devotion (Ex) - An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.

Evasion (Ex) - If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.

Immunity to Paralysis - Elemental eidolons are immune to paralysis.

Immunity to Sleep - Elemental eidolons are immune to sleep effects.