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I'll bot her. Merisiel tosses a vial of acid at it.
to hit ranged touch, inspire: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
acid damage, inspire: 1d6 + 1 ⇒ (5) + 1 = 6

DM Carbide |

Corbrae's inspire courage gives +2 to hit and to damage.
Even at long range, Meresiel is still able to hit the automaton.
Round 2:
Initiative order
Iladora
Mrs. Book
Corbrae
Automaton
Meresiel
Lybram/Li'l Fella
Viridian/Blitz
Iladora, Mrs. Book, and Corbrae can act!
Automaton: AC 17 T 11 FF 16 HP taken: 7

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Corbrae switches weapons while singing, and readies her croosbow as she puts herself in position to aim
Not sure if i can fire my crossbow from where I am, but Merisiel managed it...
Attack, IC: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
dmg, IC: 1d6 + 2 ⇒ (3) + 2 = 5

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Iladora shoots with her bow, nocking two arrows in rapid succession.
Rapid Shot Arrow 1 + Inspire Courage: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Damage + Inspire Courage: 1d8 + 2 ⇒ (4) + 2 = 6
Rapid Shot Arrow 2 + Inspire Courage: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Damage + Inspire Courage: 1d8 + 2 ⇒ (5) + 2 = 7

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Mrs. Book takes takes no chances and opts for a magic missile.
force damage: 3d4 + 3 ⇒ (1, 1, 2) + 3 = 7

DM Carbide |

Mrs. Book, did you stop casting from your wand?

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I did. I originally posted that, but a sorcerer has so many spells and we tend to take breaks, so I changed my mind and I used the spell. Turned out waste with those rolls!

DM Carbide |

You started the summons last round--you could've finished it this round and still cast magic missile.
Round 2 (ongoing):
Initiative order
Iladora-acted
Mrs. Book-acted
Corbrae-acted
Automaton-acted
Meresiel
Lybram/Li'l Fella
Viridian/Blitz
Iladora and Corbrae both miss, and Mrs. Book does a bit more damage to the automaton with her spell. The automaton reloads its crossbow.
Meresiel, Lybram, and Viridian can act!
Automaton: AC 17 T 11 FF 16 HP taken: 14

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You started the summons last round--you could've finished it this round and still cast magic missile.
The summons takes a standard action this round, I thought.

DM Carbide |

This isn't a cut-and-paste, so I'm not going to promise a lack of typos. From p. 213 of the Core Rulebook:
A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed.

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Unfortunately, she spent a move action retrieving the wand. So this actually falls under these rules:
Start/Complete Full-Round Action
The “start full-round action” standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can’t use this action to start or complete a full attack, charge, run, or withdraw.

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Lybram moves up into the room pulling out his mace as he goes.
Double moves
"This metal man could throw that lever and things could get physical in here."

DM Carbide |

Ah, well. Do you expend the charge if you stop casting partway through?
Round 2 (ongoing):
Initiative order
Iladora-acted
Mrs. Book-acted
Corbrae-acted
Automaton-acted
Meresiel
Lybram/Li'l Fella-acted
Viridian/Blitz-acted
This time, the automaton fails to dodge the flaming sphere. Severely scorched but still stirring, it starts to spark.
Meresiel can act!
Automaton: AC 17 T 11 FF 16 HP taken: 25

DM Carbide |

The elf does a little more damage with her acid flask.
Round 3:
Initiative order
Iladora
Mrs. Book
Corbrae
Automaton
Meresiel
Lybram/Li'l Fella
Viridian/Blitz
Iladora, Mrs. Book, and Corbrae are up!
Automaton: AC 17 T 11 FF 16 HP taken: 26

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Mrs. Book wil plant another spread of magic missiles in the thing.
force damage: 3d4 + 3 ⇒ (3, 1, 3) + 3 = 10

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Iladora sends another volley of arrows.
Arrow 1 + Inspire Courage: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Damage + Inspire Courage: 1d8 + 2 ⇒ (4) + 2 = 6
Arrow 2 + Inspire Courage: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Damage + Inspire Courage: 1d8 + 2 ⇒ (6) + 2 = 8