DM Carbide's Core Emerald Spire

Game Master John Woodford

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Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 42/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2

I'll bot her. Merisiel tosses a vial of acid at it.

to hit ranged touch, inspire: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
acid damage, inspire: 1d6 + 1 ⇒ (5) + 1 = 6


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Corbrae's inspire courage gives +2 to hit and to damage.

Even at long range, Meresiel is still able to hit the automaton.

Round 2:

Initiative order
Iladora
Mrs. Book
Corbrae
Automaton
Meresiel
Lybram/Li'l Fella
Viridian/Blitz

Iladora, Mrs. Book, and Corbrae can act!

Automaton: AC 17 T 11 FF 16 HP taken: 7

Scarab Sages

Female Half elf Bard 5 Ini+2 Hp 33/33 AC 17 T13 FF 15, Fort+3 Ref +7 Will +6 Per +9, Spd 30 Perform 0/19 used

Corbrae switches weapons while singing, and readies her croosbow as she puts herself in position to aim

Not sure if i can fire my crossbow from where I am, but Merisiel managed it...

Attack, IC: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
dmg, IC: 1d6 + 2 ⇒ (3) + 2 = 5

Silver Crusade

Portrait | CORE Female Human Ranger 5 | AC: 20/14/17 (+4 Mobility) | HP: 2/44| Fort +6, Ref +7, Will +3 | CMB +9 (+2 sunder), CMD 21 (+2 vs sunder) | Init +2 | Perc +9 (+2 urban terrain, +4 vs undead, +2 vs evil outsiders))

Iladora shoots with her bow, nocking two arrows in rapid succession.

Rapid Shot Arrow 1 + Inspire Courage: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Damage + Inspire Courage: 1d8 + 2 ⇒ (4) + 2 = 6

Rapid Shot Arrow 2 + Inspire Courage: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Damage + Inspire Courage: 1d8 + 2 ⇒ (5) + 2 = 7

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 42/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2

Mrs. Book takes takes no chances and opts for a magic missile.

force damage: 3d4 + 3 ⇒ (1, 1, 2) + 3 = 7


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Mrs. Book, did you stop casting from your wand?

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 42/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2

I did. I originally posted that, but a sorcerer has so many spells and we tend to take breaks, so I changed my mind and I used the spell. Turned out waste with those rolls!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You started the summons last round--you could've finished it this round and still cast magic missile.

Round 2 (ongoing):

Initiative order
Iladora-acted
Mrs. Book-acted
Corbrae-acted
Automaton-acted
Meresiel
Lybram/Li'l Fella
Viridian/Blitz

Iladora and Corbrae both miss, and Mrs. Book does a bit more damage to the automaton with her spell. The automaton reloads its crossbow.

Meresiel, Lybram, and Viridian can act!

Automaton: AC 17 T 11 FF 16 HP taken: 14

Grand Lodge

CORE Male Halfelf Druid 5 | HP 43/43 | AC19, T 11, FF 18 | CMD 26| F +8 R +5 W+10 ; | Init +1 | Perc +18 Blitz the wolf. AC 19. HP 42/42

Viridian directis the burning sphere towards the automaton

fire : 3d6 ⇒ (2, 6, 3) = 11

”Dance! You unnatural abomination!“

He then casts shillelagh on his staff.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 42/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2
DM Carbide wrote:
You started the summons last round--you could've finished it this round and still cast magic missile.

The summons takes a standard action this round, I thought.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

This isn't a cut-and-paste, so I'm not going to promise a lack of typos. From p. 213 of the Core Rulebook:

Pathfinder Core Rulebook wrote:
A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed.

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 42/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2

Unfortunately, she spent a move action retrieving the wand. So this actually falls under these rules:
Start/Complete Full-Round Action
The “start full-round action” standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can’t use this action to start or complete a full attack, charge, run, or withdraw.

Grand Lodge

Male| LG cleric of Erastil 5| 13XP|43/43 HP| BAB3, CMB5, CMD16|AC20(15), T11, FF19(14)| Fort+6,Ref+3, Will+10| Perception+7|, Initiative+3|Used spells: Spirit wpn, shield of faith|channels remain ing 5/5 Human Cleric of Erastil 5

Lybram moves up into the room pulling out his mace as he goes.
Double moves
"This metal man could throw that lever and things could get physical in here."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Ah, well. Do you expend the charge if you stop casting partway through?

Round 2 (ongoing):

Initiative order
Iladora-acted
Mrs. Book-acted
Corbrae-acted
Automaton-acted
Meresiel
Lybram/Li'l Fella-acted
Viridian/Blitz-acted

This time, the automaton fails to dodge the flaming sphere. Severely scorched but still stirring, it starts to spark.

Meresiel can act!

Dice rolls:
Reflex save: 1d20 ⇒ 8

Automaton: AC 17 T 11 FF 16 HP taken: 25

Grand Lodge

female Rog 4 HP 33 | AC 19; Touch 15; FF 14 | F +4; R +9; W +3 | CMB +5; CMD 20 | Speed 30 ft | Init +6 | Perc +10 | Stealth: +11 Rogue 4

The elf throws an acid flask.

attack: 1d20 + 7 ⇒ (10) + 7 = 17

damage: 1d6 ⇒ 1


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The elf does a little more damage with her acid flask.

Round 3:

Initiative order
Iladora
Mrs. Book
Corbrae
Automaton
Meresiel
Lybram/Li'l Fella
Viridian/Blitz

Iladora, Mrs. Book, and Corbrae are up!

Automaton: AC 17 T 11 FF 16 HP taken: 26

Grand Lodge

L/N Female Human Sorcerer(Arcane)/5 | HP: 42/42 | AC Norm/Tch/FF: 16/12(16 incorp)/14 | CMD: 12 | F/R/W: +4/4/6 | Init: +4 | Speed (after dumping backpack) 30 ft | Bluff +9, Diplomacy +10, Intimidate +9, Kn Arc, Hist +5, Perception +5, Spellcraft +9, UMD +9 | Active Conditions: sunrod; inspire +2

Mrs. Book wil plant another spread of magic missiles in the thing.

force damage: 3d4 + 3 ⇒ (3, 1, 3) + 3 = 10

Silver Crusade

Portrait | CORE Female Human Ranger 5 | AC: 20/14/17 (+4 Mobility) | HP: 2/44| Fort +6, Ref +7, Will +3 | CMB +9 (+2 sunder), CMD 21 (+2 vs sunder) | Init +2 | Perc +9 (+2 urban terrain, +4 vs undead, +2 vs evil outsiders))

Iladora sends another volley of arrows.

Arrow 1 + Inspire Courage: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Damage + Inspire Courage: 1d8 + 2 ⇒ (4) + 2 = 6

Arrow 2 + Inspire Courage: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Damage + Inspire Courage: 1d8 + 2 ⇒ (6) + 2 = 8

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