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"That's precisely the point, Lady Brightspark. I'm much more thorough than most people and will always use all my senses." Lord Braggett whispers back, but even quieter, "But I take your point. Let us press on... carefully." He then picks a random direction and urges Kibble to slink along quietly, without much success.
Handle Animal, Push (Stealth): 1d20 + 14 ⇒ (1) + 14 = 15
Handle Animal, Push (Stealth): 1d20 + 14 ⇒ (3) + 14 = 17
I'll just go ahead and move my token a little further along to keep us crawling along this dungeon. However, if you still want to stay scouting up front Bishop, I'll move my token back behind you little. Also if anyone fancies a different direction, I'll change accordingly. ;)

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"Let's keep moving. A few rocks are the least of our concern once those orcs start pouring through these tunnels."
We can move side by side Braggett. Bishop trusts the senses of Sir Kibble in this darkness.
Stealth: 1d20 + 12 ⇒ (16) + 12 = 28
Stealth: 1d20 + 12 ⇒ (11) + 12 = 23

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UMD Mage Armor DC20: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
Will hit myself with Mage Armor before catching up to Braggett

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As Lord Braggett rides into the eastern passage, Sir Kibble emits a low growl and his hackles rise. He scents something in the passage to the southeast.
Bishop moves up to join Lord Braggett. Dust and loose stones begin to fall from the ceiling at the sound of his voice, echoes scattering the sound throughout the complex.

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"No, Lord Braggett, you have been brave enough today," Erlathan suddenly speaks up, annoyed that he never was stealthy in his ways. Attempting to sneak up on anyone was futile for a clumsy elf like him.
"Allow me to help. Bishop, you're rather sneaky. Why don't we make you even sneakier?" He raises a glowing palm to the rogue.
Erlathan is offering to cast Invisibility on Bishop at CL 7, allowing him to case the area under cover of invisibility for 7 minutes.

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Hanlin does his best to quietly march along behind, staying between the two groups as he keeps his most important thoughts to himself. Stealth of 8.
Sneaking along in a dark, collapsing tunnel.. not exactly what I dreamed of when I was ordained. I can't wait to be granted the power to channel the power of the sun! Oh, well, I guess I CAN do that against the dead... Ack more rocks! Oh, just a light dusting... Did he say orcs? Nice.

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As Erlathan speaks up, there's more crackling in the ceiling, and more dust and loose rocks trickle from the ceiling...
Now invisible and standing next to Lord Braggett, the rogue, too, can hear the quiet growl of Sir Kibble. Bishop can see the hackles on the back of the wolf's neck standing straight up. The wolf is glaring toward something to the southeast...

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Not wanting to be left behind (or worse, miss any action), Nina nudges Inky with her heels and the eidolon sighs softly as the pair try to creep along behind the others...
Nina Stealth: 1d20 + 5 ⇒ (20) + 5 = 25
Inky Stealth: 1d20 + 2 ⇒ (12) + 2 = 14

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"Gentlemen, I believe my little demonstration back there should convince you of the importance of quietude." Lord Braggett whispers as more dust lands on his head, "As for our way forward, I suggest we listen to Sir Kibble and journey through yonder tunnel." He points to the southeast and slowly heads forward, unsure whether Bishop has actually already gone or not.

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Hanlin nods slowly in agreement with Braggett, drawing out his wand of bless and conjuring up lovely bubbles of moral boosting power for all to behold... at least for the next minute before they all pop. Then stows away said wand to be armed with his sword and shield and all the might of Iomedae.
HAVE A BLESSED DAY... er minute.

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Bishop proceeds ahead letting whatever light he has guide the way. He hears the whispers of the group behind him and pays attention especially to the sound of Sir Kibble.
GM not sure how far the light illuminating but will move southeast listening and moving silently. If you could please move my token that would be great.
Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Stealth, invis: 1d20 + 12 + 20 ⇒ (17) + 12 + 20 = 49

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Lord Braggett Perception: 1d20 + 10 ⇒ (7) + 10 = 17
In the dim light from the dancing lights back near the fallen rocks, Bishop and Lord Braggett make out the figures of two orcs (orange & yellow), wearing leather armor and carrying shortspears in the chamber ahead. Sir Kibble's attention is focused on another, closer orc (red) hiding in the shadows.
Hanlin: 1d20 + 2 ⇒ (11) + 2 = 13
Nina: 1d20 + 1 ⇒ (19) + 1 = 20
Incandescence: 1d20 + 2 ⇒ (5) + 2 = 7
Braggett: 1d20 + 1 ⇒ (10) + 1 = 11
Kibble: 1d20 + 3 ⇒ (18) + 3 = 21
Bishop: 1d20 + 4 ⇒ (16) + 4 = 20
Erlathan: 1d20 + 5 ⇒ (18) + 5 = 23
Vegazi: 1d20 + 2 ⇒ (8) + 2 = 10
Orcs: 1d20 ⇒ 10
Wolf: 1d20 + 2 ⇒ (6) + 2 = 8
Conditions:
Bless - Allies gain a +1 morale bonus on attack rolls and on saves vs fear effects.
Dim Light: Creatures within this area have concealment (20% miss chance) from those without darkvision or the ability to see in darkness. A creature within an area of dim light can make a Stealth check to conceal itself. Areas of dim light include the area 20-40 feet from a torch.
Surprise Round
Bold may take a single move or standard action.
Erlathan
Bishop
Hanlin
Lord Braggett & Sir Kibble
Vegazi
---
Orcs
Wolf
---
Nina & Inky
Bishop, Lord Braggett & Sir Kibble, you're up in the Surprise Round!

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Lord Braggett whirls his flail over his head and calls the quietest charge of his career. "Prepare to be tenderised... Charge!" Although Kibble's attention was elsewhere, he quickly turns towards his knight's target and pounces the short distance across the floor. Using a time tested tactic, Braggett aims high as Kibble aims low in an attempt to knock the Orc from it's feet.
Standard action: Charge 10' to Orange
Atk. +1 Silver Flail; Power Attack; Bless, Cavalier Charge: 1d20 + 10 - 2 + 1 + 4 ⇒ (2) + 10 - 2 + 1 + 4 = 15 no AC penalty because of cavalier's charge.
Dmg. Bludgeoning; Power Attack: 1d6 + 4 + 4 ⇒ (6) + 4 + 4 = 14
Kibble:
Standard action: Charge 10' to Orange
Atk. Bite; Bless, Charge: 1d20 + 5 + 1 + 2 ⇒ (19) + 5 + 1 + 2 = 27 AC 17
Dmg. BPS: 1d6 + 3 ⇒ (3) + 3 = 6
Trip on hit; Bless: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12 Trip monster ability, cannot be tripped in return.
The first time Kibble is hit in a round, Braggett will use the Mounted Combat feat, and as an immediate action to try and negate any damage. The hit is negated if the Ride check result is greater than the opponent's attack roll.
Ride Check (Mounted Combat): 1d20 + 10 ⇒ (13) + 10 = 23
For the first two adjacent allies (including Braggett) who are targeted for an attack, Kibble will use the Bodyguard feat to use an AoO and boost their AC.
Aid another (AC); Bless | DC 10: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Aid another (AC); Bless | DC 10: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23

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Spying the lurking orcs with eye of gnome and lupine sight and scent, Lord Braggett and Sir Kibble charge the orange-colored orc. The cavalier's silver flail lands with a resounding smack against the orc's skull. Sir Kibble's maw bites deep as well. Tripping a foe is unnecessary, when the blows slay him first.
The sound of combat causes loose earth to fall from the ceiling in the center of the thirty-foot-tall chamber. A steep dirt slope leads up to a shelf ten feet from the floor in the southwest corner of the chamber. Tunnels branch out to the east and northwest.
Lord Braggett sees yet another female tiefling/half-orc standing atop the shelf! She's armed with a longspear and wears a vest over what can only be described as a courtier’s outfit. An amethyst necklace nestles in her cleavage. The cavalier wonders, Could this be Yvogga?
Conditions:
Bless - Allies gain a +1 morale bonus on attack rolls and on saves vs fear effects.
Dim Light: Creatures within this area have concealment (20% miss chance) from those without darkvision or the ability to see in darkness. A creature within an area of dim light can make a Stealth check to conceal itself. Areas of dim light include the area 20-40 feet from a torch.
Surprise Round
Bold may take a single move or standard action.
Erlathan
Bishop
Hanlin
Lord Braggett & Sir Kibble
Vegazi
---
Red Orc
Orange Orc
Yellow Orc
Wolf
Yvogga
???
---
Nina & Inky
Bishop, you're up in the Surprise Round!

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Bishop moves quietly into the chamber.
stealth: 1d20 + 12 + 20 ⇒ (16) + 12 + 20 = 48

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Bishop inches into the entrance of the cavernous chamber, next to a skulking orc covered in red war paint.
The yellow-with-jaundice orc barks a command at the wolf at his side. It launches itself at Sir Kibble. Its fangs close on nothing but fur.
Bite; Damage: 1d20 + 2 ⇒ (7) + 2 = 91d6 + 1 ⇒ (1) + 1 = 2
The sound of the orc's shout causes a rumbling in the cavern's ceiling, and large chunks of rock fall to the cavern's floor, striking the orcs and their pet wolf, as well as Bishop, Lord Braggett and Sir Kibble.
Bludgeoning Damage: 2d6 ⇒ (1, 5) = 6 (Reflex DC15 for half)
Red Orc Reflex DC15: 1d20 ⇒ 12
Yellow Orc Reflex DC15: 1d20 ⇒ 3
Wolf Reflex DC15: 1d20 + 5 ⇒ (13) + 5 = 18
The yellow and red orc look back at their mistress, confused. They grumble something in orcish, wondering why she's dropping the rocks on their heads.
As the dust settles, the tiefling woman speaks, "I am Yvogga, worms. Let's dance. In darkness. Haahahaa!" She pulls a pinch of bat fur and a piece of coal from a spell component pouch, utters some incantation, and the cavern's dim light turns dark as night, in a cavern, beneath the earth.
Hearing the woman's voice, Vegazi runs toward her friends in danger, nocking an arrow to her bow. Her darkvision enables her to spot the yellow orc. The arrow flies true, shattering the orc's teeth and piercing its skull through and through.
MW Arrow, Bless, PBS; Damage: 1d20 + 7 + 1 + 1 ⇒ (20) + 7 + 1 + 1 = 291d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Crit!? Crit Damage: 1d20 + 7 + 1 + 1 ⇒ (18) + 7 + 1 + 1 = 272d8 + 2 + 2 ⇒ (7, 7) + 2 + 2 = 18
Conditions:
Bless - Allies gain a +1 morale bonus on attack rolls and on saves vs fear effects.
Dim Light: Creatures within this area have concealment (20% miss chance) from those without darkvision or the ability to see in darkness. A creature within an area of dim light can make a Stealth check to conceal itself. Areas of dim light include the area 20-40 feet from a torch.
Difficult Terrain: The area within the yellow and green dotted lines is difficult terrain.
Darkness: This darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light to dim light, or from dim light to darkness. All creatures gain total concealment (50% miss chance) in darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than darkness.
Round 1
Bold may act.
Erlathan
Bishop (-6 or Reflex DC15 for half)
Hanlin
Lord Braggett (-6 or Reflex DC15 for half)
Sir Kibble (-6 or Reflex DC15 for half)
Vegazi
---
Red Orc (-6)
Orange Orc
Yellow Orc
Wolf (-3)
Yvogga
???
---
Nina & Inky
Erlathan, Bishop, Hanlin, Lord Braggett & Sir Kibble, you're up!

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Reflex, Braggett: 1d20 + 3 ⇒ (4) + 3 = 7
Reflex, Kibble: 1d20 + 7 ⇒ (8) + 7 = 15
"Blasted darkness!" Lord Braggett curses as he is once again thrown into darkness by one of Vegazi's tiefling sisters. "I prefer to do my dancing in the light- Wait, you're Yvogga? We were just looking for you..." He calls into the darkness as he swings blindly at the wolf in Kibbles face. "I had hoped that you would be a little more sympathetic to our cause than this."
Standard action: Attack Wolf
Atk. +1 Silver Flail; Power Attack, Bless: 1d20 + 10 - 2 + 1 ⇒ (3) + 10 - 2 + 1 = 12
Dmg. Bludgeoning; Power Attack: 1d6 + 4 + 4 ⇒ (2) + 4 + 4 = 10
Kibble:
Standard action: Attack Wolf
Atk. Bite, Bless: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Dmg. BPS: 1d6 + 3 ⇒ (3) + 3 = 6
Trip on hit: 1d20 + 5 ⇒ (8) + 5 = 13 Trip monster ability, cannot be tripped in return.
The first time Kibble is hit in a round, Braggett will use the Mounted Combat feat, and as an immediate action to try and negate any damage. The hit is negated if the Ride check result is greater than the opponent's attack roll.
Ride Check (Mounted Combat): 1d20 + 10 ⇒ (13) + 10 = 23
For the first two adjacent allies (including Braggett) who are targeted for an attack, Kibble will use the Bodyguard feat to use an AoO and boost their AC.
Aid another (AC); Bless | DC 10: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Aid another (AC); Bless | DC 10: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14

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Blindly swinging at the wolf in the dark, Lord Braggett's flail misses the mark. Sir Kibble, however, pinpointing his foe by scent, lands a fearsome bite.
Conditions:
Bless - Allies gain a +1 morale bonus on attack rolls and on saves vs fear effects.
Dim Light: Creatures within this area have concealment (20% miss chance) from those without darkvision or the ability to see in darkness. A creature within an area of dim light can make a Stealth check to conceal itself. Areas of dim light include the area 20-40 feet from a torch.
Difficult Terrain: The area within the yellow and green dotted lines is difficult terrain.
Darkness: This darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light to dim light, or from dim light to darkness. All creatures gain total concealment (50% miss chance) in darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than darkness.
Round 1
Bold may act.
Erlathan
Bishop (-6 or Reflex DC15 for half)
Hanlin
Lord Braggett (-6)
Sir Kibble (-3)
Vegazi
---
Red Orc (-6)
Wolf (-9)
Yvogga
???
---
Nina & Inky
Erlathan, Bishop, Hanlin, you're up!

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With Evasion I am assuming I take either 3 damage or no damage at all. Also is this considered a trap if so I would get an additional +1 to my save with Danger Sense.
Reflex: 1d20 + 8 ⇒ (12) + 8 = 20
Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Bishop is about to stick to the wall and make his way along it when he senses the orc beside him. Not wanting to lose the invisibility he tumbles ahead doing his best to avoid the orc and then makes his way to the wall again slowly.
Acrobatics Tumble: 1d20 + 12 ⇒ (3) + 12 = 15
Acrobatics Move in Darkness: 1d20 + 12 ⇒ (11) + 12 = 23
I'm going to find the wall and stick to it moving slowly along towards the upper ledge. Moving half speed so DC10 auto succeed on Acro check. Will double move. @GM Please move me where you think I would be given my rolls and my intention.

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Hanlin watches the darkness descend like a blanket ahead of him (again) Come on Iomedae... I know you can do something about that.... grant me the power already! Hanlin lets out a frustrated huff and instead waves the others forward and reaches a hand out and rests it on Vegazi's shoulder, asking Iomedae to protect her. "Please knock away any blades that may seek to strike this woman as she deals with her crazy ass family. Thanks."
Cast Shield of Faith on Vegazi, +2 deflection AC bonus for 4mins

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"Oh, dear, they've disappeared!" Erlathan says with panic in his voice. He waves his hands in all the wrong arcane gestures as he nearly fumbles a cast. "Gah! I need to strengthen our ranks, and quickly!"
Erlathan begins casting Summon Monster II

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Picking his way through the rock-strewn cavern and feeling his way along the wall and the edge of the rock shelf, Bishop reaches the base of a steep ramp up to the shelf. Although he can't see it in the dark, he senses a creature breathing on the ramp, blocking anyone from ascending.
Hanlin cursing the laws of magic that require a spell's verbal component be uttered in a normal speaking voice, he thanks Iomedae that the ceiling holds for the moment.
Erlathan manages to compose himself long enough to begin casting a spell of his own. No falling rocks respond to his incantations.
The battered and bloodied orc step up, stabbing at Lord Braggett with his shortspear. With the help of Sir Kibble's fancy footwork, the cavalier evades the blow.
Attack; Damage: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 3 ⇒ (1) + 3 = 4
The wounded wolf snarls at Sir Kibble, snapping at its distant cousin with its jaws. It's no match for a cavalier's steed.
Bite; Damage: 1d20 + 2 ⇒ (11) + 2 = 131d6 + 1 ⇒ (5) + 1 = 6
Standing in the darkness atop the rock shelf, Yvogga casts another spell. Then, from out of the inky blackness, something claws at Lord Braggett. Whatever the creature is, its claws screech across the hard metal armor protecting the gnome.
Claw #1; Damage: 1d20 + 2 ⇒ (17) + 2 = 191d4 ⇒ 4
Claw #2; Damage: 1d20 + 2 ⇒ (7) + 2 = 91d4 ⇒ 2
Conditions:
Bless - Allies gain a +1 morale bonus on attack rolls and on saves vs fear effects.
Dim Light: Creatures within this area have concealment (20% miss chance) from those without darkvision or the ability to see in darkness. A creature within an area of dim light can make a Stealth check to conceal itself. Areas of dim light include the area 20-40 feet from a torch.
Difficult Terrain: The area within the yellow and green dotted lines is difficult terrain.
Darkness: This darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light to dim light, or from dim light to darkness. All creatures gain total concealment (50% miss chance) in darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than darkness.
Round 1
Bold may act.
Erlathan
Bishop
Hanlin
Lord Braggett (-6)
Sir Kibble (-3)
Vegazi
---
Red Orc (-6)
Wolf (-9)
Yvogga
???
???
---
Nina & Inky
Nina & Inky, you're up!

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"Oh! I've got something to help, hold on!" Nina calls as darkness suddenly envelops her companions up ahead. "Inky, get us in there!"
Inky moves forward as Nina reaches into her pack and pulls out her alexandrite gem, lighting up the cavern around them. "Hah! This was the best purchase everrrr!"
As her gem sheds some light on the subject, Nina suddenly can see that they're practically nose-to-nose with the Red Orc! "Aiiiieeee!" she shrieks, swinging her mace...
Attack vs. Red Orc (Silver Mace; Bless): 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Concealment?: 1d100 ⇒ 42
________
Inky double-moves to her current position. Nina draws out her gem (acts as a heightened Continual Flame) and then attacks Red Orc once they're within range. Rolled for concealment too, just in case.

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Incandescence carries Nina into battle within the cavern. The summoner retrieves a flaming gem from her pack. In the dim light, she spots the bloody orc and swings her silver mace. Somehow, the ferocious warrior remains on his feet.
Vegazi steps up next to Nina and Inky and launches another arrow at the orc. The orc falls, an arrow embedded deep in its heart.
MW Arrow, Bless, PBS, Precise Shot; Damage: 1d20 + 7 + 1 + 1 ⇒ (8) + 7 + 1 + 1 = 171d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
The dim light is enough to reveal the creature attacking Lord Braggett with its claws. It's a roiling wave of fatty flesh, wriggling with half-formed limbs and a dripping tumorous face. You've seen such creatures before. It's a lemure devil!
Conditions:
Bless - Allies gain a +1 morale bonus on attack rolls and on saves vs fear effects.
Dim Light: Creatures within this area have concealment (20% miss chance) from those without darkvision or the ability to see in darkness. A creature within an area of dim light can make a Stealth check to conceal itself. Areas of dim light include the area 20-40 feet from a torch.
Difficult Terrain: The area within the yellow and green dotted lines is difficult terrain.
Darkness: This darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light to dim light, or from dim light to darkness. All creatures gain total concealment (50% miss chance) in darkness. Creatures with darkvision can see in an area of dim light or darkness without penalty. Nonmagical sources of light, such as torches and lanterns, do not increase the light level in an area of darkness. Magical light sources only increase the light level in an area if they are of a higher spell level than darkness.
Round 2
Bold may act.
Erlathan
Bishop
Hanlin
Lord Braggett (-6)
Sir Kibble (-3)
Vegazi
---
Wolf (-9)
Yvogga
Lemure
???
---
Nina & Inky
Erlathan, Bishop, Hanlin, Lord Braggett & Sir Kibble, you're up!

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Hanlin advances behind Nina, thankful he can at least make out what's going on ahead now. Seeing the fatty fat blob of a Lemure he knows just what to do. He raises his tattoed palm and lets Iomedae's power flow out to scorch the evil outsider pudding.
Channel to Harm Evil Outsiders, Will DC16: 2d6 ⇒ (1, 6) = 7

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"Haha! Lady Brightspark, you are magnificent!" Lord Braggett cheers as light returns to the tunnel. "If not for the scandal it would cause, I'd give you a hug." With all the rubble on the floor, the cheerful knight decides against directing Kibble to move and instead whirls a back handed strike with his flail at the devil while Kibble snaps at his opposite number.
Standard action: Attack Lemure
Atk. +1 Silver Flail; Power Attack, Bless: 1d20 + 10 - 2 + 1 ⇒ (7) + 10 - 2 + 1 = 16
Dmg. Bludgeoning; Power Attack: 1d6 + 4 + 4 ⇒ (6) + 4 + 4 = 14
Kibble:
Standard action: Attack Wolf
Atk. Bite; Bless: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Dmg. BPS: 1d6 + 3 ⇒ (2) + 3 = 5
Trip on hit; Bless: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 Trip monster ability, cannot be tripped in return.
The first time Kibble is hit in a round, Braggett will use the Mounted Combat feat, and as an immediate action to try and negate any damage. The hit is negated if the Ride check result is greater than the opponent's attack roll.
Ride Check (Mounted Combat): 1d20 + 10 ⇒ (3) + 10 = 13
For the first two adjacent allies (including Braggett) who are targeted for an attack, Kibble will use the Bodyguard feat to use an AoO and boost their AC.
Aid another (AC); Bless | DC 10: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Aid another (AC); Bless | DC 10: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7

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Hanlin moves forward, stopping behind Vegazi and channelling the positive energy of his goddess. The lemure gurgles and drools a scream.
Lemure Will Save DC16: 1d20 ⇒ 4
Lord Braggett finishes off the fiend with a blow from his silver flail, and the lemure vanishes, just as Sir Kibble slays the orc's pet wolf.
"I see that this fight is clearly not going to end in my favor." Yvogga drops her longspear. "I surrender."
She snaps her fingers, "Come, Shelzeba, stand down."
Yvogga's small eidolon materializes at her side, ready to leap to her defense.
Victory! (Unless you refuse to accept her surrender.)

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Argh, ninja'ed!
"A handy little tool there, Miss Nina. Why, I should study one soon and learn how I too may extinguish such darkness. Yes, yes, I should," Erlathan nods enthusiastically.
A section of the cave wall falls off as his Summon Monster spell completes and rolls along the ground, sprouting four limbs and two eyes. "And here, I present the earth elemental, Rocky! Rocky, use your tackle attack!"
... And then the lemure falls, and the camera cuts to the small elemental, who blinks twice in confusion. "Ugh, nevermind, nevermind. Sorry, Rocky, another day."

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"That is very wise, Yvogga! Our prowess with mace and magic is unrivalled in this or any other plane." Lord Braggett whirls his flail theatrically a few times to drive home the point. "It seems your sisters have a low opinion of you, that alone has earnt you a chance to parley. Switch to our side! Rise against the tyrannical rule of your mad mother and help us save the humans you purportedly have affection for." He urges Kibble to step over the rubble towards the tiefling, and despite almost falling from the saddle when Kibble slips on a pebble, the gnome continues with unwavering confidence. "We require the location of the missing scouts, reports on the defences of your camp, and a way to end the siege on Arwyll Stead."
Diplomacy: 1d20 + 10 ⇒ (1) + 10 = 11
Diplomacy; Eternal Hope: 1d20 + 10 ⇒ (15) + 10 = 25 Using my Eternal Hope reroll for the first time ever. :)

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"Um, pretty much what he said," Nina beams, still holding the glowing gem aloft. "We want to help the town but we want to help you too and anyone else that doesn't want to fight anymore. Your help would really be appreciated...but if not that then maybe just leaving and staying out of our way would work?"
Diplomacy (Aid): 1d20 + 3 ⇒ (10) + 3 = 13

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Hanlin picks his way towards the discussion now that surrender has been offered "Maybe we can have a discussion in a less dangerous area? These caves aren't exactly stable... A solution can be reached." Auto aid Diplomacy.

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Bishop remains invisible waiting to see how the talks transpire. He remains at the rear of the Yvogga 10 ft away

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Yvogga is obstinate, "I have surrendered. But I will not speak until you take me into Arwyll Stead." Languid, she remains atop the cavern shelf, leaning against the cavern wall and stroking her eidolon.
Then, Vegazi strolls in and strides up the ramp to her half-sister. "Why, Yvogga? Just so you can learn how to infiltrate this peaceful place? I think not."
The ranger gets in the tiefling's face. "Tell my friends what they want to know. They're honorable men and woman."
The summoner considers her sister's words and her weak position. "Fine. Ask, and I shall answer," is her curt reply.

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"Okay, um...then why's everyone seem to want a piece of Vegazi?" Nina blurts out. "Some of the people in the town I could kinda understand, but why all your family? What's the deal?"

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Lord Braggett nods, "Excellent question! Furthermore, I must ask your business in these tunnels and how many other orcs are hiding in the darkness?"

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Yvogga sneers, "You know Kelseph, Vegazi. Mother has always been bat-s#&@ crazy. I'm convinced her growing obsession with the diabolical explains her most recent madness."
"I brought this small team of Hell’s Fury tribe orcs and their trained wolf here to search the tunnel high and low for a possible entrance into Arwyll Stead. The thrice-buggered mayor closed the gates, and I've no interest in repeating sister Ogash’s failed frontal assault." She spits her disdain of the bloodrager's lack of intelligence and imagination.
"I believe we’re the only ones in this tunnel. But we hadn't yet searched the entire complex." She sweeps her arms out, indicating the many branches not yet explored.
Yvogga yawns, "Is that all the questions you knot-heads can think of? Why in the nine hells are you lot down here?"

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"We are the ones asking the questions, Yvogga! And we have plenty of them, I assure you..." Lord Braggett harrumphs, not taking too kindly to the insult. "We are on a rescue mission! A number of fine young men and women of the scouts have been captured. One poor soul has already been sent back to to us in pieces, used as a macabre messenger, and we are not about to let that happen to any more of them. Where are you or keeping them? What are the defences like? And where is Kelseph so that we may finish this once and for all!?"

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Erlathan doesn't have a whole lot to add, what with the eager gnome doing such a great job with the interrogation. Besides, he was still too upset over his little earth elemental's missed opportunity. He leans against the wall and idly stares at his fingernails, quietly murmuring a thought. "Yes, answer all of his questions, or I'll summon another four friends to join in on the fun."

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Eyeing the wizard and his summoned earth elemental that's busy building sand castles out of the rubble littering the cavern floor, Yvogga considers the cavalier's questions.
The summoner turns to Vegazi, "Terrin’s scouts are being held prisoner at our half-brothers’ campsite to the northeast of the Stead."
Yvogga pauses a moment, lost in thought.
"You truly intend to rescue them? It's hard to imagine our mother spawned such a good-hearted soul, Sister. Unlike our siblings, I've no love for the Hell’s Fury tribe or the orc way of life in Belkzen. Or for our sisters, for that matter. I wonder, is redemption even possible for one such as I?"

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Sense Motive: 1d20 - 1 ⇒ (19) - 1 = 18
"We do," Nina nods, her expression solemn. She looks at Yvogga, cocking her head slightly to one side. "You know, the faithful of Sarenrae say that the dawn brings new light. It means that each new day is a new opportunity - a promise that things can be better. Will be better," the gnome explains. "A lot of people think of it as starting over - but I don't. I don't think you can start over, not really. Because starting over would mean you'd have to start over again from the womb and that's not possible - not unless there's a wizard out there that's did it, anyway."
Nina shakes her head, realizing that she's in danger of getting off-track. "Um, but anyway, what I mean is that the past is in the past. What you've done or haven't done is over and done with. So you can't really start over with a clean slate, but...I do think it means that you can try again. A new day, a new opportunity to try something different. For me or Inky or Hanlin or any of us. For you, too, if you want it bad enough."
Diplomacy: 1d20 + 3 ⇒ (13) + 3 = 16

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The summoner regards Incandescence. "A magnificent eidolon, that one. Almost as perfect as my Shelzeba."
Yvogga strokes the neck of her own eidolon and responds with a rueful smile, unconvinced by Nina. "Fine sentiment, lady gnome."

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Sense Motive, DC13: 1d20 + 6 ⇒ (8) + 6 = 14 Hanlin nods in appreciation of Nina's attempt "Nothing is too late until you're dead, and then it depends on who you bowed your head to. If you want to make a change then do it. Surrendering was a step in that direction."
Diplo Aid: 1d20 + 10 ⇒ (5) + 10 = 15

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"Listen, lady orc," Erlathan says, a tinge of apathy in his voice, "We can sit in this filthy cave all day and pontificate life's many mysteries and redeeming oneself for hours, or - OR - you gather your things, put a bounce in your step, leave this place and never look back." He jumps up and attempts to plop himself down on Rocky, whose magic expires at precisely the same moment, causing the elf to fall flat on his rump. "Er, I was really going for a solid ending there. But you get my point, right? ... Right?"
Diplomacy, Aid: 1d20 ⇒ 11
Gotta play that Charisma score well and all!

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From the back Bishop whispers "You walk in darkness you will die just as blindly. We have no quarrel with you unless you mean to harm Vegazi or any other innocents. If we walked your path you'd be grasping at your throat with a final sharp breath. Find another way like your sister."
sense motive: 1d20 + 9 ⇒ (1) + 9 = 10
diplomacy aid: 1d20 + 10 ⇒ (8) + 10 = 18

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Yvogga weighs your words. The tiefling summoner turns her gaze to Incandescence and points, "You. I would know your name and hear your thoughts."

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"Oh, she'll let you know her thoughts all right." Lord Braggett says, glancing at Inky. "I do not believe she possesses a filter. I mean, on more than one occasion, she has even suggested that I talk too much... Me! In any case, it is my belief that redemption is possible to any who are truly contrite."
Auto succeed at an Aid Another (Diplomacy)

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"Um, that's because you do," Inky retorts...and then her voice softens slightly. "But I mean, I guess that's what makes you you, you know? Nina'd probably worry if you suddenly clammed up."
Inky then turns and gives both Yvogga and Shelzeba an appraising look. "What do I think? Well, I think a part of you must want to find a different path or we wouldn't be talking about it right now. You would've just answered their questions and went on your way or you wouldn't have surrendered in the first place," she replies bluntly. "And that's all well and good - I mean, if you do you'll probably live longer and put Shelzeba into harm's way a lot less. But if you want to do it, at some point you need to quit thinking and talking and hemming and hawing and just do it."
Diplomacy (Aid): 1d20 + 4 ⇒ (4) + 4 = 8
________
Well darn...that's about right coming from Inky, though!

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Nodding in agreement with all that you've said, Vegazi steps forward. "Yvogga, you ask, are we doomed to a fate predestined by nature and nurture, hapless victims of circumstance, relegated to railing against cruel fortune?"
"Stop feeling sorry for yourself, Sister. You determine your fate by the choices you make, the actions you take. Enough of your self-pity. It is time to decide, to act. Redeem yourself, if you will." Vegazi's bright eyes shine with her challenge.
Yvogga stands mute, until a tear rolls down one cheek.
"I've been long disrespected by our family and tribe, who consider me a smaller, weaker outsider. If starting a new life is an option, I will seize the opportunity. I imagine the road to redemption for a Hell’s Fury daughter will be fraught with obstacles."
The summoner brushes aside her tears and shakes off her uncustomary weakness. "I can offer some assistance to locate Mother by taking you to our half-brothers' camp. I know where Korlum and Grache are hiding out. I suspect they might know where Kelseph is, since she ordered me to bring Vegazi to the bearded devil working with the brothers."
Vegazi is pleased with your willingness to show mercy and forgiveness to her half-sister. "Thank you, friends. I will not forget this."
Relationships with Vegazi:
Bishop: Relationship Score +11; Level - 'Friendship'
Erlathan: Relationship Score +10; Level - 'Friendship'
Hanlin: Relationship Score +14; Level - 'Fellowship'
Lord Braggett: Relationship Score +15; Level - 'Fellowship'
Nina Brightspark: Relationship Score +13; Level - 'Fellowship'
Your relationship with Vegazi begins with your CHA modifier and then changes as a result of your actions.
For putting Yvogga on a path to redemption, your Relationship Scores with Vegazi increase by 2.
(Ultimate Campaign, pp. 176-177)
Decision Point: Explore the tunnel complex beneath Arwyll Stead or let Yvogga lead you to the camp of the half-orc twins, Korlum and Grache, and rescue the scouts?

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Lord Braggett salutes Vegazi, "Do not mention it! After all we have been through together, you are practically family to me. An honorary gnome, even. If you believe in your sister, I believe in her too." He nods and readjusts his shield and loosens his flail arm. "Very well, Yvogga, welcome to the right side of history. Now, I doubt that it would take us too long to secure the rest of these tunnels. So, unless you believe the scouts to be in immediate danger, Yvogga, I say that we clear the immediate area before moving out, just to make sure Arwyll Stead will be safe in our absence."
My vote is to explore the tunnel. ;)