GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


5,851 to 5,900 of 14,401 << first < prev | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | 121 | 122 | 123 | next > last >>

Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I just do not understand wordcasting sometimes. Just picking out prepared spells at higher levels can be a pain. Having more options would probably overload me if I tried it. On the other hand, pain cloud sounds pretty cool. Can you make a cloud that turns people it kills into zombies?


3 people marked this as a favorite.
Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

I don't think so. Fog bank can only be used with the barrier and burst target words, and undeath can only be used with the selected target word.

I CAN make a 6th-level spell that deals negative levels, and then raises the body (if it kills the target) as both a ghost and a zombie or skeleton. And the ghost is LG.

I can also make that a 9th-level spell that hits targets/level.

I can also make a TERROR BLIZZARD. Will negates rounds/level of frightened, 2d6 damage/round, and it's difficult terrain.


1 person marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I would, Kioralady, but I'm so busy these last few days, Kioralady! Ill do better when it's not a struggle to just keep up with the campaign. <3

Edit: updated. I also added to automate Ary using shield slam to disrupt charges and other move+attack maneuvers when able.


WotR Global Buffs/Debuffs: ----

Wordcasting is great, it lets you be really creative!

Especially when you're an archmage with wild arcana.

The number of options at higher level means it'd be rough in f2f, though. I'd force an f2f player to pre-make their spells, or else combat would drag.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Almost-sorta-kinda like a brawler's martial versatility... luckily there are entire threads dedicated to different combos. :P


3 people marked this as a favorite.
WotR Global Buffs/Debuffs: ----
Ehren Ferron wrote:
Almost-sorta-kinda like a brawler's martial versatility... luckily there are entire threads dedicated to different combos. :P

Yeah, exactly!

My husband made a flow-chart for his grappling brawler. It's actually really, really cool. But otherwise his turns would take like... 15 minutes >_>

His build has been sweet so far. Once he fly+charged up to a flying demon, grappled them, choked them unconscious, and then dropped them into a pool of lava.

He also can use people he grapples as human shields, or to bludgeon other people with. Or throw them at people. Though sadly, as most demons have DR, the bludgeoning thing hasn't worked too awesome so far. But it's still a really cool visual.

Eventually he'll be able to grapple ethereal creatures, ignore freedom of movement and much more. He intends to grab a mythic ability in the 3pp book that allows him to interrupt time stop so that he can reap revenge upon Karzoug, which I look forward to XD


2 people marked this as a favorite.
WRONG ALIAS

Ravage time is really cool. It was originally something Li'an was going to take along with I Wish and the Rogue trickery to get 2 castings of SLA limited wish a day : )

And I've survived the move! No internet yet, but starting to unpack stuff and get my shelves in order. Since I've just unpacked my miniatures, and you were nice enough to share your giant hydra-octopus thing whose name I can't remember, have some pictures of painted figures! ; )

Bard and Monk (Front)
Bard and Monk (Back)

My bard's more of a swashbuckler, but these two were the ones I painted most recently. I think the monk was my best work to date, managed to get a bit of dry brushing and shadows using wet techniques as well.

And behold the wonders of our nation's capitol as seen from my apartment! (If you look really hard you can see it on the horizon, it's the little stick to the right of the antenna, just left of dead center in the photo) : )
Washington Monument off in Distance


WotR Global Buffs/Debuffs: ----

That's awesome! I love the detail :)

Honestly, my husband is way more into it than I am. I think I'm too impatient for the fine work. I think I might start buying some larger figures, like dragons, cause I enjoyed painting Black Magga.

Your view looks awesome ;D I'm glad you've finished your move!

When do you start at your new job???


2 people marked this as a favorite.
WRONG ALIAS

Thanks : )

You should definitely go for it! Big figures are great for the epic battles. Now if only there were some sort of giant evil dragon involved in WotR... That'd make a great excuse to paint one ; o

I'm glad it's done too, exhausted but happy to be settled in!

Job start's been delayed, so I'm on vacation for the next half month, which really means I'll be working on stuff I haven't finished from last job for a few weeks gratis! Sadly they dragged their feet and missed a deadline for getting a contract modified. Things are wonky 'cause the DoD pays for its postdocs through a third party called Oak Ridge Affiliated Universities, and when they hire someone new there's a bunch of back-and-forth that has to happen. Hooray for Bureaucracy! : p


1 person marked this as a favorite.
Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I don't know the encounters as well from this point on, but I'm almost positive there's at least one. Knowing this AP, it's probably something like a half-fiend mythic black dragon, or even a custom demon dragon of some kind.


1 person marked this as a favorite.
WotR Global Buffs/Debuffs: ----

My husband works for the government also, so I totally get what you mean ;)

Least you have time to settle in! :D


1 person marked this as a favorite.
WotR Global Buffs/Debuffs: ----

I'm too new of a DM to pass up running at least one dragon encounter with y'all ;)

Probably more than that, honestly.


WRONG ALIAS

If only we had a mythic dragon disciple so we could have a dragon-on-dragon duel in the mid teens! : o

And yup, not complaining. It'll be nice not to start at a flat out run like we did when I started my last postdoc position : )


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Ary is just arguing against scouting in this instance, while reinforcing to get away from each other.

Ary knows that it throws fireballs, but I'm not sure she'd know to call it a fireball specifically.

If she did call it a fireball, specifically, Markus would almost assuredly say 'fifteen to twenty feet' so it'd only ever get -at most- three of us... but I dunno. More than that is really a bad idea, I think.

It's all a mess.

Does Ary know the radius of a fireball? I'd think not.


1 person marked this as a favorite.
WRONG ALIAS

Isilme does, and she passed the knowledge checks for both, so we know how much we want to spread out. One major problem is that the fireballs are going to wreak havoc on the Wagon. If we end up losing the wagon and day breaks... If I were a brimorak, I'd totally fireball the wagon too. At the very least you get the horses dragging it and the driver. Whatever's inside is just bonus at that point.


WotR Global Buffs/Debuffs: ----

Hmmm, that's fine, but that plan has little value in terms of "submitting an action to get the game moving forwards" since you are not providing usable input.

I'm waitin' on 3 votes and I'm letting you know that Ary did not submit a vote.

If Ary wants to know the radius of a fireball, she can ask an expert. ;)


3 people marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Well, let us converse! We're makin plans, Kiora-lady! Just cause I don't give you an answer doesn't mean I don't give nuffin for us to talk about ;~;

More specifically, I do kind of have a plan. Since the horses are magically more intelligent by being made mindless :p

We have the horses slow down and move forward at a slow, deliberate pace. Worst case scenario, it draws the fireball and we're fine... but lose the cart, and have to hang out in an abyssal cave for the day tomorrow.

While the cart is moving -slowly- towards the light, we fan out a bit and move towards said light as well. Until we get into range of demons to see, they'll likely be spending time preparing to ambush said wagon, which actually protects -both- parties, in theory.


WRONG ALIAS

The Lion prepares for battle!

That's a really clever plan, I like it! And here Ary says she's just a tie-breaker in a democracy! ; )

I think it might be good to leave the cabinet behind on the ground where we start. That way if the wagon does go boom, we have a box for Annabelle to hide in if we can't make it to the cave.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

That also gets my vote. :)


2 people marked this as a favorite.
WRONG ALIAS

I'm now totally excited to title a chapter of Isilme's story "The Lion goes to War"


Buffs | Char. Sheet |

I like it!


WRONG ALIAS

Quick question, before anything starts... Can silent image produce light? i.e. if I create an image of a man with a torch, does the torch shed light properly?


WotR Global Buffs/Debuffs: ----

Hmmmmm, nope, cause it's not real.

Illusion, not evocation.


1 person marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

And that was the moment that Ary's player realized Dancing Lights was not an Illusion Spell. :0


Buffs | Char. Sheet |

So... no one in the group has light memorized?


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Well, with everyone but us having darkvision, and Ary having a glowing sword, it hasn't come up. :)

Ehren and Isilme both don't have it. And Ary doesn't get cantrips. :)


WotR Global Buffs/Debuffs: ----

Markus:

Would you like for me to automate Annabelle's mounted combat?

It is an immediate action is the main reason I wanted to ask.


Buffs | Char. Sheet |

I think Hinagiku would have left the scroll to be used on Ary... but I also guess Ary would have refused. That's all I have to say about the plan.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

:P Ary said to put it on Hina since she's fighting the Balrog. Completely negating most of his fire damage is important for her over an extended fight.


1 person marked this as a favorite.
WRONG ALIAS

If you got cover from the wagon you'll be in better shape. Hopefully Savash can't do that at-will : )

Doh, still one short : P


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Oh, we aren't fighting the Balrog yet. When we fight the storm king, we're fighting the Balrog.


2 people marked this as a favorite.
Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

Damn, being able to cast communal resist energy would have been great right about now. You know what they say about hindsight though. ;P


1 person marked this as a favorite.
Buffs | Char. Sheet |

Yeah, but can't wait for Hinagiku to discover her ability that allows her to gain damage reduction and resistance.


WotR Global Buffs/Debuffs: ----
Valaria Alazario wrote:
Oh, we aren't fighting the Balrog yet. When we fight the storm king, we're fighting the Balrog.

they are functionally identical :P


1 person marked this as a favorite.
WRONG ALIAS

I don't know. The storm king is a Balrog, but really when we fight the Storm King it'll be more like fighting Sauron before he lost his body. : P

(And like him, I suspect The Storm king is also a lieutenant to the big bad :p )


3 people marked this as a favorite.
Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

There are so many big bads that I'm not even sure whose ass we have to kick last.


1 person marked this as a favorite.
WotR Global Buffs/Debuffs: ----

Yeah- he's more like Gothmog than Durin's Bane. ;)


WotR Global Buffs/Debuffs: ----
Ehren Ferron wrote:
There are so many big bads that I'm not even sure whose ass we have to kick last.

Hahaha

I've taken special care to make sure you know the names of the bigger villains.

I remember in RotRL I didn't know how to handle that kind of stuff, and lots of times my players would kill big major bad guys and not even know their names >:(

It's more climactic when you know their names, I think.


1 person marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Ary will run, but she's only going to move 120 feet per round even with haste. (60x2/3 (medium armor) x3 run (medium armor))

She'll definitely stop running at the 100 feet mark... or sooner, depending on how the enemy reacts.

Regardless... I need to sleep. Sorry if I hold anything up.


1 person marked this as a favorite.
WRONG ALIAS

Night Ary : )

Kiora: Yeah, very anticlimactic to kill a boss and be like "Who was that?" : p


3 people marked this as a favorite.
Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 85/137 | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

In the few APs I have read, the big bad has this menagerie of villainous lieutenants that must be defeated before you can reach them. A lot of them aren't really foreshadowed, or given any instructions asides from outright trying to kill the PCs during their first meeting. They usually have interesting backstories, but no real way to present it to the PCs unless some real work is put into it. :P


WotR Global Buffs/Debuffs: ----

Yup.

Alas, you shall never know... the tortured past of Millorn!


WRONG ALIAS

If he'd offered us tea and biscuits instead of darkmantles and color spray perhaps we would've had a chance to learn! Or at least he could've taken a few classes in villainous monologuing before settling down there to wait for all hell to break loose up above, sending a group of plucky heroes his way : p


1 person marked this as a favorite.
WRONG ALIAS

Night y'all


3 people marked this as a favorite.
Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Sorry dudes - as I said, my computer completely died. One of my friends gave me one with some...handicaps as as temporary measure. So I'll be able to get online!


WotR Global Buffs/Debuffs: ----
Markus Coffinborn wrote:
Sorry dudes - as I said, my computer completely died. One of my friends gave me one with some...handicaps as as temporary measure. So I'll be able to get online!

Great!

Hope you can submit a post before this afternoon!


1 person marked this as a favorite.
WRONG ALIAS

Quiet... too quiet!

I hope this staggered arrival doesn't wind up killing us all :P

Perhaps Markus and Annabelle can arrive with Hinagiku to give us a bit more front loading. Althought the way things are going, they'll arrive on turns 7 and 8 ; p


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

My worry is less about staggered arrival, and more Bout there probably being more enemies between us and the monsters. Remember, the point of doing this was to catch the enemy before they could ambush us. Running is going to have bad consequences if they've prepped at all. Ary, being the slowest has no option but to run. :(


Buffs | Char. Sheet |

yeah, the map makes it look like a really good ambush site... it's worrisome.


WRONG ALIAS

If I could speed ya up more I would! I'd figured everyone was going to double-move there since we (in theory) have cover of darkness up until 60' or so (maybe 120', unless of course one of them has see-in-darkness).

Hina: Yes, 50' gorge, and the schir are known to jump well. Also I believe there were more than two schir when they raided the thing, so likely there are schir up on the walls.

1 to 50 of 14,401 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Kiora's Wrath of the Righteous Discussion All Messageboards

Want to post a reply? Sign in.