GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


51 to 100 of 14,401 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

WotR Global Buffs/Debuffs: ----
Markus Coffinborn wrote:
especially since I was considering acquiring undead-animation spells later on.

With the setting tweaks, as long as you're animating the undead via White Necromancy, the church of Pharasma shouldn't have a problem with it, as it is done with the consent of the dead.

However if you are considering moving into truly evil necromancy, while I am not going to ban it, I would proceed with caution. Mendevians would not look kindly upon it, and you would quickly lose any station you had gained beforehand, in addition to making the church of Pharasma very angry for betraying their trust.


1 person marked this as a favorite.
Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)
GM Kiora wrote:
Markus Coffinborn wrote:


6. If possible, I'd like him to be a formal member.

The Esoteric Order of the Palatine Eye is analogous to Freemasonry with a splash of scientology.

They are a secret society that revolves around the dissemination of secret information (so white necromancy is apt here) but also around a very particular set of beliefs that revolve around the personal ascension of individual humans to a perfect angelic state. These beliefs are based upon the scrolls discovered by an adventurer in possession of a dessicated angel that he claimed contained the secrets to creation and ascension.

In order to gain access to these secrets a member seeks to ascend through the ranks of the organization: a total of nine ranks. As a formal member, you'd need to be at least third rank. Ascending ranks involves espousing the core philosophies of the organization and working towards the organization's own goals. You lose membership by disseminating secret information to the uninitiated. Doing this would likely result in your death as the Order would quickly silence a loose tongue.

Markus does not necessarily need to buy into all of this - people can and do join the order and bluff their way through it in order to get to their secret tomes of magical information. And Markus is a high charisma character so he could pull it off. But I do want to know how he feels about their philosophies, why he joined, and how he joined (as a secret organization it is by invitation only).

My thoughts for the how are that possibly someone in the organization was aware of his highly esteemed bloodline and took a personal interest in him, but it is up to you how you wish to go about this.

If you happen to own the second book of carrion crown the detailed write-up is in the appendices. Not gonna make you do that, since this stuff is unlikely to become very relevant. However, I do believe that membership to such an exclusive Order warrants some...

I actually DMed the entirety of Carrion Crown, so I'm passably familiar with the Esoteric Order. I'm aware that they're a secret society of scholars, and while Markus wouldn't buy into the whole...ascension bit, especially for himself, he would certainly be into using them for the information they provided him.

When you asked how he was invited, my first thought also went to that somebody who was familiar with his heritage invited him - not necessarily with his knowledge of why he was invited, either, but with the condition that he was to consent to being studied on the occasion.

About their philosophies, he'd likely think they just aren't for him. Whether because he isn't human, or isn't worthy, or isn't interested, it's not likely that he would have considered trying to attain this "angelic state". However, they stand in opposition to the Whispering Way and have access to many types of information that he wouldn't gain otherwise, perhaps short of joining the Pathfinder Society.

In terms of necromancy, Markus isn't really going to have the opportunity to truly ask everyone he wants to raise if he can - intelligent undead he will treat with respect, but he may just raise crusaders as skeletons and zombies sometimes if given the opportunity. While this won't have the [evil] subtype, it could be seen as rude or disrespectful.


WotR Global Buffs/Debuffs: ----
Markus Coffinborn wrote:
In terms of necromancy, Markus isn't really going to have the opportunity to truly ask everyone he wants to raise if he can - intelligent undead he will treat with respect, but he may just raise crusaders as skeletons and zombies sometimes if given the opportunity. While this won't have the [evil] subtype, it could be seen as rude or disrespectful.

When raising mindless undead with white necromancy, you still need to achieve a flat DC 15 diplomacy check to get them to assist you, so you still need to persuade skeletons and zombies to your service. Which is where the consent I was referring to comes in, which is the key difference between it and evil necromancy, which is literal enslavement.

But yeah, the initial raising can be viewed as rude, and Markus should be prepared to explain himself to the uneducated, particularly any commonfolk who might witness what is going on. They are likely to be unaware of the difference.

I'd assume paladins/inquisitors/etc (higher educated divine people) would be able to realize what is going on when the undead do not read as evil.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

I guess I didn't read that carefully - that's kinda weird. Whatever.


WotR Global Buffs/Debuffs: ----

Valaria Alazario

Crunch
1. K. Geography is not a class skill for you so your bonus should only be a +3.
2. You have spent 19 more gp on starting gear than you have to begin the game with. (Swashbuckler = 175 gp average starting gold.) If my calculations are incorrect because you bought an adventurer’s kit, let me know which one you got. Otherwise, let me know what you’re giving up.
3. Your purchased gear, armor, and weapons put you at 75 lbs carried, which is a heavy load for you. This has some pretty harsh repercussions: limiting your dex to +1, imposing a -6 armor check penalty onto related skills, and limiting run speed to x3. Let me know what you are going to do about this, if anything. You would need to reduce your carry weight to 33 lbs to be under a light load, or 66 for a medium load, unless you pump your strength up by shifting ability scores around.
4. If you keep the heavy load, your AC becomes 14 (11 T, 13 FF), your CMD is 14 (11 FF), as well as putting your listed skills at: Acrobatics +1, Disable Device +0 (with tools) , Escape Artist +1

Fluff
1. Elven is an interesting language choice. Any reasoning here?

I wish I had more fluff questions for you but your submission is really thorough. Good job!

Have you read the entire AP, or just parts of it? If so, which parts?


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Crunch

1) Got it.
2) Would it be acceptable to have a brass or something like that cost as much as an iron holy symbol.
3) Geez. Looks like I'm dropping a lot of gear.

Fluff
1) She's traveled through most of Avistan and it seemed like the most common language she'd encounter.

I've read the first part of the AP pretty in-depth and skimmed up to part 4. I've took a look at beginning of 5 after that whole situation absolutely exploded on the message boards, but not really most of the book.


WotR Global Buffs/Debuffs: ----
Valaria Alazario wrote:


2) Would it be acceptable to have a brass or something like that cost as much as an iron holy symbol.

Brass sounds good to me!

Let me know when you have your inventory figured out to account for carry weight. :)


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Two questions:

1) Does the clothing on my back count toward weight (the Traveler's Outfit is my starting outfit, I just listed it for completion sake).
2) This my be cheesy, but would it be possible to leave a backpack with some of my travelling gear in it in my room at the inn? She wouldn't be carrying everything she owns for a festival.


WotR Global Buffs/Debuffs: ----

1) Clothing does not count
2) Sure, specify what is in it though :)


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I think that's good. The actual gear on her person should be 29 pounds and the rest is back at her inn in the backpack.


WotR Global Buffs/Debuffs: ----

@Valaria

1. What size tent? Small?
2. I’ve got you at 32 lbs. Your noodle arms fail you =( Make Ary carry your stuff ;)

Weight maths: Rapier (2lb) + Starknife x2 (6 lb) + Leather Armor (15 lb) + Belt pouch (0.5 lb) + Caltrops x3 (6 lbs) + Holy symbol (1 lb) + Thieves’ tools (1 lb) + Money (0.74 lb)

Not a big deal since you're still light load, but it puts you right at that borderline. =)


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

1) Yup.
2) Either that or find a Muleback Cord. Still, got under 33 lbs. :)

Math seems right. I forgot to add the gold. Also, added a dagger to the backpack. Never know when you'll need a spare knife.


WotR Global Buffs/Debuffs: ----

Hrut Ingvarson

Crunch
1. As a human, you gain a bonus feat. You have combat reflexes for free due to being a warder.
2. Observant is a PF Grand Lodge specific trait, so I need you to choose a different one. (Or be a Pathfinder, but there is no room in your background currently for all that.)
3. To be clear, he no longer carries the longsword and morningstar, right? They are still listed in his combat gear.
4. Hrut carries no food nor water. Is this intentional, or is his inventory not complete at this time?
5. Hrut should have 2 gp left over from his purchases.
6. According to my calculations your Acrobatics is at -4, regardless of whether he is jumping, so I’m not sure where your math came from there???
7. Have you settled on Lore(Demonic Possession) and Appraise or Profession merchant as your background skills? They are not listed on your alias’ character sheet.

Fluff
1. Who lied to Hrut to earn him the suspicious trait?
2. How old is he exactly?
3. How long has he been with the Empyreal Guardians?

Hrmmmm it’s late so I might think of more fluff questions tomorrow! Otherwise halfway through :D


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

A character gains a -4 penalty to their Acrobatics checks (to jump) for every 10 feet that their speed is below 30ft (and an appropriate bonus for speeds above 30ft). Hrut's speed is currently 20ft. due to his medium armor. That's what the additional penalty should be from.

I'll reply to Ary in an hour or two.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

Ah, here we go. Sorry for the delay. Had intended to get it done last night, but I hit the hay far earlier than usual.

Still wrestling with myself over what domain to use. Unfortunately, the choice is kinda of a Big Deal since Ehren is a caster druid, as it affects what bonus spells he gets.

The Eagle Domain, maybe? I do plan on wildshaping into a bird at later levels - that might be handy.

Edit: Also, got rid of the shield. It's an annoyance to spellcasting, I'm afraid.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Signature Moves (Faith):
Light Shield: 9 gp
Living Steel: 100 gp
Spiked: 10gp
Cold Iron: +10 gp
Masterwork both: 400 gp

For a total of 529. There's still plenty of room to make it a legitimate holy symbol, and add quick draw (I don't plan to). I also forgot to remove the armor check penalty for it being masterwork. So I'll need to adjust my quicklist of skills. :)

I did take a liberty with her longsword in assuming that having a member of the church cast continual flame for the price of the component on her hand-me-down (that probably already had it!) would only cost 50gp. :)


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Subdomains? seasons (from Weather) or ash (from Fire) or the straight-up plant domain isn't that bad, even though it doesnt give you spells you don't already have.


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 5/8 5th 0/5 6th 0/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Li'an's profile is now updated. I'll probably make a second pass to her gear to work her rogue's kit down to something manageable so she won't be at medium encumbrance, and to pick up a couple spells for her spellbook.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I'd suggest having Ary carry spare water and food... but she's going to be the last one out (if she can help it) if we retreat :p

How bad of an idea is a pack animal for the party? Lots of demons means it sounds like a terrible idea. :(


WotR Global Buffs/Debuffs: ----

Oh, right, and

@Hrut Ingvarson

Have you played this AP before, or read it? If so what parts?

Working on Ehren right now.


WotR Global Buffs/Debuffs: ----

Ehren Ferron

Crunch

1. No real problems in your crunch, other than that you’re at medium encumbrance, so unless you drop some stuff (you’re at 59 lbs) you are suffering a -3 armor check penalty that you should keep in mind =)

I think this is the first time I’ve went through a character sheet and found nothing out of place. :P

Also, spirit sense is a cool level 1 ability you get there, haha. Very flavorful.

I have no further questions about your fluff. One of the things that drew me to your submission is that it was nice and succinct, yet managed to capture the larger-than-life hero feel that I was looking for.

So, have you played or read this AP before? And if so, what parts?


WotR Global Buffs/Debuffs: ----
Markus Coffinborn wrote:

A character gains a -4 penalty to their Acrobatics checks (to jump) for every 10 feet that their speed is below 30ft (and an appropriate bonus for speeds above 30ft). Hrut's speed is currently 20ft. due to his medium armor. That's what the additional penalty should be from.

Ooh, okay.

Quote:
How bad of an idea is a pack animal for the party? Lots of demons means it sounds like a terrible idea. :(

I'm just gonna let you wrestle with that decision ;)


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10
GM Kiora wrote:

Ehren Ferron

Crunch

1. No real problems in your crunch, other than that you’re at medium encumbrance, so unless you drop some stuff (you’re at 59 lbs) you are suffering a -3 armor check penalty that you should keep in mind =)

I think this is the first time I’ve went through a character sheet and found nothing out of place. :P

Also, spirit sense is a cool level 1 ability you get there, haha. Very flavorful.

I have no further questions about your fluff. One of the things that drew me to your submission is that it was nice and succinct, yet managed to capture the larger-than-life hero feel that I was looking for.

So, have you played or read this AP before? And if so, what parts?

Thanks! :)

And yeah, encumbrance is always something that escapes me in these games. Very few of my GMs have kept up with it, but I can hardly fault you for doing so! I went ahead and refunded the torches for 1 silver piece - not much point to them with light at will, and they were taking up 10 pounds. Not sure what else to drop just yet.

As far as the AP goes, I've never played or read any part of it before, excepting the Player's Guide, of course.


WotR Global Buffs/Debuffs: ----

When I started GMing, and did not track encumbrance, my playgroup would basically try to loot the whole dungeon itself to sell. Statues, fancy furniture, that kind of thing. If I described an armory with 12 pieces of mundane heavy armor they'd take all 12! And since I had no real idea of what they could carry/were already carrying it was hard to set limits that weren't utterly arbitrary.

So I started enforcing encumbrance and that solved that. Spreadsheets make it really easy. Makes you actually have to leave things behind sometimes :P Or at least spend an inordinate amount of time carrying things back and forth to a wagon. It makes sense. The tombrobber doesn't try to steal the whole damn sarcophagus, they look for the jewels.

It also means if you manage to sneak into the dragon's horde, you can't literally take every coin of treasure with you haha. Gotta stuff them pockets with what you can carry and skedaddle! ;)

I also like having the armor class penalties with encumbrance. It makes sense if you're hauling around 50 lbs of things that swimming is gonna suck for you.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I finished my own audit:

Light shield's ACP was removed because it is masterwork.
I had Demons as a favored enemy, which was too specific, now evil outsiders.
I'm going to add my attacks of opportunity to my stat bar as well.


WotR Global Buffs/Debuffs: ----

Ary Bishop

Crunch

1. I have you at 117 lbs, meaning you’re at medium encumbrance. Since your dex is already +3, it basically just adds -3 ACP penalties to your skills. Are you going to drop things?
EDIT: 2. Your stat bar for your avatar also has your saves as 7/8/8 which isn't correct. Your character sheet has it right (4/5/1).

I appreciate the automated responses, makes things easier =)

Fluff

1. How long has Ary been in Kenabres?
2. Has she formally joined the Crusades as a Crusader and sworn the oath?

The oath: “I do so swear under the Light, by the Sword and Scales of Truth and all the fires of heaven, to undertake this holy Crusade. I pledge to guard heart, spirit, body, and mind from the corruption of this Wound upon the World. I furthermore promise and declare that I shall wage relentless war against the Spawn of the Pit and their manifold legions, as directed by those with charge of this Crusade and whenever opportunity presents, to extirpate and annihilate their execrable race and any who serve them.”

Have you read or played this AP? If so, what parts?


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I have not played before, and I've limited myself to reading perhaps ten posts from a WotR I didn't get into. :)

2): Sorry about that, it must have dangled in one of my many edits.

1): We're actually coming out to somewhat different numbers, though. I didn't realize shield spikes doubled the weight of a shield (or just nearly), Which puts my total to 106: it still needs trimming, in other words.

Since we have a character with create water, I'm happy to carry only two waterskins (leaving one unfilled until needed), which still allows her to share water with a stranger without sharing her own skin (ew!), then dropping my trail rations to 4 days frees up enough of what is left to give me a tiny bit of breathing room. I'm happy to have her take the medium penalty in special circumstances, but she'd try to stay unencumbered otherwise. :)

With those changes in mind, I should be down to 97, excluding clothing. I can't see where my other mistakes might be. My best guess is that you did spiked shield twice (11 lbs)? I have it listed as both a protective and a defensive item, after all!

On the note of rations, are things in and around the edges of the wound reasonably edible?

After finding out what extirpate and execrable mean, Ary would be all for being sworn in.

Time is something that, due to a lack of in-depth knowledge, I'm uncertain of. Would there be another town where she would have probably been trained? My lack of knowledge makes me want to go with 'new here' so I can avoid flubbing things she should know. In short, she's been training with the Crusaders for years,but her 'unit' was just transferred to Kenabres? :)

Edit: Made all of the changes and added her combat gear to her equipment list for easier auditing and on-the-fly adjustment. Is there anything you would like for me to change format-wise?

Edit 2: I'm also happy to be familiar with Kenabres in character, but that may place undue weight upon you (or might make it easier!). If I had to choose, I'd say she's been there for more than a year, but less than three. I'm definitely flexible here, and in this case, there's enough wiggle room in her background for either to make sense, I think.


WotR Global Buffs/Debuffs: ----

@Ary

Hmmmmm let me see.

Maths:

Longsword (4 lbs) + Shield +Spikes (11 lb) + Parade armor (20 lb) + Backpack (2 lb) + Bedroll (5 lb) + Belt pouch (0.5 lb) + Holy Symbol (1 lb) + Mess kit (1 lb) + Gold (34 gp = 0.76 lb) + Pot (4 lbs) + Rope (10 lbs) + medium tent (30 lb) + 10 torches (10 lb total) + 4 trail rations (4 lb total) + 2 full water skins (8 lb total)

=

4+11+20+2+5+0.5+1+1+0.76+10+30+4+8 = 97.26 lb

Myth-weavers isn’t loading for me at this time so I can’t double check if that’s what you had on your sheet, but that’s what I have written down in my notes.

Alright, gotcha :)
-----

Fluff stuff:

1. Stuff in the worldwound is not edible, and cannot be purified, even by magical means. Stuff from Mendev is fine. Stuff carried into the worldwound has a chance to become tainted by the abyssal horribleness, with the chance of taint increasing each day. Stuff conjured into the Worldwound is usually fine, but has a chance of becoming tainted as it manifests. These are all things she would have been taught as a Crusader - and is the main reason why I'm being a stickler about rations/water. I want you guys to feel like you're in a hostile, corrupted environment while you're there. It's also a nice reminder that the threat the Worldwound represents isn't just armies of demons: its a literal corruption of the world itself.

People who are stubborn and choose to live in the Worldwound can gain a resistance to the taint over a long period of time (mostly stubborn Sarkorians who never left) - but they have a chance of acquiring demonic mutations. Children conceived in the Worldwound have a high chance of being born as tieflings, even if no demonic blood is present in their bloodline.

2. Kenabres is the place where all new crusaders are ordained and trained. I'm fine with giving you spoilered info that crusaders would know as we go along. As a newbie crusader it'd be unlikely that you have gone to the Worldwound anyway, mostly just done patrol missions up and down the border, or guard duty at watch posts, that kind of thing.

However, if you want to roleplay through the process of joining up in game I don't want to take that from you. But if you began as a crusader, you'd have the benefit of already knowing other crusaders, small amounts of info (like the worldwound rations stuff) that kind of thing.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Mmhmm. I had already wanted her to be a part of the Legion at this point. :)

Her long sword having eternal flame cast on it for cost-of-reagent is also fine, right?

Knowing that things inside are tainted, I may need to adjust her gear a bit more to get her a few more rations to guard against demonic spoilage.

Thanks!


WotR Global Buffs/Debuffs: ----
Ary Bishop wrote:
Her long sword having eternal flame cast on it for cost-of-reagent is also fine, right?

I'm gonna say it'd cost you 110 gp to account for the spellcasting service charge. Just because it's a powerful spell to have at level 1.

You could probably find someone and talk them into doing it for you during the actual game though ;) Make a wizard friend!


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

:p. I can actually pay for it if I put her holy symbol back into her shield as it had originally been (not that she needs a holy symbol!)

In fact... down to three trail rations, and now have five silver. No more holy symbol, and I still have the spell. Assuming you're okay with spending such a considerable portion of her starting money on it? :)

Otherwise, finding a mage is also a valid option. :) I may have found one already.


WotR Global Buffs/Debuffs: ----
Ary Bishop wrote:

:p. I can actually pay for it if I put her holy symbol back into her shield as it had originally been (not that she needs a holy symbol!)

In fact... down to three trail rations, and now have five silver. No more holy symbol, and I still have the spell. Assuming you're okay with spending such a considerable portion of her starting money on it? :)

Otherwise, finding a mage is also a valid option. :) I may have found one already.

Yep, if you blow 110 gp that sounds fair to me ;) That's more cash than some folks got to start with, ha.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Well then... I should ask them. :)

Do you guys think it's a good idea to spend that much on (what is essentially) an everything torch? Do you feel I could make better use of it elsewhere? :)


WotR Global Buffs/Debuffs: ----

Li’an Va’ardalia

Crunch

1. You don’t qualify for Arcane Strike, because you can’t cast arcane spells. The SLA from “Envoy” don’t count as being able to cast arcane spells per the FAQ. The rogue talents minor magic/major magic when using unchained rules are now actual spells not SLA, though! Let me know what you decide (or if you manage to find some way to cast spells as a lvl 1 rogue)
2. The Rogue’s kit is 54.5 lbs. What parts of it are you dropping to bring it down to 37?
3. If you didn’t drop anything from the Rogue’s Kit and it was just a miscalculation, then I have you at 75 lbs (medium encumbrance) . If you continue with medium encumbrance, don’t forget the -3 ACP to the relevant skills.

Fluff

1. I’m curious as to what compelled her father to join the crusades. Just out of a sense of duty to the world? Was he driven by Lleuad-a'r-Sêr? Most elves who take up the fight against demons do so against Treerazer, the demon terrorizing their country at this time.
2. I’m assuming she is a formal member of the Crusades? If so, I’m leaving it up to you and Ary Bishop to decide if you know each other. It’s a big enough city that it wouldn’t be too weird if you never crossed paths (especially if one was off on patrol while the other was resting in the city). But having two members of the group already familiar with one another could be interesting for the team dynamic.

Have you read or played this AP before? If so, what parts?


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I am open to anyone and everyone knowing Ary. I actually kind of like the idea of Ary refering to Li'an as Sword-girl or the like. :p

It's actually rather fitting to have a sword and a shield here. :)

Ary will -at least- know -of- the elf with the ancient sword, if that's cool with you, Li'an. :)


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Markus has got darkvision, low-light vision, AND the light cantrip, but I think an eternally flaming sword is too cool to pass up - provided that you can enchant it later and keep it forever. That's pretty rad.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I've just got Darkvision, but that covers most things. If you think you can spare the money, I don't see a reason not to go for it.


1 person marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Alrighty. :) It's mostly that it's thematically appropriate... and at least one entire group of Iomedae's Legion keep their swords bolstered by the eternal flame spell... which was just one of the many things that made me adore Iomedae's... everything.


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 5/8 5th 0/5 6th 0/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Crunch
1. Apparently the FAQ got FAQ'd, I was sure they had said SLA's were ok.

Is retraining ok? If so then I'll grab Great Fortitude and retrain that to Twist Away when I get a chance after getting Evasion. Then I can pick up Arcane Strike at 6 with a rogue talent.

If not, I think I'll pick up Breadth of Experience.

2. I'll rework her gear here shortly. Had it almost done but then had to leave for home in a rush and didn't get a chance to save it. Will be much easier once Li'an can cast Mage Armor instead of worrying about carrying 15 lbs worth of leather armor :p

Fluff
1. Raelis Azatas are known for their incredible wanderlust and their desire to collect stories, especially heroic ones. Elan (Li'an's Father) shared this trait with Lleuad-a'r-Ser, and the two had been adventuring together for probably half a century before the crusades started. While they always fought on the side of good, their motivation for fighting sprang from their love of adventure and collecting stories. When the worldwound opened and the crusades started, it was only natural that the two head there to partake in the battles. After the battle against Minagho, he and Lleuad treated the fight against the demons more seriously (to the point of formally joining as crusaders), although they still were overcome by their wanderlust for short periods during the lulls between the crusades (bringing Li'an along).

It's important to note that the Elan and Lleuad were inseparable to the point that he spent more time with her adventuring than with his wife even during her pregnancy. Li'an's mother suffered greatly for it and passed away shortly after giving birth due to his neglect more than anything.

2. Given the strength of the oath she made, and the intervening years (17 to be exact) since she killed her father, I think it makes sense that she's gone ahead and joined formally. I would think in the meantime she's served on patrols and in other fitting roles around Kenabres, so I think it's reasonable that she'd know Ary (especially since Ary seems to be quite outgoing, and Li'an is not quite as aloof as elves generally are).

3. I've played through the entirety of the first book, although the GM who ran it considerably shortened the adventure from what I understand. I've not read or seen any of the other books.

Ary: Definitely can have Ary and Li'an know each other, and a nickname would be great, although Li'an will probably grumble about it to Lleuad ;)


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Hrut Ingvarson

Crunch
1. As a human, you gain a bonus feat. You have combat reflexes for free due to being a warder.
-I took the dual-path human thing, traded the skill point and feat for another +2 I used for Int.
2. Observant is a PF Grand Lodge specific trait, so I need you to choose a different one. (Or be a Pathfinder, but there is no room in your background currently for all that.)
-I PM'd you originally if I could apply it to Empyreal guardians and you said that was okay.
3. To be clear, he no longer carries the longsword and morningstar, right? They are still listed in his combat gear.
-Gear is adjusted.
4. Hrut carries no food nor water. Is this intentional, or is his inventory not complete at this time?
- Well it was not intentional but given how I came to Kenabres and me staying there with the Guardians I'm not sure how much food I would have. Probably 2 days and a waterskin which I will purchase with my remaining money.
5. Hrut should have 2 gp left over from his purchases.
-Sweet, enough for food and water!
6. According to my calculations your Acrobatics is at -4, regardless of whether he is jumping, so I’m not sure where your math came from there???
- -5 armor, -2 shield, +1 dex for -6? Herolab says also that if your speed is reduced from armor jumping is an additional -4.
7. Have you settled on Lore(Demonic Possession) and Appraise or Profession merchant as your background skills? They are not listed on your alias’ character sheet.
-Sheet is updated for these, went with lore and merchant.

Fluff
1. Who lied to Hrut to earn him the suspicious trait?
- How about that the caravan was going to be safe and there would be no demons in the part of the Worldwound they traveled to and in the end there were demons there and everyone but Hrut perished for not being prepared enough. Also in the first paragraph Ingvar trained him in social situations, such as negotiating with someone, knowing when they were holding back on price or quality.
2. How old is he exactly?
- I have him listed at 18, he was 14 when he was taken by the cult.
3. How long has he been with the Empyreal Guardians?
- Just became a full member but has trained and studied with them for 4 years.
Hrmmmm it’s late so I might think of more fluff questions tomorrow! Otherwise halfway through :D


WotR Global Buffs/Debuffs: ----
Li'an Va'ardalia wrote:

Crunch

1. Apparently the FAQ got FAQ'd, I was sure they had said SLA's were ok.

Is retraining ok? If so then I'll grab Great Fortitude and retrain that to Twist Away when I get a chance after getting Evasion. Then I can pick up Arcane Strike at 6 with a rogue talent.

If not, I think I'll pick up Breadth of Experience.

2. I'll rework her gear here shortly. Had it almost done but then had to leave for home in a rush and didn't get a chance to save it. Will be much easier once Li'an can cast Mage Armor instead of worrying about carrying 15 lbs worth of leather armor :p

Fluff
1. Raelis Azatas are known for their incredible wanderlust and their desire to collect stories, especially heroic ones. Elan (Li'an's Father) shared this trait with Lleuad-a'r-Ser, and the two had been adventuring together for probably half a century before the crusades started. While they always fought on the side of good, their motivation for fighting sprang from their love of adventure and collecting stories. When the worldwound opened and the crusades started, it was only natural that the two head there to partake in the battles. After the battle against Minagho, he and Lleuad treated the fight against the demons more seriously (to the point of formally joining as crusaders), although they still were overcome by their wanderlust for short periods during the lulls between the crusades (bringing Li'an along).

It's important to note that the Elan and Lleuad were inseparable to the point that he spent more time with her adventuring than with his wife even during her pregnancy. Li'an's mother suffered greatly for it and passed away shortly after giving birth due to his neglect more than anything.

2. Given the strength of the oath she made, and the intervening years (17 to be exact) since she killed her father, I think it makes sense that she's gone ahead and joined formally. I would think in the meantime she's served on patrols and in other fitting roles around Kenabres, so I think it's reasonable that she'd...

1. Here's the FAQ, it was indeed a FAQ that got FAQ'd a few months ago.

FAQ wrote:

Spell-Like Abilities, Casting, and Prerequisites: Does a creature with a spell-like ability count as being able to cast that spell for the purpose of prerequisites or requirements?

Only if the pre-requisite calls out the name of a spell explicitly. For instance, the Dimensional Agility feat (Ultimate Combat) has "ability to use the abundant step class feature or cast dimension door" as a prerequisite; a barghest has dimension door as a spell-like ability, so the barghest meets the "able to cast dimension door prerequisite for that feat. However, the barghest's dimension door would not meet requirements such as "Ability to cast 4th level spells" or "Ability to cast arcane spells".

Retraining is fine. So Great Fortitude it is?

2. Aight! Let me know when you have it finalized.

-----

Fluff: That's great, it helps a lot, thanks. And really sad about her mum :(


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 5/8 5th 0/5 6th 0/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22
GM Kiora wrote:
Retraining is fine. So Great Fortitude it is?

Yup! Will mark it down and adjust stats.

GM Kiora wrote:
Fluff: That's great, it helps a lot, thanks. And really sad about her mum :(

Yeah, it would probably bother Li'an quite a bit if she knew about it. She grew up with her father as a heroic figure, it'd probably be hard to handle that he had his flaws.

Ok, here's her revised inventory, everything should tally up ok. As an aside, I never realized that the various "kit" packages weighed less than the gear piecemeal. That's really strange.

Updated Inventory:

Gold Starting/Spent/Remaining: 140/138.6/1.4
Encumbrance: 36.5/38 (light)

Leather Armor [10 gp, 15 lbs]
Lleuad (MW Shortsword) [free, 2 lbs]
Traveler's Spellbook [10 gp, 1 lb]
- Scroll, Camouflage [25 gp, 0 lbs]
- Scroll, Prestidigitation [12.5 gp, 0 lbs]
- Scroll, Light [12.5 gp, 0 lbs]
Journal [10 gp, 1 lb]
Ink & Quill [8 gp, 0 lbs]
Backpack[2 gp, 2 lbs]
Belt Pouch [1 gp, 0.5 lbs]
Chalk (x10) [1 sp, 0.1 lbs]
Flint and Steel [1 gp, 0 lbs]
Thieves' Tools [30 gp, 1 lb]
Rations, Trail [1.5 gp, 3 lbs]
Waterskin [1 gp, 4 lbs]
Sunrod (x2) [4 gp, 2 lbs]
Rope, Silk [10 gp, 5 lbs]


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Oh yeah I have only played through the first scene of this, so basically nothing but the theatrical beginning.


WotR Global Buffs/Debuffs: ----

@Hrut:

Thanks! I totally forgot about that trait, that's my bad lol! (In my defense, I had a lot of PMs during recruitment going on, so sorry if I gave short responses to any of you @_@)

I didn't catch the dual path human trait. Whoops. I usually remember that one, its popular.

Looks like everything adds up for your sheet! Yay!

@Li'an:

What is the spell, camouflage? Can you link it to me on d20pfsrd cause I can't find it.


WotR Global Buffs/Debuffs: ----

In addition, I am still waiting on Ehren to decide if he is sticking with the Earth domain or not, and also if he is going to drop stuff to take him below medium encumbrance. (You are 16 lbs over.)


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 5/8 5th 0/5 6th 0/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Woops, I always get that spell and the rogue talent mixed up. It's Blend, not Camouflage.

http://www.d20pfsrd.com/magic/all-spells/b/blend


WotR Global Buffs/Debuffs: ----
Li'an Va'ardalia wrote:

Woops, I always get that spell and the rogue talent mixed up. It's Blend, not Camouflage.

http://www.d20pfsrd.com/magic/all-spells/b/blend

Haha, okay, gotcha! I know blend, but I'm no spell-cyclopedia by all means ;)


WotR Global Buffs/Debuffs: ----

It's worth noting that I am not a fan of take 10/take 20. To me, dice rolling is a big part of the game. In exchange, I don't hide important information needed to proceed behind arbitrary perception checks.

Furthermore, most of the time in pbp you straight up know the DCs you're trying to hit. Aid another is a thing! (And Ary so happens to be very good at it, too.)


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 50/137 (72/159+22 THP) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 7/11 | SP 5/10

Yeah, I've decided to stick with the Earth domain. The spell list is decent and overall, it's just not worth losing sleep over. Plus the blast is handy for when I want to leave lower level spell slots open for other things.

Also, short of forking over money for a pack animal or something, I can't find anything that I can feasibly drop in my inventory. Even swapping the hide out for the lightest armor there is gets me 15 pounds at most. I think I will just suck it up and take the Armor Class Penalty. Worst case scenario, Ehren can just take a move(?) action to drop the pack. I assume (dangerously) that some demon won't swoop down and fly off with it the moment he does so. :P


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Valaria, you ever consider going with only one throwing knife? (as in, not using Two-Weapon Fighting)? I'm not 100% sure that it's actually worth it for thrown weapons, despite the fact that everybody uses it.

Also, you ever look at the spherewalker prestige?

1 to 50 of 14,401 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Kiora's Wrath of the Righteous Discussion All Messageboards

Want to post a reply? Sign in.