| Unafe Two-Hearted |
[color=#03a9f4]Did you know you could set color in BBCode?[/color]
[color=#FF00FF]I personally had no idea, but just saw someone else using it in another game.[/color]
| Yui Shadowhare |
| 1 person marked this as a favorite. |
4d6 - 3 ⇒ (4, 5, 3, 3) - 3 = 12 (2)
4d6 - 1 ⇒ (5, 1, 5, 4) - 1 = 14 (5)
4d6 - 5 ⇒ (5, 5, 5, 6) - 5 = 16 (10)
4d6 - 1 ⇒ (2, 6, 1, 1) - 1 = 9 (-1)
4d6 - 3 ⇒ (3, 6, 3, 5) - 3 = 14 (5)
4d6 - 2 ⇒ (3, 2, 5, 4) - 2 = 12 (2)
(23 pt buy) - 16 14 14 12 12 9
| Lieutenant Medici |
Level Up 10:
+14 HP (8 class, 4 Con, 1 feat, 1 favored)
+1 Fort, +1 Will
a 4th-level slot
a 5th-level slot
Good domain -- Touch of Good now gives +5 bonus, Holy Lance now lasts 5 rounds.
10 skill ranks: +1 Appraise, Heal, K. (arcana, geography, nobility, planes, religion), Profession (soldier), Spellcraft, Sense Motive
ABP: deflection (to AC) and resistance (to saves) increase by +1
| Myrna Riversoar |
Level Up 12:
Skald (battle scion) 10
+12 HP (8 class, 4 Con)
+1 BAB, +1 Fort, +1 Ref, +1 Will
2nd-level spell: alter self
2 4th level spells: rainbow pattern, primal scream
+2 4th-level spells/day
7 skill ranks (4 class, 2 background, 1 favored class): +1 Athletics, K. History, K. Martial, K. Planes, Diplomacy, P. Percussion, P. Sing
Courtly Presence and Bardic Knowledge increase, increasing Intimidate and K. history, nobility, geography, local by +1
Gain the Song of Questing. This allows Myrna to spend 4 rounds of bardic performance in order to cast geas/quest on a willing target.
She also gains +2 rounds of bardic performance per day.
A SoP talent: Force Redirection Technique
Replaces Dex with Str when calculating Armor Class.
This increases Myrna's AC by 3 in her natural form and by 4 when she is in giant form, due to armor max Dex restrictions. Her AC improves by 8 if she is giant and unarmored, however!
ABP: Strength increases by +2, to 22.
| Yui Shadowhare |
Yui - Level 12
+1 level Mortal Usher; +1 level Arcanist (Mortal Talents)
Stats
(ABP) +2 enh. Dex -> +4 enh. Dex -> Dex 24 (+7)
(lvl 12) +1 int -> Int 22 (+6)
AC 28 -> 30 AC (+6 dex -> +7 dex; +6 armor -> +7 armor)
touch 27 -> 29 AC (+6 dex -> +7 dex; +6 armor -> +7 armor)
flat-footed 22 -> 23 AC (+6 armor -> +7 armor)
-1 HP (8 HD + 2 con + 1 FCB - 12 HP (Con Loss) )
+57 skills (4 class + 2 background + 6 int + 11 int (prior levels) + 24 SoM + 10 SoG)
Acrobatics [+12 Ranks SoM - 11 ranks]
Appraise [+1 rank]
Bluff [+1 Rank SoM]
Disable Device [+1 rank]
Disguise [+11 ranks]
Know (Arcana) [+1 rank]
Know (Dungeon) [+1 rank]
Know (Planes) [+1 rank]
Know (Religion) [+1 rank]
Linguistics [+6 ranks]
Perception [+12 ranks SoM -11 ranks]
Profession(Herbalist) [+10 ranks SoG, +2 ranks]
Sleight of Hand [+1 rank]
Sense Motive [+1 rank]
Spellcraft [+1 rank]
Stealth [+2 ranks SoM]
Survival [+1 rank]
Use Magic Device [+4 ranks]
Saves
Fort +12 -> +12 (+1 lvl, -1 con)
Ref +15 -> +17 (+1 lvl, +1 Dex)
Spells
+2 spells to spellbook: claim identity, greater, suffocation
Lvl 5: +1 spell prep’d per day, +1 spell per day
Lvl 4: +1 spell prep’d per day
Lvl 3: +1 spell prep’d per day
Lvl 2: +1 spell prep’d per day
SLAs
(4/day) confusion
Languages Hallit; Sylvan, Giant, Elven, Hongali, Minatan, Thassilonian, Cyclops, Azlanti
Feats
[Mortal Usher] Improved Vital Strike
[Expertise] Magical Tail (confusion)
Talents
Herbalism Sphere
Swiftwind Philter [Utility]
Great Senses [Utility]
Light Body Technique
Run (Package)
Wall Stunt
Air Stunt
Swift Movement
Lightfoot
Mobile Striker
Lungs Ravaged by Poison: -2 penalty to Constitution; -4 penalty on checks and saves to resist fatigue or exhaustion.; -4 penalty on Athletics checks.; She must succeed at a DC 15 Fortitude save to cast a spell with a verbal component during combat or other stressful situations (failure causes the spell to fail without consuming the slot);
Poison Adaptation: She gains a +4 bonus on saving throws against inhaled poisons, toxic gases, and airborne diseases.
| Unafe Two-Hearted |
Unafe, L12
+1 level Striker (L6 Medium / L6 Striker) // which, via Xentik-Hybrid, gives me a virtual L9 in certain things for both classes
STR +1 (level) +2 (ABP)
SoG progression: +1 talent - Body (Lightning Escapist) // which I’ve already been using on loan, from Medium talents
Medium: +1 talent - Fate (Chariot Motif) // which I was borrowing via Medium, and used to have pre-rebuild as well
Striker: max tension: 8, +1 talent - Brute (Slapper) // also borrowed for much of this fight, but via MP
Skills, +1 to (Acro, Athletics, Bluff, Craft Weapons, Craft Armor, Diplomacy, Intimidate, Perception, Sense Motive, Survival, Stealth)
| Anna Chronos |
Sana - Level 12
+1 level Cleric of Ary
Stats
(ABP) +2 enh. Dex -> +4 enh. Dex -> Dex 28 (+9)
(lvl 12) +1 int -> Int 20 (+5)
AC 31 -> 33 AC (+8 dex -> +9 dex; +6 armor -> +7 armor)
touch 26 -> 28 AC (+8 dex -> +9 dex; +6 armor -> +7 armor)
flat-footed 23 -> 24 AC (+6 armor -> +7 armor)
BAB +8 -> +9
+12 HP (8 HD + 4 con )
Skills
Total swamp due to champions rebuild. (Total Ranks: 217 24 background, 72 Talent, 12 Human, 48 Class, 60 Int, 1 Cleric (Religion) ) No ranks were reduced.
Gain Class Skill in Heal and Disable Device
12 ranks in:
Acrobatics, Athletics, Autohypnosis, Bluff, C(Sketching), Diplomacy, Disable Device, K(Planes), K(Religion), K(Local), L(Heroes of the Crusades), Perception, P(Dance), Sense Motive, Spellcraft, Stealth, UMD
5 ranks in:
Linguistics
1 ranks in:
Heal, K(Arc, Dun, Eng, Geo, His, Nat, Nob)
Saves
Will +15 -> +16 (+1 lvl)
Spells
Gain Casting Tradition (+1 SP, +1.167 SP), Caster Level +1
Galvanized, Witchmarked, Mental Focus Drawbacks
Boon - +1 and then 1/6 SP per level
Boon - Draw Magic - +1 competence to caster level per 3 creatures affected w/n 30 feet, up to +2
Light Sphere (Touch of Light Drawback)
Aiming Scope (Lens) Bonus, Style [Utility]
War Sphere (Commando, Alternate Totem, Personal Conflictx2 Drawbacks)
Resilient Momentum, Tactical Totem, Totemic Aura, Call to Arms Bonuses
Life Sphere (Slow Recovery Drawback)
Revitalize Bonus
Feats
[Mortal Usher] Improved Vital Strike
[Expertise] Magical Tail (confusion)
Talents
Lose: Study Technique
Great Senses (Scout) [Utility]
Read Foe (Fencing) (moved from mythic) [utility]
Mage Hunter's Vision (Scout) [utility]
Mage Hunter (Vocation) [utility]
Shadow Strike exploit (Gained from mythic)
LBT 11: Light Foot
Class Features
Faith Pool (8/day) (+1 CL or +1 Save DC)
Knowledge of the Faith (always succeed on Ary religion)
Channel 1d6 (10/day)
Community Domain (Spend Faith when casting on multiple targets as a swift to extend)
| Anna Chronos |
Addendums:
Feats
[Mortal Usher] Improved Vital Strike
[Expertise] Magical Tail (confusion)
Stolen template OP.
For boons, I want to change that from:
Boon - Draw Magic - +1 competence to caster level per 3 creatures affected w/n 30 feet, up to +2
To:
Drawback Feat
You gain a (drawback) feat, chosen when this casting tradition is created. You may take this boon multiple times.
Benefit: You have an increased selection of weapons. As long as you wield any kind of weapon that you are proficient in and can attack with, it counts towards meeting the requirements of Galvanized.
For the purposes of unarmed strikes or natural attacks you are considered wielding your weapons when you are not impeded in using them. Having your arms bound, or wearing heavy chains on your legs are an example of how an average human would be considered unarmed with unarmed strikes.
While wielding a weapon appropriate for your drawback, you gain a +4 bonus on concentration checks while casting defensively, being grappled, or casting a spell while in the area of an environment that calls for concentration checks to successfully cast a spell such as weather or a battlefield.
Special: This feat counts as Combat Casting for the purposes of meeting other prerequisites that depend on it. This feat's benefits to concentration checks do not stack with Combat Casting.
I'm also intending to swap Amber's level 2 SLA's to 3xLesser Restoration as suggested previously.
| Ehren Ferron |
Before I post Ehren's level-up, I have to make some corrections to Ehren as he is now.
And now for the actual level-up!
Ehren, Legendary Druid 12
| Ehren Ferron |
Changes made to accommodate the new houserules:
| Hinagiku |
Level up Sage 10
HP +11 hp (6 class, 2 con, 3 boon)
Skills
+5 skills (4 class, 1 favored class, 1 oath, -1 int) + 2 background skills
+2 koan writing
+1 k arcana
+1 survival
+1 stealth
+1 k. Nature
+1 knowledge local
Stats
+1 bab
Saves: +1 fortitude, +1 will
Abilities
Esotery: Stunning fist
Talent: defend others
Others
Ability score bonus : +1 cha.
Physical prowess: added 2 to dexterity