GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


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Markus Coffinborn wrote:
Dammit. Somehow I knew that would happen.

I'd love a reaction post to see Markus' perspective ;D


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 146/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +1 | Perception +19 | MP 2/11 | LP 2/2 | PM 9/11

Did you forget to cast defensively? To be honest it comes up so rarely in the games I've played that I might have forgotten myself.

A

Next Action:
Ehren goes pale when he sees Markus fall to the ground, grievously wounded. Quietly cursing his naivety, he drops his club and stoops down beside the wounded mage. Murmuring unintelligibly, he places his hands on Markus' neck and attempts to put as much pressure on the injury as possible. The streams of blood that pour between his fingers tell him that he is not pressing hard enough.

Nurse Ehren: 1d20 + 8 ⇒ (4) + 8 = 12


WotR Global Buffs/Debuffs: ----
Quote:
Ranged Touch Spells in Combat: Some spells allow you to make a ranged touch attack as part of the casting of the spell. These attacks are made as part of the spell and do not require a separate action. Ranged touch attacks provoke an attack of opportunity, even if the spell that causes the attacks was cast defensively. Unless otherwise noted, ranged touch attacks cannot be held until a later turn


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 146/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +1 | Perception +19 | MP 2/11 | LP 2/2 | PM 9/11

Ohhh, right. Makes perfect sense, now that I actually stop to think about it.


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Part of me is curious how holy holy water left in a desecrated shrine for centuries next to a couple of blasphemous undead is...

But the other part of me is more interested in aiding Ehren on his to stabilize, if the first fails.


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Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Why isn't Anevia dealing sneak attack damage? Undead are vulnerable to it, aren't they? And she's a rogue?


WotR Global Buffs/Debuffs: ----
Markus Coffinborn wrote:
Why isn't Anevia dealing sneak attack damage? Undead are vulnerable to it, aren't they? And she's a rogue?

Haha, I forgot she was a rogue. Thanks for the heads up.


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Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

I know it's a bit of metagaming - I have access to her statblock and have run this game a bit. Glad I wasn't wrong.


WotR Global Buffs/Debuffs: ----
Markus Coffinborn wrote:
I know it's a bit of metagaming - I have access to her statblock and have run this game a bit. Glad I wasn't wrong.

No, I appreciate it, :p 6 PCs +3 NPCs is a lot to keep up with, I can't do it perfectly.


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Part of me was like 'She knows what she's doing...' and part of me was like 'don't point it out, he could really die...' and another part of me was like 'roleplay it. He might have been doing the right thing, and she's just wrong.'


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Another metagame thing - wands function at the minimum possible caster level. False life is CL 3rd.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

There are things that can change that. Like, you can intentionally cast a higher level version into the wand; it's just money-inefficient. :) Some wizards are also more capable of utilizing wands and staves. :)


WotR Global Buffs/Debuffs: ----

Alrighty, thanks for that. Markus should get 11 temp HP then :)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I'm gonna need to head to bed for the night. Assume when something tries to kill us, Ary protects the misfits. :)


1 person marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

You can also assume that in the event of noncombat, Ary will not only comply, but be as helpful as she can be... as she one more overcompensates. :p For real goodnight. :)


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 7/11 Chn 8/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 5/5 6th 3/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Just in case you missed it Markus, the spoilered text dependent on the knowledge(local) was Li'an talking to Markus.


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

I did miss it! Lemme go read that and respond.


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Well if we get the DC high enough for the cleaning Hrut will participate in anyway possible to rededicate the temple. As for us moving on I am fine with being in the front group, seemed to work well, off to bed yay!


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Post delayed again by... the day.


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I think I'd have opted to clean the temple either way. I wouldn't have thought about a ton of prayers though. :)

One of my other characters would have been perfect for this particular scene, being a forgepriest of Torag. It's a shame the DM didn't love me. Less a shame since I got into this group, instead. :)


WotR Global Buffs/Debuffs: ----

Bleh - posted in wrong tab.

Thats what I get trying to post inbetween stuff at work >_>


1 person marked this as a favorite.
Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Forgot grazed again in the 'wood' roll, but I just missed the edit window. I'd actually have failed, if not for the lady elf. :)

Edit: Also... this is my first loot-happy character in a -long- time. I usually feel weird trying to loot things... but combine stolen lands, farmer, and Iomedae... And greediness suddenly becomes pragmatism.


WotR Global Buffs/Debuffs: ----

Could help to add the condition to your header (grazed/wounded/critical) :)

Also, updated the loot list. :P not a bunch of loot there...but still.

I like having the descriptions on there pertaining to where stuff came from. Gives your inventory a story ;D


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Mmhmm. And will come in handy the longer this goes, for remembering where things came from.


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

I think you forgot me as wounded also, down 7 to 8/15.


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Off to bed, I will take whatever watch I am deemed worthy of, also should I be needed for combat just Flurry Strike something for me with the battleaxe and shield, thanks.

Have we discussed retraining and I missed it in a previous post? I may want to retain my weapon adaptation to hammers if I can, may make it a legendary weapon with the mythic stuff, seems flavorful.


WotR Global Buffs/Debuffs: ----

I am flexible about retraining, but only when you level up. Otherwise - at a cost of time.using ultimate campaign retraining rules.


Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 146/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +1 | Perception +19 | MP 2/11 | LP 2/2 | PM 9/11

Just to double check, is the information in the Player's Guide considered common knowledge? It's supposedly considered spoiler-free, so I was about to have Ehren mention something that I figure he'd know, but I don't want him to mention anything he shouldn't.


WotR Global Buffs/Debuffs: ----
Ehren Ferron wrote:
Just to double check, is the information in the Player's Guide considered common knowledge? It's supposedly considered spoiler-free, so I was about to have Ehren mention something that I figure he'd know, but I don't want him to mention anything he shouldn't.

Yep, it is :)

Wiki stuff...not so much. But I trust you guys to figure out what your character should know. Li'an, for example, is as old as the Worldwound is :P So I'd be fine with her knowing a little more about the particulars of past events even without making a skill check.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

The information I know about wardstones out of character, I can't remember what is in character. How much of this would Ary know? I'm guessing roughly none, and the middle part is probably something she's not thought about. :)

Wardstones:

Wardstones need to be recharged like... once a year in a special ritual. This ritual may well have coincided with Armasse. Which would explain the Ward Stone being weak.

This also implies that wardstones have a turned-off setting. That they have to be charged up. This in turn suggests to me, though perhaps not to Ary, that the Wardstones might be able to be charged in the other direction... like Terraforming tools. In essence, this means that maybe the Ward Stones still being around isn't a good thing.

How much of this do you think Ary would know? I don't think she's smart enough to know most of it, and the recharging may be a secret to everybody. :)


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

So for the feat I want to retrain to I already have I just want to change the weapon it is associated with, could I just practice my maneuvers with my warhammer during my watches or do you have something else in mind?


WotR Global Buffs/Debuffs: ----

Wardstone Lore

I think that your average crusader would not understand how wardstones work, more so out of a lack of education about how magic works. They'd understand they create a sort of force field/"bug zapper" that keeps weaker demons at bay, but stronger demons can still move over it at great pain to themselves, and that they were put up during the Second Crusade.

I think that a character that is educated in magic would understand that more specifically that they are menhir stones (which are in turn mysterious stonehenge-esque druidic artifacts of unknown purpose) enchanted with powerful divine Forbiddance spells put down by the crusaders of the Second Crusade. An educated character would understand that the true value of the wardstones is not in the forcefield effect against weak demons - but in the fact that the wardstones prevent powerful demons from simply emerging through the rifts, and teleporting across the border into Golarion: evil outsiders cannot teleport into, or out of, the Worldwound.

Ehren druidic lore:
Ehren would understand that the Sarkorian menhir are extremely old artifacts put down by the first druids of Sarkoris. They connect to ley lines in the earth itself, through which fonts of magic power flow, and can be used to channel that power.

Non-druids typically assume that these are simply druidic batteries of some sort, used to channel nature magic for wide-reaching effects. The truth is that druids use these as a kind of record-keeping for their kind - as an ancient order of humans, they pre-date the written word. Also it would kind of defeat the purpose of a secret language if you could write in it. ;) Druids of sufficient talent can touch menhir stones and gain knowledge, stored in the earth itself. Powerful druids can add to the knowledge there-in. Naturally, the truth is kept secret, to keep non-druids from attempting to access the stones.

The druids were complicit in the Crusades' use of the stones to create wardstones - doing so did not harm their secret purpose, and they were happy to help any allies they had in the fight against the demons.

I think the stuff about the recharge ritual would be kept secret, only known to high ranking crusaders.


WotR Global Buffs/Debuffs: ----
Hrut Ingvarson wrote:
So for the feat I want to retrain to I already have I just want to change the weapon it is associated with, could I just practice my maneuvers with my warhammer during my watches or do you have something else in mind?

It would take 10 days of retraining while on watches, or you can just wait until your next level :P


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Alrighty. Good to know. It's important to know what I know in character v. what I learned while researching my background. :) Thanks much.

"Magicky rocks that weaken demons and zap weak-enough demons."


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Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

I will do both for RP purposes, assuming it takes 10 days to level 2, I will wait til level 2 regardless.


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Which language translator would you use for Celestial GM?


WotR Global Buffs/Debuffs: ----

I usually just type random letters into an Arabic keyboard.

If someone here can read arabic, though, that could be distracting for you :p


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

I -did- in fact look to see how that translated, and was like 'four letters? I wonder what that stands for...' :P


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 7/11 Chn 8/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 5/5 6th 3/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

I like using google translate for that. It's nice to have it repeatable so if something gets used again you start to notice a pattern. I used Azerbaijani for the Sylvan curse earlier.

Don't think I've ever considered players actually being able to read the translation though.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Yup, you can run it through... google translate :p It'll even find the answer for you, via detect language! :)


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 7/11 Chn 8/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 5/5 6th 3/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Well yeah, but if you're willing to put it into google translate to get it, you'll just click the box to read what it says. But someone who actually reads that language can't avoid reading it :p


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Hm... this is true. See, this is why I talk so much. So I can taste my foot, as I remove it from my mouth. :)


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Important, as combat is incoming: The potions are in Ary's belt pouch where they're decently accessible. I updated the loot Document to show where she's carrying them. :)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

If the spider's still up, and it gets back to Ary before I post again (and the spider doesn't randomly crit someone into oblivion!), Ary will aid another on an adjacent ally. Most likely Li'an. :) You may want to read the first part of the spoiler, Li'an. :) There's a nested spoiler to make it safe to read without revealing the result!

Next Turn:

"Hey, Fen'wen... hold up... Now!" Ary says, as she jabs towards the thing's face, but the real purpose is to draw its attention away from the considerably more deadly sword-maiden.

Spoiler:
Aid Attack: 1d20 + 5 - 1 ⇒ (7) + 5 - 1 = 11


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

Hrut:

"Vile insect feel Torag's might!"

Hrut runs as far as he can towards the spider shield and new warhammer drawn and ready in his combat stance.

(Should this come back around to Hrut move to the spider and use Enduring Crane Strike and heal Ary)

Attack/Damage: 1d20 + 6 ⇒ (12) + 6 = 181d8 + 1d6 + 4 ⇒ (8) + (4) + 4 = 16 Charge and/or flank if possible
Heal: 1d6 ⇒ 3

"By the beard of Torag that's a huge spider!"


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 7/11 Chn 8/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 8/8 4th 8/8 5th 5/5 6th 3/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

You know, I don't think I ever realized you could nest spoilers. That's pretty handy. :p


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

You can't give the second spoiler a title. I didn't know that until a new player joined my oldest table and taught -everyone there- that it was possible! :)


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Heading off to work, don't wait up, you know how Ary rolls (high numbers!). :)


WotR Global Buffs/Debuffs: ----

My home face to face group is meeting tonight so they'll have my attention. I might be on here and there during breaks but I won't promise anything. Introducing a new player so I'll have to pay more attention to stuff than normal :p

Right now I'm mostly waiting on Hrut to finish the ritual, then you guys will see if you managed to impress Torag ;)

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