Supreme Beings Pathfinder 2E

Game Master scranford

Pathfinder 2E campaign to introduce new veteren players and friends.
◆ One action, ◆◆ Two Actions, ◆◆◆ Three Actions, ◇= Free Action, ↺= Reaction


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Current map The Gazebo God Infinity........

Okay. Then you deduct either 2 ir 4 go for the months expenses


Current map The Gazebo God Infinity........

Maybe I can put this in terms of modern day and make it more understandable.

You have to pay rent or house payment, buy food, utilities etc. These are monthly fixed costs which are represented by the cost-of-living chart. You can clip coupons, go to two for one sale, get residential assistance, rent out a spare room etc. to lower this cost. If you don't choose to do the subsist action, then you pay the listed amount for your lifestyle. If you do the subsist roll you get the discounts. You can choose to live this less expensive way... or you can afford a more comfortable lifestyle by clipping coupons, searching yard sales etc., and subtracting the subsist lifestyle cost from the higher cost.

Your job is what you do to afford the lifestyle you wish to live and buy things you want. You still have to pay the monthly fixed cost and that comes out of money you make. If you want more take-home pay you spend the time to do the things to reduce your costs (Subsist) and keep more of the money you earn. If you don't want to spend the time to take advantage of these cost-savers that is your right... but you will spend more of your hard-earned pay.


Female Ratfolk Rogue: HP 15 AC18 Fort +4 Ref +9 Will +5 Per +5 Speed 30 Low Light Vision, +1 vs Traps, Ratspeak, Hero Points 1

Society: 1d20 + 5 ⇒ (16) + 5 = 21


Current map The Gazebo God Infinity........
Caks wrote:
Society: 1d20+5

So Caks made 6-gp somehow...

And can either live subsist for free or spend 2-GP and choose the comfortable lifestyle for the month.


Female Ratfolk Rogue: HP 15 AC18 Fort +4 Ref +9 Will +5 Per +5 Speed 30 Low Light Vision, +1 vs Traps, Ratspeak, Hero Points 1

She found it...ummm...around!! Can she also have someone else live with her?? I was thinking her and Lill probably are good friends now and might decide to room together...


Current map The Gazebo God Infinity........

Sure. But that won’t affect the cost of living…


Female Orc (Hold-scarred) Witch 1 | HP 20/20| AC: 14 | Fort: +5; Ref: +4; Will: +5 | Per +3 | Spd 25 ft. | Darkvision |Hero Points: 1 | ◆ ↺ ◇ | Scouting, Perception + 3 | Stealth +4, Athletics +5 | Class DC 17

Adayil had @4 gp at the start.

Subsistence-level Cost of Living is 2 gp/month. I would say this is a fairly accurate description of what Adayil is used to as opposed to “Comfortable-level” Cost of Living.

So Adayil has no *need* to make a Subsist General Skill check unless she wanted to save her coin. Which she definitely does.

So Adayil will try to Earn Income. She is too newly inducted into her mystic traditions to teach magics, and has no acumen for book-learning so she tries to help out by teaching orcish camp-defense techniques involving longspears and ghuirvad-kich - a method of appearing to withdraw while bolstering the flanks.

Earn Income: Warfare Lore: 1d20 + 7 ⇒ (8) + 7 = 15

It isn’t easy to explain the intricacies in her accented Common, and the militia’s weapons aren’t exactly suited to the techniques but Adayil feels both satisfied that the locals have learnt something and, to her mind more importantly, happy that the Ravenites have begun to accept her existence in the village.

So [Earn Income result minus Subsistence-level Cost of Living] equals how much extra gold I have after 1 month? Or do I need to roll per day or week? I got a little confused as I thought you said a month off, but Feat retraining takes a week and Earn Income mentions days. And the two examples (Harsk and Lem) do seem to multiply the result by days…


Female Orc (Hold-scarred) Witch 1 | HP 20/20| AC: 14 | Fort: +5; Ref: +4; Will: +5 | Per +3 | Spd 25 ft. | Darkvision |Hero Points: 1 | ◆ ↺ ◇ | Scouting, Perception + 3 | Stealth +4, Athletics +5 | Class DC 17

Plus I’d just like to get into a fight over whether the rule for Creating Forgery should be any different from any other Item Crafting activity. It would save at least one line and 6-7 words of ink in the sidebar on the top right of p.441 of the Player Core.

Who wants to disagree?!? Let’s fight!


Current map The Gazebo God Infinity........
Âdayil wrote:

Adayil had @4 gp at the start.

Subsistence-level Cost of Living is 2 gp/month. I would say this is a fairly accurate description of what Adayil is used to as opposed to “Comfortable-level” Cost of Living.

So Adayil has no *need* to make a Subsist General Skill check unless she wanted to save her coin. Which she definitely does.

So Adayil will try to Earn Income. She is too newly
Inducted into her mystic traditions to teach magics, and has no acumen for book-learning so she tries to help out by teaching orcish camp-defense techniques involving longspears and ghuirvad-kich - a method of appearing to withdraw while bolstering the flanks.

[dice=Earn Income: Warfare Lore]1d20 + 7

It isn’t easy to explain the intricacies in her accented Common, and the militia’s weapons aren’t exactly suited to the techniques but Adayil feels both satisfied that the locals have learnt something and, to her mind more importantly, happy that the Ravenites have begun to accept her existence in the village.

You still need to make a society or survival roll for the subsist. If you hit DC14 you don’t have to pay the 2 gold. If you hit 24 you get the comfortable lifestyle. The earn income is in addition to the subsist roll. If you don’t hit the DC14 you still have to pay the 2 go cost of living.

Your earn income nets you 6 go for the month minus any living cost.


Current map The Gazebo God Infinity........
Âdayil wrote:

Plus I’d just like to get into a fight over whether the rule for Creating Forgery should be any different from any other Item Crafting activity. It would save at least one line and 6-7 words of ink in the sidebar on the top right of p.441 of the Player Core.

Who wants to disagree?!? Let’s fight!

Put up your dukes…


Female Orc (Hold-scarred) Witch 1 | HP 20/20| AC: 14 | Fort: +5; Ref: +4; Will: +5 | Per +3 | Spd 25 ft. | Darkvision |Hero Points: 1 | ◆ ↺ ◇ | Scouting, Perception + 3 | Stealth +4, Athletics +5 | Class DC 17

Ok, I edited my post at the bottom regarding days/earn income etc.

Ok, so you have time to Subsist as well as Earn Income? Seems odd, but ok.

Adayil will supplement her Subsistence-level Cost of Living by some good old hunt and gather in the outlying area, as far from farms as she can het while also watching for signs of the feared kholo who massacred her people.

Survival, DC 14: 1d20 + 3 ⇒ (6) + 3 = 9

Perhaps her lack of a suitable partner and unfamiliarity with local endemic flora makes her attempts less than successful.

Now I have a question about Hero Points, but I’ll move that the next post.

Dukes up!


Current map The Gazebo God Infinity........

With earn income it is a certain amount per day based on the towns DC, and the character level. I multiply this times the number of days to get the total. In this case 30 days. You can switch earn income tasks and make different rolls. For your 15 roll you are making 2-sp per day x 30 days.


Current map The Gazebo God Infinity........
Âdayil wrote:

Ok, I edited my post at the bottom regarding days/earn income etc.

Ok, so you have time to Subsist as well as Earn Income? Seems odd, but ok.

Adayil will supplement her Subsistence-level Cost of Living by some good old hunt and gather in the outlying area, as far from farms as she can het while also watching for signs of the feared kholo who massacred her people.

[dice=Survival, DC 14]1d20 + 3

Perhaps her lack of a suitable partner and unfamiliarity with local endemic flora makes her attempts less than successful.

Now I have a question about Hero Points, but I’ll move that the next post.

Dukes up!

Earning income is your job. Subsisting is your monthly expenses. You can spend a hero point to reroll. With your 9 you will be fatigued when we get back to play or you can spend the 2GP to stay at subsist level.


Female Orc (Hold-scarred) Witch 1 | HP 20/20| AC: 14 | Fort: +5; Ref: +4; Will: +5 | Per +3 | Spd 25 ft. | Darkvision |Hero Points: 1 | ◆ ↺ ◇ | Scouting, Perception + 3 | Stealth +4, Athletics +5 | Class DC 17

Hero Points: “you usually begin each game session with 1 Hero Point.”

Are you classifying this Downtime period as it’s own Game Session? Or to be more frank, will the restart of our next chapter be the start of a new Game Session? It is important to let us know this precise point so we can know how to manage our Hero Points.

Right now, I’m inclined to use a Hero Point because a) it will be fun to use, eapecially if I roll a Critical Fail and b) because I’m assuming when we get to the next Chapter, I’ll have regained my Hero Point.

Given PbP doesn’t correspond to “gaming sessions” it is on you Supreme Being to ensure we understand where a Game Session begins and ends.


Current map The Gazebo God Infinity........

Yes you will get a new hero point at the beginning of the next chapter. I use an hourglass to award hero points in my tabletop game, but here it will be merit based, as I don’t know how to award them based on time or number of posts.


Female Orc (Hold-scarred) Witch 1 | HP 20/20| AC: 14 | Fort: +5; Ref: +4; Will: +5 | Per +3 | Spd 25 ft. | Darkvision |Hero Points: 1 | ◆ ↺ ◇ | Scouting, Perception + 3 | Stealth +4, Athletics +5 | Class DC 17

Hmm. I would just make a judgment based on Chapters or Scenes or similar. Otherwise we are *only* getting them based on merit, and what justifies “merit” is often….arbitrary. I’ve seen one GM award them for a what was essentially a slightly detailed exposition regarding the character’s backstory.

Adayil takes a different approach than she does in her home forest, and really, really tries to scare up some food.

Subsist: Survival - Hero Point reroll, DC 14: 1d20 + 3 ⇒ (11) + 3 = 14


Current map The Gazebo God Infinity........
Âdayil wrote:

Hmm. I would just make a judgment based on Chapters or Scenes or similar. Otherwise we are *only* getting them based on merit, and what justifies “merit” is often….arbitrary. I’ve seen one GM award them for a what was essentially a slightly detailed exposition regarding the character’s backstory.

Adayil takes a different approach than she does in her home forest, and really, really tries to scare up some food.

[dice=Subsist: Survival - Hero Point reroll, DC 14]1d20 + 3

Squeezed by… but you get to keep all 6 gold.


Female Sylph. HP 20 AC15(17) Fort +9 Ref +7 Will +5 Per +5 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1 Kineticist (Air/Water) 1

I disagree with the whole Subsist thing. But, I'm accepting how you are doing it.

Lil will spend 4 of her 7 gold to live comfortably at the Inn for the month. She will also use Nature to Earn Income around town, helping with farms, or other Nature-based activities.

Earn Income: 1d20 + 5 ⇒ (5) + 5 = 10

Re: Hero Point. Yes. They are very hard to give out PbP. In my game, I'll be adjusting them again at the end of my players' current Chapter, to try and find a good way to do them. I /totally/ understand that you will want to play around with how you do them!


Current map The Gazebo God Infinity........

Did you want to Hero point that role. We're about to start a new chapter, and the hero point you have now doesn't stay with you so if you don't use it you lose it. :-)

If you don't re-roll you still make 6-SP for your efforts.

Lil's current roll results


Female Sylph. HP 20 AC15(17) Fort +9 Ref +7 Will +5 Per +5 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1 Kineticist (Air/Water) 1

Nope. Thank you for the chance, but Lil's using the Earn Income as more a chance to learn about the town and become known, rather than serious moneymaking.


Current map The Gazebo God Infinity........
Lillanith wrote:
Nope. Thank you for the chance, but Lil's using the Earn Income as more a chance to learn about the town and become known, rather than serious moneymaking.

No problem You still made 6-SP in spite of returning money when offered to her. :-)


Current map The Gazebo God Infinity........

Any roleplaying you wish to do before moving on to the visit to the General Store tomorrow morning can take place now. NOTE: The map grids are still not properly aligned. (I used a map from the pdf of the module, so its resolution is not really appropriate for a battle map... but it will give us a good place to start). I'll get better they just did a major upgrade on Inkarnate which threw me for a loop on making maps.

I'll move the plot forward in a couple of hours.


Female Sylph. HP 20 AC15(17) Fort +9 Ref +7 Will +5 Per +5 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1 Kineticist (Air/Water) 1

I have a question.

In the gameplay thread, you've tossed out possible places we could go, but why?

Have we heard of possible adventures in those places? If so, what have we heard? If not, are we just randomly picking one and hoping there is something there for us to do? Why are we going to one of them rather than hunt down the raiders who destroyed Adayil's tribe?

How far away are those places? How much food will we need to get to them?


Current map The Gazebo God Infinity........
Lillanith wrote:

I have a question.

In the gameplay thread, you've tossed out possible places we could go, but why?

Have we heard of possible adventures in those places? If so, what have we heard? If not, are we just randomly picking one and hoping there is something there for us to do? Why are we going to one of them rather than hunt down the raiders who destroyed Adayil's tribe?

How far away are those places? How much food will we need to get to them?

These are places that you've all heard rumors of as destinations for adventuring parties. All will be made clear after this first chapter. The choices will be obvious... this is just possible foreshadowing. Since this isn't an AP I have many options on how to move the adventure along depending upon your actions. Kind of more "Sandbox" style.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

So far it feels ‘slightly’ different from a Sandbox :D


Current map The Gazebo God Infinity........

Agreed. The first prelude was designed to introduce components... so by nature it needed to be railroaded.

Not now. If you want to you can desert the town of Raven and head wherever you want. With no alignment you need only worry about your personal thoughts.


Female Orc (Hold-scarred) Witch 1 | HP 20/20| AC: 14 | Fort: +5; Ref: +4; Will: +5 | Per +3 | Spd 25 ft. | Darkvision |Hero Points: 1 | ◆ ↺ ◇ | Scouting, Perception + 3 | Stealth +4, Athletics +5 | Class DC 17

Just to be clear, Adayil has no interest in getting revenge, nor in imperilling her new-found friends investigating a much larger and obviously-capable-of-massacreing group of gnolls. Sure, she is saddened, and bereft of kith and kin somewhat angry. But her focus now is on staying alive. For her little one.

“Regular adventuring”. Sure.


AC 14 | Size: Tiny | Speed: 40' | HP: 7 | Low-light vision | Perception +5 ; Acrobatics +5 ; Stealth +5

Krutk agrees.


Female Orc (Hold-scarred) Witch 1 | HP 20/20| AC: 14 | Fort: +5; Ref: +4; Will: +5 | Per +3 | Spd 25 ft. | Darkvision |Hero Points: 1 | ◆ ↺ ◇ | Scouting, Perception + 3 | Stealth +4, Athletics +5 | Class DC 17

I don’t expect a whole rundown every post by any means. But where you can, do so because the more information we all have that puts us on the same page, the less confusion, retcons and backtracking we will all have to do.


Current map The Gazebo God Infinity........

Agreed. I try to remember to always update the map in my signature at the end of each round. One of my pet peeves is having to track through past posts to find the link to the combat map.


Current map The Gazebo God Infinity........

BTW here is a link to a fantastic tool for you PF2e GM's to use to help balance encounters for group size. You can easily add another creature, or make one weak or strong to reach the desired Encounter difficulty.

Mimic Fight Club


Thanks Scranford. I must admit, encounter design in PF2 is apparently easy with XP budgets etc, but I’m not quite there yet. This might help!


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

Follow up question on Reactive Shield.

If I am attacked by bad guy A, and I use Reactive Shield to raise my shield. Does it count as raised (+2AC) for the follow up attacks from bad guy A, and other eventual attacks from bad guys B, C and D, etc?


Current map The Gazebo God Infinity........

Nope the Reactive shield is only against the attack that would have hit you. You still need the "Raise Shield" action to be able to use it against multiple attacks. You haven't really raised the shield as much as duck behind it or turn your body to deflect that one attack. NOTE: If you use this you've used your reaction so no Reactive Strike, or Shield Block this round.

What does Telurion want to do with his remaining action.

◆ Step
◆ Draw Sword
◆ ?


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

I suspected as much, thanks SB. Then I will:

◆ Step
◆ Draw Sword
◆ Raise Shield


Female Sylph. HP 20 AC15(17) Fort +9 Ref +7 Will +5 Per +5 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1 Kineticist (Air/Water) 1

re: Using Medicine to do something like 'how was this person hurt' or 'how did they die' I would agree is a great use of it. My earlier comments were solely for using it in combat to figure out how many HPs something has. As I said then, I worry that it would be an action tax on players.

Also, given the way Reactive Shield is written, specifically as it says 'You immediately use the Raise a Shield action...' that is does continue until the fighters next turn, just like any use of Raise a Shield.


Current map The Gazebo God Infinity........

Hi. Crazy week of business associates in town and trade show, so I'll be able to post (Probably) but it will be later at night...


Female Orc (Hold-scarred) Witch 1 | HP 20/20| AC: 14 | Fort: +5; Ref: +4; Will: +5 | Per +3 | Spd 25 ft. | Darkvision |Hero Points: 1 | ◆ ↺ ◇ | Scouting, Perception + 3 | Stealth +4, Athletics +5 | Class DC 17

Thanks for the heads up scranford…


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

No worries scranford.


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4
Lillanith wrote:
Also, given the way Reactive Shield is written, specifically as it says 'You immediately use the Raise a Shield action...' that is does continue until the fighters next turn, just like any use of Raise a Shield.

Hey SB, when you have a chance, could you weigh in on this? It would mean I might have probably attacked the last round.

And if I did not, can I use Shield Block to ameliorate some of those 12 points of damage?


Current map The Gazebo God Infinity........

I will allow the Reactive shield to count as raising a shield, so you could have attacked last round...and deduct your shields hardness fro the damage.


Female Orc (Hold-scarred) Witch 1 | HP 20/20| AC: 14 | Fort: +5; Ref: +4; Will: +5 | Per +3 | Spd 25 ft. | Darkvision |Hero Points: 1 | ◆ ↺ ◇ | Scouting, Perception + 3 | Stealth +4, Athletics +5 | Class DC 17

Going to wait for Telurion to take his final action/make a Strike before posting…


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4
Âdayil wrote:
Going to wait for Telurion to take his final action/make a Strike before posting…

Posted!


Female Sylph. HP 20 AC15(17) Fort +9 Ref +7 Will +5 Per +5 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1 Kineticist (Air/Water) 1

Also, don't forget the shield also takes that 7 HP.


Female Orc (Hold-scarred) Witch 1 | HP 20/20| AC: 14 | Fort: +5; Ref: +4; Will: +5 | Per +3 | Spd 25 ft. | Darkvision |Hero Points: 1 | ◆ ↺ ◇ | Scouting, Perception + 3 | Stealth +4, Athletics +5 | Class DC 17

@Scranford - Adayil’s counter in Owlbear says “Ayadil”.


Current map The Gazebo God Infinity........

Okay here is the ruling on the attacks on Telurion.

Since Shield block is only good to ward off 1 blow, and Telurion had no way of knowing if there was going to even be a second blow much less a harder one, I'm ruling he used his Shield Block reaction on the first blow completely absorbing that damage, and the sheild not taking any damage. Since he had used this reaction on the first blow, he takes the full 8 HP damage from the second. Fair???


Human Fighter lvl1 = Per +6 = AC 17 (19 with shield raised); Fort +6, Ref +5, Will +4 = HP 18/19 = Skills Acrobatics +0, Athletics +7, Diplomacy +6, Intimidation +6, Lore: Iomedae / Thyr +3, Religion +4, Survival +4

To be fair, if the ruling had came out earlier, I would have used Reactive Shield on the first attack anyway, right? ;)

But no worries, I take 8 damage.


Female Orc (Hold-scarred) Witch 1 | HP 20/20| AC: 14 | Fort: +5; Ref: +4; Will: +5 | Per +3 | Spd 25 ft. | Darkvision |Hero Points: 1 | ◆ ↺ ◇ | Scouting, Perception + 3 | Stealth +4, Athletics +5 | Class DC 17

@SB - I have the OR tab open so I don’t need to use the link on my tablet or computer. And on my phone I don’t bother using the map, I wait until I am home…


Current map The Gazebo God Infinity........

Another good single action in this instance would be “point out”. Especially with Alorea”s Keen Senses.


Female Sylph. HP 20 AC15(17) Fort +9 Ref +7 Will +5 Per +5 Speed 30 Low Light Vision, Electricity Resist 1, Hero Points 1 Kineticist (Air/Water) 1

Just to point something out, Point Out requires the creature to be Undetected, If the shadow is just Hidden to the rest of us, Point Out would do nothing, as it changes the enemy status from Undetected to Hidden.

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