GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

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female tiefling (devil-spawn) cleric (cardinal) 10 | hp 140/140 (healthy) | AC 18, touch 13, ff 16, Fort +14, Ref +7, Will +15 | Perception +5, darkvision 60ft., Init +2 | channel 4/4, ToG 8/8, holy lance 1/1

Beatrix keeps her holy symbol aloft as she continues to pray to Iomedae, chanting, "Blast these unliving creatures with more of your holiness!"

Her prayers are answered yet again. A single point of light appears at eye level among the ghouls. The point rushes at the ground quickly and then explodes into a sharp porcupine of burning, cleansing holy light. The light envelops two ghouls and a ghast, threatening both eyesight and flesh.

Beatrix casts burst of radiance, targeting the yellow X I drew on the map. It hits the ghast and two ghouls.
Damage: 5d4 ⇒ (1, 2, 3, 1, 4) = 11
Duration: 1d4 ⇒ 3

Reflex DC 17 to avoid blindness.


DR 5/Magic SR 23 Res A/C/E/F 10 Formless Dance Human Arm 10/Mys 1/Clr 1 HP (160/160) AC/Tou/Flat/CMD 33/28/24/31 | F/R/W +14/19/16 | Init +09
SKill:
+29: DD, Stealth +27: Perc, Acro +22: Autohyp, SM +20: C(Sketch), K(Local, Plane, Religion), L(Heroes), Spellcraft +17: Diplo, P(Dance), UMD +16: Ath, +14: Bluff +11: Heal +10 Ling +9: K(Arc, Dun, Eng, Geo, His, Nat, Nob)

Meta Stuffs:
Sana 5 foot steps, and spends a move action to restore Unafe's Martial Focus, if applicable (Requires HONK!?). She spends a swift action to gain 2 more illumination for a total of 3 this round, bringing her up to 7. She deadly snipes as a standard action. At the end of her turn, she gains access to Carnival Swap.

Rainbow Sparkle (Lens, Haste): 1d20 + 21 + 2 + 1 ⇒ (19) + 21 + 2 + 1 = 43 If successful, roll v. SR for Faerie Fire. If successful, enemy is entangled, which may be removed as a standard action.
Rainbow Sparkle Damage (Agile, Cold): 1d4 + 3 + 9 + 7 ⇒ (1) + 3 + 9 + 7 = 20
Faerie Fire: 1d20 + 8 ⇒ (14) + 8 = 22
Maneuver Gained: 1d2 ⇒ 1

[spoiler=Stats and Resources]Mythic Power 8/11 | Confidence 1/3 | Opal Legendary Power 2/2 | Rainbow Sparkle Legendary Power 2/2 | Spell Points 13/19 | Martial Focus 2/2 | Illumination 7| Animus (Rounds-0) | Momentum 18/18 | Incorporeal 12/12 | Faith 7/7 | Channel 1d6 Healing 10/10
Haste Rounds: (),

Status: Healthy 160/160 | 0 Temporary HP ( 0 rounds) | 0 Nonlethal. (120/80/40) | Healing Pool 0/360
Haste, Telescopic Lens, Blur, See Invisibility

Maneuvers Readied: Eldritch Consumption, Time Skitter, Breath of the Moon, Carnival Swap
Can Gain: Fluctuation Movement
Have Used:
Active Element: Cold

* * *

Allies within 15' of Amber: Gain 4 Cold resistance (Max 8). Gain +7 (Cold) damage to melee and ranged attacks, up to 12. Gain immunity to death effects and a +7 untyped Bonus against Psi-like, Psionic, Spell-like, Spells, and Supernatural Abilities of Undead, up to 7.
Allies within 30' of Sana: Can spend a point of momentum to reduce damage from a source by 7. Gain Shake it Off: When you are adjacent to one or more allies who also have this feat, you gain a +1 bonus on saving throws per such ally (maximum +4). Gain Escape Route: An ally who also has this feat provokes no attacks of opportunity for moving through squares adjacent to you or within your space.
Enemies within 30' of Sana: None.

Sana slips easily to the side to get a clear view of the bloated ghoul in front of Myrna before launching her starknife once more, leaving it skittering along the ground before bouncing up to strike against its torso once more.

"Do we think it's digging away to inform their boss, or trying to reposition?" she asks Ehren. "I'm not used to fighting enemies that can't talk in their head." she says after a brief pause. "But I think Unafe can handle most of the 'running away' problems."


character sheet, Maths F transformed (Huge) Hedgewitch 4 / Conscript 8, Gifted T4 | Init +12 Per +16, scent, see in darkness, low-light; +10 vs invis, ½ DC penalty for distance | AC 27, t15, ff(uncanny dodge, 22), CMD 36(39 vs grapple), +2 AC, +2 CMD & DR 2/- vs outsider(evil) | F+15 R+10 W+12(+4 vs charm, compulsion), +3 morale v fear, -2 vs illusion; advantage v mind-affecting; free

Empowered by her ancestors, Unafe takes advantage of moments of distraction she normally could not: whipping out with perfectly timed punches at three foes.

She takes a breath to gather herself, allowing Myrna's and Anna's blessings to wash over her, and then she wails into the speedy ghast in front of her, aiming destroy it and free its tormented soul.

Round 2:

End of last round
AoO v G 4, haste, encouraging roar: 1d20 + 23 + 1 + 2 ⇒ (17) + 23 + 1 + 2 = 43 Damage: 4d6 + 12 + 2 ⇒ (5, 6, 4, 1) + 12 + 2 = 30
AoO v G3, haste, encouraging roar: 1d20 + 23 + 1 + 2 ⇒ (20) + 23 + 1 + 2 = 46 Damage: 4d6 + 12 + 2 ⇒ (6, 2, 5, 5) + 12 + 2 = 32
Crit?: 1d20 + 23 + 1 + 2 ⇒ (7) + 23 + 1 + 2 = 33 +11 dam from Critical Genius
AoO v ghast 1, haste, encouraging roar: 1d20 + 23 + 1 + 2 ⇒ (17) + 23 + 1 + 2 = 43 Damage: 4d6 + 12 + 2 ⇒ (4, 1, 2, 6) + 12 + 2 = 27

Round 2
// Drop to 20 Initiative to got after Myrna
Swift: Silver Crane Stance
Move: Shove ghast 1, haste, raging song vs touch: 1d20 + 23 + 1 + 2 ⇒ (8) + 23 + 1 + 2 = 34 Damage, raging song, amber, holy: 12 + 2 + 7 + 2d6 ⇒ 12 + 2 + 7 + (6, 5) = 32 +battered
Stnd: Brutal Strike v ghast 1, haste, raging song: 1d20 + 23 + 1 + 2 ⇒ (8) + 23 + 1 + 2 = 34 Damage, raging song, amber, holy, -MF: 8d6 + 12 + 2 + 7 + 2d6 + 22 ⇒ (4, 4, 2, 6, 1, 5, 4, 6) + 12 + 2 + 7 + (6, 5) + 22 = 86 +battered (add’l round) & AC/CMD/Reflex -3 for 1 round
Move (haste): Shove ghast 1*, haste, raging song vs touch: 1d20 + 23 + 1 + 2 ⇒ (7) + 23 + 1 + 2 = 33 Damage, raging song, amber, holy: 12 + 2 + 7 + 2d6 ⇒ 12 + 2 + 7 + (1, 6) = 28 +battered
* if ghast 1 is dead, will move to pink square as part of shove, and shove the prone bloated ghoul instead

[If the feral ghoul OR bloated ghoul punches her] Unafe chooses to let [her? him? them?] auto-hit; in exchange she gets a free action to Grapple, haste, song: 1d20 + 30 + 1 + 2 ⇒ (10) + 30 + 1 + 2 = 43 (vs battered / -2 CMD, if either of the above hit)

Tracking
34 AC (+2 vs evil outsiders) //
36 CMB (39 vs Grapple) +2 vs evil outsiders
164/164 HP //
42 nonlethal //
7/9 Martial Flex //
6/6 Resolve //
11/11 MP //
1/2 martial focus // +shove -brutal ; NOTE if my shove misses then I do NOT add the +22 dam to brutal strike
2/18 SP //
34/50 CLW charges (wand 1) //
0/1 barkskin (CL 12) remaining //
3/3 surges remaining //
3/3 stone shapes remaining //
3/3 stone to flesh remaining //
DR 2/- vs evil outsiders.
4/5 Stance rounds remaining
9/10 vital strike, muscular reflexes - rounds remaining


Portrait, character sheet, F Greater Earth Elemental Sentinel 1 | Init +1 Per +18, tremorsense 60’, darkvision 60’ | AC 36, t21, ff 25, CMD 36(40 vs bull rush, drag, overrun, reposition, trip), DR 10/–, Immune: Elemental traits | F+17 R+8 W+13

Mynydd nods at Ehren's warning to Tonbarse.

In a deep, rumbling voice, she turns to the God and says, "Peidiwch ag ofni."

Hallit: "Fear not."

While continuing to patrol the area, she also readies to knock the ghast away if it appears from the ground.

Round 2:

Swft: Silver Crane Stance
Stnd: maintain her Patrol, with Steel Hedge zone (all space within 35' counts as difficult terrain for foes; no 5' steps)
Move: Ready to Bull Rush the ghast if it emerges from underground (hopefully before it can attack)Bull Rush, earth mastery, haste, raging song, swords motif: 1d20 + 31 + 1 + 1 + 2 + 2 ⇒ (11) + 31 + 1 + 1 + 2 + 2 = 48 pushes the Feral Ghoul North 5' +5' for every 5 that that exceeds its CMD
[ooc]Immd: The first time a ghast or bloated ghoul attempts to attack an ally within her patrol, she'll use Defend Other to give them +7 competence to AC. If the attack would still hit, she'll move to take the damage herself.

NOTES
- the ghast can take an AoO vs Mynydd Galon.
- If the Bull Rush succeeds, the forced movement triggers an AoO from everyone who threatens the ghoul *except* Mynydd.

// Prerolling some AoOs, if needed
AoO 1, earth mastery, haste, song, swords: 1d20 + 31 + 1 + 1 + 2 + 2 ⇒ (14) + 31 + 1 + 1 + 2 + 2 = 51
Slam damage, earth mastery, song, holy: 2d10 + 13 + 1 + 2 + 2d6 ⇒ (7, 2) + 13 + 1 + 2 + (3, 4) = 32
AoO 2, earth mastery, haste, song, swords: 1d20 + 31 + 1 + 1 + 2 + 2 ⇒ (16) + 31 + 1 + 1 + 2 + 2 = 53
Slam damage, earth mastery, song, holy: 2d10 + 13 + 1 + 2 + 2d6 ⇒ (2, 7) + 13 + 1 + 2 + (6, 4) = 35
AoO 3, earth mastery, haste, song, swords: 1d20 + 31 + 1 + 1 + 2 + 2 ⇒ (18) + 31 + 1 + 1 + 2 + 2 = 55
Slam damage, earth mastery, song, holy: 2d10 + 13 + 1 + 2 + 2d6 ⇒ (5, 2) + 13 + 1 + 2 + (1, 6) = 30
AoO 4, earth mastery, haste, song, swords: 1d20 + 31 + 1 + 1 + 2 + 2 ⇒ (14) + 31 + 1 + 1 + 2 + 2 = 51
Slam damage, earth mastery, song, holy: 2d10 + 13 + 1 + 2 + 2d6 ⇒ (4, 2) + 13 + 1 + 2 + (5, 5) = 32
AoO 5, earth mastery, haste, song, swords: 1d20 + 31 + 1 + 1 + 2 + 2 ⇒ (15) + 31 + 1 + 1 + 2 + 2 = 52
Slam damage, earth mastery, song, holy: 2d10 + 13 + 1 + 2 + 2d6 ⇒ (1, 2) + 13 + 1 + 2 + (2, 3) = 24
AoO 5, earth mastery, haste, song, swords: 1d20 + 31 + 1 + 1 + 2 + 2 ⇒ (8) + 31 + 1 + 1 + 2 + 2 = 45
Slam damage, earth mastery, song, holy: 2d10 + 13 + 1 + 2 + 2d6 ⇒ (5, 6) + 13 + 1 + 2 + (2, 5) = 34


female tiefling (demon-spawn) skald 10 / hedgewitch 1 / warlord 1 | hp 162/162 | AC 33, touch 18, ff 27, CMD 30 | Fort +14, Ref +9, Will +11 | Perception +2, darkvision 60ft., Init. +6 | Spells-- 1st: 7/7 2nd: 5/5 3rd: 4/4, 4th: 2/2 | Song: 26/26, AP: 3/3 | MP 7/11 | MF 1/1, Kenning 1/1 | SILVER CRANE WALTZ

AoO vs. Ghoul 13 (Haste, Song, Swords): 1d20 + 17 + 1 + 2 + 1 ⇒ (19) + 17 + 1 + 2 + 1 = 40
Damage (Big Arms, Holy, Force, Song): 3d6 + 9 + 2d6 + 1d6 + 2 ⇒ (6, 6, 2) + 9 + (2, 4) + (3) + 2 = 34

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