
Anna Chronos |

Rainbow Sparkle (Haste): 1d20 + 21 + 1 ⇒ (7) + 21 + 1 = 29 If successful, roll v. SR for Faerie Fire. If successful, enemy is entangled, which may be removed as a standard action.
Rainbow Sparkle Deadly Snipe (Agile, Deadly): 1d4 + 3 + 9 + 3d10 ⇒ (3) + 3 + 9 + (7, 5, 5) = 32
Faerie Fire: 1d20 + 8 ⇒ (11) + 8 = 19
Gained Maneuver: 1d3 ⇒ 1 Sana gains access to Breath of the Moon
Haste Rounds: (Alase’s)
Status: Healthy 160/160 | Temporary HP ( rounds) | 0 Nonlethal. (120/80/40) | Healing Pool 0/0
1 Con Damage
Haste, Telescopic Lens, Blur, See Invisibility
Maneuvers Readied: Time Skitter, Eldritch Consumption, Breath of the Moon
Can Gain: Carnival Swap, Fluctuation Movement
Have Used:
Active Element: Earth
* * *
Allies within 15' of Amber: Gain Acid Resist +2 (Max 8) and +2 Acid Damage to weapon attacks. May spend a move action to teleport adjacent to Sana, provided there is space.
Allies within 30' of Sana: Spend a point of momentum to reduce damage from a source by 7.
Enemies within 30' of Sana: None
"Be cautious, the floor is slippery, so don't try to move too quickly if you can't fly." Sana says as she feels her feet slip slightly. "And if you're close to me, I can help to lessen any blows they land." Sana shares with the others, reminding them of her momentum, and informing those who didn't know of the ability she'd discovered. Amber appears where she's standing, twinkling out protective light to her allies.
"I'll go after the hidden one." she says as she pushes off the ground and flies in a wide circle around Unafe's victim. Her parasol slips back onto her backpack, as she draws out Rainbow Sparkle, giving the golden starknife a flick of her wrist to send it twirling towards their invisible foe, rainbow ribbon darting frantically behind.

GM Kiora |

Though Hinagiku's attack wounds the approaching undead creature deeply, it remains standing, staggering forward despite the grievous wound. Then, Rainbow Sparkle slices through the air, striking true, tangling the red-haired hag in ribbons of glittering magical light. The woman howls, visible and trapped, her face contorted with pain and fury.
Myrna feels an oppressive wave of despair flooding the corrupted cathedral. Her ears pick up lingering echoes: ghostly, mournful whispers from Sarkorian souls long lost. The tragic weight of their sorrow presses heavily upon her spirit, urging her to end this desecration quickly.
The undead choirboys press their assault. Three of the creatures remain ablaze, their forms crackling as flames eat away at their decayed flesh. Two choirboys close in on Beatrix, blades swinging. One strikes viciously, plunging its nauseatingly slimy sword deep into her gut. Beatrix gasps sharply, the pain immense and immediate, blood pooling on the floor rapidly as her vision blurs with agony. Another follows swiftly, cutting her again, further compounding her wounds.
Choirboys fire damage: 3d10 ⇒ (1, 9, 7) = 17
Choirboy 3 Longsword Attack vs Myrna: 1d20 + 12 - 1 - 2 ⇒ (2) + 12 - 1 - 2 = 11
Choirboy 4 Longsword Attack vs Myrna: 1d20 + 12 - 2 + 2 ⇒ (4) + 12 - 2 + 2 = 16
Choirboy 5 Longsword Attack vs Yui: 1d20 + 12 - 2 ⇒ (17) + 12 - 2 = 27
Choirboy 9 Longsword Attack vs Beatrix: 1d20 + 12 - 2 ⇒ (20) + 12 - 2 = 30
Choirboy 9 Longsword Attack vs Beatrix crit?: 1d20 + 12 - 2 ⇒ (19) + 12 - 2 = 29
Choirboy 9 Damage: 2d8 + 22 ⇒ (1, 3) + 22 = 26
Choirboy 11 Longsword Attack vs Beatrix: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19
Choirboy 11 Damage: 1d8 + 11 ⇒ (1) + 11 = 12
Hinagiku wounds Drowned Choirboy #12. Sana wounds the ginger hag and entangles her and faerie fires her. Choirboy 3 is grazed because he is on fire. Choirboy 9 crits Beatrix, deals 26 damage and 1 CON bleed (bleed will stop if she heals 26 HP). Choirboy 11 deals 12 damage to Beatrix.
The Drowned Choirboy's weapons drip with nauseating slime. Beatrix must make 2 DC 19 fort saves or she is Nauseated for 1 round (on a succees she is sickened instead but she is already sickened from the stench aura). If she is immune to poison or disease then she is immune to this effect.
There are piles of bones strewn throughout the ruined cathedral. The air is growing cold near the bones. This is the tell-tale sign that there is a haunt here about to rouse.
Round 2!
Myrna & Unafe are up!

Ehren Ferron |

Perception DC 20: 1d20 + 19 ⇒ (9) + 19 = 28
"The spirits here are restless. Be on your guard!" Ehren calls out amid the chaos.

Lieutenant Medici |

Fortitude (grazed, sickened): 1d20 + 14 - 1 - 2 ⇒ (19) + 14 - 1 - 2 = 30
Fortitude (grazed, sickened): 1d20 + 14 - 1 - 2 ⇒ (17) + 14 - 1 - 2 = 28
Beatrix gasps from the pain of the new wound in her belly, but she maintains her composure... she wouldn't fall to a creature like this.

Unafe Two-Hearted |

As the battle progresses, more and more snatches of disonnance keep flashing across Unafe’s senses. Were she less steeped in the dreamtime, likely they would we enough to shatter the illusion…but she’s now so used to disonnent flashes that she finds the illusion still too much to pierce.
Still, she swings the ‘saint’ twice more at the glowing spot where the ginger stands.
Free: Will, -illusion, +touch: 1d20 + 12 - 2 + 4 ⇒ (1) + 12 - 2 + 4 = 15 Will, -illusion, +touch: 1d20 + 12 - 2 + 4 ⇒ (13) + 12 - 2 + 4 = 27 Still a nope!
.
Move: Grapple (living weapon), move, maintain, haste: 1d20 + 31 - 2 + 5 + 1 ⇒ (9) + 31 - 2 + 5 + 1 = 44 If successful, 'Saint' has DC 23 Fort or become fatigued for 1 round and lose their martial focus if they possess it.
Brutal Strike (swinging Saint vs ginger), haste : 1d20 + 22 + 1 ⇒ (4) + 22 + 1 = 27
Damage: 4d6 + 10 ⇒ (3, 5, 6, 1) + 10 = 25 If hit: ginger is battered, -3 AC/CMD, -3 Reflex. Also deals ½ damage to Saint
.
Stnd: Brutal Strike (swinging Saint vs ginger) , haste: 1d20 + 22 + 1 ⇒ (9) + 22 + 1 = 32
Damage, -MF: 4d6 + 10 + 24 ⇒ (2, 2, 2, 5) + 10 + 24 = 45 If hit: ginger is battered, -3 AC/CMD, -3 Reflex. Also deals ½ damage to Saint
.
Swft: WAR HONK!
Tracking
29 AC // +2 vs evil outsiders, +4 from soft cover vs others if I grapple successfully
36 CMB (39 vs Grapple) +2 vs evil outsiders
164/164 HP //
7/9 Martial Flex //
6/6 Resolve //
2/11 MP //
1/2 martial focus // -1 brutal
2/19 SP //
1/1 barkskin (CL 12) remaining //
2/3 surges remaining //
3/3 stone shapes remaining //
3/3 stone to flesh remaining //
DR 2/- vs evil outsiders.
BUFFS ON ALLIES:
- Temperance (reroll most 1s) on Hinagiku, Rue, and Yui
.
. . War Honk (aka Fierce Shout)
1) get +7 dam to first attack per round,
2) can spend a Move to refocus Unafe

Myrna Riversoar |

Myrna unleashes a flurry of attacks on the undead choirboys, focusing on the creatures that were next to Beatrix. With her hammer cloaked in a crackling aura of electricity, she launches her blows. She wished dearly to get some space, so she could expand her size and unleash her true might, but there was no time -- they were being swarmed by vicious, smelly, undead creatures. She raises her hammer again and again, bringing it down on the creatures' center-of-mass so try and get some space for herself and her friends.
Attack Choirboy (Haste, Heroism): 1d20 + 17 + 1 + 2 ⇒ (7) + 17 + 1 + 2 = 27 Damage (Holy, Shock, Honk, Brutal Strike): 1d8 + 8 + 2d6 + 1d6 + 7 + 18 ⇒ (2) + 8 + (3, 5) + (4) + 7 + 18 = 47
Attack Choirboy (Haste, Heroism): 1d20 + 17 + 1 + 2 ⇒ (18) + 17 + 1 + 2 = 38 Damage (Holy, Shock): 1d8 + 8 + 2d6 + 1d6 ⇒ (2) + 8 + (4, 2) + (2) = 18
Attack Choirboy (Haste, Heroism): 1d20 + 12 + 1 + 2 ⇒ (12) + 12 + 1 + 2 = 27 Damage (Holy, Shock): 1d8 + 8 + 2d6 + 1d6 ⇒ (5) + 8 + (5, 6) + (5) = 29
SwA: Spend 1 AP to add shock to Myrna's hammer.
FRA: Full-attack choirboys, starting with 7 and moving to 6 if 7 is killed. She utilizes Brutal Strike on her first blow, spending MF, but she regains it if she downs a foe.

GM Kiora |

One choirboy staggers under Myrna's relentless assault, its decayed form crumbling into ash under her electrified hammer. Meanwhile, Unafe heaves the struggling hag through the air with tremendous force, slamming her directly into the glittering form of the ginger-haired hag. The first blow knocks the ginger-haired hag off balance, battering her defenses. Summoning even greater strength, Unafe swings again, delivering a crushing strike that sends the other hag standing sprawling to the cathedral floor, lifeless and defeated.
The "saint" still writhes furiously in Unafe’s grip, snarling curses despite being grazed by the brutal attacks. Her grotesque features twist in anger and fear, now keenly aware of the dwindling number of her allies. "You fools! If you want my life, you'll choke on it!" she snarls. Though her arms are pinned and her body straining, her eyes burn with malice... and then, without warning, one of her green hands peels itself from her form, gliding out from beneath the grappler's elbow.
The spectral hand flits through the air and lands with eerie gentleness against Unafe’s temple. A shudder courses through her, a curse slithering straight into her bones. The hag-saint's beak clacks open and closed, throat bulging with wet, unnatural spasms. For a heartbeat, it looks as though she’s going to retch from the crushing force of Unafe’s grip.
...She does.
Gallons of spiders pour from her mouth, spewing in a relentless black torrent that splatters across Unafe’s armor and floods the floor around them. The wave of writhing arachnids hits the stone with a sickening slap, limbs twitching, mandibles gnashing. They skitter in every direction, climbing, biting, burrowing into folds of cloth. The air fills with a sound like rain falling on raw meat.
Some of the spiders cling to the hag's skirt of riverweed and rusted blades, disappearing into the tangle of her garb. Others swarm Unafe’s arms and shoulders, sinking fangs blindly into anything they can find. More spill onto the ground, dissolving into greasy puddles of ichor as they twitch and vanish.
The hag-saint's head lolls back. Her laughter gurgles and pops through the spiders still leaking from her jaw.
Saint Fort Save: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13
Ghostly Hand Touch Attack vs Unafe (Touch AC): 1d20 + 14 ⇒ (13) + 14 = 27
Swarm damage vs Unafe: 2d8 ⇒ (4, 8) = 12
Myrna destroys Choirboy 7. The bird saint hag is fatigued. Unafe kills the ginger haired hag.
The hag curses Unafe, forcing her to roll twice and take worse result for every d20 roll, Will DC 22 negates.
Then, Unafe must make a DC 11 fort save vs distraction of the swarm or she is nauseated. She takes 12 damage from the swarm.
Ehren, Hinagiku, and Beatrix are up!

Unafe Two-Hearted |

Unafe shudders as the wave of spiders swarm over her. Her will begins to falter, but the nearness of her ancestors bolsters her resolve and she shakes off the "saint's" curse.
Immd: -1 Resolve to take best of 2 on Will
Fort: 1d20 + 15 ⇒ (12) + 15 = 27 // Immune to distraction (clasp) and to poison (acclimation). --> 12 dam to Delayed Pool
Tracking
29 AC // +2 vs evil outsiders, +4 from soft cover vs others if I grapple successfully
36 CMB (39 vs Grapple) +2 vs evil outsiders
164/164 HP //
--> 12 dam to Delayed Pool
7/9 Martial Flex //
5/6 Resolve // -1 Will v curse
2/11 MP //
1/2 martial focus //
2/19 SP //
1/1 barkskin (CL 12) remaining //
2/3 surges remaining //
3/3 stone shapes remaining //
3/3 stone to flesh remaining //
DR 2/- vs evil outsiders.

Hinagiku |

Header
Percept +24 low-light vision, blindsight 50', detect evil creatures within 210' emanation | Init +10 | AC 36, Touch 33, FF 26 +5 dodge when moving | DR6/- | CMD 40 | Fort + 18 Ref +23 Will +22, +2 vs death effects, +4 insight vs starv., thirst, some diseases and some poisons | Evasion (for all saves)
AC breakdown: 8 dex, 6 wis, 2 sage, 2 enhanc, 2 deflection, 2 dodge, 3 insight, 1 nat ac enhanc
Others: | Treat exposure to hot and cold as 2 steps milder (or 1 when sleeping or unconscious),
____.|.AoO__DgPool_LoH_Medit_Trip_SF_TP_Ki__MP
Left..|..08........00........7........3........2…....05…….3…….10....03
Max.|..08........36........7........5........3........10........3........21 ....11
156/165 hp
Martial focus: 1/1
With the shambling undead encircling them and almost taking down Beatrix, Hinagiku has no chance but to go on the offensive in hope to relieve as much pressure as possible on the Iomadean priestess. Flying over the fallen undead by her side, fists still wrapped in sharpened ley, she strikes at the nearest shambling under three times, each strikes aimed at its sternum.
Hinagiku will attack choiboy 11 and then 9 if she takes down 11.
Current Time
03/13 21:25
Rolls
choirboy 11(unarm.enhance,precogn,haste): 1d20 + 15 + 5 + 3 + 1 ⇒ (12) + 15 + 5 + 3 + 1 = 36
dg lethal(unarm.enhance,precogn,war honk): 1d4 + 6 + 5 + 3 + 5d6 + 7 ⇒ (4) + 6 + 5 + 3 + (3, 3, 6, 5, 1) + 7 = 43 Slashing, magic, ghost touch, good, silver, cold iron, adamantine,lawful
choirboy 11(unarm.enhance,precogn,haste): 1d20 + 15 + 5 + 3 + 1 ⇒ (4) + 15 + 5 + 3 + 1 = 28
dg lethal(unarm.enhance,precogn): 1d4 + 6 + 5 + 3 + 5d6 ⇒ (3) + 6 + 5 + 3 + (2, 4, 5, 5, 2) = 35 Slashing, magic, ghost touch, good, silver, cold iron, adamantine,lawful
choirboy 11(unarm.enhance,precogn,haste): 1d20 + 10 + 5 + 3 + 1 ⇒ (15) + 10 + 5 + 3 + 1 = 34
dg lethal(unarm.enhance,precogn): 1d4 + 6 + 5 + 3 + 5d6 ⇒ (2) + 6 + 5 + 3 + (3, 5, 2, 1, 2) = 29 Slashing, magic, ghost touch, good, silver, cold iron, adamantine,lawful
Actions
Swift: Renew enhancer
Move:
Move (enhanced patrol):
Free: 5’ step
Standard:
Full round action: Full attack.
Surprise round action:
_______________________________

Ehren Ferron |

Ehren grimaces as the loathsome hag defiantly spews out a massive swarm of spiders. Her cackling grates on him as he utters Druidic words of power, flames beginning to curl from his lips with each reverberating syllable. The archdruid opens his mouth, unleashing a massive stream of fire that curls through the air, consuming every member of the cursed congregation in its blazing path. The serpent of fire then plunges into the hag herself before exploding into cinders.
Ehren uses place magic and casts fire snake (CL 15). All targets in the affected squares must pass a Reflex save DC 23 or take 15d6 ⇒ (3, 4, 4, 2, 3, 3, 5, 6, 6, 4, 4, 6, 1, 4, 5) = 60 fire damage (save for half).
Caster Level vs. Hag SR: 1d20 + 15 ⇒ (11) + 15 = 26

Lieutenant Medici |

Clutching her breast in pain, Beatrix channels the power of her goddess to seal shut the gushing wound. Although she isn't fully-healed, the blooding stops, and some color returns to her cheeks.
Concentration: 1d20 + 17 ⇒ (10) + 17 = 27
CCW: 4d8 + 10 ⇒ (6, 1, 7, 3) + 10 = 27
Beatrix casts cure critical wounds defensively by converting sending spontaneously. She targets herself. She takes 1 CON bleed but then the bleed stops coming because she healed at least 26.

GM Kiora |

The fire snake lashes through the ruined sanctuary, coiling and weaving between shattered pews and broken stone. It crashes through the shambling undead choirboys, immolating one in an instant and setting the rest ablaze with searing heat. Finally, the serpent twists back, slamming directly into the hag herself. She screams as the flames erupt around her, engulfing her limbs before bursting into cinders.
From the rubble of the broken western wall, an ominous sound begins to rise: a scraping, shifting of stone and bone. Dust plumes into the air as jagged shards of glass glint eerily in the bright light. Figures begin to move. Skeletal forms, long buried beneath the debris, rise once more. The light plays across their glass-studded bones, refracting in sickly greens, blues, and golds.
Meanwhile, the undead choirboys press their attack. Myrna raises her shield just in time to deflect a blow from a nearby cherub. Beatrix, however, takes another hit. The undead’s blade bites into her side. She gasps, but this time, her footing holds, and her vision stays clear, as her goddess had bought her time.
Reflex Saves: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21
Reflex Saves: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11
Reflex Saves: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
Reflex Saves: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11
Reflex Saves: 1d20 + 6 - 2 - 2 ⇒ (9) + 6 - 2 - 2 = 11
Reflex Saves: 1d20 + 6 - 2 ⇒ (13) + 6 - 2 = 17
Reflex Saves: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 7
Reflex Saves: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10
Reflex Saves: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 21
Reflex Saves: 1d20 + 10 - 2 - 1 ⇒ (2) + 10 - 2 - 1 = 9
Choirboy 1 Longsword Attack vs Myrna: 1d20 + 12 - 3 - 2 + 2 ⇒ (6) + 12 - 3 - 2 + 2 = 15
Choirboy 8 Longsword Attack vs Beatrix: 1d20 + 12 - 3 - 2 + 2 ⇒ (14) + 12 - 3 - 2 + 2 = 23
Choirboy 8 Damage: 1d8 + 11 ⇒ (8) + 11 = 19
Ehren grazes the saint, kills 1 drowned choirboy, wounds 7 others and grazes the last one.
Choirboy 8 deals 16 damage to Beatrix.
Sana is up!

Anna Chronos |
2 people marked this as a favorite. |

Rainbow Sparkle (Haste): 1d20 + 21 + 1 ⇒ (7) + 21 + 1 = 29 If successful, roll v. SR for Faerie Fire. If successful, enemy is entangled, which may be removed as a standard action.
Rainbow Sparkle Damage (Agile, Acid, HONK): 1d4 + 3 + 9 + 5 + 7 ⇒ (4) + 3 + 9 + 5 + 7 = 28
Faerie Fire: 1d20 + 8 ⇒ (9) + 8 = 17
Maneuver Gained: 1d2 ⇒ 2
Haste Rounds: (Alase’s)
Status: Healthy 160/160 | Temporary HP ( rounds) | 0 Nonlethal. (120/80/40) | Healing Pool 0/0
1 Con Damage
Haste, Telescopic Lens, Blur, See Invisibility
Maneuvers Readied: Breath of the Moon, Time Skitter, Eldritch Consumption, Fluctuation Movement
Can Gain: Carnival Swap
Have Used:
Active Element: Earth
* * *
Allies within 15' of Amber: Gain Acid Resist +5 (Max 8) and +5 Acid Damage to weapon attacks. May spend a move action to teleport adjacent to Sana, provided there is space.
Allies within 30' of Sana: Spend a point of momentum to reduce damage from a source by 7.
Enemies within 30' of Sana: None
"Gross, Unafe. Kill them before they lay eggs." Sana says, nose upturned, as her ally becomes absolutely smothered in spiders in the holy chapel from the apparent Iomedaean. She slips slightly to the side floating just above the ground as she hurls her starknife towards her foe once more. Restoring Unafe's Martial Focus.
Her eyes dart to Alase and Beatrix who are in the middle of a huge group of foes, and calls out to them, "Amber can get you out if you feel you're in danger, same as before."

GM Kiora |

Sana flicks her wrist, sending Rainbow Sparkle hurtling through the air, its blade trailing a shimmering ribbon of light. The starknife strikes true, slicing deeply into the false saint’s twisted form, the hag screeching as she is briefly bathed in glittering, entangling light.
Despite their injuries, the drowned choirboys persist. One of them, still engulfed in flames, staggers toward Myrna, swinging its blade wildly. Another pair slash at Beatrix, landing brutal strikes that bite deep into her flesh. Beatrix grits her teeth, blood seeping from her wounds as she valiantly holds her ground.
Choirboy 5 Longsword Attack vs Yui: 1d20 + 12 - 2 + 2 - 2 ⇒ (5) + 12 - 2 + 2 - 2 = 15
Choirboy 4 Longsword Attack vs Myrna: 1d20 + 12 - 2 + 2 - 2 ⇒ (8) + 12 - 2 + 2 - 2 = 18
Choirboy 6 Longsword Attack vs Myrna: 1d20 + 12 - 2 + 2 - 2 ⇒ (11) + 12 - 2 + 2 - 2 = 21
Choirboy 3 Fire: 1d10 ⇒ 10
Choirboy 3 Longsword Attack vs Myrna: 1d20 + 12 - 3 - 2 ⇒ (11) + 12 - 3 - 2 = 18
Choirboy 11 Fire: 1d10 ⇒ 7
Choirboy 11 Longsword Attack vs Beatrix: 1d20 + 12 - 3 - 2 + 2 ⇒ (20) + 12 - 3 - 2 + 2 = 29
Choirboy 11 Longsword Attack vs Beatrix crit?: 1d20 + 12 - 3 - 2 + 2 ⇒ (7) + 12 - 3 - 2 + 2 = 16
Choirboy 11 Damage: 1d8 + 11 ⇒ (5) + 11 = 16
Choirboy 1 Longsword Attack vs Beatrix: 1d20 + 12 - 3 + 2 - 2 ⇒ (3) + 12 - 3 + 2 - 2 = 12
Choirboy 9 Longsword Attack vs Beatrix: 1d20 + 12 - 2 - 1 ⇒ (10) + 12 - 2 - 1 = 19
Choirboy 9 Damage: 1d8 + 11 ⇒ (1) + 11 = 12
Choirboy 2 Fire: 1d10 ⇒ 8
Choirboy 2 Longsword Attack vs Myrna: 1d20 + 12 - 3 - 2 + 2 ⇒ (9) + 12 - 3 - 2 + 2 = 18
Sana wounds Saint-Hag. Choirboy 11 deals 16 damage to Beatrix. Choirboy 9 deals 12 damage to Beatrix.
Round 3!
Myrna & Unafe are up!

Unafe Two-Hearted |

Unafe gags and spits, shuddering, as the spiders swarm all over her. Despite the protection of the Archdruid’s clasp and her ancestors, it takes all her will not to bolt.
Instead, she steps a few feet toward Amber, swings the ‘saint’ right into the pile of spiders, hoping to squash them quickly. Then she reels back with one fist–still holding her foe tight with the other–and clocks her in the jaw with all the strength she can muster.
Free: 5' step
Move: Grapple (living weapon, maintain, move, haste): 1d20 + 31 + 5 - 2 + 1 ⇒ (13) + 31 + 5 - 2 + 1 = 48
Swinging Saint at the swarm : 1d20 + 22 + 1 ⇒ (5) + 22 + 1 = 28
Damage, HONK, acid: 4d6 + 10 + 7 + 5 ⇒ (5, 5, 3, 3) + 10 + 7 + 5 = 38 Damage to Swarm. Saint takes ½ damage.
Stnd: Brutal Strike, haste vs Saint: 1d20 + 24 + 1 ⇒ (19) + 24 + 1 = 44
Confirm?: 1d20 + 24 + 1 ⇒ (19) + 24 + 1 = 44
Damage, acid, -MF: 8d6 + 12 + 5 + 24 ⇒ (6, 3, 2, 3, 4, 1, 6, 4) + 12 + 5 + 24 = 70 Battered, -3 AC/CMD, -3 Reflex.
+12 Dam if crit confirms (after any multiplier).
Tracking
29 AC // +2 vs evil outsiders, +4 from soft cover vs others if I grapple successfully
36 CMB (39 vs Grapple) +2 vs evil outsiders
164/164 HP //
7/9 Martial Flex //
6/6 Resolve //
2/11 MP //
1/2 martial focus // +1 from Sana, -1 brutal
2/19 SP //
1/1 barkskin (CL 12) remaining //
2/3 surges remaining //
3/3 stone shapes remaining //
3/3 stone to flesh remaining //
DR 2/- vs evil outsiders.
BUFFS ON ALLIES:
- Temperance (reroll most 1s) on Hinagiku, Rue, and Yui
.
. . War Honk (aka Fierce Shout)
1) get +7 dam to first attack per round,
2) can spend a Move to refocus Unafe

Myrna Riversoar |

Myrna roars one of the choirboys assaulting Beatrix into inaction, and then summons the holy power of a silver knight into her hammer. Winding up, the head of her weapon still crackling with electricity, she smashes one of the undead creatures assaulting Beatrix. She had to clear a way to allow her lieutenant to escape.
When it connects with the undead creature, healing energy travels in a wave between the choirboy and Beatrix, healing the latest wound caused by the undead attack.
Diplomacy DC 29 (heroism): 1d20 + 23 + 2 ⇒ (7) + 23 + 2 = 32
Silver Knight vs. Choirboy (heroism, haste): 1d20 + 17 + 2 + 1 ⇒ (9) + 17 + 2 + 1 = 29
Damage (silver knight, holy, shock, unafehonk): 1d8 + 8 + 4d6 + 2d6 + 1d6 + 7 ⇒ (2) + 8 + (5, 1, 4, 2) + (6, 2) + (2) + 7 = 39
Imm. Act: Warning Roar to block the first attack on Beatrix.
SA: Silver Knight's Blade on the choirboy to the top-right of me. Heal Beatrix for 12.
MA: Challenge the choirboy direct south of Beatrix. It gets -2 to attack anyone except Myrna but a +2 to attack Myrna.

Unafe Two-Hearted |

Tracking
29 AC // +2 vs evil outsiders, +4 from soft cover vs others if I grapple successfully
36 CMB (39 vs Grapple) +2 vs evil outsiders
157/164 HP // -7 from swarm
7 Nonlethal // 7 from swarm
7/9 Martial Flex //
6/6 Resolve //
2/11 MP //
1/2 martial focus // +1 from Sana, -1 brutal
2/19 SP //
1/1 barkskin (CL 12) remaining //
2/3 surges remaining //
3/3 stone shapes remaining //
3/3 stone to flesh remaining //
DR 2/- vs evil outsiders.

GM Kiora |

Unafe swings her captive downward with brutal force, crushing the writhing swarm beneath their combined weight. Spiders scatter and burst apart, their grotesque forms squashed into oblivion.
Then, with a mighty war honk echoing from deep within her chest, Unafe pulls back her free hand and delivers a mighty punch directly to the hag-saint’s jaw. A sickening crunch echoes as the monstrous figure's body goes limp, knocked unconscious by the ferocity of her blow.
Nearby, Myrna raises her hammer and slams it down upon the choirboy assaulting her lieutenant. The undead creature explodes in a flash of radiant energy and crackling lightning, leaving behind nothing but ash and scattered bones.
Unafe destroys the spider swarm and KOs the hag-saint, Myrna destroys undead choirboy #6. Myrna challenges choirboy #8.
Ehren, Hinagiku, and Beatrix are up!

Ehren Ferron |

Brandishing his new staff in both hands, Ehren circles one of the undead choirboys and takes two heavy thwacks at him.
Five-foot step and then full attack choirboy 11.
Quarterstaff vs. Choirboy 11 (Flanking): 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Quarterstaff vs. Choirboy 11 (Flanking): 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Damage: 1d6 + 6 ⇒ (1) + 6 = 7

Lieutenant Medici |

With the way behind her opened up by Myrna, Beatrix steps back and away from the three creatures that were attacking her. She unleashes a burst of light magic towards them, hoping to destroy the weakest among them and blind the others so that they had to stop g!*$+*n stabbing her.
Concentration (grazed): 1d20 + 17 - 1 ⇒ (8) + 17 - 1 = 24
Damage: 5d4 ⇒ (2, 4, 4, 4, 2) = 16
Duration: 1d4 ⇒ 2
Beatrix 5' steps and then casts burst of radiance. She can hit the three choirboys below her with the 10' burst.

GM Kiora |

Ehren brings his staff crashing down in two rapid, powerful strikes. The first blow shatters the choirboy’s shoulder, sending splinters of decaying bone flying. The second strike lands solidly, collapsing the creature entirely, its lifeless form crumbling into a heap of bones and foul residue at the Archdruid's bare feet.
At the same time, Beatrix's voice echoes clearly through the tumult as she calls upon the divine light, a radiant burst exploding from her fingertips. The flash of brilliant energy sears the undead, utterly incinerating one choirboy, leaving another barely functional and the third badly wounded and staggering. One of the two, though barely holding together, lunges at Myrna blindly. The Sarkorian warrior deftly raises her shield, easily deflecting the feeble blow.
Finally, the risen skeletons slowly cross the ruined Cathedral to face the heroes, wielding various ruined and rusted weaponry.
Choirboy 8 vs Myrna: 1d20 + 12 - 3 - 2 + 2 ⇒ (6) + 12 - 3 - 2 + 2 = 15
Reflex Saves: 1d20 + 6 - 2 - 3 ⇒ (13) + 6 - 2 - 3 = 14
Reflex Saves: 1d20 + 6 - 2 - 2 ⇒ (9) + 6 - 2 - 2 = 11
Choirboy 8 vs concealment: 1d100 ⇒ 53
Moving Hinagiku to Initiative Count 10 due to inactivity. Ehren destroys drowned choirboy 11. Beatrix destroys choirboy 1, leaves choirboy 8 critical and wounds choirboy 9, and she blinds both
Hinagiku and Sana are up!

Anna Chronos |

Acrobatics (Luck): 1d20 + 27 + 2 ⇒ (19) + 27 + 2 = 48 If Choirboy is at least CR 6, Sana regains her second martial focus.
Lucerne Parasol (Haste): 1d20 + 20 + 1 ⇒ (11) + 20 + 1 = 32
Faerie Fire: 1d20 + 8 ⇒ (17) + 8 = 25
Lucerne Parasol Damage(Agile, Acid): 1d12 + 3 + 9 + 7 ⇒ (2) + 3 + 9 + 7 = 21
Haste Rounds: (Alase’s), 8
Status: Healthy 160/160 | Temporary HP ( rounds) | 0 Nonlethal. (120/80/40) | Healing Pool 0/0
1 Con Damage
Haste, Telescopic Lens, Blur, See Invisibility
Maneuvers Readied: Breath of the Moon, Eldritch Consumption, Fluctuation Movement, Carnival Swap
Can Gain:
Have Used: Time Skitter
Active Element: Earth
* * *
Allies within 15' of Amber: Gain Acid Resist +7 (Max 8) and +7 Acid Damage to weapon attacks. May spend a move action to teleport adjacent to Sana, provided there is space.
Allies within 30' of Sana: Spend a point of momentum to reduce damage from a source by 7.
Enemies within 30' of Sana: None
Sana catches Rainbow Sparkle as it flies back towards her, rapidly packing it away in her quiver. Amber flutters lazily into the middle of the group, hovering near Rue as its amber light paradoxically coats their weapons in viridian hues. She draws her lucerne hammer off of the side of her quiver once more, before flying over one of the choir boys with a twirl.
Shadowy wings flaring, Sana brings the glimmering-emerald hammer down on the nearest skeleton with a satisfying crunch. Only a few things could be true simultaneously... either the undead would move towards her, freeing her allies up to move freely - and get bonked in the process... or she would still be positioned for them to shield themselves with her magic or appear at her side.

GM Kiora |

Sana's lucerne hammer smashes into the skeleton with a loud crack, instantly shattering it into a cascade of fragmented bone and dust.
Meanwhile, flames relentlessly consume one of the undead monsters, its undead form finally collapsing into smoldering ash. The other flaming undead stubbornly presses onward, its burning limbs swinging ineffectually at Myrna.
Another undead lunges clumsily at Yui, but its attack is weak and poorly aimed, missing entirely and leaving the undead off balance and vulnerable. Nearby, yet another undead monster makes a desperate, feeble strike against Myrna, its rusted blade deflected effortlessly.
However, one of the choirboys, despite its grievous wounds, manages a sudden surge of strength, lunging at Beatrix. Its blade finds purchase, slicing painfully into her side and causing fresh blood to spill onto the floor. Beatrix grits her teeth even as she staggers slightly under the force of the strike.
ChoirBoy 3 on Fire: 1d10 ⇒ 6
ChoirBoy 2 on Fire: 1d10 ⇒ 4
Choirboy 5 vs Yui: 1d20 + 12 - 2 - 2 ⇒ (2) + 12 - 2 - 2 = 10
ChoirBoy 4 vs Myrna: 1d20 + 12 - 2 - 2 + 2 ⇒ (3) + 12 - 2 - 2 + 2 = 13
ChoirBoy 2 vs Myrna: 1d20 + 12 - 3 - 3 ⇒ (7) + 12 - 3 - 3 = 13
ChoirBoy 9 vs Beatrix: 1d20 + 12 - 2 - 2 ⇒ (19) + 12 - 2 - 2 = 27
Damage vs Beatrix: 1d8 + 11 ⇒ (2) + 11 = 13
Sana regains her second martial focus. She destroys a skeleton. ChoirBoy 3 burns to death ChoirBoy 9 deals 13 damage to Beatrix
Round 4!
Myrna, Unafe, Ehren and Beatrix are up!

GM Kiora |

Yet another undead choirboy lunges toward Myrna, blade swinging wildly, but its rusted sword meets only air as the tiefling Crusader easily sidesteps, the undead creature's attack glancing off harmlessly against her shield. It staggers awkwardly, unbalanced by its failed strike.
Nearby, two skeletons lumber toward Myrna with brittle limbs and creaking joints, swinging their crude weapons in clumsy arcs. One attack swings wide, the skeleton stumbling forward from its own momentum, while the second skeleton barely manages to raise its arm before faltering, its brittle bones lacking the strength to deliver any real threat.
Across the chapel floor, three skeletons charge at Sana. The first skeleton’s blade slices harmlessly through empty air as the trickster gracefully dodges aside. The second skeleton's attempt comes closer, but Sana deflects its blow effortlessly with her parasol, sending the undead creature reeling back in confusion. The third skeleton, making a desperate thrust, only manages to graze the shadows trailing Sana’s movements, utterly missing her.
Choirboy vs Concealment: 1d100 ⇒ 85
Choirboy vs Myrna: 1d20 + 12 - 3 - 2 + 2 ⇒ (4) + 12 - 3 - 2 + 2 = 13
Skeletons vs Myrna: 1d20 ⇒ 16
Skeletons vs Myrna: 1d20 ⇒ 6
Skeletons vs Sana: 1d20 ⇒ 13
Skeletons vs Sana: 1d20 ⇒ 16
Skeletons vs Sana: 1d20 ⇒ 18
Moving players to Init 10 to allow the active player, Anna, to post.
Sana can AoO 3 skeletons as they approach her.
The Heroes are up!

Unafe Two-Hearted |

Unafe shifts closer to the 'choirboys' and lets loose an assault, her fist quickened by Alase's ancestral magics.
Free: 5’ step
Full: Doing a plain ol' Full Attack (incl the Haste bonus). I'll swing at Boy 5, then if he drops, at Boy 4, and if they both drop at the skeletons within my reach.
Attack: 1d20 + 24 + 1 ⇒ (6) + 24 + 1 = 31
Damage, HONK, acid: 4d6 + 12 + 7 + 5 ⇒ (1, 2, 1, 3) + 12 + 7 + 5 = 31
Attack: 1d20 + 19 + 1 ⇒ (11) + 19 + 1 = 31
Damage, acid: 4d6 + 12 + 5 ⇒ (4, 5, 1, 4) + 12 + 5 = 31
Attack: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22
Damage, acid: 4d6 + 12 + 5 ⇒ (6, 1, 2, 3) + 12 + 5 = 29
Attack (haste bonus): 1d20 + 24 + 1 ⇒ (5) + 24 + 1 = 30
Damage, acid: 4d6 + 12 + 5 ⇒ (4, 6, 6, 5) + 12 + 5 = 38
Tracking
29 AC // +2 vs evil outsiders, +4 from soft cover vs others if I grapple successfully
36 CMB (39 vs Grapple) +2 vs evil outsiders
157/164 HP //
7 Nonlethal //
7/9 Martial Flex //
6/6 Resolve //
2/11 MP //
1/2 martial focus // +1 from Sana, -1 brutal
2/19 SP //
1/1 barkskin (CL 12) remaining //
2/3 surges remaining //
3/3 stone shapes remaining //
3/3 stone to flesh remaining //
DR 2/- vs evil outsiders.
1/1 barkskin (CL 12) remaining //
2/3 surges remaining //
3/3 stone shapes remaining //
3/3 stone to flesh remaining //
DR 2/- vs evil outsiders.
BUFFS ON ALLIES:
- Temperance (reroll most 1s) on Hinagiku, Rue, and Yui
.
. . War Honk (aka Fierce Shout)
1) get +7 dam to first attack per round,
2) can spend a Move to refocus Unafe

Anna Chronos |

AoO 1 v. Skeleton: 1d20 + 20 + 1 ⇒ (5) + 20 + 1 = 26
Lucerne Parasol Damage(Agile, Acid): 1d12 + 3 + 9 + 7 ⇒ (10) + 3 + 9 + 7 = 29
AoO 2 v. Skeleton: 1d20 + 20 + 1 ⇒ (20) + 20 + 1 = 41
Confirm?: 1d20 + 20 + 1 ⇒ (7) + 20 + 1 = 28
Lucerne Parasol Damage(Agile, Acid): 1d12 + 3 + 9 + 7 ⇒ (3) + 3 + 9 + 7 = 22
AoO 3 v. Skeleton: 1d20 + 20 + 1 ⇒ (2) + 20 + 1 = 23
Lucerne Parasol Damage(Agile, Acid): 1d12 + 3 + 9 + 7 ⇒ (9) + 3 + 9 + 7 = 28
Lucerne 1 v. Skeleton: 1d20 + 20 + 1 ⇒ (4) + 20 + 1 = 25
Lucerne Parasol Damage(Agile, Acid, HONK): 1d12 + 3 + 9 + 10 + 7 ⇒ (5) + 3 + 9 + 10 + 7 = 34
Lucerne H v. Skeleton: 1d20 + 20 + 1 ⇒ (15) + 20 + 1 = 36
Lucerne Parasol Damage(Agile, Acid): 1d12 + 3 + 9 + 10 ⇒ (7) + 3 + 9 + 10 = 29
Lucerne 2 v. Skeleton: 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26
Lucerne Parasol Damage(Agile, Acid): 1d12 + 3 + 9 + 10 ⇒ (11) + 3 + 9 + 10 = 33
Haste Rounds: (Alase’s), 7
Status: Healthy 160/160 | Temporary HP ( rounds) | 0 Nonlethal. (120/80/40) | Healing Pool 0/0
1 Con Damage
Haste, Telescopic Lens, Blur, See Invisibility
Maneuvers Readied: Eldritch Consumption, Carnival Swap
Can Gain: Breath of the Moon, Fluctuation Movement, Time Skitter
Have Used:
Active Element: Earth
* * *
Allies within 15' of Amber: Gain Acid Resist +8 (Max 8) and +10 Acid Damage to weapon attacks. May spend a move action to teleport adjacent to Sana, provided there is space.
Allies within 30' of Sana: Spend a point of momentum to reduce damage from a source by 7.
Enemies within 30' of Sana: None
Sana twirls her parasol in the air as her foes come towards her, the probably-mindless-skeletons filing in one after another as her hammer crashes through bone. She flits carefully through the air before continuing to bring her hammer down heavily upon those foes nearest to her.

Myrna Riversoar |

Myrna intercepts a blow meant for her lieutenant before sliding over and delivering a crushing, holy-energy-enhanced blow to one of the last undead choirboys. Seeing that the battle is nearing its conclusion, Myrna assesses the battleground to see what else needs to be done.
Exorcism Strike (Heroism, Haste): 1d20 + 17 + 2 + 1 ⇒ (9) + 17 + 2 + 1 = 29
Damage (Exorcism Strike, Shock, Holy, Unafehonk): 1d8 + 8 + 6d6 + 1d6 + 2d6 + 7 ⇒ (3) + 8 + (5, 3, 3, 4, 5, 5) + (2) + (6, 1) + 7 = 52
Imm. Act: Use Defend Other to take the 13 damage for Beatrix.
SA: Use Exorcism Strike on Choir Boy 9. If it survives, it makes a DC 18 Fortitude save to avoid 1 round of daze.

Lieutenant Medici |

Beatrix sidles away from the group of creatures attacking her and the others before she unleashes a wave of positive energy aimed at wiping the undead from existence. Her prepared spells today were focused on debilitating demons, and she found herself relatively unprepared for the situation at hand.
Channel Energy: 5d6 + 5 ⇒ (3, 1, 6, 4, 5) + 5 = 24
Beatrix channels positive energy to harm undead. Undead must make a DC 14 Will save for half damage.

GM Kiora |

Myrna intercepts a blow aimed at Beatrix, her shield ringing with the impact, though the painful aftershocks rocket down her arm. Pivoting, she channels holy energy through her hammer, bringing it crashing down upon one of the last undead choirboys. With a brilliant flash, the creature disintegrates into motes of holy fire, its remnants scattering harmlessly into the air.
Nearby, Sana's glamered lucerne hammer spins as she dismantles the skeletal warriors advancing upon her, scattering their brittle forms into shards. She flits forwards, a shadowy blur, ensuring no skeleton remains standing near her.
Meanwhile Unafe steps closer to the dwindling group of enemies. She unleashes a barrage upon the undead choirboys. The creatures collapse under her relentless assault.
As the remaining undead falter, Beatrix carefully shifts away from immediate danger. Drawing upon the deep wells of her faith, she releases a radiant wave of positive energy that fills the chapel. The remaining choirboys and the last lingering skeleton are engulfed, their corrupted forms dissolving into dust.
Myrna destroys Choir Boy 9. Sana destroys all 3 skeletons approaching her and then 5 foot steps and destroys another one. Unafe destroys 2 undead choir boys. Beatrix destroys the remaining 2 choirboys and also the remaining skeleton.
Combat Ends!
In the sudden stillness following the battle, Yui steps forward, her expression contemplative as she takes in the ancient architecture of the chapel. "This cathedral is very old," she observes, reverently touching a carved stone surface. "It appears to date back to Jōshō no Jidai, when Pharasma still held the gift of prophecy."
The Age of Ascendancy.
"Temples of Pharasma from that era often kept their prophecies preserved within the ossuary beneath their cathedrals. Before we leave, we should investigate the ossuary. Who knows what secrets or guidance might await us below? Do you all agree?"

Unafe Two-Hearted |

Unafe nods. Taldan "Of course. You were drawn here by a message from Pharasma herself. If you think there might be a prophecy here that would aid us, I will follow you.
"First though, who is in need of healing? I am fine myself, but I wonder if we should take this breather to help patch up our wounded, in case more horrors are still corrupting this holy place."
Folks should feel free to use as many charges as you wish from Unafe's Wand of CLW.