Female aasimar brd 8/clr 1/mag*/Bound 3 THP 0 HP 99/99 | Init +7 Percpt +26/+30 | AC 23/15/19 CMD 21 CMB +6 | Fort +9 Ref +14 Will +12 (+4 comp/chrm); (+4 vs. brd/lang/sonic, +3 vs. rune)
AP 5/5 BP 23/23 MBP 3/3 MP 9/9 Glit 1/1 X-Ret 1/1 Insp 1/1 LM 1/1 Chnl 3/3 Fvr 2/8 DS 3/3
Bard (CL 8; cn +13) 1st 6/6 2nd 5/5 3rd 3/3 Clr (1;+2) Mag (3;+5) Rng: SI
Acro +16 Bluff +22 Dipl +28 Dis +22 K(hist/any/untr.) +11/+10/+6 Ling +13 P(ora/act/sing,wind/danc) +26/+22/+20/+18 Ride +5 S Motive +26 Splcrft +14 Stealth +21 UMD +17
Tactics (updated Level 9/Tier 3):
Runic Enhancement: Knowledge (Gain extra spells, see list below), Formless (alter self at-will, +3 to disguise checks above normal bonus)
The old Isilme bore a striking likeness to Li'an, redyed hair notwithstanding. Not at all surprising considering she was hosted within the elven girl's body. But having regained her ability change shape, Isilme's form has now changed to match her prefered identity prior to her being sealed within the blade.
She wears a black hooded cloak embroidered with a gold border. Just inside the golden border are a series of stars and constellations, the order of which seems to change from day to day. Just beneath where the hood hangs back is a crescent moon, appearing almost silver which similarly changes to match the phase of the current moon, varying from a complete silver circle to being totally absent. The remainder of the otherwise black cloak changes dramatically when night falls, becoming filled with silver pinpricks representing the stars above, a feature Isilme makes use of on cloudy days as she prays to the Song of Spheres for her spells. Her long, blonde hair flows down her neck into the hood of her cloak, pooling there as if it were the source of the embroidered thread upon it.
Underneath the cloak: the same short-sleeved white blouse and purple vest she'd been wearing since Kenabres, the blouse's sleeves now banded with gold armlets to keep them in place. Similarly, the bottom of her white blouse is trimmed with rings of golden thread, matching the armlets above. Purple folds of cloth drape over her dark grey trousers which tuck into a pair of sturdy brown leather boots, now decorated with runes from the enchantment Ehren had placed upon them. Isilme's right forearm bears the bracer she affixes her buckler to, and the right hand bears the mark of her goddess that appeared there within the cell in Drezen that she and Valaria had been led to by a swarm of butterflies.
Just inside her cloak at her left hip, rests a starknife with a pitch black blade of obsidan, with points shorter than one would expect for a weapon of its kind. The handle in the center is asymmetric, looking as though it had been stolen from a sword and repurposed. At the hilt of the sword, strands of obsidian seem to flow outward from it, first twined together and then fanning out as if they were the source of the blade itself. Similarly, the hilt's pommel is now set with an onyx, to which obsidian threads return, completing the circle. Unlike typical starknives, the points of the star are shorter, and the circular edge of the blade is sharpened along with the points, giving the weapon a chakram-like appearance.
Isilme is even more outgoing than Li'an or her father, and when relaxed and among friends she enjoys joking or sharing stories and songs. She is always interested in meeting new people, and like many of her kind, is forever coaxing more stories out of her new friends. She was once relatively untroubled by worries or doubts, however now when alone she's noticably less cheerful. The loss of Elan and the burden of knowing she somehow managed to usurp Li'an's body weigh heavily upon her. She had no time to cope with his death before she was imprisoned, and while she spent much time thinking on matters while trapped in the depths of the blade, his absence is still fresh to her. She finds her possession of Li'an's body to be sadly ironic since Isilme had given her life in order to save her from the cultists. It pains her greatly given that she sees it as having failed Elan, and also due to the nature of the relationships she displaced with her arrival.
Having traveled the world with Elan, engaging in various adventures before coming to Kenabres, she has a fairly open mind and relaxed worldview. She's rather trusting of strangers, occasionally to the point of appearing naive. This is partly because she feels it's best to give everyone a chance, but primarily because she's confident in her ability to understand the motives of others.
Reason for Fighting
During the First Crusade, however, this changed. The battle against Minagho resulted in Isilme being nearly destroyed, body and soul. Though she still is unsure what magic was involved in her death, she knows quite well what was used to save her: a wish. The end result of it wasn't the restoration of her corporeal form as intended, but instead the creation of a weapon in which to house Isilme's soul. Despite working with Aravashnial to attempt to research a way to undo the effects of the wish, they were unable to find a solution eventually gave up hope. Instead, Isilme and Elan became obsessed with revenge on Minagho. They devoted themselves to the crusades, and though they travelled a few times again in the lull between the crusades, the sense of freedom and thrill of exploration was gone. Though Elan and Aravashnial remained close in the time that followed, Isilme withdrew into the blade, only ever really talking to Elan, although she would answer Aravashnial if he addressed her.
During her imprisonment in the depths of the blade, she spent a considerable amount of time reflecting on this desire for revenge. Despite what they'd often said, their real reason for fighting was exact payment for what they'd lost, Isilme's freedom. With her freedom returned, and perhaps because of the cost incurred, her rationale for fighting has changed. Though she still desires to defeat Minagho, she sees her original dreams of vengeance as something that ate away at her and Elan until nothing was left. Instead she has taken up Li'an's mantle, the one she herself demanded Li'an swear to uphold: To aid the people of Kenabres and the crusaders in their fight against the demonic forces of the worldwound to her dying breath. Given her nature as a Raelis, this also means giving those future generations a chance to have their own stories told, something she truly values.
Class and Weapon
Alignment (Chaotic Good)
Isilme Va'ardalia (Lleuad-a'r-Sêr)
Female Aasimar(Azata-blooded) Bard/Unchained Cleric|VMC Magus 8/1 Bound 3
CG Medium Outsider (Native) Humanoid (Elf)
Init +7; Senses Darkvision 60ft.; Perception +26
Melee Starknife +13/+8 (1d4+7, 19-20/x2)
Spell-Like Abilities (CL 9):
Bard Spells Known (CL 8, concentration +11):
Cleric Spells Memorized (CL 1, concentration +2):
Magus Spells Memorized (CL 3, concentration +5):
Magus Spellbook (0th) All cantrips (1st) blend,color spray, duelist's parry, enlarge person, expeditious retreat, floating disk, hydraulic push, jump, keep watch, magic missile, returning weapon, secluded grimoire, shield, silent image, true strike, unseen servant, vanish (2nd) bull's strength, frigid touch, minor image, mirror image, raven's flight
Feats Divine Fighting Style (Desna's Shooting Star), VMC Magus (Arcane Pool), Lingering Performance, Leadership, Additional Traits (M), Endurance, Iron Will
Carrying Capacity 173/346/520
Special Abilities (Race/Trait/Feat/Other)
Attached (Lleuad's Hilt): -1 will saves and -2 vs fear effects if hilt is out of Isilme's possession.
Blessing of Desna: +2 bonus to one skill, +2 trait bonus to Reflex Saves. (1/day, free act) Reroll Acrobatics, Bluff, Disguise, Sleight of Hand or Stealth check if failed. (1 MP, No Act) Take 20 on Acrobatics, Bluff, Disguise, Sleight of Hand or Stealth without increasing the time required to make the check.
Special Abilities (Bard)
Versatile Performance: Perform(Oratory) may be used in place of Diplomacy, Perception, and Sense Motive. Perform(Act) may be used in place of Bluff and Disguise.
Special Abilities (Cleric)
Domain Spontaneous Casting: Convert prepared spells into domain spells of the same level.
Special Abilities (Magus)
Mythic Abilities (Bound Tier 3)
Mythic Feats: Mythic Spell Lore (Heroism, Saving Finale, Confusion); Mythic Additional Traits (Endurance, Iron Will)
Rune Mastery (Ex): Add explosive runes, glyph of warding, greater glyph of warding, sepia snake sigil, and all symbol spells to the bard spell list, and increase their DC by 1. Gain a bonus spell known from the above list for each level of spells known of a level she can cast. Gains an untyped bonus to saving throws versus any magical traps or effects that utilize runes or symbols equal to tier.
Word-Caller: (Mv Act) Attempt to sense the presence of books, scrolls or other writings within 10' per tier radius. She becomes aware of all such writings (including scrolls and spellbooks), and for non-scrolls/spellbooks their general topics. (Std Act) Gain a deeper understanding of one detected text, treating up to 100 pages of non-magical writing as if read, or treating one magical spell or scroll as if read with read magic.
Runic Enhancement: (Std Act; 1 MP, -1 Max MP, 2 Rune Max) Inscribe a rune upon Isilme which calls upon a portion of the Raelis's power. These runes function as magic effects whose type is determined by the rune, with a caster level equal to Isilme’s level + mythic tier. If a rune is successfully dispelled, it becomes extinguished. An extinguished rune provides no benefits, but may be recharged with a standard action at no cost. If not recharged, an extinguished rune fades after one minute, refunding its cost in mythic pool capacity, but not in available points. Isilme may voluntarily extinguish any number of runes as a free action.
Str: 11 = 11 roll + 2 size (alter self)
Dex: 19 = 14 roll + 2 racial + 1 lvl adj + 2 enh
Con: 9 = 14 roll
Int: 14 = 14 roll
Wis: 11 = 11 roll
Cha: 20 = 14 roll + 2 racial + 2 enh + 1 lvl adj + 1 mythic
Skills (87 ranks; 52 class + 18 int + 18 bkg + 1 favored)
Bardic Performance 23 [4 base + 14 lvl + 5 cha]
Init: +7 [4 dex + 1 sacred + 1 mythic + 1 luck]
CMB +6 [6 BAB]
Favored Class Bonuses (Bard)
1: +1/2 level to Inspire Courage
Leadership Cohort: Level 7; Followers: 25 1st, 2 2nd, 1 3rd