Age of Ashes (Team Dahak)

Game Master Delta Arena

Running through the fist Pf2e AP! Come forth brave adventurers and answer the call for heroes. Google Drive


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Vorgon is going Oracle with his free archetype, but won't be getting divine spell slots until 4th and will never have many of them. With his Wisdom he isn't a great candidate for Medicine, sadly ...


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Nightglider Strix - Bard (Winged Warrior) 2 | AC: 17 | HP: 24/24 | Hero Points: 2 | F+4, R+7, W+7 | PER+7 | SPD: 25' | Effects: None | Conditions: None | MAPS

Token placed, more soon :)


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 2 Hp 22/28 AC(T) 19/21, Fort(E) +7, Ref(T) +6, Will(E) +8 Perception(T) +6 Darkvision

Mosquito Token placed!


Hey gang,
Chased the Eclipse today - pretty tired going to turn in and check game tomorrow.
Cheers!

I will quickly place my Token though...

Edit: GM, I am unable to quickly locate the link to the Maps. Could you place a link in your Avatar Dashboard and/or Campaign Header (or both)?


Nightglider Strix - Bard (Winged Warrior) 2 | AC: 17 | HP: 24/24 | Hero Points: 2 | F+4, R+7, W+7 | PER+7 | SPD: 25' | Effects: None | Conditions: None | MAPS
AP Edgelord wrote:

Hey gang,

Chased the Eclipse today - pretty tired going to turn in and check game tomorrow.
Cheers!

I will quickly place my Token though...

Edit: GM, I am unable to quickly locate the link to the Maps. Could you place a link in your Avatar Dashboard and/or Campaign Header (or both)?

Just wanted to say that I took care of this and placed a MAPS link in my character header right after "conditions" so looking for Kiilo's latest post may help

Radiant Oath

Kiilo wrote:


Just wanted to say that I took care of this and placed a MAPS link in my character header right after "conditions" so looking for Kiilo's latest post may help

Thank you, I'll also put a link to the folder in the header of the campaign.

AP Edgelord wrote:


Hope you got to enjoy the eclipse!

Grand Archive

M Human Wizard 2 | AC 16 | HP 22 / 22 | Hero points: 2 | dazzled (2 rounds)

Oh wow! I just found the best thing about AoN 2e: Suggested equipment for each class. This makes everything so much easier!


Male Teifling Welcome players! Roll20 Map

They have done a superb job.


GM,
If you create a profile for your GM alias, in the "Gender" section, you can type the following link:

Spoiler:

[ url=https://docs.google.com/presentation/d/1w7GhdwKRa6KKVBhtRNBLvoyvDCfHYPdxVaWr_Lj4snE/edit#slide=id.g2c9ff1c74d8_0_0]Age of Ashes (Dahak) Maps[/url]

Just remove the space after the first bracket, and it'll link directly into the combat map, clickable whenever you post in that alias!

@Markus - I went ahead and created a token for you, and sat you up front!

=)

Grand Archive

M Human Wizard 2 | AC 16 | HP 22 / 22 | Hero points: 2 | dazzled (2 rounds)

Thanks! Now I see everything!

GM, maybe link the maps on the campaign?

Grand Archive

M Human Wizard 2 | AC 16 | HP 22 / 22 | Hero points: 2 | dazzled (2 rounds)

Not sure what to do with my 3rd action. Advice?

Grand Archive

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M Human Wizard 2 | AC 16 | HP 22 / 22 | Hero points: 2 | dazzled (2 rounds)

So, I'm catching up to the optional rules we're using. Since we're going with Ancestry Paragon, we get a 2nd Ancestry Feat. I went with Natural Skill, which provides me with 2 skill trains. I picked Medicine :-)


Markus Swick wrote:
Not sure what to do with my 3rd action. Advice?

Stride, Strike, or a 1-action spell or skill action.


Map
Markus Swick wrote:
GM, maybe link the maps on the campaign?

There should be a link to the google folder on the short description of the campaign, and there should be a link to the maps just under my name when I post under Dahak GM Delta Arena.

Markus Swick wrote:
So, I'm catching up to the optional rules we're using. Since we're going with Ancestry Paragon, we get a 2nd Ancestry Feat. I went with Natural Skill, which provides me with 2 skill trains. I picked Medicine :-)

Medicine and which is the second one?

Grand Archive

M Human Wizard 2 | AC 16 | HP 22 / 22 | Hero points: 2 | dazzled (2 rounds)

Lore: Shelyn. Makes sense for him.


Sorry gang, the forum got picky, and dropped my post, and I didn't notice until later yesterday. I will just repost my actions, which were to activate my kinetic gate and take two strides to get into range of the Mephits (and fire)

Radiant Oath

Quick messages:
1) If anyone has any suggestions, advice or criticism feel free to let me know so I can try to accomodate things better and improve.

2) I'm participating in the Beginners' Box event this year and I have two tables open for sign ups.
*Saturday 13th:
sign ups
discord

*Saturday 20th:
sign ups
discord


GM - would you mind housing the map link directly in your posting alias and campaign header?

Cuts down the hunt and peck.


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Map
AP Edgelord wrote:

GM - would you mind housing the map link directly in your posting alias and campaign header?

Cuts down the hunt and peck.

They should already be in both, whenever I remember to change the post as as to the right alias. I did forget to change the Alias last post.


Kiilo wrote:
Can someone confirm for me that all I need to do is specify a 3action casting time and Force Barrage (magic missle shards) will do 3d4 +3 against a single creature? Thanks :)

Do you have the text and/or link of the spell?


Orc Barbarian/Wrester 2 | Perc 6 | AC 19 | ♥️ 38 | Fort 7, Ref 7, Will 6 | Athletics 9 | Acrobatics, Stealth, Thievery 7 | Intimidation, Performance 5 | Warfare Lore 4 | ◆ ◇ ◈ ↺

Force Barrage is the Remastered name for Magic Missile.


Orc Barbarian/Wrester 2 | Perc 6 | AC 19 | ♥️ 38 | Fort 7, Ref 7, Will 6 | Athletics 9 | Acrobatics, Stealth, Thievery 7 | Intimidation, Performance 5 | Warfare Lore 4 | ◆ ◇ ◈ ↺

Just to let you know, I will be away Monday through Wednesday of next week.


Nightglider Strix - Bard (Winged Warrior) 2 | AC: 17 | HP: 24/24 | Hero Points: 2 | F+4, R+7, W+7 | PER+7 | SPD: 25' | Effects: None | Conditions: None | MAPS
AP Edgelord wrote:
Kiilo wrote:
Can someone confirm for me that all I need to do is specify a 3action casting time and Force Barrage (magic missle shards) will do 3d4 +3 against a single creature? Thanks :)
Do you have the text and/or link of the spell?

https://2e.aonprd.com/Spells.aspx?ID=1536

Def knew it was the same as magic missle, now they are not "missles" they are force shards. I guess I just never did the math; if 1st level casters can basically make 3 attacks on the same person for a total of 3d4 +3, that is pretty awesome.

Cast at 3rd level, that appears to be 6d4 +6 also

Grand Archive

M Human Wizard 2 | AC 16 | HP 22 / 22 | Hero points: 2 | dazzled (2 rounds)

Yes, definitely a spell that will enter my spellbook at some point.


GM,
Are there explicit mechanics for:

1) Putting out the fire?
2) Hurrying folks out of the building?

I am not seeing them anywhere in your posts.


Map
AP Edgelord wrote:

GM,

Are there explicit mechanics for:

1) Putting out the fire?
2) Hurrying folks out of the building?

I am not seeing them anywhere in your posts.

There are no explicit mechanics, I have guidelines as to how much progress can be made based on what you are doing. There are also some examples of things that would work and would not work. But I am mostly responding to your ideas.

Kineticists, for example, didn't exist in 2e when the AP came out but they do have an ability to suppress their element. In this case, based on the bulk mentioned and how many actions it takes to perform, I decided that it puts out 2 squares of fire.

There are mechanics for how the fire grows and what happens during specific turns, but other than that it is pretty open.


Would our characters be able to know what would work and what wouldn’t work for both?

Or do the players have to “guess”?


Map

Sure, if there is an idea you'd like to double check before spending actions let me know and I'll tell you how viable the idea is. I think a lot of it is very intuitive, like Vorgon supresing the fire or Mosquito spending his actions to get people out, whether by pushing them around or by guiding them, it would still get people to move.

A lot of it comes down to how many actions you are using to help out against how many of them are spent facing the Mephits.


Why did Jakub roll a d8 for their Reflex save?


I linked the ability, Zen Gypsy - click it!


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Orc Barbarian/Wrester 2 | Perc 6 | AC 19 | ♥️ 38 | Fort 7, Ref 7, Will 6 | Athletics 9 | Acrobatics, Stealth, Thievery 7 | Intimidation, Performance 5 | Warfare Lore 4 | ◆ ◇ ◈ ↺

It wasn't a Reflex save roll, but the amount of damage the reaction can do to the Mephit.

The Mephit still needs to make a "Basic Reflex Save" (1d20+?) "against the higher of your class DC or spell DC" (in this case DC 16) to see how much of the d8 damage the Mephit will take.


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Map

For the following encounters, should I have all enemies act in one block to speed up combat? Or should we continue playing with each type of enemy having its own initiative?

Grand Archive

M Human Wizard 2 | AC 16 | HP 22 / 22 | Hero points: 2 | dazzled (2 rounds)

I think any effort to speed up combat is good.

BTW, I just noticed that Daze does 1d6 damage. The ability modifier is for the legacy version. Should I roll, or do we start doing it right next time?


Map
Markus Swick wrote:

I think any effort to speed up combat is good.

BTW, I just noticed that Daze does 1d6 damage. The ability modifier is for the legacy version. Should I roll, or do we start doing it right next time?

You are right. Let's start doing it next time. Your ability modifier is right at the average of 1d6, so I don't think it would change much in the current encounter.


GM,
I'd like to step down from this game.

Would you please remove Jakub Thorn from the campaign?

How to Remove a Character:

1) Click "Campaign Info" tab
2) Click "Edit this Campaign"
3) Scroll down to "Players" and click the "Active" toggle of the players you want to remove
4) Scroll to "Characters" and click the "Active" toggle of the characters you want to remove
5) Click "Save Changes"

You kids have fun!


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Kobold (Venomtail) Background Rogue (Scoundrel) 1 | ◆◇↺ | Explore ➤ Search

Nearly killed before even embarking on his first excursion - and left to die in a building come ablaze! - Jakub rethinks his impulse to heed the Call of Heroes, once again weighing the quiet life against one intentionally fraught with danger.

Returning to the soup kitchen, he quietly folds himself back into the operations there, and after 3d6 ⇒ (5, 3, 2) = 10 days, takes his leave of Breachill entirely.

In his own way: silent, vigilant, and proactive.

Fin


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Map

Thank you for the one last post.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 2 Hp 22/28 AC(T) 19/21, Fort(E) +7, Ref(T) +6, Will(E) +8 Perception(T) +6 Darkvision

Hellknight Armiger Dedication

Order of the Chain

He will take War priest armor at 2nd.

At 3rd, he will be Trained in Martial, so he will Delay any Dedication stuff until then is my plan.

Are we cool with that? Always wanted to play a Hellknight and this seems appropriate.


Map

From a mechanical standpoint I don't really mind. From a lore standpoint being a Hellknight of the order of the Chain seems Anathema to Cayden. I might even say that all but the Order of the Torrent, "a goodly organization based in Ravounel dedicated to hunting kidnappers and recovering the kidnapped," (Lost Omens: Character Guide, pg. 78) would be Anathema to Cayden.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 2 Hp 22/28 AC(T) 19/21, Fort(E) +7, Ref(T) +6, Will(E) +8 Perception(T) +6 Darkvision

Actually didn't notice Torrent. Thought Chain being Bounty Hunters (kinda) was ok...I will read Torrent after work. Thanks!


Map

From what I could find, the order of the Torrent is only mentioned in that one line. It doesn't have order feats like the major orders do.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 2 Hp 22/28 AC(T) 19/21, Fort(E) +7, Ref(T) +6, Will(E) +8 Perception(T) +6 Darkvision

I have seen that also....

This may be too complicated although I really would like it to work.

I could rethink his loyalty but...

Mosquito was a Fighter in his initial run at AoA. Cleric does complicate matters, although I like the flavor better.

We are only first. Let me mull this over a bit to see which Order may be workable.

Grand Archive

M Human Wizard 2 | AC 16 | HP 22 / 22 | Hero points: 2 | dazzled (2 rounds)

Off to hunt some halfling! Let's goooo!

Grand Archive

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M Human Wizard 2 | AC 16 | HP 22 / 22 | Hero points: 2 | dazzled (2 rounds)

So, guys, my family and I are on a short vacation trip until Sunday. So please forgive me if I don't show up a lot until Monday.


Map

That's alright, thanks for letting us know.


Map

I'm sorry, something happened today and I need to gather myself before I can put my next post together. I'll be back at it tomorrow.

Grand Archive

M Human Wizard 2 | AC 16 | HP 22 / 22 | Hero points: 2 | dazzled (2 rounds)

Stay safe GM.


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Map

Thank you! I'm already feeling much better today.


Map

Kiilo, I'm sorry I forgot to mention that it was also your turn in my last post.

I also apologize to everyone for the extra wait that causes.

In the future, if someone notices that I am missing someone's turn, feel free to call that out.

Grand Archive

M Human Wizard 2 | AC 16 | HP 22 / 22 | Hero points: 2 | dazzled (2 rounds)

Question for the team:

Would it make sense for me to have a ranged weapon so I can shoot something with my 3rd action in case I have one leftover?

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