About Ehren Ferron
Male human druid (menhir savant) 9/hierophant 3
AUTOMATIC BONUS PROGRESSION
When he grew older his father began to teach him the secrets of their order. Ehren learned of the ley lines beneath the earth, through which all of nature’s power flowed, as well as of the numerous nodes that dotted the world’s surface. In time he learned to sense this power within other creatures, and even to tap into the ley lines themselves, a power that his father cautioned him against. He would always be learning from the world, his father told him years later, but for the time being, his training was complete. Only one task for him remained.
With his family, Ehren journeyed to one of the menhir he had sworn to protect, following the convergence of the ley lines. The journey was not without its dangers, but in time they safely reached the wayward wardstone. Ehren was instructed to touch the menhir, to feel the essence of nature firsthand. When he did so, he was struck by more power than he could ever imagine. For an instant Ehren merged with the world itself, becoming a conduit for all of nature’s raw power. Amid the awe-inspiring beauty he could sense the Worldwound’s corruption; he realized that it truly was a festering wound, and that the world was hurting for it. In that brief moment, he could feel that pain. When the connection was finally broken, Ehren fell into a deep slumber, much to the dismay of his kin. It was far from the result that had been expected.
Ehren awoke a week later, imbued with a deepened sense of purpose; the world had taught him what was at stake in a way that even his father could not. The druidic order could not entirely comprehend what had transpired at the wardstone, but they knew for sure that it was a sign. They were all but certain that Ehren had been chosen for some greater purpose. It was perhaps no coincidence that the Fifth Mendevian Crusade would soon start. Despite still being inexperienced in the ways of the world, Ehren was determined to lend his aid to their Iomedaean allies.
Automated Daily Routine:
Every morning, after preparing his spells, Ehren casts ant haul on himself, tripling his carrying capacity for 18 hours. He also casts greater longstrider, raising his base speed to 40 feet.
Ehren Ferron gains the following blessing from Iomedae:
He gains a permanent +2 bonus to a skill of his choice. He gains a permanent +2 bonus to Charisma.
In addition, he gains a second domain (Nature Bond) of his choice due to his deepening connection with the Green. He can use the 1st level spells of both of his domains as spell-like-abilities a number of times per day each equal to his mythic tier. By expending one use of mythic power, he may use any of his two domains’ spells as a spell-like-ability, but may only use spells of a level equal or less than his mythic tier. Those spells are as follows: cloak of winds, magic stone, soften earth and stone, stone call, stone fist, and stone shape.
Awaken the Deep Magic:
Mythic Place Magic: Place Magic increases your caster level by 1 + 1/3rd of your mythic tier for 1 round. In addition, you can expend 1 use of MP while using Mythic Place Magic to pull additional magical energy from a ley line, adding a metamagic effect to the next spell cast that round.
The metamagic you have available to choose from are listed below. You gain additional metamagic as the CL bonus granted by place magic increases.
Caster Level +1 (Tier 1-2): Reach, Elemental
Caster Level +2 (Tier 3-5): Empower, Persistent, Sickening, Thundering, Umbral
Caster Level +3 (Tier 6-8): Dazing, Echoing, Maximize, Widen
Caster Level +4 (Tier 9-10): Quicken
When applying metamagic from mythic place magic to a spell, its total adjusted level can’t be greater than that of the highest-level spell you can cast from that spellcasting class.
Skill Rank Distribution:
Total Skill Ranks: 45 (adventuring), 18 (background), 8 (bonus)
Diplomacy: 5 ranks + 3 class skill + 1 trait bonus + 1 Charisma = 10
Heal: 7 ranks + 3 class skill + 6 Wisdom + 2 Iomedae's blessing = 18
Knowledge (geography): 8 ranks (background) + 3 class skill + 1 trait bonus = 12
Knowledge (nature): 8 ranks + 3 class skill + 1 trait bonus = 12
Linguistics: 1 rank (adventuring) + 1 rank (background) = 2
Lore (menhir): 8 ranks (background) + 3 class skill = 11
Lore (Sarkoris): 4 ranks (from Kenabres wardstone) + 2 ranks (from Icerift menhir) + 2 ranks (from Drezen menhir) + 1 rank (background) + 3 class skill = 12
Perception: 8 ranks + 3 class skill + 6 Wisdom = 17
Spellcraft: 8 ranks + 3 class skill = 11
Survival: 8 ranks + 3 class skill + 6 Wisdom = 17