Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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Hey, let's give these pathetic bakers a couple of Perception checks!

1d20 ⇒ 2
1d20 ⇒ 19

Ruh roh!

"What the hell was that?!? Did you see that?"

Initiative:

Bref: 1d20 + 6 ⇒ (12) + 6 = 18

Bakers: 1d20 ⇒ 5

The baker who did not make her Perception check hasn't seen you yet and so can't do anything in the surprise round. The other baker is flatfooted. A large, plump man with a drooping mustache, he is gaping at you. He holds a rolling pin in one hand.

I assume you let the rope dangle, so others can come down the chimney with a DC 5 climb check. They'll still have to make an Acrobatics check to get past the flame unless someone puts it out.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

but I had a 20 to their 19


Male Eidolon Disconcerting Shadowy Monstrosity HP: 9/53; AC23(27 w/Mage Armor; 31 w/MA& Shield),T12,FF20; F+6,R+3,W+4/+8; Per+9; Init+2)

Is the chimney big enough for Morsum to get down? He is medium.

If so, he will climb down.

Climb: 1d20 + 7 ⇒ (5) + 7 = 12
Acrobatics: 1d20 + 5 ⇒ (8) + 5 = 13


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]
Bref wrote:
but I had a 20 to their 19

DM rolled a 19, you do not know what their Perception modifiers are. I do this all the time as a DM. For instance I might just post a 4d20 with nothing else knowing what they mean.


Correct. When I roll an unmodified d20, that means you don't know what the modifier is. In this case, apparently the plump man had at least +1.


That's Morsum's action for Round 1. He'll be able to act in Round 2. He takes 1d6 damage:

1d6 ⇒ 2

The shadow-thing hisses as it steps out of the flames.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

ahh...duh. My fake dice are failing me

Bref leaps at the unsuspecting baker...whichever one looks weaker if they both come into the room, keeping himself out of a flank. Hoping they are not armed and provoke from him.

bite1d20 + 6 - 1 ⇒ (1) + 6 - 1 = 6 vs FF for1d4 + 1d6 - 1 ⇒ (2) + (4) - 1 = 5


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

After attacking Bref's eye is caught by a small piece of bread on the floor, he grabs it.

advantageous distraction for +2 ac


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

If the chimney is too small for a person, wouldn't it be too small for the medium sized shadow too?


dang! bad time to roll a nat 1.

Bref leaps at the baker, but slips on a bit of flour on the floor. By the time he has recovered himself, the baker is screaming.

"Oh, sweet Mitra, it's one of the prisoners! Guards! GUARDS! WE HAVE A - A - A THING ON THE LOOSE HERE!"

The baker makes a clumsy swing at you with his rolling pin. 1d20 ⇒ 2 Clearly he is no sort of fighter. Loud, though.

That was the surprise round. We're now in Round 1: Morsum takes a FRA to come down the chimney. Bref, you go, then the two bakers. Moustached yelling guy is no longer flat-footed, so you can't get a sneak on him. The other baker -- a plump woman with her hair in a bun -- is still flat-footed, so you could still get a sneak on her. However, you'd have to move away from Moustache, thereby giving him an AoO with that rolling pin.


Jax, good point! Morsum should make an Escape Artist check.

1d20 + 1 ⇒ (12) + 1 = 13

Whoops -- looks like Morsum is stuck for at least one round.


Worrisome. The best way to die in this scenario is to get zerg-swarmed by the guards. Well: I'm going to bed in about 20 minutes, so if you have actions get them in now -- otherwise we'll resolve tomorrow.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Going to assume we can hear the screaming but just in case: 1d20 ⇒ 4<--Perception

It looks like our sneaky friend is not so sneaky this time. He'll wave a hand at the dangling rope. Shall we? Edwin, if you go first I'll follow behind you.

Spoiler:

Initiative? 1d20 + 4 ⇒ (19) + 4 = 23
Jax will shimmy down the rope after Edwin.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

1d20 + 10 - 1 ⇒ (15) + 10 - 1 = 24

Bref dodges out of the path of the baker, and chomps down on the face of the other.

bite1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23 vs FF for1d4 + 1d6 - 1 ⇒ (3) + (6) - 1 = 8

sorry guys, should have been an easy removal of two and then supplies for us...


Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None

GM is Bref on the floor just below us?


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

below the guard room


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Sorry I'm at work, I will relate Messages from Bref to our group as needed, please run Cуровую for me in the meantime, I have notes on the discussion thread. Good luck!


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

That is why I asked whether the chimney was big enough for a medium sized person, Morsum would not have gone down if he was likely to get stuck.

I was about to have him head down the stairs and begin to inspect that way when our friendly goblin decided to sample the local cooking, er, I mean cooks.


Rosa, yes he is.

Bref bobs and weaves, his skinny body lurching from side to side. Suddenly, he turns and lunges for the other baker.

1d20 ⇒ 8

The baker with the moustache waves his rolling pin ineffectively as Bref leaps for the throat of the plump woman. There is a horrible ripping sound, the beginning of a scream abruptly cut off, and then a short, ghastly gurgle.

Bref licks his lips. He and the surviving baker confront each other over the woman's body.

The baker turns and flees. "OH SWEET GODS IT KILLED EVA HELP ME PLEASE SOMEBODY HELP MEEEEEEEE"

You moved out of reach to kill the other one, so no AoO.


Judge, that's fair. He could go down the stairs. Unfortunately, there's not a direct access from the stairwell to the kitchen. Other hand, he doesn't know that... so if he didn't go down the chimney, he's now down the stairs, glaring at a shut door out of the stairwell.


Jax, if you want to get down that chimney, better have a rank or two in Escape Artist -- otherwise, it might take several attempts.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Chase like the wind and attack as I can. Any shot my having blocked the doorway so he is within reach?

bite1d20 + 6 - 1 ⇒ (5) + 6 - 1 = 10 vs FF for1d4 - 1 ⇒ (4) - 1 = 3


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

sorry not FF. Dice failed me again. You all should flee let me die.


You both have a 30' move... wait, let me check something.

1d100 ⇒ 3

The big door to the kitchen was shut. So he has to use a move action to open it. That means he used his FRA to move to the door and open it, and he's now standing in the open door.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

edit dmdm that would have to have been a charge for more movemnt so add +2 so maybe I hit, still prob would charge if he is standing there


He's AC 10, so no.


Male Eidolon Disconcerting Shadowy Monstrosity HP: 9/53; AC23(27 w/Mage Armor; 31 w/MA& Shield),T12,FF20; F+6,R+3,W+4/+8; Per+9; Init+2)

At the bottom of the stairs, Morsum tests the door to see if it can be opened. If so, he will proceed through.

Stealth: 1d20 + 13 ⇒ (17) + 13 = 30


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Edmin mutters something and runs to the grate blocking the stairs. "I am not built to fit that way we have to go on the offensive and shut up that screamer."


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Edmin slows as he sees the judges shadow, giving the thing time to do it's job before moving forward.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

So maybe a chance...Morsum you show off with your stealth


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Morsum can just stand there in the hall as the guards rush by, and the hit them from behind. Lol.


Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None

can we here the baker below from our room GM?]


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

I thought we could hear them. Also, with the armor check penalty I would just be rolling a 20 with no mods and don't want to take the chance of getting stuck.


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Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

It is getting stuck and then having to avoid the fire, and even then it is 2 rounds if you are lucky and make all the rolls.

Zumi and Toothpick have Message up, so I assume Toothpick was relating things to us.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Asuming that he tries to run, if not my AC is at a 13 after charging.And dice failed me again!

AOO:
1d20 + 6 - 1 ⇒ (4) + 6 - 1 = 9 for 1d4 - 1 ⇒ (3) - 1 = 2

On Initiative:
Bref crazily charges after the baker, murder in his eyes...or is that survival. Stupid Baker...eats to many carrots...

1d20 + 6 - 1 + 2 ⇒ (17) + 6 - 1 + 2 = 24 for 1d4 - 1 ⇒ (2) - 1 = 1


Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None

If Rosa can here the call so it can travel out to the other guards she will say.

"Well it was good wile it lasted, we are blown, now they will come here to see who's missing so lets get to them before they get to us, we can hit them fast if we are quick."

If not then

"We need to get down to him fast and work from there, we could use the window on the floor but its some thing I would not like to wast just yet. Waiting here may no longer be a good idea so lets get going"


Hate to break off just as things are getting interesting, but I have to sleep soon -- two late nights, and a busy morning tomorrow.

The shouts of the baker come faintly but clearly up the chimney. Clearly, Bref is encountering difficulties.

Round One, Edmin and Morsum went down the stairs. So, beginning of Round Two, Morsum opens the door and oozes through.

Initiative:

Morsum 1d20 + 1 ⇒ (14) + 1 = 15
Sir Edmin 1d20 + 4 ⇒ (11) + 4 = 15
Two guards 1d20 + 1 ⇒ (8) + 1 = 9

Morsum sees a large stone hall -- seventy-five feet long and twenty feet wide, running from south to north, with a high ceiling arching fifteen feet overhead. Once this was a grand hall, decorated with tapestries and banners. It's bare and spartan now, as befits a prison. It's lit by two torches at the north end; these provide full illumination for the northern half of the hall, but the southern half (where Morsum is) is dimly lit and shadowy.

1d20 + 4 ⇒ (15) + 4 = 19

Morsum has opened the door out of the stairwell, which is at the south end of the hall. There are four side doors: two to his left (west) and two to the right (east). Screaming is coming from behind the closer of the two doors on the right.

There are two guards at the north end of the hall. Clearly they have heard the screaming and are going to respond.

The guards are out of charging range now, but if they move south down the hall to one of the doors, they'll just barely be in range for a charge (60'); Morsum and Edmin could hold initiative and attack them. Or, you can move through the door to your right -- it appears to lead to the kitchen -- and join Bref in there. Opening the door is a move action, though, so in that case.you wouldn't act until Round Three.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Do they have horns?
More than likely wait until they get close.


Bref, I'm going to make you use that first, crappy roll from #422. You lunge at the baker and miss. However, on his Init you'll get an AoO. You'll roll a 9... but you still have the +2 from charging! So that will hit. Unfortunately, 2 hp isn't enough to drop him. That's your Round Two.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

totally fair! I will post the same and do the same again, I too am hitting the sack soon so want it to be there, whenever you get to it

AOO:
1d20 + 6 - 1 ⇒ (8) + 6 - 1 = 13 for 1d4 - 1 ⇒ (2) - 1 = 1

On initiative:
charge...chew1d20 + 6 - 1 + 2 ⇒ (3) + 6 - 1 + 2 = 10 for 1d4 - 1 ⇒ (3) - 1 = 2


Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None

1d20 + 3 ⇒ (10) + 3 = 13 Rosa gos to the top of the steps and perception any one coming up GM?


Init order is basically "everyone, then guards, then surviving baker". We're in Round Two. Bref has already acted. It sounds like Edmin and Morsum will hold initiative until the guards get close. One guard has a horn. Some big rolls coming up:

1d100 ⇒ 6
1d100 ⇒ 10

whoa whoa your luck turns! These guards have BOTH been drinking (10% chance that a guard on duty is drunk). They are stumbling confusedly towards the door.

1d100 ⇒ 97

and turns again: both guards have horns! However, being drunk, it has not occurred to them to blow them. Yet. They are just staggering towards the door, calling out in confusion.


Okay, break for the night. More tomorrow! Chat amongst yourselves meanwhile.


Male Eidolon Disconcerting Shadowy Monstrosity HP: 9/53; AC23(27 w/Mage Armor; 31 w/MA& Shield),T12,FF20; F+6,R+3,W+4/+8; Per+9; Init+2)

Morsum grins seeing the guards at the far end of the hall, and with his numerous red teeth, it is a frightening grin.

Quietly in his gritty voice to Edmin: Wait. They come to us.

Edmin is pretty sure the thing then puts its finger to its mouth as though saying to be quiet, but Edmin has trouble focusing on the shadow - or perhaps Edmin just wants to pretend the unnatural thing is not there at all.

Morsum waits and then when the opportunity arises, it charges one of the guards.

Charge Attack-bite: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
______________
Tohram follows his shadow down the steps, but stays in the stairwell knowing that if Morsum gets too far from him, the thing rapidly weakens.


Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None

Rosa will do some thing - To GM when hes back -
And then move down the steps halfway say so she can see Edmins back


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

DM DM (I like that! Sounds like a retro rapper name)

Sorry I was at work, I asked to please have Cуровую run for me in the meantime, I had notes on the discussion thread but I think due to the excitement she got left behind.

Secondly my Initiative was 1d20 + 3 ⇒ (11) + 3 = 14 on the same thread.

And where are Grumblejack and Jax?

I believe Jax said he would follow Edmin down the stairs. Can I amend that then, Morsum and Edmin followed by Cуровую and Jax?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Casting

Concentration
1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20

If the guards are close enough Cуровую will cast Charm Person on the guard that looks like he is in charge, and the one NOT being attacked by Morsum and Edmin. If they are out of range of Charm Person, I will cast Sleep on both of them instead, I can affect 4 hit dice, hopefully that's at least one guard!

DC 16 for either spell

Edit: I can delay for Morsum and Edmin, but I would only charm an unhurt guard.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Perception:1d20 + 0 ⇒ (1) + 0 = 1

Edmin pauses as the guards move towards him, the knight cocks his head to the side trying to hear if anyone is returning the call of the drunken guards.

Charge Power Attack:1d20 + 5 + 2 - 1 ⇒ (12) + 5 + 2 - 1 = 18
Damage: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14

Edit: I will still charge the guards if I hear anything from the other rooms, but that will change my tactics for fighting here in the long hall way.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

My initial thought was to head down the stairs since they were open. Then Bref went all chimney sweep on us. I asked about the chimney and initially DMDM said that a medium could fit, when this changed from easy fit to good chance of getting stuck I sent my lovable friend down the steps. This is where we are at. Since Rosa has posted she is following us to find an alternate way to where Bref is playing "cookmunch", I assume that the others, Jax, Zima and Grumblejack would have followed.

Thinking of which, Cуровую зиму, what is your nickname? I have Zima stuck in my head for you, and while cutting and pasting the characters you use is always doable, a short nickname is always easier. I see now looking back that you typed Zimu at some point, is that the pronunciation you prefer?


female

Edmin we posted at the same second!

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And here is the discussion thread.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

hey all, cant wait to be utterly disturbed by this!

Thanks DM!!


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Tohram sits quietly in contemplation. He cannot even count how many he sent to Brandenscar, to their death or to the salt mines. As he thinks of this he smiles wondering how many did not commit the crime for which he sentenced them. Well, justice will be served, he did exactly what he was convicted of. The only question was whether there was a way out of Brandenscar.

Thanks for the selection. Judge Tohram reporting for hell duty.


Thanks for selecting me. I look forward to playing with you all!

I will have Edmond Al'Roth stated out tomorrow. I have a sleep study tonight but will have him done by noon central time.


Welcome aboard, everyone. If you like, you can make any of the following rolls:

Perception (to examine the cell)
Perception (to listen to the guards down the hall, or for other sounds outside your cell). Note that in order to do this, you must get your cellmates to agree to be quiet for a while.
Knowledge (arch & eng)
Knowledge (history)
Profession (judge) (Judge Tohram only, I think)

Doug M.


I think I mentioned this before, but: this is my first time running a PBP, so I may occasionally ask for help with stuff.

Now: here at the start of things, you'll want to examine your surroundings, gather information, and -- above all -- interact with each other. As I've said before, PvP is not encouraged. On the other hand, it won't be surprising if you have a range of interactions; Character A may like Character B, be neutral towards C, and find D disgusting and despicable. That's fine. Role play it out.

You're mostly helpless at the moment. Don't be too upset if you try things and they don't work at first. An opportunity may present itself.

cheers,

Doug M.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

A few questions about the characters. I know that most other WotW campaigns allow an extra 2 skill points per level and also a bonus NON-combat feat to start. Are you allowing those? My character already has both, but I will drop them it necessary.

Both these are contained in the first WotW book as far as I know - at least the free version I downloaded 6 months ago.

Thanks,

Judge Tohram


Ah, thank you. Been meaning to hand those out. Give me a few minutes.

Doug M.


Okay. Each of you has a single skill that is a FREE skill. It is automatically a class skill and increases by one rank per level.

The Judge -- Sense Motive
Edmin -- Knowledge (nobility)
Bref -- Bluff
Jax -- Appraise
SZimu -- Survival
Rosa -- Knowledge (Planes)

If you have already put ranks in these skills, take 'em out and redistribute them.

As to the free feat, that will come a bit later if we get that far. First things first! Work together and get out of this place.

cheers,

Doug M.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Free stuff!

Reporting in, also 1d20 ⇒ 3 for number of days in prison.


Collecting information is good. But don't forget that your major resource in this will be... each other. Right now none of you know who the others are or what they might be able to do. Talk it up!

Doug M.


Asmodeus speaks Lithuanian? Okay, you win best post for Day One, I think.

Doug M.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

lol Bref gets a bonus to bluff and in 2 levels he will be at +0 :) You guys were busy while i ran a pfs game!


Hey, it's a class skill for you now. So you're already at +1.

Doug M.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Are you kidding Bref is thrilled to be so skilled, going to be more thrilled when he chews on these guards.


Hanging in a painful position, can't get comfortable, can't escape, can't reach the guards to bite, and you're living on two hunks of hard bread per day. (The one time that you grabbed three hunks from the basket, you got a beating. You did manage to choke all three down before they could grab them back.) Bref is probably building up a good head of frustration.

Doug M.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:

Okay. Each of you has a single skill that is a FREE skill. It is automatically a class skill and increases by one rank per level.

The Judge -- Sense Motive
Edmin -- Knowledge (nobility)
Bref -- Bluff
Jax -- Appraise
SZimu -- Survival
Rosa -- Knowledge (Planes)

Doug M.

Oh wow you all started posting! On a Friday night, shouldn't you guys be out or at least have a drink in hand? I just got home from work but I'll join before I get some sleep and a whole five hours before work again.

For GM Douglas: Thanks for the free points! Free skills are always appreciated.

May I request an alternate skill for Surovuyu Zimu? I see her more of a very astute mental tactician, would there be a possibility of requesting Perception instead? Sense Motive would also be in character but its much better suits the judge. Please let me know. For the time being I'll make Perception roles without the bonus nor will I factor the two extra skill points.

Again thanks for getting to be part of the fun!


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Almost done with stats, just need 1 more feat and another trait.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Cуровую - perception is sort of the skill nobody gets. It is also the only skill which I do not think any trait gives you as a bonus class skill. Probably because it is the most useful in the game. Sort of why everybody and their brother usually select Reactionary as a trait because it gives you +2 Init.


Yep, that's right. Perception is probably the single most useful skill in the game.

Also, I don't believe anyone else has invested in Survival.

Doug M.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

As a request for all:

The standard in all the pbp games I have played (about 25 at this point) is as follows:

When you are talking: Bold what you say.

For internal thoughts: Italics are usually used.

By doing this, it makes finding thoughts and more importantly speech easy to find. Just using "quotes" makes speech get lost, especially in longer posts.

Also, when using spoilers if you use the format [spoiler=TITLE], then the spoiler will be named TITLE, or whatever you named it, instead of being named Spoiler which is the default.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

I have survival for Order of the dragon, I also get Perception but chose to put ranks in survival, I can switch them out if needed.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

I'll be nabbing as many knowledges as I can, even those that aren't class ranks, just so I can actually attempt checks with them.


Oh, it's good if more than one person has it! "We attempt the dangerous crossing of the Fire Swamp. Bob here will lead us safely through!" d20=> 2 "Uhh, well..."

Doug M.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Ok, I figure with all the others having good perceptions I could take survival and be true to my characters back ground as a soldier.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Judge Tohram Quasangi wrote:
Cуровую - perception is sort of the skill nobody gets. It is also the only skill which I do not think any trait gives you as a bonus class skill. Probably because it is the most useful in the game. Sort of why everybody and their brother usually select Reactionary as a trait because it gives you +2 Init.

I did not take that trait, and I don't think I was planing of the trait that gives a Perception bonus either. I actually don't as they say, min/max, (but the competition seemed tough getting to this game I did ask some help from a friend who is more adept at the rules, building the character - in part so that I don't embarrass myself, he actually freaked out when I said I wanted to swallow my bonded item as a child, because he said I could masterwork whatever it was), I just did not like the "fit" of Survival as a important skill to Cуровую.

She is a "witch" but I see her more of a calculating Hellfire Club member than a back woods hedge mage.

So what I'm saying is "it was more of a style thing"

:)

But point taken, and if the GM gives you a Skill, I'm guessing he did so for a reason !!

I don't think anyone wants to trade up? If so let me know so we can get the GMs approval, but otherwise I'll figure how to work Survival into my theme.

I have to run to work, more posts later.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

-DM
In what order our we chained together?


Clockwise from left of the door: Rosa, then the judge on the left wall; Sir Edmin, then Jax on the wall opposite the door; Bref the goblin and Zimu on the wall to the right of the door.

Doug M.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Am I close enough to the goblin to stick my leg out so he can stand on it?
Not bite!


No. Jax could do that, or -- with a bit of contortion -- Zimu.

Doug M.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Now if only legs were free...how hard would it be to lift the goblin up with my tail? Yay prehensile!


Heh.

But no -- you could stick your left leg out and get it under the goblin's right foot. You two are at a corner of the cell, right? So you're at right angles to each other.

That would give him a boost, sure. Enough that he could reach the manacles and pick the locks! Maybe. If he had something to pick them with. Which he doesn't.

Doug M.


Nice to see everyone plotting and scheming!

I don't think I'm giving anything away if I tell you this module rewards teamwork and advance planning.

Doug M.


Also: assuming you can make the Veil work, you may want to divide its contents in advance.

Doug M.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

First is get the picks to the goblin and the goblin free. Once he is loose, and the rest of us have been picked loose, we can divide stuff. Personally, I would prefer leaving the rope and window in the veil until necessary. While it is fun breaking out of prison while carrying a window, I can think of easier ways.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]
Bref wrote:


dm if I need more plz bot them. I will be away for another hourish, I really want to be part of the combat and all if we can wait. If not stealth and sneak attack w my teeth

DM DM is Eastern time zone where it is midnight. Not sure how much more to expect tonight. Also, our witch has not been on in hours. Not sure what time zone she and Jax are, but I think that they are eastern Europe or possibly somewhere in the far east.

I will be up for another hour or so at most.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Bed time for me soon, been up since four this morning.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Off to bed as well. Good playing all. I will be on and off tomorrow - RL has a number of impediments to full time posting.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

I'm in Central time, but I'm usually busy in peak US hours (evening time) and on around the am.

How do we want to divide up the items?
I figured one weapon obviously goes to the cavalier.
Summoner and cleric have several things to do without supplies (Maybe some spells, summon monster, Eidolon, channel energy)
Witch, cleric, summoner and magus all need components
Magus, cleric, summoner and rogue can all use a weapon to help out.

What do you all think the purse does? Gold for bribes is my guess.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The only spell I have that requires a real component is grease (which is why I asked about the butter before). My other spell - Rejuvenate Eidolon - requires a drop of my blood, pretty sure I can get that.


Perhaps a bit of oil would do for that.

Doug M.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

I have color spray..no chance of finding those materials anywhere in this cell. Coloured powder or sand. My other spell doesn't require a material component at all though.


BTW, here are James Jacobs' classic "Ten Facts About Goblins". Bref, you can decide over time which (if any) of these apply to you. Spoiled for length.

Goblins:

Here are ten fun-filled goblin facts:

1. Goblins Hate Horses: While goblins excel at riding animals, they do not quite get the whole horse thing. In fact, their hatred of all things horse related is only matched by their fear of horses, who tend to step on goblins who get too close.

2. Goblins Hate Dogs: Although goblins raise their horrible, rat-faced mounts called, creatively enough, goblin dogs, as mounts, their hatred of plain, everyday dogs nearly matches their hatred of horses. Even though goblins are quite adept at riding wolves and worgs, they are quick to explain such animals are NOT dogs. Freaks.

3. Goblins Raid Junkyards: And garbage pits, sewers, gutters…anywhere there’s garbage, you can be sure goblins are nearby. Goblins are weirdly adept at crafting weapons and armor from refuse they find and relish killing people with the things they throw away.

4. Goblins Love to Sing: Sadly for goblins, as catchy as their melodies and lyrics tend to be, the subject matter of goblin songs tend to be a bit too creepy and rather disturbing to catch on in civilized society.

5. They are Sneaky Little Freaks: An excited or angry goblin is a noisy, chattering, toothy menace, but even then, he can drop into an unsettling silence in a heartbeat. This, matched with their diminutive size, makes them unnervingly adept at hiding in places you’d never expect: stacks of wood, rain barrels, under logs, under chicken coops, in ovens.

6. They’re a Little Crazy: The fact that goblins think of ovens as good hiding places reveals much about their inability to think plans through to their most likely outcome. That, and the fact that they tend to be easily distracted, particularly by shiny things and small animals that might make good eating limit their ability to execute even well thought out plans.

7. They’re Voracious: Given enough supplies, a goblin can eat nearly a dozen meals a day. Most goblin tribes don’t have enough supplies to satisfy such ravenous appetites, which is why the little menaces are so prone to raiding.

8. They Like Fire. A lot: Burning things is one of the great pleasures of goblin life. Although they’re generally careful about lighting fires in their own lairs, especially since goblins tend to live in large, tangled thistle patches and sleep on beds of dried leaves, give a goblin a torch and someone else’s home and they’re in goblin heaven.

9. They Get Stuck Easily: Goblins have wiry frames but wide heads. They like to sneak around. Sometimes the body fits where the head will not.

10. Goblins Believe Writing Steals Your Soul: The walls of goblin lairs and the ruins of towns goblins have raided are littered with pictures of their exploits, but they never use writing. Writing is not lucky. Writing steals words out of their head, and once they’re gone, they can’t get them back.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]
Douglas Muir 406 wrote:

BTW, here are James Jacobs' classic "Ten Facts About Goblins". Bref, you can decide over time which (if any) of these apply to you. Spoiled for length.

** spoiler omitted **...

Nice, I love this.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Can it be blood drenched sand? If so I think you will end up with plenty.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

yea I am a big fan of those.

If the knife is the medium size, might as well let one of you take it. If it is sized for whomever pulls it then I can make great use of it. Then I will have 2 attacks. I have a natural bite attack as well.


By the way: I live in Germany, but will be in and out of the Washington, DC area for the next few weeks. I'll also be in NYC briefly on Monday and Wednesday of this week.

I think one of you is in the NY area. Anyone else nearby?

Doug M.


The knife is medium size, so you have to go with the bite.

Doug M.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Chicago here, although I lived in Wittlich in Rheinland-Pfalz as an exchange student many years ago.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

CA hère

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