We really should make our escape before dawn. We dont want more guards that are actually looking for us, and remember that over the 5 guards actually on duty, 3 had been drunk. We may get lucky tonight but probably not in the morning.
Female looking Android [Advanced CR1] Iron Priest [L4] | AC 21, T 17, FF 16 | F +9*/R+7/W+9* | HP 35/35 | CMB +8, CMD 22 | Init +4 | Perception +10 | Condition: None
We do have a vile left.
yes just posted, Cуровую do you still have spell to alter look/form etc.
we could walk out as a pear if need be as a back up.
two fake emergence passes would bypass pass words.
we could start a fire as a distraction but the down side is if we get stuck moving in around the place we could burn with the biulding, Burn was alway when and IF we have the place taken fully. now we have numbers we can asses our chances to
1: Run for it,
2: Take the whole place.
GM is there a town close to the keep. Again maps would be good here, for lay out and combat, etc.
There is a 3ed root out and its this.
If we can find a outer wall, to the causeway, we can use the window to the causeway, we use a fire here to pull the guards inside the keep to here wile we head out,
this would over out tracks and let us use alter self/look + fake docs to get the guards at the end of the course way.
Thats if we can get to and outside wall with out being seen.
Rosa's spell is 10 mins
thinking
Plan A
Fight our way past every Gured until we luck out and they make a call, if that happens one rider out of the keep to the town and we are dead as Judge said, thats IF there is a town close, GM again is there and how close?
Plan B
we could use Divination and sneak to make it to the causeway and away to the moors, Rosa aside I like this batter as if it gos bad we are back at plan A etc.
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
Can Bref put a skill rank into Craft Poo Sculpture? Cause he just might.
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
No way. There are rules to poo sculpting. Completely Lawful. That is why Bref had to destroy his because it was not living up to the rules as set down in the long line of Goblin Poo Sculpting History
And I suppose the rules are all very specific, carefully scrawled on the wall of a stall, in goblin poo pictures, which are then smeared across the surface so that the "writer's" soul is not stolen.
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
o man i have to keep track of brefs nicknames
Judge=Bloodlick
Rosa=Flame Spawn
Cy=White Witch
Edmin=Kanight
Morsum=Shadow Beastie
Jax=doesnt' have on yet...that is a tragedy
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
So this is happening at some point. Maybe levels 4 and 5
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
lol. I figure two levels to get the rage power where I get claws too. Get an amulet of mighty fists with the agile enchantment on it, instead of the usual +1. Just nasty!
Though no way bref survives till then. I think he is a little bit insane. He wanted to be king...but running this place could be a good time for him
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
I also have to get some kind of enchantment put on my chefs hat
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
yea... bref has problems. hes pretty funny, but he has problems
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
a pint? are you kidding I graduated to hard a hours ago.
But what to turn the hat into. Just a skill bonus? Hat of Disguise?
O I got it get it to cast chill touch once per day so he can be more like the shadow beastie!!
Hat of Intellect +2 with the skill bonus being in Profession (chef)
Bref wrote:
i have been in the london airport for 10 hours now
Stealth + Disable Device - the get behind the scenes and switch all the luggage tags on the first class bags. The get a drink and enjoy the realization of just how annoyed all those schmucks are going to be when they get to their destinations.
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
Thats pricey though, and far down my list of things to get
i mean i want a dex belt an amulet of mighty fists (agile not +1) and probably a cloak and armor first.
I could get a chill touch hat for a measly 400, if I got it at CL 2 for once per day. or something like that. I forget the exact forumla
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
Of course I did! I have nothing else to do right now
Well this is fun a bloody fire drill at this time, now sat in the cold :) Ipad saves the day.
For maps my mate Simon owns and runs Profantasy they make the Campaign Cartographer software range, ok its not free but its very very good.
(well I would say that I have it and hes my mate)
-- Seriously, Bref does seem to be moving more towards CE. (Not that there's anything wrong with CE. Fine alignment. Some of the best villains have been CE.) Mind, you could also retcon that as saying he's getting loopy with fatigue; he hasn't really slept properly in weeks.
M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
I made a mention of the fatigue on I think page one. about 5 bazillion posts ago. ha. I definitely see him as a bit punch drunk right now. That being said he may be NE or CE in reality. I kind of saw it as big picture wise he thinks there is an order that must be followed. Might makes right. He attempted to challenge it and wound up here. Now of course he is a bit obsessed with revenge, and he is doing it as best he knows how. But let me know if you still see him as going there and I can either adjust his behavior...or adjust the alignment based on your preference.
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Is there a Knowledge roll I can make for the bottle from the other room? And can we use the substance on the traps Bref found on the traps to coat the blades of our group?
Sorry I asked both these questions earlier but may have been overlooked.
We do not know what it is. Morsum knows that there is something wrong with it. I am not sure, but I think that Rosa or you made a Detect Magic check and it did not radiate magic, so my guess is poison. I certainly am not going to test it.
Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
That is what I was thinking too, in the other thread I stated that it did not radiate magic then it may well be poison, if it is it's something we could use.
Let's get out of this large room as soon as we can and have taken what we need.