GM Erich's #3-99 Fate in the Future [3-4] (PbP Outpost VII)

Game Master Thereus, Silver Crusader


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Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

This is the discussion thread.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

About my GM style:

My own PbP combat style is to try and respect initiative order in resolving actions rather than just simple posting order (unless the sequence of events would benefit significantly otherwise). I'll roll initiatives at the start and some saves if I think they will affect my further actions in the turn to keep things moving. If you wish to delay on purpose, let me know, don't just wait on me. I will usually only update the combat narrative when everyone who can go has gone.

Make sure you roll for your actions in the order they occur in your turn. Requested saves first...

Make sure you keep your tagline updated with the current value for your Saves, Perception, Exploration Activity, and Armor Class, considering your spells cast. Treat it as your verbal response if I were to ask you what the value was in a face to face game, because that is how I'll treat it. But don't worry about conditional modifiers like cover or prone, I'll handle that stuff.

Do have an active character sheet or description of one located in your character's listing. Sometimes I will go looking to see what spells or feats you have available, or to doublecheck some math.

I will try to keep track of everyone's ongoing buffs in the combat tracker during combats and will also show you enemy conditions (and heights, if they are flying), so we are all on the same page. Let me know if I missed something.

Feel free to ask about anything in the discussion threads or if you think I've ruled incorrectly or just made a mistake. You likely know your character better than I will. I'll make corrections as necessary, but I think we all know there are still some rules that are up to the GM's discretion. I try to rule by RAW for PFS, and stick to written tactics unless they are obviously illogical as the combat progresses.

Also, let me know if you need to take a short break from the game for any reason.

Please post your:

Player Name
Character Name
PFS# for this character
Class
Level
Faction
XP Progression (slow/normal)

Radiant Oath

3-99 | NG male (he/him) "human" (DC 23 Perception) bard (maestro) 4 | ◆◇↺♫ | AC 20 (21) | HP 48/48 | P+10, F+7, R+10, W+10 | Explore: Search | NV, 25' | Focus: 1/2 | Spells: 1st (3/3) 2nd (3/3) | Hero (0/3) | Active conditions: swagger 2

Player Name: Watery Soup
Character Name: Peter Plus-Haut
PFS# for this character: 2358909-2010
Class: ♫ Baaard ♫
Level: 4
Faction: Radiant Oath
XP Progression (slow/normal): Normal

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

Player Name: Joseph Martin
Character Name: Eltis
PFS# for this character: 73425-2003
Class: Cleric
Level: 3
Faction: Radiant Oath
XP Progression (slow/normal)Normal

Horizon Hunters

Male Small Halfling Fighter 4 (He/Him) | HP 45/54 Shield 57/64 (BT 32)| AC 21 (23 with shield) | F +9 R +11 W +10 | Perc +10) | Speed 25ft | Class DC 19

Player Name: Tom G
Character Name: Rilkin Hollowpot
PFS# for this character: 213261-2003
Class: Fighter (with Rogue Dedication)
Level: 4
Faction: Horizon Hunters
XP Progression (slow/normal): Normal

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Player Name: rainzax
Character Name: Professor Serj Harlequinn
PFS# for this character: #2366390-#2013
Class: Inventor (Construct)
Level: 4
Faction: Horizon Hunters
XP Progression (slow/normal): Normal

: Read GM Style spoiler

Envoy's Alliance

Lady Alya De-Quinn
Stats:
Initi +7 | AC 18 |Fort +4, Ref+9, Will+7| Perception +7 /Arcane Sense 30'/ Trap Finder / LLV 120'| Speed 30' | HP 2/3
Noble Rogue/Archetype Bard

01: Player Name: Johnny_Panic
02: Character name: Lady Alya De-Qill
03: PFS#: 27215-2001
04: Race,Class and Level: Noble Elf, Rouge / Bard Archetype
05: Level 2
05: Faction: Envoy's Alliance
06: XP Progression (slow/normal): Normal

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I am a 3-Glyph GM.

☘️) Peter Plus-Haut
☘️) Lady Alya De-Quinn
☘️) Eltis

Radiant Oath

3-99 | NG male (he/him) "human" (DC 23 Perception) bard (maestro) 4 | ◆◇↺♫ | AC 20 (21) | HP 48/48 | P+10, F+7, R+10, W+10 | Explore: Search | NV, 25' | Focus: 1/2 | Spells: 1st (3/3) 2nd (3/3) | Hero (0/3) | Active conditions: swagger 2

I've got 3 as well, so everyone gets one.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

So everyone will start with 2 hero points...

Currently at 25 Challenge Points but we may get a sixth player by start

We start on Monday...

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Peter Plus-Haut wrote:
Do we still have school items? I thought we did away with that with the Remaster.

They have been universally replaced with "Provisions" - check Bull Market's most recent post for a link!

Radiant Oath

3-99 | NG male (he/him) "human" (DC 23 Perception) bard (maestro) 4 | ◆◇↺♫ | AC 20 (21) | HP 48/48 | P+10, F+7, R+10, W+10 | Explore: Search | NV, 25' | Focus: 1/2 | Spells: 1st (3/3) 2nd (3/3) | Hero (0/3) | Active conditions: swagger 2

w00t w00t, thanks!

Can anyone, off the top of their head, map these spells to the un-Remastered versions of spells? (I don't have the Player Core, and aonprd isn't updated.)

2nd-rank scroll of cleanse affliction* (Player Core 320) <-- fka restoration?
2nd-rank scroll of clear mind* (Player Core 320) <-- fka remove fear?
2nd-rank scroll of dispel magic* (Player Core 325) <-- dispel magic?
2nd-rank scroll of resist energy (Player Core 353) <-- resist energy?
2nd-rank scroll of sound body* (Player Core 357) <-- fka false life?
2nd-rank scroll of sure footing* (Player Core 361) <-- fka longstrider?

I will try to find them on Pathbuilder later if there's no good list. If time runs out, Peter will take a healing potion.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Cleanse Affliction
Clear Mind
Sound Body
Sure Footing

This comes up on a "Cleanse Affliction PF2" goo search, btw.

The other two I think are pretty much the same.

March 13th, my friend.

Radiant Oath

3-99 | NG male (he/him) "human" (DC 23 Perception) bard (maestro) 4 | ◆◇↺♫ | AC 20 (21) | HP 48/48 | P+10, F+7, R+10, W+10 | Explore: Search | NV, 25' | Focus: 1/2 | Spells: 1st (3/3) 2nd (3/3) | Hero (0/3) | Active conditions: swagger 2
rainzax wrote:

Cleanse Affliction

Clear Mind
Sound Body
Sure Footing

Thank you!

Quote:
This comes up on a "Cleanse Affliction PF2" goo search, btw.

Hmm, they actually don't, for me. I use DuckDuckGo by default (which is Bing), but I just opened up Google manually (both logged in and on a private browser) and it doesn't show up on the first page, either. Searching "cleanse affliction pf2 demiplane" brings it up, though. Anyway, I've got Demiplane bookmarked now, and it seems like Roll20 has some links, too.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Temperature check:

Leaning into the antagonism our characters found themselves in, Johnny_Panic. Let me know if it ceases to be fun for you?

(Hard to read tone in PbP, etc)

=)

Envoy's Alliance

Lady Alya De-Quinn
Stats:
Initi +7 | AC 18 |Fort +4, Ref+9, Will+7| Perception +7 /Arcane Sense 30'/ Trap Finder / LLV 120'| Speed 30' | HP 2/3
Noble Rogue/Archetype Bard

Rainzax
As a players I'm fine with it as long as its PC to PC, not fine when its player having a go at player. :)

Also it has to develop, not in a bad way, but like any good story, PC growth has to come form this or comedy, key thing is that its fun not just for us but for everyone.

So I will ask the other players as well. If a little fun bantter between or PCs is ok.

About Lady A
I designed her as a noble to come over sometimes as a little aloof and snobbish at times. Add to that elves tent to see short lived races as things to pity or not to get attached too. You have someone who can at time rub other up the wrong way, but as a follower of Irori (Master of Masters) she is into new things so try's her best to get on with others and learn. She is not a folurn before of her faith in self development

:)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

GM,
What is the skill to Recall Knowledge?

How would you like me to handle Recall Knowledge checks?

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

You can use Arcana or Crafting for constructs and let me know your bonus since it is a secret check.

GM secret roll matrix:
100d20 ⇒ (20, 6, 1, 3, 5, 17, 6, 9, 12, 11, 4, 8, 16, 16, 17, 15, 6, 6, 7, 16, 3, 1, 10, 13, 15, 16, 20, 20, 5, 6, 14, 3, 3, 8, 10, 20, 14, 8, 2, 15, 11, 11, 9, 18, 9, 15, 1, 6, 11, 15, 6, 16, 13, 10, 1, 19, 7, 19, 5, 14, 2, 16, 15, 2, 8, 17, 16, 5, 15, 3, 1, 18, 2, 11, 14, 9, 15, 5, 9, 4, 5, 14, 7, 11, 10, 1, 16, 13, 5, 13, 20, 12, 19, 17, 5, 3, 15, 7, 5, 8) = 1016

For those wondering what this is, I have assigned you each a particular column in a 10x10 matrix. The rows are for successive checks throughout the scenario. Keeps things mostly secret yet organized for me.

Radiant Oath

3-99 | NG male (he/him) "human" (DC 23 Perception) bard (maestro) 4 | ◆◇↺♫ | AC 20 (21) | HP 48/48 | P+10, F+7, R+10, W+10 | Explore: Search | NV, 25' | Focus: 1/2 | Spells: 1st (3/3) 2nd (3/3) | Hero (0/3) | Active conditions: swagger 2

Thanks for the bot!

Grand Lodge

1 person marked this as a favorite.
Fate in the Future ||| xxx2 ||| xxx3

No problem, I am waiting 24 hours since my last post (regarding a particular character) to bot. Hope that hits the sweet spot of keeping things moving while allowing everyone time to participate if they can.

Having said that, you're up again!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Party Nature:

Lady Alya (Trained) +5
Jiggo (Untrained Improv) +3
Eltis (Untrained) +3
Rilkin (Untrained) +2
Peter (Untrained) +2
Serj (Untrained) +0

Eltis wrote:
I think our Elven lady has a higher Nature bonus than me. With my +3 I don't have a good chance of making that aid roll:)

With Remaster, Aid now defaults to DC 15

For you, that's a 10% chance of CF vs a 45% chance of S or better!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Healing Hands

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3
rainzax wrote:
Healing Hands

The extra healing isn't a roll so it's just 8. Sadly that reduces the amount in this case. :)

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Your divine font would give you heal spells at your highest rank (2nd level in your case).

So your two-action 1st level Heals would be 1d10+8, two-action 2nd level would be for 2d10+16

You had a 1st level heal prepared according to your character sheet, but I'm assuming you used the second level version from your divine font. Correct?

Envoy's Alliance

Lady Alya De-Quinn
Stats:
Initi +7 | AC 18 |Fort +4, Ref+9, Will+7| Perception +7 /Arcane Sense 30'/ Trap Finder / LLV 120'| Speed 30' | HP 2/3
Noble Rogue/Archetype Bard

Wellllll...Im glad you asked GM
Honest I mixed up reach and range, but in checking this I ended up down a mad little 2E rabbit hole, and something I think is broken.

See

e2,
Flanking
Source Player Core pg. 425
When you and an ally are flanking a foe, it has a harder time defending against you. A creature is off-guard (taking a –2 circumstance penalty to AC) to melee attacks from creatures that are flanking it.

To flank a foe, you and your ally must be on opposite sides of the creature. A line drawn between the center of your space and the center of your ally's space must pass through opposite sides or opposite corners of the foe's space. Additionally, both you and the ally have to be able to act, you must!! be wielding melee weapons or be able to make an unarmed attack, you can't be under any effects that prevent you from attacking, and you must both have the enemy within reach**. If you are wielding a reach weapon, you use your reach with that weapon for this purpose.

Magical Trickster
Whether you’re using magic items, wielding innate magic, or dabbling in spell casting, you can sneak **spells** past your foes’ defenses as easily as any blade. When you succeed at a spell attack roll against a flat-footed foe’s AC and the spell deals damage, you can add your sneak attack damage to the damage roll. If your single spell leads to multiple separate damage rolls, apply your sneak attack damage only once per target.

So she can only flank with a melee weapons[or UAT] that is what makes the target flat-footed and it that flat footed state that makes the Magical Trickster work.

So in combat to use Magical Trickster with flanking, she would have to move next to the target, wait for the next full round to do this.

1: Attack with a Millie weapon, makes target flat-footed that round, then>> uses Magical Trickster.
2+3: Spell attack -5 TH. with sneak attack.

Each round,

Which is nuts in my view and brakes Magical Trickster really badly.

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3
GM Erich wrote:

Your divine font would give you heal spells at your highest rank (2nd level in your case).

So your two-action 1st level Heals would be 1d10+8, two-action 2nd level would be for 2d10+16

You had a 1st level heal prepared according to your character sheet, but I'm assuming you used the second level version from your divine font. Correct?

You are correct. That's what I get for posting in a hurry at work. :)

Thanks!

Radiant Oath

3-99 | NG male (he/him) "human" (DC 23 Perception) bard (maestro) 4 | ◆◇↺♫ | AC 20 (21) | HP 48/48 | P+10, F+7, R+10, W+10 | Explore: Search | NV, 25' | Focus: 1/2 | Spells: 1st (3/3) 2nd (3/3) | Hero (0/3) | Active conditions: swagger 2
Lady Alya De-Quinn wrote:
Which is nuts in my view and brakes Magical Trickster really badly.

It limits, but doesn't break completely, the archetype.

There are other ways for foes to be flat-footed. One example would be to get hit by a bottled lightning. Another would be to attack a prone or confused opponent.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Serj has a reach weapon and will instead attack Red if Yellow falls.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Also note, that you don't have to actually attack with the melee weapon or unarmed attack, just "be able to". So what I did last turn was valid, move you into flank and then use the spell.

The downside is obviously it puts you at risk for opportunity attacks to be direct like this, but carrying a reach weapons could help somewhat with that. But as Peter mentioned, it can be used from a distance with some other reason they might be off-guard to you (prone, etc.)

Envoy's Alliance

Lady Alya De-Quinn
Stats:
Initi +7 | AC 18 |Fort +4, Ref+9, Will+7| Perception +7 /Arcane Sense 30'/ Trap Finder / LLV 120'| Speed 30' | HP 2/3
Noble Rogue/Archetype Bard

Humm you Both have good points, Buuttttt, I stand by what I said, now that I see what sillness this has lead too, its broken.

If a Magical Trickster rouge PC has to carry a long point stick around with them, to just have a change to cast a spell with sneak attack, in most combats then its broken. If you as a player have to wait or try and make a rules based situation to use something that costs so much in PC building, then why do that. E2 was meant to make Pathfinder simpler. My feeling is they have sort so hard to not cross other rules systems, they have broken this. They really do need to fix Magical Trickster or no one will wast time getting it. Its just become too complicated.


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Posting with my main account as this isn't really Peter-related.

You're conflating a huge number of issues.

Magical Trickster was not designed to get sneak attack on every attack. Rogues in general are not designed to get sneak attack on every attack. That melee-wielding thief rogues get sneak attack on a lot of attacks is the outlier, not the standard. If anything, thief rogues are probably broken in the positive direction.

There has been various guides about how to get a foe flat-footed, but in general, you are correct in that it's really hard for a single PC to make a foe flat-footed and attack at full MAP. It's not a bug, it's a feature. Magical Trickster is "broken" in the same way that Twin Feint is "broken" - the sneak attack is added to the MAP attack. You can look into Tumble Behind, a rogue feat which allows a Tumble Through (which doesn't increase MAP) to make a foe flat-footed. But overall, yes, you need to spend feats to do it, so it's not automatic. Hiding and Sneaking is another general way, but even more action intensive (I think you need 1 to Hide and 1 to Sneak, so you wouldn't be able to get a solo sneak attack in 1 round).

The other way is to find partners in crime, and honestly, this is also not a bug, it's a feature. A lot of the 2E feats are designed to be more useful to others than to the feat owner. At higher levels, when fighters knock foes prone on crits, fighter-rogue pairs can work well. Convince an alchemist to load up on bottled lightnings, and alchemist-rogue pairs can work well, too. This dynamic isn't unique to rogues - swashbucklers also rely heavily on synergy, and the champion's best feature (its reaction) is completely useless to the champion themselves.

In the most general sense, 2E wasn't created to make character creation simpler. It was created to make scenario writing simpler. The range of modifiers in 1E made it difficult to write appropriate scenarios - there would be parties where one PC had a modifer of +33 and another had +7, so, as a scenario writer or GM, how do you set a DC that's fun for everyone?

Finally, 2E technically could cross with other rules systems at the time 2E was created, but they chose not to, and now, 5 years later, it's become increasingly obvious that it was the right choice. OGL is too unreliable, which means that, unless players want their game system to be held hostage by Hasbro's Wall Street shareholders every time institutional memory runs out, it has to be completely different from D&D.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Long pointy stick doesn't work either - that is the Magus's schtick. Spellstrike let's you use your weapon to channel your spell. It is a unique mechanic.

Magical Trickster can work when you use a touch range spell attack while flanking an adjacent creature - because you are flanking with your "magical touch", not the pointy stick.

Similarly to how an archer cannot move into a flanking position and expect to flank with their bow while attacking with it. Perhaps there is (or will be) a feat that allows this, but if it is printed, I am not aware of it.

But here is another tactic you can try: Create a Diversion!

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

I wasn't suggesting using the long pointy stick to attack or cast a spell through. It simply makes you count as flanking for the purposes of putting the creature off-guard (and if they don't have reach, you aren't susceptible to an attack of opportunity).

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Actually, that is the point I am contesting.

You can’t use a reach weapon to “gain flanking” and then cast a spell that targets Off-Guard AC.

Envoy's Alliance

Lady Alya De-Quinn
Stats:
Initi +7 | AC 18 |Fort +4, Ref+9, Will+7| Perception +7 /Arcane Sense 30'/ Trap Finder / LLV 120'| Speed 30' | HP 2/3
Noble Rogue/Archetype Bard

Watery Soup, rainzax, GM
I did write a long post in response but, But its getting to that point where its taking fun away from the game, My feeling is still Magical Trickster is not for me, and if given the change I will redesign my PC with Mastermind Racket in its place. But none of that effects this game and happy to keep having fun as is.

We can go to threads to bash this out all day long but not here I think from this point on, lets have at it, my dear fellow players and on with the fun.

:)

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Fair enough, no one will try to convince you about the build (and you are not alone anyway, a lot of people have complained about it).

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Ugh. Not having encountered a trickster build before, I was looking into rainzax's claim from above and sure enough - they are correct (thank you!). Flanking only gives you off guard to melee attacks, and nothing in the archetype makes your spell use for this purpose melee (unlike magus), so you cannot do what I allowed and cast the spell from a flanking position to get the extra damage. which of course further nerfs the trickster build.

So I'm obviously not going to retcon the past battles, but we really ought to play this way moving forward. So, if anyone can help make foes universally off-guard for the poor rogue, the help would be appreciated. Also, Lady Alya can just resort to being a melee rogue or utilizing Surprise Attack to her advantage.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Also, quick vote. We have done 4 of the 5 encounters in this part. The one that is left we likely won't finish (it's kind of multi-part with a combat). Part 2 was supposed to begin tomorrow but the overseer has indicated there might be an extra few days added for the groups to get more successes.

So do you want to start the next encounter (and risk minor injuries without a payoff), or just rest on our laurels after everyone heals up? We'll go with the first three responses that agree.

Envoy's Alliance

Lady Alya De-Quinn
Stats:
Initi +7 | AC 18 |Fort +4, Ref+9, Will+7| Perception +7 /Arcane Sense 30'/ Trap Finder / LLV 120'| Speed 30' | HP 2/3
Noble Rogue/Archetype Bard

Understood GM

I vote rest on our rest on our laurels.

Radiant Oath

M Dragonscaled (Silver) Kobold Cleric 3 of Apsu | LG | AC 20| HP 30/30 | Fort +7 Refl +8 Will +10 | Perception +8 Cleric 3

Second vote for resting and healing up.

Radiant Oath

3-99 | NG male (he/him) "human" (DC 23 Perception) bard (maestro) 4 | ◆◇↺♫ | AC 20 (21) | HP 48/48 | P+10, F+7, R+10, W+10 | Explore: Search | NV, 25' | Focus: 1/2 | Spells: 1st (3/3) 2nd (3/3) | Hero (0/3) | Active conditions: swagger 2

I vote rest, especially since today was the day the next session was supposed to start. We're definitely not going to finish unless the deadline is extended by a week or so.

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Rest it is.

Currently the 18 groups have 54 successes among them (aiming for 70).

Our group had completed 4, so above average...

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

GM, you can certainly flank using melee spell attack (see Ignition spell for example) - you just can’t utilize another weapons superior reach to extend that of your melee spell attack.


Lost on Spirit Road (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Brendar (☑□), Natalu (☑☑☑), Zisiro (□□□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet

CONSTRUCTS DESTROYED: Learning from their experience fighting constructs, the Pathfinders bypass the defenses of other creatures. At the start of the next encounter where enemy creatures have Hardness or resistances, the creatures lose those defenses for 1 round.

LORE DISCOVERED: The Pathfinders are bolstered by their knowledge. At the beginning of the next combat encounter, the PCs automatically succeed on a check to Recall Knowledge about each visible creature in that encounter.

=)

Grand Lodge

Fate in the Future ||| xxx2 ||| xxx3

Also, just at the wire...

Pathfinder Found: A rescued Pathfinder warns the party about animals from the Maze of the Open Road that chased them here. At the start of the next encounter, the PCs each gain a +2 circumstance bonus when rolling initiative.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Lady Alya De-Quinn wrote:
...and if given the change I will redesign my PC with Mastermind Racket in its place...

BTW, all characters have a "free remaster rebuild" without AcP expenditure until December 2024 ends - you can do this right after this scenario if you like, and all it cost you is some time!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

GM - I switched Serj and Bull Market's marching order - Master (w/ shield) always leads Construct - if it's not okay, taking the same actions anyway.

=)

Grand Lodge

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Fate in the Future ||| xxx2 ||| xxx3

I wasn't sure who you'd want in front, noted.


I am posting this to all my games
I will be unable to post for the next few days as it’s Family holiday time.
GMs if you need my PC to act please Bot, Players in my games, I should have you are a point where you can do things on your own, for a few days.
Will post here when back online

Verdant Wheel

1 person marked this as a favorite.
Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM_Panic wrote:

I am posting this to all my games

I will be unable to post for the next few days as it’s Family holiday time.
GMs if you need my PC to act please Bot, Players in my games, I should have you are a point where you can do things on your own, for a few days.
Will post here when back online

Trying to bot your character - noticed you are playing in 3 simultaneous games with her!

Like. What are you doing!?

=)

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